Final Rush (
How It Works[]
- Some effects make a player "Final Rush" or "Final Burst". When that happens, the player enters in the "Final Rush" or "Final Burst" state for the duration specified by the effect.
- Once the player is in "Final Rush" or "Final Burst", that player remains that way even after changing their vanguard.
- "Final Rush" and "Final Burst" have no particular meaning rules-wise, but are required by some effects.
- A player in the "Final Burst" state is also in the "Final Rush" state.
List of Cards that Activate "Final Rush"[]
List of Cards with Effects that Activate While in "Final Rush"[]
- Acrobat Presenter
- Diabolos, "Anger" Richard
- Diabolos Attacker, Arwing
- Diabolos, "Bad" Steve
- Diabolos Boys, Eden
- Diabolos Boys, Jared
- Diabolos Edge, Grantory
- Diabolos Jetbacker, Lenard
- Diabolos Madonna, Mabel
- Diabolos Madonna, Regina
- Diabolos, "Violence" Bruce
- Hellblast Full Dive
- Monitoring Gear Dober
- Protobulb Dragon
- Steam Detective, Uvaritt
- Time-fissuring Fist Colossus
- Upward Acrobat, Marjorie
Trivia[]
- This is the first state that is given to the player instead of a unit.
- The English name could be inspired by the phrase "Final Turn".