Original | V Series | CF ZERO |
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"Great Nature" (グレートネイチャー Gurēto Neichā) is a clan from the nation of Zoo, which has Imaginary Gift
. Although they are considered to be a clan, Great Nature itself is a University first and foremost, renowned for its teachings, and is considered to be the greatest institution in all of Planet Cray. The units include students and staff members alike.
Contents
Playstyle
Great Nature's main focus is the "Lottery" mechanic (抽選 Chūsen), which involves sending the top card of the deck to the drop zone then activating one of two effects depending on if the sent card was a normal unit or trigger unit. Often, the effect activated by the sent card being a trigger unit is more powerful to compensate for losing the trigger effect. Most of these effects include gaining power, while others can affect your opponent in multiple ways, or grant you additional resources, while some cards activate their effects when a Lottery is used. The clan's stronger units can manipulate the Lottery mechanic in several ways to give the player more control over the usually random nature of it, such as making a Lottery activate twice or making it so both options activate regardless of the result of the Lottery.
The Hammsuke series focuses on producing a large amount of Accel markers by successfully following the Hammsuke series, then gaining benefits from having units in those additional circles. Some of their support cards allow them to put the needed Hammsuke chain pieces in the soul to increase the chance of completing the chain.
The Bigbelly series take a different approach, increasing the [Power] of their rear-guards to 20000 or higher in order to activate powerful abilities when they reach that threshold, this often comes at the cost of retiring the empowered rear-guard during the end phase which is mitigated by drawing cards when said rear-guards are retired.
Great Nature has access to the Accel Imaginary Gift, which grants them the ability to launch multiple powerful attacks to better utilize the resources gained from the clan's ability to draw and superior call.
Known/Notable Fighters
Design
Races
Name | Type | Description |
---|---|---|
High Beast | Shared | Intelligent mammalian and avian animals. |
Warbeast | Shared | Beasts who specialize in combat. |
Themes
Name | Type | Description |
---|---|---|
Hammsuke | Archetype | |
Leo-pald | Archetype |
Sets containing Great Nature Cards
Booster Sets
Set Name | No. of Cards |
---|---|
V Extra Booster 04: The Answer of Truth | 24 |
V Extra Booster 10: The Mysterious Fortune | 22 |
V Booster Set 11: Storm of the Blue Cavalry | 22 |
List of Great Nature Cards
Grade 0
Card Name | Race | Type |
---|---|---|
Alarm Chicken | High Beast | Front Trigger |
Application Researcher, Ponbelly | High Beast | Critical Trigger/Sentinel |
Beginning Hyrax | High Beast | |
Blackboard Parrot | High Beast | |
Cable Sheep | High Beast | Draw Trigger/Perfect Guard |
Castanet Donkey | High Beast | Front Trigger |
Censor, Mil Galago | High Beast | Critical Trigger |
Correction Chinchilla | High Beast | Front Trigger |
Dictionary Goat | High Beast | Heal Trigger |
Insurance Doctor, Carebath | High Beast | Heal Trigger |
Jet-ink Fox | High Beast | |
Ruler Chameleon | High Beast | Critical Trigger |
Slip Pangolin | High Beast | Draw Trigger |
Triangle Cobra | High Beast | Critical Trigger |
Typing Kiwi | High Beast | |
Whimsical Idea, Kolwatta | High Beast | Draw Trigger |
Grade 1
Grade 2
Grade 3
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