Cardfight!! Vanguard Wiki
Cardfight!! Vanguard Wiki
(fixed a lot of the grammar)
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==Clan Fight==
 
==Clan Fight==
 
*Both a main deck and G deck can only contain cards from a single clan, with the following exceptions:
 
*Both a main deck and G deck can only contain cards from a single clan, with the following exceptions:
**Cards whose effects allow them to be part of any clan, such as [[Cray Elemental|Cray Elementals]], can be used in any deck.
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**Cards whose effects allow them to be part of any clan, such as [[Cray Elemental]], can be used in any deck.
 
**[[Royal Paladin]] decks can have up to 4 copies of [[Blaster Dark]].
 
**[[Royal Paladin]] decks can have up to 4 copies of [[Blaster Dark]].
 
**Decks that include grade 3 cards without "[[Jewel Knight]]" in its card name cannot include any [[Jewel Knight, Swordmy]].
 
**Decks that include grade 3 cards without "[[Jewel Knight]]" in its card name cannot include any [[Jewel Knight, Swordmy]].
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*A main deck only consists of 25 cards.
 
*A main deck only consists of 25 cards.
 
*Only 4 damage is needed to win the game.
 
*Only 4 damage is needed to win the game.
*Only 8 trigger units are allowed. (Maximum of 2 Heal Triggers)
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*Only 8 trigger units are allowed (maximum of 2 heal triggers).
 
*Other rules are the same as Classic.
 
*Other rules are the same as Classic.
   

Revision as of 18:23, 18 January 2018

Clan fight rules
File:Clanfight detail s.jpg

Fight Formats are different modes in which a Cardfight!! Vanguard match can be played, and each format provides its own rules. Clan Fight is the main tournament format for both Japanese and English formats. Unless otherwise stated, the Standard Fight Rules are applied normally in each format, including trigger effects and the Sentinel ability.

Clan Fight

  • Both a main deck and G deck can only contain cards from a single clan, with the following exceptions:
  • Fighter's Rule applies.

Extreme Fight

  • Players may use cards of any clan(s) in their main deck and G deck. Clan and Sub-clan restrictions in card text still applies.
  • Fighter's Rule does not apply.
  • The date restriction Epitome of Knowledge, Silvest does not apply.

G Regulation Fight

  • Only cards belonged to G era are allowed. A card is from the G era if it either:
    • Carries a nation flag on the bottom right corner
    • Is a Cray Elemental or Touken Ranbu
    • As long as the card has been reprinted in the G era (such as Tidal Assault), its older prints may be used regardless of whether they carry a nation flag or not.
  • The other Clan Fight regulations (including Fighter's Rule) apply.

Relay Fight

Main article: Relay Fight Rules
  • A cardfight consisting of teams 3 vs 3, where each player relays with its teammate who will continue fighting for it.

Pack Fight

Main article: Pack Fight Rules
  • Open booster packs, and then build a deck by using cards from there to play a cardfight.

Tag Fight

Main article: Tag Fight Rules
  • A cardfight consisting of teams 2 vs 2, where each team sits together on one side of the table.

Flash Fight

  • A main deck only consists of 25 cards.
  • Only 4 damage is needed to win the game.
  • Only 8 trigger units are allowed (maximum of 2 heal triggers).
  • Other rules are the same as Classic.

Draft Fight

Classic Format

This is no longer an official tournament format.

  • Clan mixing is allowed, but any clan restriction in texts still applies.
  • Fighter's Rule applies.