Cardfight!! Vanguard Wiki
Cardfight!! Vanguard Wiki
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'''"Clans"''' (クラン ''Kuran'') are the factions of ''Cardfight!! Vanguard''. Within the card game, they are the primary determinants of the structure of a deck. Clans are defined by their different themes and focuses; for example, [[Royal Paladin]] is a clan composed of holy knights focused on [[call]]ing allies, while [[Kagero]] is a clan composed of fiery dragons and dragon knights focused on retiring the opponent's rear-guards. All cards have an original clan, listed in the bottom-right corner of the card above its [[race]]. Additionally, all clans are associated with a [[nation]], one of the six countries or continents of [[Planet Cray/Historical|Planet Cray]], the setting of the ''Cardfight!! Vanguard'' universe.
 
'''"Clans"''' (クラン ''Kuran'') are the factions of ''Cardfight!! Vanguard''. Within the card game, they are the primary determinants of the structure of a deck. Clans are defined by their different themes and focuses; for example, [[Royal Paladin]] is a clan composed of holy knights focused on [[call]]ing allies, while [[Kagero]] is a clan composed of fiery dragons and dragon knights focused on retiring the opponent's rear-guards. All cards have an original clan, listed in the bottom-right corner of the card above its [[race]]. Additionally, all clans are associated with a [[nation]], one of the six countries or continents of [[Planet Cray/Historical|Planet Cray]], the setting of the ''Cardfight!! Vanguard'' universe.
   
In the main mode of ''Vanguard'' play, [[Deck Regulations#Clan Fight|Clan Fight]], decks can only be composed of cards from one clan, with some exceptions. Originally, cards were allowed to be used in decks regardless of clans, although many cards had restrictions that heavily discouraged using them with cards from different clans (such as [[Lord]]), and mixing clans was infrequent and largely discouraged. For various reasons, the Clan Fight regulation was eventually implemented in February 2014, rendering restrictions like Lord unnecessary, and while the [[Deck Regulations#Extreme Fight|Extreme Fight]] regulation was implemented to allow multi-clan decks, it is rarely played in practice.
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In the main mode of ''Vanguard'' play, [[Deck Regulations#Clan Fight|Clan Fight]], decks can only be composed of cards from one clan, with some exceptions. Originally, cards were allowed to be used in decks regardless of clans, although many cards had restrictions that heavily discouraged using them with cards from different clans (such as [[Lord]]), and mixing clans was infrequent and largely discouraged. For various reasons, the Clan Fight regulation was eventually implemented in March 2014, rendering restrictions like Lord unnecessary, and while the [[Deck Regulations#Extreme Fight|Extreme Fight]] regulation was implemented to allow multi-clan decks, it is rarely played in practice.
   
 
To activate a [[trigger]] effect, the player must have at least one vanguard or rear-guard on the field with the same clan as that trigger unit. However, due to ''Vanguard'' being primarily played with the aforementioned regulation, this restriction is largely irrelevant.
 
To activate a [[trigger]] effect, the player must have at least one vanguard or rear-guard on the field with the same clan as that trigger unit. However, due to ''Vanguard'' being primarily played with the aforementioned regulation, this restriction is largely irrelevant.

Revision as of 02:16, 11 May 2021

"Clans" (クラン Kuran) are the factions of Cardfight!! Vanguard. Within the card game, they are the primary determinants of the structure of a deck. Clans are defined by their different themes and focuses; for example, Royal Paladin is a clan composed of holy knights focused on calling allies, while Kagero is a clan composed of fiery dragons and dragon knights focused on retiring the opponent's rear-guards. All cards have an original clan, listed in the bottom-right corner of the card above its race. Additionally, all clans are associated with a nation, one of the six countries or continents of Planet Cray, the setting of the Cardfight!! Vanguard universe.

In the main mode of Vanguard play, Clan Fight, decks can only be composed of cards from one clan, with some exceptions. Originally, cards were allowed to be used in decks regardless of clans, although many cards had restrictions that heavily discouraged using them with cards from different clans (such as Lord), and mixing clans was infrequent and largely discouraged. For various reasons, the Clan Fight regulation was eventually implemented in March 2014, rendering restrictions like Lord unnecessary, and while the Extreme Fight regulation was implemented to allow multi-clan decks, it is rarely played in practice.

To activate a trigger effect, the player must have at least one vanguard or rear-guard on the field with the same clan as that trigger unit. However, due to Vanguard being primarily played with the aforementioned regulation, this restriction is largely irrelevant.

List of Clans







Other Clans

Name Notes Color
BanG Dream! Does not belong to any nation White / Pink
BREAKERZ Non-tournament legal Black
Cray Elemental Belongs to all clans and nations Clear rainbow
Hololive Belongs to all clans Clear rainbow
Iconic Does not belong to any nation Gold
Touken Ranbu Does not belong to any nation Clear pink
TachiVan Non-tournament legal Yellow / Red