Cardfight!! Vanguard Wiki
Cardfight!! Vanguard Wiki
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{{IGTab}}[[File:V-GM-0003EN.png|thumb|right|200px|<center>Protect Marker</center>]]
 
{{IGTab}}[[File:V-GM-0003EN.png|thumb|right|200px|<center>Protect Marker</center>]]
'''Protect''' (プロテクト ''Purotekuto'') is a Gift type based on impenetrable defense. It is represented by the color green.
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'''Protect''' (プロテクト ''Purotekuto'') is a gift type focused on impenetrable defense. It is represented by the color green.
   
When you first ride a unit with an Imaginary Gift: Protect icon, choose one of the following gift types and apply its effect. On any subsequent times you ride a unit with a Protect icon, apply that same effect. The two gift types associated with the Protect icon are:
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The two gift types associated with the Protect icon are:
*'''Protect I''': Add a pseudo-card named "Protect", represented by the portrait Protect gift marker, to your hand. That pseudo-card has [[sentinel]] and the [[Perfect Guard]] ability (<font color=red>"[AUTO](GC):When placed, {{Cost|discard a card from your hand}}, and one of your units cannot be hit until end of that battle."</font>).
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*'''Protect I''': Add a Protect gift marker to your hand. You can later call it to (GC) as a unit with [[sentinel]] and the [[Perfect Guard]] ability (<font color=red>"[AUTO](GC):When placed, {{Cost|discard a card from your hand}}, and one of your units cannot be hit until end of that battle."</font>).
*'''Protect II''': Choose one of your rear-guard circles. For the rest of the game, units on that circle get [Power]+5000 during both players' turns, and [Shield]+10000 upon [[intercept]]ing. Put a landscape Protect gift marker on that circle, under any units on that circle.
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*'''Protect II''': Choose one of your (RC), and put a Protect gift marker in landscape orientation on that circle (under any units on that circle). For the rest of the game, units on that circle get {{Power}}+5000 during both players' turns, and {{Shield}}+10000 if they are sent to (GC) via [[Intercept|intercept]] [[File:Sk intercept.gif]]. If multiple Protect II gift markers are on a circle, the {{Power}} and {{Shield}} boosts from each of them are cumulative.
 
Protect clans have a higher emphasis on utility. Many of these clans focus on drawing cards, hand filtering, retiring units, searching the deck, etc.
   
  +
==Details==
Notes about Protect I and the pseudo-card Protect that it generates:
 
*During the guard step of that battle that your unit was attacked, you may call the Protect card from your hand to the guardian circle like any other card.
 
*While it exists in the hand or guardian circle, a Protect card can be chosen and affected by abilities, or used to pay for costs. For example, a Protect card can be discarded for a cost that requires one to discard cards from their hand.
 
**While a Protect card is in the hand, it is considered to be a card, but not a unit card.
 
**While a Protect card in on the guardian circle, it is considered to be a unit and a guardian.
 
*The characteristics of Protect cards are:
 
**They have the special type "protect," and do not have a regular type.
 
**Their grade is "protect." The grade "protect" cannot be increased or decreased as a numerical value.
 
**They have the effects listed above.
 
*If a Protect card would be put into any zone other than the hand or the guardian circle, it ceases to exist. The gift marker representing it is put away, and can be reused later.
 
**This includes if a Protect card would be placed as a [[lock]]ed card, such as through the effect of [[Death Star-vader, Chaos Breaker Deluge]].
 
**If a Protect card is put into the damage zone in exchange for another card in the damage zone, such as with the effect of [[Brisk Medical, Iruel]], the Protect card disappears from the game, and the player has effectively "healed" a card from their damage zone.
 
*Even though the Protect card has [[sentinel]], it does not affect the number of [[sentinel]]s you can have in your deck, as it is not included in your deck. The Protect card has sentinel for the purposes of cards that interact with sentinels like [[Dragonic Waterfall (V Series)|Dragonic Waterfall]] and [[Resolute Maiden, Chitose]].
 
*Protect card cannot be [[call]]ed or [[Ride|ridden]], even by effects (such as that of [[Evil-eye Vidya Emperor, Shiranui "Rinne"]]). If a Protect card would be called or ridden, it stays in the hand instead.
 
   
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===Protect I===
A circle can have any number of Protect II gifts put on it, and its effects will stack. A Protect II gift is not a circle, card, or unit, so it cannot be chosen by abilities, and effects cannot be applied to it.
 
 
*The characteristics of a Protect card are:
  +
**It is treated as a pseudo-card named "Protect."
  +
**Its [[Type|card type]] is "protect" rather than a unit card type.
 
**Its grade is "protect." This is not a numerical value and cannot be increased or decreased.
 
**It has sentinel. This does not affect the number of sentinels you can include in your deck during deck construction, but is included so that cards that interact with sentinels (such as "[[Dragonic Waterfall (V Series)|Dragonic Waterfall]]" and "[[Resolute Maiden, Chitose]]") can interact with them.
  +
**It has the Perfect Guard ability as described above.
  +
*A Protect card counts as a card (but not a unit card) while in the hand and as a unit card while on (GC). Thus it can be chosen and affected by abilities that affect cards of the appropriate type and can be used to pay for costs. For example, a Protect card can be discarded for a cost that requires discarding cards from the hand, but cannot be discarded for a cost that requires discarding units from the hand.<span style="display:none;"> </span>
 
*Because a Protect card is a pseudo-card, if is put into any zone other than the hand or (GC), it immediately ceases to exist. The gift marker representing it is put away, and can be reused later.
 
**This includes if a Protect card is placed on the field as a [[lock]]ed card, such as through the effect of "[[Death Star-vader, Chaos Breaker Deluge]]".
 
**This also includes if a Protect card is put into the damage zone, such as with the effect of "[[Brisk Medical, Iruel]]"; in this case, the player has effectively "healed" a card from their damage zone.
 
*Protect cards cannot be [[call]]ed or [[Ride|ridden]], even by effects (such as that of "[[Evil-eye Vidya Emperor, Shiranui "Rinne"]]"). If it attempts to happen, the card remains in the hand instead.
   
  +
===Protect II===
Clans with Imaginary Gift: Protect have a higher emphasis in utility. Many of these clans focus on drawing cards, hand filtering, retiring units, searching the deck, and other abilities.
 
  +
A Protect II gift marker is not considered a circle, card or unit while on the field, so it cannot be chosen by abilities and effects cannot be applied to it. However, the circle that the gift marker is on can still be chosen by abilities and have effects applied to it.
   
===List of Protect clans===
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==List of Protect clans==
 
*{{VLink|Angel Feather}}
 
*{{VLink|Angel Feather}}
 
*{{VLink|Dark Irregulars}}
 
*{{VLink|Dark Irregulars}}
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*{{VLink|Nubatama}}
 
*{{VLink|Nubatama}}
 
*{{VLink|Oracle Think Tank}}
 
*{{VLink|Oracle Think Tank}}
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<br />
 
  +
   
 
==List of cards with Imaginary Gift: Protect==
 
==List of cards with Imaginary Gift: Protect==
 
===Angel Feather===
 
===Angel Feather===
 
{{GradeList/header/race|style=zoo}}
 
{{GradeList/header/race|style=zoo}}
{{GradeListV|Crimson Impact, Metatron|Angel Feather|}}
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{{GradeListV|Aesthetic Visual, Simapesiel||Angel Feather|}}
{{GradeListV|Mobile Hospital, Feather Palace|Angel Feather|}}
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{{GradeListV|Cosmo Healer, Ergodiel|V|Angel Feather|}}
{{GradeListV|Solidify Celestial, Zerachiel|Angel Feather|}}
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{{GradeListV|Crimson Impact, Metatron|V|Angel Feather|}}
  +
{{GradeListV|Mobile Hospital, Feather Palace|V|Angel Feather|}}
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{{GradeListV|Solidify Celestial, Zerachiel|V|Angel Feather|}}
 
{{GradeList/footer}}
 
{{GradeList/footer}}
  +
 
===Dark Irregulars===
 
===Dark Irregulars===
 
{{GradeList/header/race|style=zoo}}
 
{{GradeList/header/race|style=zoo}}
{{GradeListV|Death Demonic Duke, Baal|Dark Irregulars|}}
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{{GradeListV|Demon Duke of Death, Baal||Dark Irregulars|}}
{{GradeListV|Demon Eater|Dark Irregulars|}}
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{{GradeListV|Demon Eater|V|Dark Irregulars|}}
{{GradeListV|Ghoulish Despoiler|Dark Irregulars|}}
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{{GradeListV|Demonic Deep Phantasm Emperor, Brufas||Dark Irregulars|}}
{{GradeListV|King of Masks, Dantarian|Dark Irregulars|}}
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{{GradeListV|Ghoulish Despoiler||Dark Irregulars|}}
{{GradeListV|Master of Fifth Element|Dark Irregulars|}}
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{{GradeListV|Hope on Damp||Dark Irregulars|}}
{{GradeListV|No Life King, Death Anchor|Dark Irregulars|}}
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{{GradeListV|King of Masks, Dantarian|V|Dark Irregulars|}}
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{{GradeListV|Master of Fifth Element|V|Dark Irregulars|}}
  +
{{GradeListV|No Life King, Death Anchor|V|Dark Irregulars|}}
  +
{{GradeListV|Number of Terror|V|Dark Irregulars|}}
  +
{{GradeListV|Variants Dragform||Dark Irregulars|}}
 
{{GradeList/footer}}
 
{{GradeList/footer}}
   
 
===Granblue===
 
===Granblue===
 
{{GradeList/header/race|style=zoo}}
 
{{GradeList/header/race|style=zoo}}
{{GradeListV|Dragon Undead, Skull Dragon|Granblue|}}
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{{GradeListV|Dragon Undead, Skull Dragon|V|Granblue|}}
{{GradeListV|King of Demonic Seas, Basskirk|Granblue|}}
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{{GradeListV|Ice Prison Necromancer, Cocytus|V|Granblue|}}
{{GradeListV|Witch Doctor of Treachery, Negrobreach|Granblue|}}
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{{GradeListV|King of Demonic Seas, Basskirk|V|Granblue|}}
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{{GradeListV|Master Swordsman, Nightstorm|V|Granblue|}}
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{{GradeListV|Seabed Demon Beast, Scaredick||Granblue|}}
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{{GradeListV|Witch Doctor of Treachery, Negrobreach||Granblue|}}
 
{{GradeList/footer}}
 
{{GradeList/footer}}
  +
 
===Megacolony===
 
===Megacolony===
 
{{GradeList/header/race|style=zoo}}
 
{{GradeList/header/race|style=zoo}}
{{GradeListV|Death Warden Ant Lion|Megacolony|}}
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{{GradeListV|Death Warden Ant Lion|V|Megacolony|}}
{{GradeListV|Machining Spark Hercules|Megacolony|}}
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{{GradeListV|Machining Centipede||Megacolony|}}
{{GradeListV|Machining Stag Beetle|Megacolony|}}
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{{GradeListV|Machining Ornamental||Megacolony|}}
  +
{{GradeListV|Machining Spark Hercules|V|Megacolony|}}
  +
{{GradeListV|Machining Stag Beetle|V|Megacolony|}}
  +
{{GradeListV|True Demonic Rifle Rogue, Gunningcoleo||Megacolony|}}
  +
{{GradeListV|Unrivaled Blade Rogue, Cyclomatooth|V|Megacolony|}}
 
{{GradeList/footer}}
 
{{GradeList/footer}}
  +
 
===Nubatama===
 
===Nubatama===
 
{{GradeList/header/race|style=zoo}}
 
{{GradeList/header/race|style=zoo}}
{{GradeListV|Covert Demonic Dragon, Magatsu Storm|Nubatama|}}
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{{GradeListV|Covert Demonic Dragon, Magatsu Storm|V|Nubatama|}}
{{GradeListV|Shura Stealth Dragon, Kujikiricongo|Nubatama|}}
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{{GradeListV|Evil Cenobite, Gamigyobu||Nubatama|}}
{{GradeListV|Stealth Dragon, Voidmaster|Nubatama|}}
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{{GradeListV|Evil Stealth Dragon Akatsuki, Hanzo||Nubatama|}}
  +
{{GradeListV|Shura Stealth Dragon, Fuzencongo||Nubatama|}}
  +
{{GradeListV|Shura Stealth Dragon, Jamyocongo||Nubatama|}}
  +
{{GradeListV|Shura Stealth Dragon, Kujikiricongo|V|Nubatama|}}
  +
{{GradeListV|Shura Stealth Dragon, Tendocongo||Nubatama|}}
  +
{{GradeListV|Stealth Dragon, Voidmaster||Nubatama|}}
 
{{GradeList/footer}}
 
{{GradeList/footer}}
   
 
===Oracle Think Tank===
 
===Oracle Think Tank===
 
{{GradeList/header/race|style=zoo}}
 
{{GradeList/header/race|style=zoo}}
{{GradeListV|CEO Amaterasu|Oracle Think Tank|}}
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{{GradeListV|CEO Amaterasu|V|Oracle Think Tank|}}
{{GradeListV|Hexagonal Magus|Oracle Think Tank|}}
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{{GradeListV|Evil-eye Princess, Euryale|V|Oracle Think Tank|}}
{{GradeListV|Imperial Daughter|Oracle Think Tank|}}
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{{GradeListV|Fusilli Magus||Oracle Think Tank|}}
{{GradeListV|Miko of the Treasured Blade, Shizuki|Oracle Think Tank|}}
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{{GradeListV|Goddess of the Full Moon, Tsukuyomi|V|Oracle Think Tank|}}
{{GradeListV|Pentagonal Magus|Oracle Think Tank|}}
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{{GradeListV|Hexagonal Magus|V|Oracle Think Tank|}}
{{GradeListV|Victorious Deer|Oracle Think Tank|}}
+
{{GradeListV|Imperial Daughter|V|Oracle Think Tank|}}
  +
{{GradeListV|Miko of the Treasured Blade, Shizuki||Oracle Think Tank|}}
  +
{{GradeListV|Pentagonal Magus|V|Oracle Think Tank|}}
  +
{{GradeListV|Scarlet Witch, CoCo|V|Oracle Think Tank|}}
  +
{{GradeListV|Victorious Deer||Oracle Think Tank|}}
  +
{{GradeListV|Wistaria Witch, ZoZo||Oracle Think Tank|}}
 
{{GradeList/footer}}
 
{{GradeList/footer}}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 05:06, 16 June 2020

Main Accel Gift Force Gift Protect Gift Gallery (1) Gallery (2)

V-GM-0003EN

Protect Marker

Protect (プロテクト Purotekuto) is a gift type focused on impenetrable defense. It is represented by the color green.

The two gift types associated with the Protect icon are:

  • Protect I: Add a Protect gift marker to your hand. You can later call it to (GC) as a unit with sentinel and the Perfect Guard ability ("[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.").
  • Protect II: Choose one of your (RC), and put a Protect gift marker in landscape orientation on that circle (under any units on that circle). For the rest of the game, units on that circle get [Power] Power icon+5000 during both players' turns, and [Shield] Shield icon+10000 if they are sent to (GC) via intercept Sk intercept. If multiple Protect II gift markers are on a circle, the [Power] Power icon and [Shield] Shield icon boosts from each of them are cumulative.

Protect clans have a higher emphasis on utility. Many of these clans focus on drawing cards, hand filtering, retiring units, searching the deck, etc.

Details

Protect I

  • The characteristics of a Protect card are:
    • It is treated as a pseudo-card named "Protect."
    • Its card type is "protect" rather than a unit card type.
    • Its grade is "protect." This is not a numerical value and cannot be increased or decreased.
    • It has sentinel. This does not affect the number of sentinels you can include in your deck during deck construction, but is included so that cards that interact with sentinels (such as "Dragonic Waterfall" and "Resolute Maiden, Chitose") can interact with them.
    • It has the Perfect Guard ability as described above.
  • A Protect card counts as a card (but not a unit card) while in the hand and as a unit card while on (GC). Thus it can be chosen and affected by abilities that affect cards of the appropriate type and can be used to pay for costs. For example, a Protect card can be discarded for a cost that requires discarding cards from the hand, but cannot be discarded for a cost that requires discarding units from the hand. 
  • Because a Protect card is a pseudo-card, if is put into any zone other than the hand or (GC), it immediately ceases to exist. The gift marker representing it is put away, and can be reused later.
    • This includes if a Protect card is placed on the field as a locked card, such as through the effect of "Death Star-vader, Chaos Breaker Deluge".
    • This also includes if a Protect card is put into the damage zone, such as with the effect of "Brisk Medical, Iruel"; in this case, the player has effectively "healed" a card from their damage zone.
  • Protect cards cannot be called or ridden, even by effects (such as that of "Evil-eye Vidya Emperor, Shiranui "Rinne""). If it attempts to happen, the card remains in the hand instead.

Protect II

A Protect II gift marker is not considered a circle, card or unit while on the field, so it cannot be chosen by abilities and effects cannot be applied to it. However, the circle that the gift marker is on can still be chosen by abilities and have effects applied to it.

List of Protect clans


List of cards with Imaginary Gift: Protect

Angel Feather

Card Name Clan Type
Aesthetic Visual, Simapesiel Angel Feather
Cosmo Healer, Ergodiel Angel Feather
Crimson Impact, Metatron Angel Feather
Mobile Hospital, Feather Palace Angel Feather
Solidify Celestial, Zerachiel Angel Feather

Dark Irregulars

Card Name Clan Type
Demon Duke of Death, Baal Dark Irregulars
Demon Eater Dark Irregulars
Demonic Deep Phantasm Emperor, Brufas Dark Irregulars
Ghoulish Despoiler Dark Irregulars
Hope on Damp Dark Irregulars
King of Masks, Dantarian Dark Irregulars
Master of Fifth Element Dark Irregulars
No Life King, Death Anchor Dark Irregulars
Number of Terror Dark Irregulars
Variants Dragform Dark Irregulars

Granblue

Card Name Clan Type
Dragon Undead, Skull Dragon Granblue
Ice Prison Necromancer, Cocytus Granblue
King of Demonic Seas, Basskirk Granblue
Master Swordsman, Nightstorm Granblue
Seabed Demon Beast, Scaredick Granblue
Witch Doctor of Treachery, Negrobreach Granblue

Megacolony

Card Name Clan Type
Death Warden Ant Lion Megacolony
Machining Centipede Megacolony
Machining Ornamental Megacolony
Machining Spark Hercules Megacolony
Machining Stag Beetle Megacolony
True Demonic Rifle Rogue, Gunningcoleo Megacolony
Unrivaled Blade Rogue, Cyclomatooth Megacolony

Nubatama

Card Name Clan Type
Covert Demonic Dragon, Magatsu Storm Nubatama
Evil Cenobite, Gamigyobu Nubatama
Evil Stealth Dragon Akatsuki, Hanzo Nubatama
Shura Stealth Dragon, Fuzencongo Nubatama
Shura Stealth Dragon, Jamyocongo Nubatama
Shura Stealth Dragon, Kujikiricongo Nubatama
Shura Stealth Dragon, Tendocongo Nubatama
Stealth Dragon, Voidmaster Nubatama

Oracle Think Tank

Card Name Clan Type
CEO Amaterasu Oracle Think Tank
Evil-eye Princess, Euryale Oracle Think Tank
Fusilli Magus Oracle Think Tank
Goddess of the Full Moon, Tsukuyomi Oracle Think Tank
Hexagonal Magus Oracle Think Tank
Imperial Daughter Oracle Think Tank
Miko of the Treasured Blade, Shizuki Oracle Think Tank
Pentagonal Magus Oracle Think Tank
Scarlet Witch, CoCo Oracle Think Tank
Victorious Deer Oracle Think Tank
Wistaria Witch, ZoZo Oracle Think Tank