Cardfight!! Vanguard Wiki
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Cardfight!! Vanguard Wiki

Deck Regulations (たいかいレギュレーション Taikai Regyurēshon, literally "Tournament Regulation") refers to a set of rules that restrict how a deck can be constructed in official tournaments.

Nation Fight[]

Applied only in Standard format.

Ride Deck G Deck
"Chrono Dran", "Masergear Dragon", "Smokegear Dragon", "Chronojet Dragon" "Interdimensional Dragon, Faterider Dragon", "Chronodragon Nextage"
"Neon Messiah", "Asleep Messiah", "Arrester Messiah", "Alter Ego Messiah" "Genesis Dragon, Amnesty Messiah", "Genesis Dragon, Excelics Messiah"
"Stealth Dragon, Madoi", "Stealth Dragon, Seizui", "Stealth Dragon, Genkai", "Demon Stealth Dragon, Shiranui "Oboro"" "Enma Stealth Dragon, Maguntenbu", "Evil-eye Hades Emperor, Shiranui "Mukuro""
"Dragprince, Rute", "Dragwizard, Knies", "Dragwizard, Liafail", "Dragheart, Luard" "Dragdriver, Luard", "Dragstrider, Luard"
"Happiness Collector, "Moonlight Melody Tamer, Betty", "Card Dealer, Jacqueline", "Masked Magician, Harri" "Jester Demonic Dragon, Lunatec Dragon", "Dragon Masquerade, Harri"
"Undying Departed, Grenache", "Parting Shade", "Pirate Swordsman, Colombard", "Vampire Princess of Night Fog, Nightrose" "Ghostie Great King, Obadiah", "Mist Phantasm Pirate King, Nightrose"


Clan Fight[]

NationRegulation2021

This diagram shows which clans belong to which nations (click to zoom).

Applied only in V-icon Standard and Premium Standard formats.

  • Both main deck and G deck must contain cards from the same clan, with the additions below.
    • Cards with an ability causing them to be part of multiple clans may be used in a deck of any of their stated clans.
    • «Link Joker» decks may include any number of cards with "Я" in their card names, but cards that do not originally belong to «Link Joker» will lose their text and icons. (Skill icons, gift icons, trigger icons and effect texts are lost.)
    • Cards that list a nation instead of a clan may be used with any clan that is within their nation. This includes <Zeroth Dragon> and "Progenitor Dragon" cards, and cards with the D-icon icon.
    • «Cray Elemental» cards and cards without any clan or nation may be used with all clans and nations.
  • These restrictions only apply during deck construction. Therefore, if a card has its clan changed during the game, you may still use that card in the game regardless of its new clan.
  • Card Restrictions are applied.

Premium Exclusive Construction Conditions[]

  • «Royal Paladin» decks may include up to 4 copies of "Blaster Dark".
  • If "Neon Gyze" is included in the main deck, the G deck may include any <Zeroth Dragon> card regardless of the nation of their deck's clan.


Extreme Fight[]


History[]

Originally, there were no fight formats, and cards were allowed to be used in any decks regardless of their clans. In fact, due to the small number of cards available at the time, some clans simply did not have enough cards to make a deck using only cards from their own clan. For example, the Great Nature clan was introduced in Booster Set 2: Onslaught of Dragon Souls, but no trigger units were released for it until Booster Set 7: Rampage of the Beast King, so clan mixing was until that point the only way to play the Great Nature clan in a deck. At the same time, many of the more powerful cards had clan-based restrictions as part of their abilities, such as a [Power] Power icon penalty for controlling a unit of a different clan, the Lord keyword, or an ability that could only be used on cards of the same clan or if you controlled another unit of the same clan. These restrictions, along with the rule that trigger effects require a unit of the same clan on the field to activate, made it so that clan mixing was rarely done.

With the introduction of the Legion mechanic in Booster Set 16: Legion of Dragons & Blades, the strategy of mixing clans suddenly became extremely powerful. To keep the power level of these decks under control, and to prevent further situations like this from occurring again, the Clan Fight regulation was implemented in February 2015. Clan-based restrictions within cards' abilities became unnecessary as a result, and soon afterward began to be no longer printed on cards. The Extreme Fight regulation was created at the same time so that players who wanted to play multi-clan decks could still do so; however, there have never been any official tournaments that have used the Extreme Fight regulation, and it is rarely played in practice.

See Also[]

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