Cardfight!! Vanguard Wiki
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Cardfight!! Vanguard Wiki
  • After using this card's limit break, you should still, if possible, call rearguards to refill your field. You'll get 2000 less power from the skill, but chances are you'll get more than that out of their attacks.
  • In general, it is good to remember that removing your own rear-guards to help power up Tempest Bolt is not always a good idea, and should be done with caution. If you have rear-guard attacks that could also potentially make it through, or could help decrease your opponent's hand size to make it harder to guard against Tempest Bolt, keep those cards on your field.
  • Good use of this card's Limit Break can absolutely cripple your opponent's field and turn the tide of battle in your favor. This is especially true if you don't have many units on the field in the first place and can build back your field that turn.
    • On the other hand, poor use of this skill can leave you wide open. Especially against a deck that promotes hand advantage or can fill the field fast.
  • If your opponent's Link Joker deck decides to lock your field, return the favor by activating Tempest Bolt's Limit Break and thus by the end of the turn, not only do you have the units you just called but the unlocked units come back too (assuming your opponent does not use Star-vader, Chaos Breaker Dragon's Limit Break).
  • In a similar note, if Shura Stealth Dragon, Kabukicongo binds your field, not only can you get your field back to your hand, but through Tempest Bolt's Limit Break, you can reset your field while your opponent starts his turn without Rear Guards.
  • You may replenish your field after using this unit's Limit Break by using Dragon Dancer, Julia and Rising Phoenix.
  • In Tag Fights, this card is best used when your partner has card's that benefits from retirement, such as the cards from Tachikaze clan, Imperial Daughter, or Stamp Sea Otter, which can't be retired by effects.
  • This card is also useful in Tag Fights, which this card's Limit Break will grant Tempest Bolt an additional 40000 boost giving him a total of 51000. However, the cost is your team will be losing all rear-guards.
    • When combined with the Narukami Break Rides, he can reach up to 61000.
  • At the right moment, this card could be a pseudo-Seal Dragon, Blockade by forcing your opponent not to intercept the attacks. This can be done by calculating how much power that you need to reach magic numbers, minus 2k or 4k, depending on the number of intercepts that you want to block.
  • It is a good idea to have at least one Undying Eradicator, Schub on the field, in order to maximize the use of Tempest Bolt's skills, as it can't be retired by your card effects.
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