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*As of now, [[Neo Nectar]], [[Murakumo]], [[Megacolony]] and [[Etranger]] are the only clans without a Break Ride unit.
*As of now, [[Neo Nectar]], [[Murakumo]], [[Megacolony]] and [[Etranger]] are the only clans without a Break Ride unit.
*The [[Narukami]] and [[Genesis]] clans currently have the most Break Ride units at 3.
*The [[Narukami]] and [[Genesis]] [[clans]] currently have the most Break Ride units at 3.
[[Category:Card mechanics]]
[[Category:Card mechanics]]
[[Category:Riding Act]]
[[Category:Riding Act]]

Revision as of 20:37, December 5, 2013

TD09-001EN (Sample)

Vowing Sword Dragon was the first Break Ride officially revealed.

The Break Ride is a term seen in the Season 3 of the anime. It refers to riding a unit of the same clan on top of it gaining some benefit. In essence, this refers to skills that do not apply while that unit exists on the vanguard circle, but are only activated when the user rides a new unit on top of them. All Break Ride units so far are grade 3, have 11000 base Power, the Lord ability, some form of Power increase skill on attack, and a unique Break Ride skill. All Break Ride skills so far have some common components - they give an extra 10000 Power to the unit that appears on top of them. They also all require the user to ride a unit of the same clan in order to activate. And, all of them are Limit Break - meaning that your damage has to be four or more at the moment you Break Ride, otherwise these skills will not activate. Note that some Break Rides require an additional cost in order to activate, failure to do so may deny them the 10000 bonus Power as well.

In addition, starting with Eradicator, Vowing Saber Dragon "Reverse", several Break Ride units gain a Cross Ride version allowing players to Crossbreak Ride giving them the extra 2000 Power on top of the 10000 they recieved from Break Riding.


It is important to note that the timing check for Break Ride skills happens before the timing check for on-ride skills for new units. Consider the following scenarios:

  • You have 3 damage. You ride Great Silver Wolf, Garmore on top of Solitary Liberator, Gancelot. At this moment Gancelot's Break Ride skill will not activate, even if you were to use Garmore's Counter Blast to Superior Call Master of Pain to increase your damage to 4. Your chance to use the Break Ride skill has already disappeared by the time Master of Pain is called.

However, other skills with different timings activate as normal. For example:

Typically, all normal Rides (during the Ride Phase) as well as all Superior Rides (that specifically mention Ride) activate Break Ride skills, regardless of the timing. Note the difference between these two scenarios:

  • You have 4 damage. You have Ancient Dragon, Spinodriver as Vanguard. You Bind Destruction Dragon, Dark Rex during your Main Phase, and during the Battle Phase, after your opponent guards against Spino Driver, you use Dark Rex's skill to Superior Ride it. Then, Spino Driver's Break Ride skill activates immediately. Note that in this case, you must first retire the 3 units required to Superior Ride Dark Rex, and subsequently two more to activate Spino Driver's Break Ride skill.
  • You have 4 damage. You have Solitary Liberator, Gancelot as vanguard. You boost with Spring Breeze Messenger successfully, Superior Calling White Hare in the Moon's Shadow, Pellinore from your deck. At this moment you activate Pellinore's skill, moving it to the Vanguard circle. Gancelot's Break Ride effect will not activate, because Pellinore's skill is not a Ride, as indicated by the official card text.

List of Break Ride units

Angel Feather

Aqua Force

Bermuda Triangle

Dark Irregulars

Dimension Police


Gold Paladin


Great Nature


Link Joker


Nova Grappler


Oracle Think Tank

Pale Moon

Royal Paladin

Shadow Paladin

Spike Brothers



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