Cardfight!! Vanguard Wiki
Cardfight!! Vanguard Wiki
(→‎Link Joker: Singularity Sniperand Deletor lockers added)
(fixing.)
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====[[Angel Feather]]====
 
====[[Angel Feather]]====
 
*[[Cleanup Celestial, Ramiel "Яeverse"]]
 
*[[Cleanup Celestial, Ramiel "Яeverse"]]
  +
   
 
====[[Aqua Force]]====
 
====[[Aqua Force]]====
 
*[[Blue Storm Karma Dragon, Maelstrom "Яeverse"]]
 
*[[Blue Storm Karma Dragon, Maelstrom "Яeverse"]]
  +
   
 
====[[Dark Irregulars]]====
 
====[[Dark Irregulars]]====
 
*[[Demon Marquis, Amon "Яeverse"]]
 
*[[Demon Marquis, Amon "Яeverse"]]
  +
   
 
====[[Dimension Police]]====
 
====[[Dimension Police]]====
 
*[[Dark Dimensional Robo, "Яeverse" Daiyusha]]
 
*[[Dark Dimensional Robo, "Яeverse" Daiyusha]]
  +
   
 
====[[Granblue]]====
 
====[[Granblue]]====
 
*[[Ice Prison Hades Emperor, Cocytus "Яeverse"]]
 
*[[Ice Prison Hades Emperor, Cocytus "Яeverse"]]
  +
   
 
====[[Great Nature]]====
 
====[[Great Nature]]====
 
*[[School Punisher, Leo-pald "Яeverse"]]
 
*[[School Punisher, Leo-pald "Яeverse"]]
  +
   
 
====[[Kagerō]]====
 
====[[Kagerō]]====
 
*[[Dauntless Dominate Dragon "Яeverse"]]
 
*[[Dauntless Dominate Dragon "Яeverse"]]
 
*[[Dragonic Overlord "The Яe-birth"]]
 
*[[Dragonic Overlord "The Яe-birth"]]
  +
   
 
====[[Link Joker]]====
 
====[[Link Joker]]====
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*[[Prison Gate Star-vader, Palladium]]
 
*[[Prison Gate Star-vader, Palladium]]
 
*[[Schwarzschild Dragon]]
 
*[[Schwarzschild Dragon]]
* [[Setting Sun Star-vader, Darmstadtium|Setting Sun tar-vader, Darmstadtium]]
+
*[[Setting Sun Star-vader, Darmstadtium|Setting Sun tar-vader, Darmstadtium]]
* [[Shade Star-vader, Sulfur]]
+
*[[Shade Star-vader, Sulfur]]
* [[Shockwave Star-vader, Dysprosium]]
+
*[[Shockwave Star-vader, Dysprosium]]
* [[Singularity Sniper]]
+
*[[Singularity Sniper]]
 
*[[Star-vader, "Omega" Glendios]]
 
*[[Star-vader, "Omega" Glendios]]
 
*[[Star-vader, "Яeverse" Cradle]]
 
*[[Star-vader, "Яeverse" Cradle]]
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*[[Star-vader, Freeze Ray Dragon]]
 
*[[Star-vader, Freeze Ray Dragon]]
 
*[[Star-vader, Garnet Star Dragon]]
 
*[[Star-vader, Garnet Star Dragon]]
* [[Star-vader, Imaginary Plane Dragon]]
+
*[[Star-vader, Imaginary Plane Dragon]]
 
*[[Star-vader, Infinite Zero Dragon]]
 
*[[Star-vader, Infinite Zero Dragon]]
 
*[[Star-vader, Mobius Breath Dragon]]
 
*[[Star-vader, Mobius Breath Dragon]]
* [[Star-vader, Multiverse Dragon]]
+
*[[Star-vader, Multiverse Dragon]]
 
*[[Star-vader, Nebula Lord Dragon]]
 
*[[Star-vader, Nebula Lord Dragon]]
 
*[[Star-vader, Robin Knight]]
 
*[[Star-vader, Robin Knight]]
  +
   
 
====[[Murakumo]]====
 
====[[Murakumo]]====
 
*[[Covert Demonic Dragon, Hyakki Vogue "Яeverse"]]
 
*[[Covert Demonic Dragon, Hyakki Vogue "Яeverse"]]
  +
   
 
====[[Narukami]]====
 
====[[Narukami]]====
 
*[[Eradicator, Vowing Saber Dragon "Яeverse"]]
 
*[[Eradicator, Vowing Saber Dragon "Яeverse"]]
  +
   
 
====[[Neo Nectar]]====
 
====[[Neo Nectar]]====
 
*[[Maiden of Venus Trap "Яeverse"]]
 
*[[Maiden of Venus Trap "Яeverse"]]
  +
   
 
====[[Nova Grappler]]====
 
====[[Nova Grappler]]====
 
*[[Deadliest Beast Deity, Ethics Buster "Яeverse"]]
 
*[[Deadliest Beast Deity, Ethics Buster "Яeverse"]]
  +
   
 
====[[Pale Moon]]====
 
====[[Pale Moon]]====
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====[[Narukami]]====
 
====[[Narukami]]====
 
*[[Gravity Bolt Dragon]]
 
*[[Gravity Bolt Dragon]]
  +
   
 
====[[Royal Paladin]]====
 
====[[Royal Paladin]]====
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*[[Sanctuary of Light, Brightness Dragon]]
 
*[[Sanctuary of Light, Brightness Dragon]]
   
==Gallery==
 
   
 
==Gallery==
 
===Locking===
 
===Locking===
 
<gallery type="slideshow" crop="true" position="center" captionalign="center" widths="200">
 
<gallery type="slideshow" crop="true" position="center" captionalign="center" widths="200">

Revision as of 13:19, 9 September 2014

Lock (呪縛ロック Rokku) is a keyword, introduced in Trial Deck 11: Star-vader Invasion.

You can't move; you can't attack; you can't even retire. All you can do is just float there.

Suiko Tatsunagi, Episode 130: Dark Clouds over Fukuhara High!

When a unit is locked, it turns face down, and remains face down in where it is until the end of its owner's turn (Known as a "locked card"). A locked card cannot be used to perform any action; it cannot attack, boost, intercept, use its own abilities, be used to pay costs, move to another circle or zone, or be retired by calling another unit over it. The locked card not considered a unit, and both it as its circle are considered to not exist while it is locked.

In the anime, this is visually shown as two rings collapsing onto the unit reverting it into card form and on the table, the flipped down unit is shown to emit sparks when a cardfighter attempts to touch it.

Unlock

All locked cards are turned face up at the beginning of the owner's end phase, this being called "Unlock" (解呪アンロック Anrokku). When a locked card is unlocked, it turns face up in [Stand] state, and any effect gained that it had before it was locked disappears.

  • Eg: If the unit would leave the circle at the end of turn, it would not happen since it was locked.

Also, the unlocked card is not considered to be placed on (RC) and thus "on-call effects" are not activated.

Introduced in Booster Set 14: Brilliant Strike are units that can unlock other units before the end phase, most notably Salvation Lion, Grand Ezel Scissors who unlocks all of his rear guard units with his Limit Break. This allows units to make their opponent's locking efforts nullified or to relock units to reuse locking skills.

Q&A

Q1. If I have Liberator of the Round Table, Alfred as my vanguard and 1 of my 5 rear-guards has been locked, will my vanguard's Power be 19000 or 21000 due to his Limit Break?
A1. 19000. Your locked card does not exist on the field anymore.

Q2. If my vanguard is Dragonic Overlord and my only rear-guard is an Embodiment of Armor, Bahr which is locked, will my Dragonic Overlord gets [Power]-2000?
A2. Yes. It will be treated as though there is not a unit on the rear-guard circle, meaning Dragonic Overlord will get [Power]-2000. Note that this does not affect skills such as lord, since the locked card no longer counts as a unit.

Q3. If the card text says that I may lock my own rear-guards instead of my opponent's, then do my locked rear-guards stay locked until the end of my opponent's turn?
A3. No. If you are the one who locked your rear-guards then you will turn them face up at your end phase. If you lock your opponent's rear-guards, then your opponent must wait until the end of his/her next turn. Also, be noted that Prison Gate Star-vader, Palladium's skill allows you to bypass this ruling.

Q4. If I have a locked card in one of my rear-guard circles and they no longer exist on the field can I retire it to place a new unit in it's place?
A4. No. Though the card no longer exists on the field it cannot be retired because there would be nothing to retire. The idea is that the rear-guard circle the card is locked on is engulfed by the void. So a locked card cannot be retired to play a new one.

Q5. If I unlocked my locked cards during my main phase, are they unlocked as rest or stand?

A5. Stand.

For more information see:

List of Cards

Can Lock

Angel Feather


Aqua Force


Dark Irregulars


Dimension Police


Granblue


Great Nature


Kagerō


Link Joker


Murakumo


Narukami


Neo Nectar


Nova Grappler


Pale Moon

Royal Paladin


Can Unlock

Genesis

Gold Paladin

Kagero

Murakumo

Narukami


Royal Paladin


Gallery

Locking


Normal Unlock


Unlocking by Skill