Original | ZERO |
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Jump on the Water! Amelie
水面 にジャンプ! アメリ
Name | Jump on the Water! Amelie |
Kanji | 水面にジャンプ! アメリ |
Kana | みなもにジャンプ! アメリ |
Phonetic | Minamo ni Janpu Ameri |
Card Type | Trigger Unit |
Grade / Skill | Grade 0 / ![]() |
Power | ![]() |
Critical | ![]() |
Shield | ![]() |
Nation | ![]() |
Clan | Bermuda Triangle |
Race | Mermaid |
Trigger Effect | ![]() ![]() |
Format | Premium |
Illust | 早瀬あきら |
Card Set(s) |
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Card Flavor(s) |
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(G-CB03): OK, the next will be even higher! (PR): Raise your feet more! Keep your body straight! |
Card Effect(s) |
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[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn) [CONT](RC) Generation Break 1 :If this unit is in harmony, this unit gets "[ACT](RC):[Put this unit into your soul] Draw a card, choose one of your rear-guards, and it gets [Power]+2000 until end of turn.". |
Tournament Status | |
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EN | Unrestricted |
JP | Unrestricted |
KR | Unrestricted |
TH | Unrestricted |
IT | Unrestricted |
Gallery | Tips | Rulings | Lores |
Errata | Trivia | JP Database |