Original | V Series | CF ZERO |
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"Great Nature" (グレートネイチャー Gurēto Neichā) is a clan from the nation of Zoo. It is themed around highly intelligent animals students attending and/or employed at the greatest institution in all of Planet Cray.
Background[]
What is Great Nature?
It is a university of animals, located in the green nation "Zoo" of remarkably rich nature. It is the highest education institute, housing many geniuses of top-level IQ in its campus of forests and plains. It is told that there is one specialized course in this institute for everything that can be described as "knowledge", and students choose their courses based on their respective talents and interests. Students and academic staffs treat each other as comrades in "Great Nature" without barriers. They study, discuss and keep on learning. Even if they seem scratching indolently or slumbering with yawns, their brains always persist in challenging the puzzles and mysteries of the world...perhaps.
Playstyle[]
Great Nature is focused around making their rear-guards more powerful and then gain advantage from it. The main mechanic they use is giving a rear-guard [Power] +4000 at the cost of retiring that rear-guard at the end of the turn, then giving effects to that rear-guard that activate when it is retired to compensate for its loss. By stacking multiple [Power] gains and effects into the same rear-guard, the result is one very powerful rear-guard that then generates a large amount of resources for little cost investment when it is retired.
To take further advantage of the increased [Power] of the player's rear-guards, several of the clan's boss Units can stand those rear-guards to attack the opponent multiple times with strong enough [Power] to overcome Damage Shields. Because retiring front row rear-guards at the end of the turn would mean losing [Intercept] units, the clan is able to either call back the retired rear-guards from the Drop Zone, or call new Grade 2 units from the deck to substitute the retired ones allowing the player to use their effects to generate advantage and power without losing their [Intercepts].
Fight Skins[]
Standard[]
Event[]
Unit Representatives[]
Design[]
Races[]
Name | Type | Description |
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High Beast | Shared | Mildly anthropomorphic animals. |
List of Great Nature Cards[]
Grade 0[]
Grade 1[]
Grade 2[]
Grade 3[]
Grade 4[]
Card Name | Race | Type |
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Epitome of Knowledge, Silvest | High Beast | Trigger unit |
Immortality Professor, Brahmananda | Wild Dragon | G unit (Stride) |
Immortality Professor, Phoeniciax | Royal Beast | G unit (Stride) |
Lifelong Honorary Professor, Silvest | High Beast | G unit (Stride) |
Omniscience Dragon, Afanc | Wild Dragon | G unit (Stride) |
Omniscience Dragon, Balaurl | Wild Dragon | G unit (Stride) |
Omniscience Dragon, Cath Palug | Wild Dragon | G unit (Stride) |
Omniscience Dragon, Fernyiges | Wild Dragon | G unit (Stride) |
Omniscience Dragon, Hrimthurs | Wild Dragon | G unit (Stride) |
Omniscience Dragon, Kieltimka | Wild Dragon | G unit (Stride) |
Omniscience Dragon, Managarmr | Wild Dragon | G unit (Stride) |
Omniscience Dragon, Wisdom Teller Dragon | Wild Dragon | G unit (Stride) |
Sage-saint Professor, Bigbelly | Warbeast | G unit (Stride) |
School Special Investigator, Leo-pald Chaser | High Beast | G unit (Stride) |
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