|Grade / Skill||Grade 1 / Boost|
|First down, let's do it again!|
| [AUTO]:Charge (During the turn this unit is placed on (RC) due to an effect, you may have it become charging. If you do, put it on the bottom of your deck at the end of its battle)|
[AUTO](RC) Generation Break 1:[Counter Blast (1)] At the end of the battle that this unit boosted a charging rear-guard, you may pay the cost. If you do, bind the boosted unit face up, call it to an open (RC), and if this unit is charging, that unit gets [Power]+2000 until end of turn. Put this unit on the bottom of your deck.
Please note that there is an erratum in this card's current English image. This page is using an officially corrected text to describe it.
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