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− | {{Quote|You can't move; you can't attack; you can't even retire. All you can do is just float there.|[[Suiko Tatsunagi]]|[[Episode 130: Dark Clouds over Fukuhara High!|Episode 130]]}}[[File:BT13-007EN-RRR.png|thumb| |
+ | {{Quote|You can't move; you can't attack; you can't even retire. All you can do is just float there.|[[Suiko Tatsunagi]]|[[Episode 130: Dark Clouds over Fukuhara High!|Episode 130]]}}[[File:BT13-007EN-RRR.png|thumb|250px|[[Star-vader, Chaos Breaker Dragon]]]] |
− | '''"Lock"''' ({{Ruby|呪縛|ロック}} ''Rokku'') is a |
+ | '''"Lock"''' ({{Ruby|呪縛|ロック}} ''Rokku'') is a mechanic which refers to the action of turning a rear-guard face down, changing the state of that rear-guard from a "unit" to a "locked card". This action was introduced in [[Trial Deck 11: Star-vader Invasion]]. It is largely associated with the [[Link Joker]] clan, and can only be found outside of Link Joker on "[[Яeverse]]" units, units corrupted by Link Joker. |
− | In the anime, Lock is visually shown as two black rings collapsing onto the unit reverting it into card form and on the table, the face down card is shown to emit sparks when the player attempts to touch it, and at the end of the turn, all cards that were affected return to be face up automatically without making a turn. |
+ | In the original anime, Lock is visually shown as two black rings collapsing onto the unit reverting it into card form and on the table, the face down card is shown to emit sparks when the player attempts to touch it, and at the end of the turn, all cards that were affected return to be face up automatically without making a turn. |
In [[Cardfight!! Vanguard G]], the locked state is shown as a red sphere engulfing the unit on the field. However, the [[Star-vaders]]' variation continue with two orbiting black rings around the locked card. This is done on purpose to differentiate between "invaders" and "native beings of Cray". |
In [[Cardfight!! Vanguard G]], the locked state is shown as a red sphere engulfing the unit on the field. However, the [[Star-vaders]]' variation continue with two orbiting black rings around the locked card. This is done on purpose to differentiate between "invaders" and "native beings of Cray". |
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− | Despite this mechanic being relatively unique |
+ | Despite this mechanic being relatively unique, as well as requiring reminder text when it was first introduced, lock is not considered to be Link Joker's [[keyword]]. |
==How it Works== |
==How it Works== |
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− | When a rear-guard is locked, it turns face down and remains face down on the circle it was locked on until the end of its owner's turn. A locked card loses all characteristics present on its face-up side, |
+ | When a rear-guard is locked, it turns face down and remains face down on the circle it was locked on until the end of its owner's turn. A "'''locked card'''" loses all characteristics present on its face-up side, as well as any other characteristics that it received before being locked. A locked card is neither a unit nor a rear-guard, and while it is locked, the circle where it is on is not regarded as a rear-guard circle, but as a "'''locked circle'''". A locked card is not considered to be in [Stand] or [Rest] state, but physically the player is free to choose the orientation of their locked cards (portrait being the most common). |
− | + | A locked card is not considered a unit, and therefore cannot be used to perform any action; it cannot attack, boost, intercept, use abilities, be used to pay costs, be moved to another circle or zone, or be retired by calling another unit over it. A locked card can only be used by effects that explicitly affect a locked card or that do not specify that the card in question must be a unit; and the locked circle can only used by effects that explicitly say "locked circle" or "any circle" (e.g. [[Perfect Performance, Ange]]). |
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− | If a G unit that is rear-guard becomes locked, it must be put into to G zone face up after it |
+ | If a G unit that is a rear-guard becomes locked, it must be put into to the G zone face up immediately after it is locked. If a [[Protect]] card is placed face down as a locked card, it disappears from the game immediately as it cannot exist outside the hand or (GC). |
+ | |||
+ | If an effect or cost says "put it on (RC) as a locked card", that card is never regarded as a unit during the process, and "when placed" abilities and the placed card's abilities do not activate. If you would put a card from a hidden zone (such as your deck) on (RC) as a locked card, you are allowed to look at the card first, then choose the (RC) you want to place the card as a locked card. |
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+ | |||
+ | If a locked card is placed, or if a unit is locked on an [[Astral Plane]], it is put into the drop zone as a rule action. |
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==Unlock== |
==Unlock== |
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− | When a locked card becomes face up due to any method, |
+ | When a locked card becomes face up due to any method, it is regarded as being '''"unlocked"''' ({{Ruby|解呪|アンロック}} ''Anrokku''); it ceases to be a locked card and the circle returns to its original type. "Unlocking a unit" means "''turn the locked card face up in [Stand] state''". A locked card normally unlocks at the beginning of its owner's end phase, but it can be done during any phase with effects or costs as well, even if the effect or cost doesn't explicitly state "unlock" (e.g. [[Blue Wave Armor General, Galfilia]]). |
+ | A locked card that is unlocked returns to being a rear-guard in the circle where it is located. However, the unlocked card is considered to be a different card than the original, and therefore all effects that the card received before it was locked are no longer applied. (For example, if a rear-guard was called due to the effect of "[[Magia]]", and was subsequently locked, the rear-guard that was called does not return to the soul). Also, the unlocked card is not considered as being placed on the circle, and thus "when placed" abilities do not activate. |
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Starting from [[Booster Set 14: Brilliant Strike]], there are cards that can unlock with their effects, most notably [[Salvation Lion, Grand Ezel Scissors]], who can unlock all of your locked cards with his Limit Break. This allows units to nullify the opponent's locking efforts or force them to relock units. [[G Trial Deck 5: Fateful Star Messiah]] introduced the first cards whose effects are activated when they are unlocked. |
Starting from [[Booster Set 14: Brilliant Strike]], there are cards that can unlock with their effects, most notably [[Salvation Lion, Grand Ezel Scissors]], who can unlock all of your locked cards with his Limit Break. This allows units to nullify the opponent's locking efforts or force them to relock units. [[G Trial Deck 5: Fateful Star Messiah]] introduced the first cards whose effects are activated when they are unlocked. |
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==Omega Lock== |
==Omega Lock== |
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− | '''"Omega Lock"''' ({{Ruby|Ω|オメガ}}{{Ruby|呪縛|ロック}} ''Omega Rokku'') is a special variation of lock introduced in [[Booster Set 15: Infinite Rebirth]]. |
+ | '''"Omega Lock"''' ({{Ruby|Ω|オメガ}}{{Ruby|呪縛|ロック}} ''Omega Rokku'') is a special variation of lock introduced in [[Booster Set 15: Infinite Rebirth]]. In card text, Omega Lock is referred to as "cannot be unlocked during the next end phase". |
− | When a locked card is affected by Omega Lock, during the owner's next turn, on his |
+ | When a locked card is affected by Omega Lock, during the owner's next turn, on his or her end phase, they cannot unlock that card, but it will unlock normally during the owner's next end phase after it is affected. Cards affected by Omega Lock still can be unlocked normally or with effects during any phase in any turn, except during the "next end phase" where they cannot be unlocked by anything. If a locked card is affected by Omega Lock multiple times in the same turn, it will not prolong the Omega Lock's duration. |
In the anime, Omega Lock is depicted as "locking the locked card". |
In the anime, Omega Lock is depicted as "locking the locked card". |
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#<font color="blue">Question</font>: If I have [[Liberator of the Round Table, Alfred]] as my vanguard and 1 of my 5 rear-guards has been locked, will my vanguard's power be 19000 or 21000 due to his Limit Break?<br /><font color="red">Answer</font>: 19000. Your locked cards do not exist as rear-guards on the field anymore. |
#<font color="blue">Question</font>: If I have [[Liberator of the Round Table, Alfred]] as my vanguard and 1 of my 5 rear-guards has been locked, will my vanguard's power be 19000 or 21000 due to his Limit Break?<br /><font color="red">Answer</font>: 19000. Your locked cards do not exist as rear-guards on the field anymore. |
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#<font color="blue">Question</font>: If my vanguard is [[Dragonic Overlord]] and my only rear-guard is an [[Embodiment of Armor, Bahr]] which will be locked, will my Dragonic Overlord gets [Power]-2000?<br /><font color="red">Answer</font>: Yes. It will be treated as though you have no rear-guards, meaning Dragonic Overlord will get power-2000. |
#<font color="blue">Question</font>: If my vanguard is [[Dragonic Overlord]] and my only rear-guard is an [[Embodiment of Armor, Bahr]] which will be locked, will my Dragonic Overlord gets [Power]-2000?<br /><font color="red">Answer</font>: Yes. It will be treated as though you have no rear-guards, meaning Dragonic Overlord will get power-2000. |
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+ | #<font color="blue">Question</font>: If my vanguard is [[Perfect Performance, Ange]], and all of my rear-guards are locked, can I return those locked rear-guards to my hand?<br /><font color="red">Answer</font>: Yes, as Ange chooses cards on any circle that is not your Vanguard circle. Locked cards are on locked circles, so they will be returned to the owner's hand. |
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+ | #<font color="blue">Question</font>: Can a player look at his/her opponent's locked card?<br /><font color="red">Answer</font>: Yes, cards that are face down on a circle due to effects or costs are still in a public zone. The information is open to all players. (Do note that it is still not your card, so ask permission to handle them). |
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+ | |||
+ | ==Comprehensive Rulings== |
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+ | {{CompRules}} |
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+ | {{CompRulesJP}} |
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+ | *Lock: 10.22 |
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+ | *Locked Cards: 3.8 |
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+ | *Locked Circles: 3.18, 4.6.7 |
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+ | *Unlocking: 6.8.1, 10.22.5, 10.24 |
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+ | *G unit interactions: 10.22.8 |
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+ | *[[Dominate]] interactions: 10.35.2.4 |
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+ | *Placing as Locked: 10.21.9.1 |
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+ | *Astral Plane interactions: 9.11.2 |
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==List of Cards== |
==List of Cards== |
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*[[Death Star-vader, "Omega Loop" Glendios]] |
*[[Death Star-vader, "Omega Loop" Glendios]] |
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*[[Death Star-vader, Chaos Universe]] |
*[[Death Star-vader, Chaos Universe]] |
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+ | *[[Death Star-vader, Chaos Universe Alththani]] |
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*[[Death Star-vader, Demon Maxwell]] |
*[[Death Star-vader, Demon Maxwell]] |
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+ | *[[Death Star-vader, Glueball Avalanche]] |
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*[[Death Star-vader, Glueball Dragon]] |
*[[Death Star-vader, Glueball Dragon]] |
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*[[Death Star-vader, Quintessence Dragon]] |
*[[Death Star-vader, Quintessence Dragon]] |
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*[[Drill Monk of the Fierce Foot]] |
*[[Drill Monk of the Fierce Foot]] |
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*[[Dunamis Messiah]] |
*[[Dunamis Messiah]] |
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+ | *[[Fierce Attack Star-vader, Dubnium]] |
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*[[Genesis Dragon, Basaltis Messiah]] |
*[[Genesis Dragon, Basaltis Messiah]] |
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*[[Genesis Dragon, Bearing Messiah]] |
*[[Genesis Dragon, Bearing Messiah]] |
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*[[Star-vader, Boseritter]] |
*[[Star-vader, Boseritter]] |
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*[[Star-vader, Chaosbringer]] |
*[[Star-vader, Chaosbringer]] |
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+ | *[[Star-vader, Chaos Breaker Close]] |
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*[[Star-vader, Chaos Breaker Crisis]] |
*[[Star-vader, Chaos Breaker Crisis]] |
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*[[Star-vader, Chaos Breaker Dragon]] |
*[[Star-vader, Chaos Breaker Dragon]] |
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====[[Gold Paladin]]==== |
====[[Gold Paladin]]==== |
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*[[Absolution Lion King, Mithril Ezel]] |
*[[Absolution Lion King, Mithril Ezel]] |
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+ | *[[Easgal Liberator]] |
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*[[Mist Rain Knight, Bernardo]] |
*[[Mist Rain Knight, Bernardo]] |
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*[[Salvation Lion, Grand Ezel Scissors]] |
*[[Salvation Lion, Grand Ezel Scissors]] |
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*[[Genesis Dragon, Judgement Messiah]] |
*[[Genesis Dragon, Judgement Messiah]] |
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*[[Genesis Dragon, Trans-else Messiah]] |
*[[Genesis Dragon, Trans-else Messiah]] |
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+ | *[[Harmonics Messiah (V Series)]] |
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*[[Lady Battler of the White Dwarf]] |
*[[Lady Battler of the White Dwarf]] |
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*[[Lady Searcher of Planetary Minerals]] |
*[[Lady Searcher of Planetary Minerals]] |
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==='''Can Put Cards as Locked'''=== |
==='''Can Put Cards as Locked'''=== |
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====[[Link Joker]]==== |
====[[Link Joker]]==== |
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+ | *[[Black Bullet of Iron Star, Photosphere]] (From the hand) |
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*[[Death Star-vader, "Omega Fall" Glendios]] (From the damage zone) |
*[[Death Star-vader, "Omega Fall" Glendios]] (From the damage zone) |
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*[[Death Star-vader, "Omega Loop" Glendios]] (From the top deck) |
*[[Death Star-vader, "Omega Loop" Glendios]] (From the top deck) |
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*[[Death Star-vader, Chaos Breaker Deluge]] (From the hand) |
*[[Death Star-vader, Chaos Breaker Deluge]] (From the hand) |
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*[[Death Star-vader, Chaos Universe]] (From the hand) |
*[[Death Star-vader, Chaos Universe]] (From the hand) |
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+ | *[[Destiny Dealer (V Series)]] (From the top deck) |
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*[[Genesis Machine Deity, Altwilder]] (From the hand) |
*[[Genesis Machine Deity, Altwilder]] (From the hand) |
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− | *[[ |
+ | *[[Harmonics Messiah (V Series)]] (From the deck) |
+ | *[[Lady Battler of the Gravity Well (V Series)]] (from the top deck) |
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+ | *[[Claw of Occlusion, Ghastly Nail]] (From the hand) |
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+ | *[[Star-vader, Chaos Breaker Close]] (From the hand) |
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*[[Star-vader, Cold Death Dragon]] (From the top deck) |
*[[Star-vader, Cold Death Dragon]] (From the top deck) |
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*[[Star-vader, Globuladia]] (From the drop zone) |
*[[Star-vader, Globuladia]] (From the drop zone) |
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G Lock 1.png |
G Lock 1.png |
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G Lock 3.png|The unit is locked in a red/black sphere. |
G Lock 3.png|The unit is locked in a red/black sphere. |
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+ | </gallery> |
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+ | <gallery position="center" captionalign="center"> |
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+ | Star-vader Lock GZ.png|[[Star-vader]]s' Lock as shown in [[Cardfight!! Vanguard G: Z]] |
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</gallery> |
</gallery> |
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<br /> |
<br /> |
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</gallery> |
</gallery> |
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<br /> |
<br /> |
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− | {{Keywords}} |
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[[Category:Card mechanics]] |
[[Category:Card mechanics]] |
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− | [[Category:Keyword]] |
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− | [[Category:Skills]] |
Revision as of 20:57, 15 May 2020
“ | You can't move; you can't attack; you can't even retire. All you can do is just float there. | ” |
"Lock" (
In the original anime, Lock is visually shown as two black rings collapsing onto the unit reverting it into card form and on the table, the face down card is shown to emit sparks when the player attempts to touch it, and at the end of the turn, all cards that were affected return to be face up automatically without making a turn.
In Cardfight!! Vanguard G, the locked state is shown as a red sphere engulfing the unit on the field. However, the Star-vaders' variation continue with two orbiting black rings around the locked card. This is done on purpose to differentiate between "invaders" and "native beings of Cray".
Despite this mechanic being relatively unique, as well as requiring reminder text when it was first introduced, lock is not considered to be Link Joker's keyword.
How it Works
When a rear-guard is locked, it turns face down and remains face down on the circle it was locked on until the end of its owner's turn. A "locked card" loses all characteristics present on its face-up side, as well as any other characteristics that it received before being locked. A locked card is neither a unit nor a rear-guard, and while it is locked, the circle where it is on is not regarded as a rear-guard circle, but as a "locked circle". A locked card is not considered to be in [Stand] or [Rest] state, but physically the player is free to choose the orientation of their locked cards (portrait being the most common).
A locked card is not considered a unit, and therefore cannot be used to perform any action; it cannot attack, boost, intercept, use abilities, be used to pay costs, be moved to another circle or zone, or be retired by calling another unit over it. A locked card can only be used by effects that explicitly affect a locked card or that do not specify that the card in question must be a unit; and the locked circle can only used by effects that explicitly say "locked circle" or "any circle" (e.g. Perfect Performance, Ange).
If a G unit that is a rear-guard becomes locked, it must be put into to the G zone face up immediately after it is locked. If a Protect card is placed face down as a locked card, it disappears from the game immediately as it cannot exist outside the hand or (GC).
If an effect or cost says "put it on (RC) as a locked card", that card is never regarded as a unit during the process, and "when placed" abilities and the placed card's abilities do not activate. If you would put a card from a hidden zone (such as your deck) on (RC) as a locked card, you are allowed to look at the card first, then choose the (RC) you want to place the card as a locked card.
If a locked card is placed, or if a unit is locked on an Astral Plane, it is put into the drop zone as a rule action.
Unlock
When a locked card becomes face up due to any method, it is regarded as being "unlocked" (
Starting from Booster Set 14: Brilliant Strike, there are cards that can unlock with their effects, most notably Salvation Lion, Grand Ezel Scissors, who can unlock all of your locked cards with his Limit Break. This allows units to nullify the opponent's locking efforts or force them to relock units. G Trial Deck 5: Fateful Star Messiah introduced the first cards whose effects are activated when they are unlocked.
Omega Lock
"Omega Lock" (
When a locked card is affected by Omega Lock, during the owner's next turn, on his or her end phase, they cannot unlock that card, but it will unlock normally during the owner's next end phase after it is affected. Cards affected by Omega Lock still can be unlocked normally or with effects during any phase in any turn, except during the "next end phase" where they cannot be unlocked by anything. If a locked card is affected by Omega Lock multiple times in the same turn, it will not prolong the Omega Lock's duration.
In the anime, Omega Lock is depicted as "locking the locked card".
Frequently Asked Questions
- Question: If I have Liberator of the Round Table, Alfred as my vanguard and 1 of my 5 rear-guards has been locked, will my vanguard's power be 19000 or 21000 due to his Limit Break?
Answer: 19000. Your locked cards do not exist as rear-guards on the field anymore. - Question: If my vanguard is Dragonic Overlord and my only rear-guard is an Embodiment of Armor, Bahr which will be locked, will my Dragonic Overlord gets [Power]-2000?
Answer: Yes. It will be treated as though you have no rear-guards, meaning Dragonic Overlord will get power-2000. - Question: If my vanguard is Perfect Performance, Ange, and all of my rear-guards are locked, can I return those locked rear-guards to my hand?
Answer: Yes, as Ange chooses cards on any circle that is not your Vanguard circle. Locked cards are on locked circles, so they will be returned to the owner's hand. - Question: Can a player look at his/her opponent's locked card?
Answer: Yes, cards that are face down on a circle due to effects or costs are still in a public zone. The information is open to all players. (Do note that it is still not your card, so ask permission to handle them).
Comprehensive Rulings
Comprehensive Rules: English Edition (January 19, 2024) Comprehensive Rules: Japanese Edition (December 22, 2021)
- Lock: 10.22
- Locked Cards: 3.8
- Locked Circles: 3.18, 4.6.7
- Unlocking: 6.8.1, 10.22.5, 10.24
- G unit interactions: 10.22.8
- Dominate interactions: 10.35.2.4
- Placing as Locked: 10.21.9.1
- Astral Plane interactions: 9.11.2
List of Cards
Can Lock
Angel Feather
Aqua Force
Dark Irregulars
Dimension Police
Granblue
Great Nature
Kagero
Link Joker
- Alter Ego Messiah
- Alter Ego Neo Messiah
- Arrester Messiah
- Companion Star Star-vader, Photon
- Cradle of the Stars, Stellar Maker
- Darkness that Lights Up Demise, Lacus Carina
- Death Star-vader, "Omega Loop" Glendios
- Death Star-vader, Chaos Universe
- Death Star-vader, Chaos Universe Alththani
- Death Star-vader, Demon Maxwell
- Death Star-vader, Glueball Avalanche
- Death Star-vader, Glueball Dragon
- Death Star-vader, Quintessence Dragon
- Deimos Bear
- Disorder Star-vader, Iron
- Drill Monk of the Fierce Foot
- Dunamis Messiah
- Fierce Attack Star-vader, Dubnium
- Genesis Dragon, Basaltis Messiah
- Genesis Dragon, Bearing Messiah
- Genesis Dragon, Judgement Messiah
- Genesis Dragon, Trans-else Messiah
- Gravity Collapse Dragon
- Heavymaterial Dragon
- Idolizing Deletor, Guim
- Innocent Blade, Heartless
- Juxtapose Deletor, Gaele
- Knight of Entropy
- Lady Battler of the Black Dwarf
- Lady Battler of the Gravity Well
- Lady Fencer of Matter Transmission
- Lady Gunner of the Neutron Star
- Lightspeed Cheetah
- Mixed Deletor, Keios
- Multiple Star of Binding, Cluster Mine
- Nebula Dragon, Big Crunch Dragon
- Nebula Dragon, Cyclic Dragon
- Original Deletor, Egorg
- Penetrate Deletor, Iggy
- Prayer Child of Steady State Cosmo
- Prison Gate Star-vader, Palladium
- Providential Child of Gravitational Collapse
- Rapid Gunner of Degeneration
- Restrain Dragon
- Sacrifice Messiah
- Schwarzschild Dragon
- Setting Sun Star-vader, Darmstadtium
- Shading Star-vader, Sulfur
- Shockwave Star-vader, Dysprosium
- Singularity Sniper
- Spawn of the Spiral Nebula
- Sprout Deletor, Luchi
- Star-vader, "Omega" Glendios
- Star-vader, "Яeverse" Cradle
- Star-vader, Blaster Joker
- Star-vader, Boseritter
- Star-vader, Chaosbringer
- Star-vader, Chaos Breaker Close
- Star-vader, Chaos Breaker Crisis
- Star-vader, Chaos Breaker Dragon
- Star-vader, Cold Death Dragon
- Star-vader, Dark Band Dragon
- Star-vader, Dark Zodiac
- Star-vader, Dust Tail Unicorn
- Star-vader, Freezeray Dragon
- Star-vader, Garnet Star Dragon
- Star-vader, Imaginary Plane Dragon
- Star-vader, Infinite Zero Dragon
- Star-vader, Mobius Breath Dragon
- Star-vader, Multiverse Dragon
- Star-vader, Nebula Lord Dragon
- Star-vader, Paradigm Shift Dragon
- Star-vader, Planck Dracokid
- Star-vader, Robin Knight
- Star-vader, Spiral Arm
- Star-vader, Strange Dragon
- Sunset Edge, Duskblade
- Wings of Phenomenon, Wingmatter
Murakumo
Narukami
Neo Nectar
Nova Grappler
Pale Moon
Royal Paladin
Can Omega Lock
Link Joker
- Death Star-vader, "Omega Fall" Glendios
- Death Star-vader, "Omega Loop" Glendios
- Death Star-vader, Quintessence Dragon
- Flash Gun Star-vader, Osmium
- Genesis Dragon, Flageolet Messiah
- Meteor Monk of the Force Foot
- Nebula Dragon, Big Crunch Dragon
- One who Bisects the Interstellar Gap
- Star-vader, "Omega" Glendios
- Star-vader, Bravefang
- Star-vader, Dark Zodiac
- Star-vader, Heliopause Dragon
- Star-vader, Metonaxe Dragon
- Star-vader, Volt Line
Can Unlock
Cray Elemental
Genesis
Gold Paladin
- Absolution Lion King, Mithril Ezel
- Easgal Liberator
- Mist Rain Knight, Bernardo
- Salvation Lion, Grand Ezel Scissors
Kagero
Link Joker
- Blast Monk of the Thundering Foot
- Cradle of the Stars, Stellar Maker
- Dunamis Messiah
- Genesis Beast, Destiny Guardian
- Genesis Dragon, Amnesty Messiah
- Genesis Dragon, Basaltis Messiah
- Genesis Dragon, Bearing Messiah
- Genesis Dragon, Excelics Messiah
- Genesis Dragon, Flageolet Messiah
- Genesis Dragon, Harmonics Neo Messiah
- Genesis Dragon, Judgement Messiah
- Genesis Dragon, Trans-else Messiah
- Harmonics Messiah (V Series)
- Lady Battler of the White Dwarf
- Lady Searcher of Planetary Minerals
- Lockbreaker, Riddle Biter
Murakumo
Narukami
Royal Paladin
- Knight of Extravagance, Toulouse
- Rotary Sage, Belk
- Sanctuary of Light, Brightness Dragon
- Transmigratory Dragon, Holy Squire Dragon
Can Put Cards as Locked
Link Joker
- Black Bullet of Iron Star, Photosphere (From the hand)
- Death Star-vader, "Omega Fall" Glendios (From the damage zone)
- Death Star-vader, "Omega Loop" Glendios (From the top deck)
- Death Star-vader, Chaos Breaker Deluge (From the hand)
- Death Star-vader, Chaos Universe (From the hand)
- Destiny Dealer (V Series) (From the top deck)
- Genesis Machine Deity, Altwilder (From the hand)
- Harmonics Messiah (V Series) (From the deck)
- Lady Battler of the Gravity Well (V Series) (from the top deck)
- Claw of Occlusion, Ghastly Nail (From the hand)
- Star-vader, Chaos Breaker Close (From the hand)
- Star-vader, Cold Death Dragon (From the top deck)
- Star-vader, Globuladia (From the drop zone)
- Star-vader, Mulepton (From the hand)
Trivia
- The kanji used for lock "呪縛" (Jubaku) can be translated as "Curse" or "Spell".
- The kanji used for unlock "解呪" (Kaiju) can be translated as "Dispel" or "Disenchant".
Gallery
Locking
Normal Unlock
Unlocking by Effects