Original | ZERO |
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Magical Charge, Vita
元気の魔法 ウィータ
Name | Magical Charge, Vita |
Kanji | 元気の魔法 ウィータ |
Kana | マジカルチャージ ウィータ |
Phonetic | Majikaru Chāji Wīta |
Card Type | Normal Unit |
Grade / Skill | Grade 2 / ![]() |
Power | ![]() |
Critical | ![]() |
Shield | ![]() |
Nation | ![]() |
Clan | Bermuda Triangle |
Race | Mermaid |
Format | Premium |
Illust | 伊東ライフ |
Card Set(s) |
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Card Flavor(s) |
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(RR): Need me to tell you one more time? (WSP): Don't pull on that~ (;>口<) |
Card Effect(s) |
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[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn) [AUTO](RC) Generation Break 1 :[Soul Blast (1) & Return this unit to your hand] At the beginning of each turn's main phase, you may pay the cost. If you do, choose up to one grade 1 or less card from your hand, call it to an open (RC), and if you have a grade 4 or greater vanguard, Counter Charge (1). |
Tournament Status | |
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EN | Unrestricted |
JP | Unrestricted |
KR | Unrestricted |
TH | Unrestricted |
IT | Unrestricted |
Gallery | Tips | Rulings | Lores |
Errata | Trivia | JP Database |