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Protect Marker

Protect (プロテクト Purotekuto) is a gift type focused on impenetrable defense. It is represented by the color green.

The two gift types associated with the Protect icon are:

  • Protect I: Add a Protect gift marker to your hand. You can later call it to (GC) as a unit with sentinel and the Perfect Guard ability ("[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.").
  • Protect II: Choose one of your (RC), and put a Protect gift marker in landscape orientation on that circle (under any units on that circle). For the rest of the game, units on that circle get [Power] Power icon.png+5000 during both players' turns, and [Shield] Shield icon.png+10000 if they are sent to (GC) via intercept Sk intercept.gif. If multiple Protect II gift markers are on a circle, the [Power] Power icon.png and [Shield] Shield icon.png boosts from each of them are cumulative.

Protect clans have a higher emphasis on utility. Many of these clans focus on drawing cards, hand filtering, retiring units, searching the deck, etc.


Protect I

  • The characteristics of a Protect card are:
    • It is treated as a pseudo-card named "Protect."
    • Its card type is "protect" rather than a unit card type.
    • Its grade is "protect." This is not a numerical value and cannot be increased or decreased.
    • It has sentinel. This does not affect the number of sentinels you can include in your deck during deck construction, but is included so that cards that interact with sentinels (such as "Dragonic Waterfall" and "Resolute Maiden, Chitose") can interact with them.
    • It has the Perfect Guard ability as described above.
  • A Protect card counts as a card (but not a unit card) while in the hand and as a unit card while on (GC). Thus it can be chosen and affected by abilities that affect cards of the appropriate type and can be used to pay for costs. For example, a Protect card can be discarded for a cost that requires discarding cards from the hand, but cannot be discarded for a cost that requires discarding units from the hand. 
  • Because a Protect card is a pseudo-card, if it is put into any zone other than the hand or (GC), it immediately ceases to exist. The gift marker representing it is put away, and can be reused later.
    • This includes if a Protect card is placed on the field as a locked card, such as through the effect of "Death Star-vader, Chaos Breaker Deluge".
    • This also includes if a Protect card is put into the damage zone, such as with the effect of "Brisk Medical, Iruel"; in this case, the player has effectively "healed" a card from their damage zone.
  • If a Protect card would be put on (VC) or (RC), instead it is put into the drop zone, then removed from the game. If a Protect card would be put on (RC) as a locked card, it is put onto that circle, and then it is removed from the game.

Protect II

A Protect II gift marker is not considered a circle, card or unit while on the field, so it cannot be chosen by abilities and effects cannot be applied to it. However, the circle that the gift marker is on can still be chosen by abilities and have effects applied to it.

List of Protect clans

List of cards with Imaginary Gift: Protect

Angel Feather

Card Name Clan Type
Aesthetic Visual, Simapesiel Angel Feather
Arch-aider, Malkuth-melekh Angel Feather
Cosmo Healer, Ergodiel Angel Feather
Crimson Impact, Metatron Angel Feather
Fix Shooter, Berkael Angel Feather
Mend Scraper, Tomael Angel Feather
Mobile Hospital, Feather Palace Angel Feather
Preside Chief, Jomjael Angel Feather
Solidify Celestial, Zerachiel Angel Feather

Dark Irregulars

Card Name Clan Type
Abominable One, Gilles de Rais Dark Irregulars
Demon Duke of Death, Baal Dark Irregulars
Demon Eater Dark Irregulars
Demonic Deep Phantasm Emperor, Brufas Dark Irregulars
Ghoulish Despoiler Dark Irregulars
Gravity Core Master Dark Irregulars
Hope on Damp Dark Irregulars
Inflict Stamper Dark Irregulars
King of Masks, Dantarian Dark Irregulars
Master of Fifth Element Dark Irregulars
No Life King, Death Anchor Dark Irregulars
Number of Terror Dark Irregulars
Ostia Heater Dark Irregulars
Scharhrot Vampir Dark Irregulars
Variants Dragform Dark Irregulars


Card Name Clan Type
Dragon Undead, Skull Dragon Granblue
Forebode Ghost Ship Granblue
Ice Prison Necromancer, Cocytus Granblue
King of Demonic Seas, Basskirk Granblue
Lord of the Seven Seas, Nightmist Granblue
Master Swordsman, Nightstorm Granblue
Seabed Demon Beast, Scaredick Granblue
Vampire Princess of Night Fog, Nightrose Granblue
Witch Doctor of Treachery, Negrobreach Granblue


Card Name Clan Type
Death Warden Ant Lion Megacolony
Machining Centipede Megacolony
Machining Ornamental Megacolony
Machining Spark Hercules Megacolony
Machining Stag Beetle Megacolony
True Demonic Rifle Rogue, Gunningcoleo Megacolony
Unrivaled Blade Rogue, Cyclomatooth Megacolony


Card Name Clan Type
Covert Demonic Dragon, Magatsu Storm Nubatama
Evil Cenobite, Gamigyobu Nubatama
Evil Stealth Dragon Akatsuki, Hanzo Nubatama
Shura Stealth Dragon, Fuzencongo Nubatama
Shura Stealth Dragon, Jamyocongo Nubatama
Shura Stealth Dragon, Kujikiricongo Nubatama
Shura Stealth Dragon, Tendocongo Nubatama
Stealth Dragon, Voidmaster Nubatama

Oracle Think Tank

Card Name Clan Type
CEO Amaterasu Oracle Think Tank
Evil-eye Princess, Euryale Oracle Think Tank
Fusilli Magus Oracle Think Tank
Goddess of Abundant Crops, Otogosahime Oracle Think Tank
Goddess of the Full Moon, Tsukuyomi Oracle Think Tank
Goddess of the Sun, Amaterasu Oracle Think Tank
Hexagonal Magus Oracle Think Tank
Imperial Daughter Oracle Think Tank
Miko of the Treasured Sword, Shizuki Oracle Think Tank
Padparadscha Witch, GiGi Oracle Think Tank
Pentagonal Magus Oracle Think Tank
Scarlet Witch, CoCo Oracle Think Tank
Supreme Heavenly Battle Deity, Susanoo Oracle Think Tank
Victorious Deer Oracle Think Tank
Wistaria Witch, ZoZo Oracle Think Tank
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