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{{Quote|You can't move; you can't attack; you can't even retire. All you can do is just float there.|[[Suiko Tatsunagi]]|[[Episode 130: Dark Clouds over Fukuhara High!|Episode 130]]}}[[File:BT13-007EN-RRR.png|thumb|200px|[[Star-vader, Chaos Breaker Dragon]]]]
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{{Quote|You can't move; you can't attack; you can't even retire. All you can do is just float there.|[[Suiko Tatsunagi]]|[[Episode 130: Dark Clouds over Fukuhara High!|Episode 130]]}}[[File:BT13-007EN-RRR.png|thumb|250px|[[Star-vader, Chaos Breaker Dragon]]]]
'''"Lock"''' ({{Ruby|呪縛|ロック}} ''Rokku'') is a [[keyword]], which refers to the action to change the state of a rear-guard to be a locked card, and introduced in [[Trial Deck 11: Star-vader Invasion]].
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'''"Lock"''' ({{Ruby|呪縛|ロック}} ''Rokku'') is a mechanic which refers to the action of turning a rear-guard face down, changing the state of that rear-guard from a "unit" to a "locked card". This action was introduced in [[Trial Deck 11: Star-vader Invasion]]. It is largely associated with the [[Link Joker]] clan, and can only be found outside of Link Joker on "[[Яeverse]]" units, units corrupted by Link Joker.
   
In the anime, Lock is visually shown as two black rings collapsing onto the unit reverting it into card form and on the table, the face down card is shown to emit sparks when the player attempts to touch it, and at the end of the turn, all cards that were affected return to be face up automatically without making a turn.
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In the original anime, Lock is visually shown as two black rings collapsing onto the unit reverting it into card form and on the table, the face down card is shown to emit sparks when the player attempts to touch it, and at the end of the turn, all cards that were affected return to be face up automatically without making a turn.
   
In [[Cardfight!! Vanguard G]], Lock is shown as a red sphere engulfing the locked unit on the field. However, the [[Star-vaders]]' variation continue with two orbiting black rings around the lock.
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In [[Cardfight!! Vanguard G]], the locked state is shown as a red sphere engulfing the unit on the field. However, the [[Star-vaders]]' variation continue with two orbiting black rings around the locked card. This is done on purpose to differentiate between "invaders" and "native beings of Cray".
   
Despite this mechanic being relatively unique (as the only cards to use it outside of Link Joker are the [[Яeverse]] units), as well as requiring reminder text when it was first introduced, "Lock" itself is not considered to be [[Link Joker]]'s keyword by [[Cardfight!! Vanguard G]]'s definition.
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Despite this mechanic being relatively unique, as well as requiring reminder text when it was first introduced, lock is not considered to be Link Joker's [[keyword]].
   
 
==How it Works==
 
==How it Works==
When a rear-guard is locked, it turns face down and remains face down on the circle it was locked on until the end of its owner's turn. A locked card loses all characteristics present on its face-up side, as well as other characteristics that it received before being locked. A locked card is not a rear-guard (and hence it is not a unit either, although it is still regarded as a card, specifically a "locked card"), and while it is locked, the circle where it is on is not regarded as a rear-guard circle, but as a "locked circle". A locked card has no standing or resting state by game mechanic, but physically, the player is free to choose the orientation to place their locked cards (being vertically the most common).
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When a rear-guard is locked, it turns face down and remains face down on the circle it was locked on until the end of its owner's turn. A "'''locked card'''" loses all characteristics present on its face-up side, as well as any other characteristics that it received before being locked. A locked card is neither a unit nor a rear-guard, and while it is locked, the circle where it is on is not regarded as a rear-guard circle, but as a "'''locked circle'''". A locked card is not considered to be in [Stand] or [Rest] state, but physically the player is free to choose the orientation of their locked cards (portrait being the most common).
   
Since a locked card is not a unit, it cannot be used to perform any action; it cannot attack, boost, intercept, use abilities, be used to pay costs, be moved to another circle or zone, or be retired by calling another unit over it. A locked can only be used by effects that explicitly affect a locked card or any cards in general. Including the locked circle, it can only used by effects that explicitly say "locked circle" or any "circle" in general.
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A locked card is not considered a unit, and therefore cannot be used to perform any action; it cannot attack, boost, intercept, use abilities, be used to pay costs, be moved to another circle or zone, or be retired by calling another unit over it. A locked card can only be used by effects that explicitly affect a locked card or that do not specify that the card in question must be a unit; and the locked circle can only used by effects that explicitly say "locked circle" or "any circle" (e.g. [[Perfect Performance, Ange]]).
  +
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If a G unit that is a rear-guard becomes locked, it must be put into to the G zone face up immediately after it is locked. If a [[Protect]] card is placed face down as a locked card, it disappears from the game immediately as it cannot exist outside the hand or (GC).
  +
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If an effect or cost says "put it on (RC) as a locked card", that card is never regarded as a unit during the process, and "when placed" abilities and the placed card's abilities do not activate. If you would put a card from a hidden zone (such as your deck) on (RC) as a locked card, you are allowed to look at the card first, then choose the (RC) you want to place the card as a locked card.
  +
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If a locked card is placed, or if a unit is locked on an [[Astral Plane]], it is put into the drop zone as a rule action.
   
 
==Unlock==
 
==Unlock==
When a locked card will be turned face up, the action is known as '''"unlock"''' ({{Ruby|解呪|アンロック}} ''Anrokku''). It means "''turn the locked card face up in [Stand] state''", which normally occurs at the beginning of the owner's end phase after it was locked. A locked card that is unlocked returns to being a rear-guard in the circle where it is located. However, the unlocked card is considered to be a different card than the original, and therefore, all effects that received card before it was locked disappear (For example, if the unit had to leave the field at the end of turn, this does not happen since it was locked). Also, the unlocked card is not considered as being placed on the circle, and so "placed on" effects are not activated.
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When a locked card becomes face up due to any method, it is regarded as being '''"unlocked"''' ({{Ruby|解呪|アンロック}} ''Anrokku''); it ceases to be a locked card and the circle returns to its original type. "Unlocking a unit" means "''turn the locked card face up in [Stand] state''". A locked card normally unlocks at the beginning of its owner's end phase, but it can be done during any phase with effects or costs as well, even if the effect or cost doesn't explicitly state "unlock" (e.g. [[Blue Wave Armor General, Galfilia]]).
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A locked card that is unlocked returns to being a rear-guard in the circle where it is located. However, the unlocked card is considered to be a different card than the original, and therefore all effects that the card received before it was locked are no longer applied. (For example, if a rear-guard was called due to the effect of "[[Magia]]", and was subsequently locked, the rear-guard that was called does not return to the soul). Also, the unlocked card is not considered as being placed on the circle, and thus "when placed" abilities do not activate.
   
 
Starting from [[Booster Set 14: Brilliant Strike]], there are cards that can unlock with their effects, most notably [[Salvation Lion, Grand Ezel Scissors]], who can unlock all of your locked cards with his Limit Break. This allows units to nullify the opponent's locking efforts or force them to relock units. [[G Trial Deck 5: Fateful Star Messiah]] introduced the first cards whose effects are activated when they are unlocked.
 
Starting from [[Booster Set 14: Brilliant Strike]], there are cards that can unlock with their effects, most notably [[Salvation Lion, Grand Ezel Scissors]], who can unlock all of your locked cards with his Limit Break. This allows units to nullify the opponent's locking efforts or force them to relock units. [[G Trial Deck 5: Fateful Star Messiah]] introduced the first cards whose effects are activated when they are unlocked.
   
 
==Omega Lock==
 
==Omega Lock==
'''"Omega Lock"''' ({{Ruby|Ω|オメガ}}{{Ruby|呪縛|ロック}} ''Omega Rokku'') is a special variation of lock introduced in [[Booster Set 15: Infinite Rebirth]].
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'''"Omega Lock"''' ({{Ruby|Ω|オメガ}}{{Ruby|呪縛|ロック}} ''Omega Rokku'') is a special variation of lock introduced in [[Booster Set 15: Infinite Rebirth]]. In card text, Omega Lock is referred to as "cannot be unlocked during the next end phase".
   
When a locked card is affected by Omega Lock, during the owner's next turn, on his/her end phase, they cannot unlock that card. Said locked card will only be unlocked during the owner's next end phase after it is affected. However, locked cards affected by Omega Lock still can be unlocked normally or with [[Salvation Lion, Grand Ezel Scissors|effects]] during any phase in any turn, excluding the "next end phase" where they cannot be unlocked by anything. If a locked card is affected by Omega Lock multiple times in the same turn, it will not prolong the Omega Lock's duration of two turns. In the card text, Omega Lock is referred as "cannot be unlocked during the next end phase".
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When a locked card is affected by Omega Lock, during the owner's next turn, on his or her end phase, they cannot unlock that card, but it will unlock normally during the owner's next end phase after it is affected. Cards affected by Omega Lock still can be unlocked normally or with effects during any phase in any turn, except during the "next end phase" where they cannot be unlocked by anything. If a locked card is affected by Omega Lock multiple times in the same turn, it will not prolong the Omega Lock's duration.
   
 
In the anime, Omega Lock is depicted as "locking the locked card".
 
In the anime, Omega Lock is depicted as "locking the locked card".
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#<font color="blue">Question</font>: If I have [[Liberator of the Round Table, Alfred]] as my vanguard and 1 of my 5 rear-guards has been locked, will my vanguard's power be 19000 or 21000 due to his Limit Break?<br /><font color="red">Answer</font>: 19000. Your locked cards do not exist as rear-guards on the field anymore.
 
#<font color="blue">Question</font>: If I have [[Liberator of the Round Table, Alfred]] as my vanguard and 1 of my 5 rear-guards has been locked, will my vanguard's power be 19000 or 21000 due to his Limit Break?<br /><font color="red">Answer</font>: 19000. Your locked cards do not exist as rear-guards on the field anymore.
 
#<font color="blue">Question</font>: If my vanguard is [[Dragonic Overlord]] and my only rear-guard is an [[Embodiment of Armor, Bahr]] which will be locked, will my Dragonic Overlord gets [Power]-2000?<br /><font color="red">Answer</font>: Yes. It will be treated as though you have no rear-guards, meaning Dragonic Overlord will get power-2000.
 
#<font color="blue">Question</font>: If my vanguard is [[Dragonic Overlord]] and my only rear-guard is an [[Embodiment of Armor, Bahr]] which will be locked, will my Dragonic Overlord gets [Power]-2000?<br /><font color="red">Answer</font>: Yes. It will be treated as though you have no rear-guards, meaning Dragonic Overlord will get power-2000.
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#<font color="blue">Question</font>: If my vanguard is [[Perfect Performance, Ange]], and all of my rear-guards are locked, can I return those locked rear-guards to my hand?<br /><font color="red">Answer</font>: Yes, as Ange chooses cards on any circle that is not your Vanguard circle. Locked cards are on locked circles, so they will be returned to the owner's hand.
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#<font color="blue">Question</font>: Can a player look at his/her opponent's locked card?<br /><font color="red">Answer</font>: Yes, cards that are face down on a circle due to effects or costs are still in a public zone. The information is open to all players. (Do note that it is still not your card, so ask permission to handle them).
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==Comprehensive Rulings==
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{{CompRules}}
  +
{{CompRulesJP}}
  +
*Lock: 10.22
  +
*Locked Cards: 3.8
  +
*Locked Circles: 3.18, 4.6.7
  +
*Unlocking: 6.8.1, 10.22.5, 10.24
  +
*G unit interactions: 10.22.8
  +
*[[Dominate]] interactions: 10.35.2.4
  +
*Placing as Locked: 10.21.9.1
  +
*Astral Plane interactions: 9.11.2
   
 
==List of Cards==
 
==List of Cards==
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<br />
 
<br />
   
====[[Kagerō]]====
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====[[Kagero]]====
 
*[[Dauntless Dominate Dragon "Яeverse"]]
 
*[[Dauntless Dominate Dragon "Яeverse"]]
 
*[[Dragonic Overlord "The Яe-birth"]]
 
*[[Dragonic Overlord "The Яe-birth"]]
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*[[Alter Ego Neo Messiah]]
 
*[[Alter Ego Neo Messiah]]
 
*[[Arrester Messiah]]
 
*[[Arrester Messiah]]
*[[Binding Heavy Star, Cluster Mine]]
 
 
*[[Companion Star Star-vader, Photon]]
 
*[[Companion Star Star-vader, Photon]]
 
*[[Cradle of the Stars, Stellar Maker]]
 
*[[Cradle of the Stars, Stellar Maker]]
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*[[Death Star-vader, "Omega Loop" Glendios]]
 
*[[Death Star-vader, "Omega Loop" Glendios]]
 
*[[Death Star-vader, Chaos Universe]]
 
*[[Death Star-vader, Chaos Universe]]
  +
*[[Death Star-vader, Chaos Universe Alththani]]
 
*[[Death Star-vader, Demon Maxwell]]
 
*[[Death Star-vader, Demon Maxwell]]
*[[Death Star-vader, Glue Ball Dragon]]
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*[[Death Star-vader, Glueball Avalanche]]
  +
*[[Death Star-vader, Glueball Dragon]]
 
*[[Death Star-vader, Quintessence Dragon]]
 
*[[Death Star-vader, Quintessence Dragon]]
 
*[[Deimos Bear]]
 
*[[Deimos Bear]]
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*[[Drill Monk of the Fierce Foot]]
 
*[[Drill Monk of the Fierce Foot]]
 
*[[Dunamis Messiah]]
 
*[[Dunamis Messiah]]
  +
*[[Fierce Attack Star-vader, Dubnium]]
  +
*[[Genesis Dragon, Basaltis Messiah]]
 
*[[Genesis Dragon, Bearing Messiah]]
 
*[[Genesis Dragon, Bearing Messiah]]
 
*[[Genesis Dragon, Judgement Messiah]]
 
*[[Genesis Dragon, Judgement Messiah]]
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*[[Lady Battler of the Black Dwarf]]
 
*[[Lady Battler of the Black Dwarf]]
 
*[[Lady Battler of the Gravity Well]]
 
*[[Lady Battler of the Gravity Well]]
*[[Lady Fencer of the Mass Transfer]]
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*[[Lady Fencer of Matter Transmission]]
 
*[[Lady Gunner of the Neutron Star]]
 
*[[Lady Gunner of the Neutron Star]]
 
*[[Lightspeed Cheetah]]
 
*[[Lightspeed Cheetah]]
 
*[[Mixed Deletor, Keios]]
 
*[[Mixed Deletor, Keios]]
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*[[Multiple Star of Binding, Cluster Mine]]
 
*[[Nebula Dragon, Big Crunch Dragon]]
 
*[[Nebula Dragon, Big Crunch Dragon]]
 
*[[Nebula Dragon, Cyclic Dragon]]
 
*[[Nebula Dragon, Cyclic Dragon]]
 
*[[Original Deletor, Egorg]]
 
*[[Original Deletor, Egorg]]
 
*[[Penetrate Deletor, Iggy]]
 
*[[Penetrate Deletor, Iggy]]
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*[[Prayer Child of Steady State Cosmo]]
 
*[[Prison Gate Star-vader, Palladium]]
 
*[[Prison Gate Star-vader, Palladium]]
 
*[[Providential Child of Gravitational Collapse]]
 
*[[Providential Child of Gravitational Collapse]]
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*[[Star-vader, Boseritter]]
 
*[[Star-vader, Boseritter]]
 
*[[Star-vader, Chaosbringer]]
 
*[[Star-vader, Chaosbringer]]
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*[[Star-vader, Chaos Breaker Close]]
 
*[[Star-vader, Chaos Breaker Crisis]]
 
*[[Star-vader, Chaos Breaker Crisis]]
 
*[[Star-vader, Chaos Breaker Dragon]]
 
*[[Star-vader, Chaos Breaker Dragon]]
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*[[Star-vader, Robin Knight]]
 
*[[Star-vader, Robin Knight]]
 
*[[Star-vader, Spiral Arm]]
 
*[[Star-vader, Spiral Arm]]
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*[[Star-vader, Strange Dragon]]
 
*[[Sunset Edge, Duskblade]]
 
*[[Sunset Edge, Duskblade]]
 
*[[Wings of Phenomenon, Wingmatter]]
 
*[[Wings of Phenomenon, Wingmatter]]
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*[[Flash Gun Star-vader, Osmium]]
 
*[[Flash Gun Star-vader, Osmium]]
 
*[[Genesis Dragon, Flageolet Messiah]]
 
*[[Genesis Dragon, Flageolet Messiah]]
*[[Interstellar Binder]]
 
 
*[[Meteor Monk of the Force Foot]]
 
*[[Meteor Monk of the Force Foot]]
 
*[[Nebula Dragon, Big Crunch Dragon]]
 
*[[Nebula Dragon, Big Crunch Dragon]]
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*[[One who Bisects the Interstellar Gap]]
 
*[[Star-vader, "Omega" Glendios]]
 
*[[Star-vader, "Omega" Glendios]]
 
*[[Star-vader, Bravefang]]
 
*[[Star-vader, Bravefang]]
 
*[[Star-vader, Dark Zodiac]]
 
*[[Star-vader, Dark Zodiac]]
 
*[[Star-vader, Heliopause Dragon]]
 
*[[Star-vader, Heliopause Dragon]]
*[[Star-vader, Meton Axe Dragon]]
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*[[Star-vader, Metonaxe Dragon]]
 
*[[Star-vader, Volt Line]]
 
*[[Star-vader, Volt Line]]
 
<br />
 
<br />
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====[[Gold Paladin]]====
 
====[[Gold Paladin]]====
 
*[[Absolution Lion King, Mithril Ezel]]
 
*[[Absolution Lion King, Mithril Ezel]]
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*[[Easgal Liberator]]
 
*[[Mist Rain Knight, Bernardo]]
 
*[[Mist Rain Knight, Bernardo]]
 
*[[Salvation Lion, Grand Ezel Scissors]]
 
*[[Salvation Lion, Grand Ezel Scissors]]
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*[[Genesis Beast, Destiny Guardian]]
 
*[[Genesis Beast, Destiny Guardian]]
 
*[[Genesis Dragon, Amnesty Messiah]]
 
*[[Genesis Dragon, Amnesty Messiah]]
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*[[Genesis Dragon, Basaltis Messiah]]
 
*[[Genesis Dragon, Bearing Messiah]]
 
*[[Genesis Dragon, Bearing Messiah]]
 
*[[Genesis Dragon, Excelics Messiah]]
 
*[[Genesis Dragon, Excelics Messiah]]
 
*[[Genesis Dragon, Flageolet Messiah]]
 
*[[Genesis Dragon, Flageolet Messiah]]
  +
*[[Genesis Dragon, Harmonics Neo Messiah]]
 
*[[Genesis Dragon, Judgement Messiah]]
 
*[[Genesis Dragon, Judgement Messiah]]
 
*[[Genesis Dragon, Trans-else Messiah]]
 
*[[Genesis Dragon, Trans-else Messiah]]
  +
*[[Harmonics Messiah (V Series)]]
 
*[[Lady Battler of the White Dwarf]]
 
*[[Lady Battler of the White Dwarf]]
 
*[[Lady Searcher of Planetary Minerals]]
 
*[[Lady Searcher of Planetary Minerals]]
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==='''Can Put Cards as Locked'''===
 
==='''Can Put Cards as Locked'''===
 
====[[Link Joker]]====
 
====[[Link Joker]]====
*[[Death Star-vader, Chaos Breaker Deluge]]
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*[[Black Bullet of Iron Star, Photosphere]] (From the hand)
 
*[[Death Star-vader, "Omega Fall" Glendios]] (From the damage zone)
 
*[[Death Star-vader, "Omega Fall" Glendios]] (From the damage zone)
 
*[[Death Star-vader, "Omega Loop" Glendios]] (From the top deck)
 
*[[Death Star-vader, "Omega Loop" Glendios]] (From the top deck)
  +
*[[Death Star-vader, Chaos Breaker Deluge]] (From the hand)
 
*[[Death Star-vader, Chaos Universe]] (From the hand)
 
*[[Death Star-vader, Chaos Universe]] (From the hand)
  +
*[[Destiny Dealer (V Series)]] (From the top deck)
 
*[[Genesis Machine Deity, Altwilder]] (From the hand)
 
*[[Genesis Machine Deity, Altwilder]] (From the hand)
  +
*[[Harmonics Messiah (V Series)]] (From the deck)
  +
*[[Lady Battler of the Gravity Well (V Series)]] (from the top deck)
  +
*[[Claw of Occlusion, Ghastly Nail]] (From the hand)
  +
*[[Star-vader, Chaos Breaker Close]] (From the hand)
 
*[[Star-vader, Cold Death Dragon]] (From the top deck)
 
*[[Star-vader, Cold Death Dragon]] (From the top deck)
*[[Star-vader, Groberadia]] (From the drop zone)
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*[[Star-vader, Globuladia]] (From the drop zone)
 
*[[Star-vader, Mulepton]] (From the hand)
 
*[[Star-vader, Mulepton]] (From the hand)
   
 
<br />
 
<br />
  +
 
==Trivia==
 
==Trivia==
 
*The kanji used for lock "呪縛" (''Jubaku'') can be translated as "Curse" or "Spell".
 
*The kanji used for lock "呪縛" (''Jubaku'') can be translated as "Curse" or "Spell".
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G Lock 1.png
 
G Lock 1.png
 
G Lock 3.png|The unit is locked in a red/black sphere.
 
G Lock 3.png|The unit is locked in a red/black sphere.
  +
</gallery>
  +
<gallery position="center" captionalign="center">
  +
Star-vader Lock GZ.png|[[Star-vader]]s' Lock as shown in [[Cardfight!! Vanguard G: Z]]
 
</gallery>
 
</gallery>
 
<br />
 
<br />
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</gallery>
 
</gallery>
 
<br />
 
<br />
{{Keywords}}
 
 
[[Category:Card mechanics]]
 
[[Category:Card mechanics]]
[[Category:Keyword]]
 
[[Category:Skills]]
 

Revision as of 20:57, May 15, 2020

You can't move; you can't attack; you can't even retire. All you can do is just float there.

Suiko Tatsunagi, Episode 130

BT13-007EN-RRR

Star-vader, Chaos Breaker Dragon

"Lock" (呪縛ロック Rokku) is a mechanic which refers to the action of turning a rear-guard face down, changing the state of that rear-guard from a "unit" to a "locked card". This action was introduced in Trial Deck 11: Star-vader Invasion. It is largely associated with the Link Joker clan, and can only be found outside of Link Joker on "Яeverse" units, units corrupted by Link Joker.

In the original anime, Lock is visually shown as two black rings collapsing onto the unit reverting it into card form and on the table, the face down card is shown to emit sparks when the player attempts to touch it, and at the end of the turn, all cards that were affected return to be face up automatically without making a turn.

In Cardfight!! Vanguard G, the locked state is shown as a red sphere engulfing the unit on the field. However, the Star-vaders' variation continue with two orbiting black rings around the locked card. This is done on purpose to differentiate between "invaders" and "native beings of Cray".

Despite this mechanic being relatively unique, as well as requiring reminder text when it was first introduced, lock is not considered to be Link Joker's keyword.

How it Works

When a rear-guard is locked, it turns face down and remains face down on the circle it was locked on until the end of its owner's turn. A "locked card" loses all characteristics present on its face-up side, as well as any other characteristics that it received before being locked. A locked card is neither a unit nor a rear-guard, and while it is locked, the circle where it is on is not regarded as a rear-guard circle, but as a "locked circle". A locked card is not considered to be in [Stand] or [Rest] state, but physically the player is free to choose the orientation of their locked cards (portrait being the most common).

A locked card is not considered a unit, and therefore cannot be used to perform any action; it cannot attack, boost, intercept, use abilities, be used to pay costs, be moved to another circle or zone, or be retired by calling another unit over it. A locked card can only be used by effects that explicitly affect a locked card or that do not specify that the card in question must be a unit; and the locked circle can only used by effects that explicitly say "locked circle" or "any circle" (e.g. Perfect Performance, Ange).

If a G unit that is a rear-guard becomes locked, it must be put into to the G zone face up immediately after it is locked. If a Protect card is placed face down as a locked card, it disappears from the game immediately as it cannot exist outside the hand or (GC).

If an effect or cost says "put it on (RC) as a locked card", that card is never regarded as a unit during the process, and "when placed" abilities and the placed card's abilities do not activate. If you would put a card from a hidden zone (such as your deck) on (RC) as a locked card, you are allowed to look at the card first, then choose the (RC) you want to place the card as a locked card.

If a locked card is placed, or if a unit is locked on an Astral Plane, it is put into the drop zone as a rule action.

Unlock

When a locked card becomes face up due to any method, it is regarded as being "unlocked" (解呪アンロック Anrokku); it ceases to be a locked card and the circle returns to its original type. "Unlocking a unit" means "turn the locked card face up in [Stand] state". A locked card normally unlocks at the beginning of its owner's end phase, but it can be done during any phase with effects or costs as well, even if the effect or cost doesn't explicitly state "unlock" (e.g. Blue Wave Armor General, Galfilia). A locked card that is unlocked returns to being a rear-guard in the circle where it is located. However, the unlocked card is considered to be a different card than the original, and therefore all effects that the card received before it was locked are no longer applied. (For example, if a rear-guard was called due to the effect of "Magia", and was subsequently locked, the rear-guard that was called does not return to the soul). Also, the unlocked card is not considered as being placed on the circle, and thus "when placed" abilities do not activate.

Starting from Booster Set 14: Brilliant Strike, there are cards that can unlock with their effects, most notably Salvation Lion, Grand Ezel Scissors, who can unlock all of your locked cards with his Limit Break. This allows units to nullify the opponent's locking efforts or force them to relock units. G Trial Deck 5: Fateful Star Messiah introduced the first cards whose effects are activated when they are unlocked.

Omega Lock

"Omega Lock" (Ωオメガ呪縛ロック Omega Rokku) is a special variation of lock introduced in Booster Set 15: Infinite Rebirth. In card text, Omega Lock is referred to as "cannot be unlocked during the next end phase".

When a locked card is affected by Omega Lock, during the owner's next turn, on his or her end phase, they cannot unlock that card, but it will unlock normally during the owner's next end phase after it is affected. Cards affected by Omega Lock still can be unlocked normally or with effects during any phase in any turn, except during the "next end phase" where they cannot be unlocked by anything. If a locked card is affected by Omega Lock multiple times in the same turn, it will not prolong the Omega Lock's duration.

In the anime, Omega Lock is depicted as "locking the locked card".

Frequently Asked Questions

  1. Question: If I have Liberator of the Round Table, Alfred as my vanguard and 1 of my 5 rear-guards has been locked, will my vanguard's power be 19000 or 21000 due to his Limit Break?
    Answer: 19000. Your locked cards do not exist as rear-guards on the field anymore.
  2. Question: If my vanguard is Dragonic Overlord and my only rear-guard is an Embodiment of Armor, Bahr which will be locked, will my Dragonic Overlord gets [Power]-2000?
    Answer: Yes. It will be treated as though you have no rear-guards, meaning Dragonic Overlord will get power-2000.
  3. Question: If my vanguard is Perfect Performance, Ange, and all of my rear-guards are locked, can I return those locked rear-guards to my hand?
    Answer: Yes, as Ange chooses cards on any circle that is not your Vanguard circle. Locked cards are on locked circles, so they will be returned to the owner's hand.
  4. Question: Can a player look at his/her opponent's locked card?
    Answer: Yes, cards that are face down on a circle due to effects or costs are still in a public zone. The information is open to all players. (Do note that it is still not your card, so ask permission to handle them).

Comprehensive Rulings

Comprehensive Rules: English Edition (March 11, 2020) Comprehensive Rules: Japanese Edition (January 17, 2020)

  • Lock: 10.22
  • Locked Cards: 3.8
  • Locked Circles: 3.18, 4.6.7
  • Unlocking: 6.8.1, 10.22.5, 10.24
  • G unit interactions: 10.22.8
  • Dominate interactions: 10.35.2.4
  • Placing as Locked: 10.21.9.1
  • Astral Plane interactions: 9.11.2

List of Cards

Can Lock

Angel Feather


Aqua Force


Dark Irregulars


Dimension Police


Granblue


Great Nature


Kagero


Link Joker


Murakumo


Narukami


Neo Nectar


Nova Grappler


Pale Moon


Royal Paladin


Can Omega Lock

Link Joker


Can Unlock

Cray Elemental


Genesis


Gold Paladin


Kagero


Link Joker


Murakumo


Narukami


Royal Paladin


Can Put Cards as Locked

Link Joker


Trivia

  • The kanji used for lock "呪縛" (Jubaku) can be translated as "Curse" or "Spell".
  • The kanji used for unlock "解呪" (Kaiju) can be translated as "Dispel" or "Disenchant".


Gallery

Locking

  • A unit is encircled by two black rings...
  • ...engulfed in a bright light...
  • ...reduced to a card...
  • ...and being locked by two rings.
  • The unit is locked in a red/black sphere.


Normal Unlock

  • A card turned face down by lock...
  • ...unlocks at the end of turn.

Unlocking by Effects

  • The lock is cut...
  • ...the black ring is destroyed...
  • ...and the unit is unlocked.


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