I rolled until I had exactly 100 packs left which I'm saving up for Set 5, so around 85 total.
0 MLBs, 1 DOTE, 3 PBDs, 2 PBOs, 2 Azure Dragons.
For how many packs I rolled that wasn't very good, decent amount of RRRS but most are Persona Blasters and no Nemains for Shadow Paladin, also only one DOTE means I'm indeed done with Kagero. Granted I didn't care about pulling RRRs because I had 3 MLBs ready to craft but any MLB I pulled would've saved up that material, I also did pull a ot of RRs mainly from Shadow Paladin and also the Star Calls.
First impressions off MLB after a few REAL fights:
Deck is potent, it eats PGs like candy and is super consistent even when Wingal Brave is denied, but it has problems with not having backrow, main reason Kagero is the deck's worst matchup is because they keep killing your backrow then MLB can't hit DOTE's 13k body.
I wanted to try the Garmore variant because it can call Snogals which would be a huge help but sadly I can't.
I'm considering running Angsty Teen Paladin as my secondary deck since I pulled a lot of it including all the Blaster Darks meaning I can use the crafting material from the Character Fights to get the rest of the RR G2s.. but not having any Nemains hurts a lot and if I were to craft another RRR it'd be the third PBO.
I ended up not regretting crafting the Galahads because I pulled all the RP RRs I needed, on the other hand I do regret crafting the Sterns because I barely even played the deck and I could've used that material for High Powered Raizers so that I could give Raizer a try with the season reward.
played against PBO and they pulled a heal and killed me next turn from 3 damage. that was the last straw im offically done with zero. I can't play MLB, RNG favors my opponent wayyyy more than me on almost an unfair level, pull rates are really bad in this game, farming for resources takes forever, and all the decks i currently have cant stand up to the new meta so i cant rank up. so the only things i can do right now is VP farm and character fight, unless i pay money for more packs, which i cant afford, the games become less fun in general for me and its stressing me out more than being enjoyable. imma wait for zenonzard and see what that has to offer. but im done with ZERO Heroic out, peace.
One thing I wasn't looking forward to from set 4 coming out is that the tier 1 decks do feel quite ahead of the rest. Last format Raizer, Tsukuyomi, and Waterfall were the best decks but you could still keep up with them with other stuff; this set it is much harder to keep up with DOTE, PBO, and MLB unless you're also using them.
@Sol I have no problem with Ranked, in fairness because I was able to build one of the tier 1 decks in each season, but I also like running non-meta decks and it does feel frustrating when you keep running into meta while playing Granblue or Bermuda.
The reason I say pull rates are bad because u need almost 100 something packs to get anything good, which i dont get how people get 250 packs worth of gems and stuff by ranking up when i can barely get up a legend rank without having 2 play 1-2 hrs worth of games. Like I get we have a ton of free time now but sum people play zero like ots the first thing you do in the morning and the last thing you do before bed.
Like I jus figured out I could farm while I don't have time for matches, but tht Idea came way too late and I'm so behind I don't have anything thts remotely playable to use in ranked, now more especially since crossride meta is almost tier 0. It makes me feel like with yugioh where unless I spend a significant amount of my time resources to it I can't play the game as properly as I should without getting bashed in the face over n over again by people with better decks.
Crossride's not tier 0 mate, it's tier 1 but it's not unbeatable, otherwise I wouldn't lose so much with DOTE. MLB might be close to 0, but it's got its flaws to exploit like everything else. There's nothing to do about being unlucky, but sometimes you just gotta laugh at how horrible it can get.
As Hikari has said, this is a game meant to be fun, if you're not having fun, take a break.
For how people get hundreds of packs, they save them up over the course of one or two Seasons. Legend grinding is your main source of Gems, you get a good amount of gems if you keep going up in Legend ranks every season, the other main source is reaching that 1.2 mil VP then maybe VP farm for the rest of the season becasue you get another pack every additional 100k VP meaning you can technically get unlimited packs if you VP farm a lot.
Beyond that doing daily missions, getting the login bonuses, and taking advantage of giveaways and apology gems contributes too. This method is slow but over the course of the month the amount of packs you get does add up.
Finally there's the VIP pass, it's in my opinion the ideal way to get more gems without Whaling because it gives you the gems slowly over the course of a month.
And of course if you keep farming material from character fights it'll also slowly add up over time. Both processes are slow and at first it might seem like you're not getting much but you need to have the long run mindset with them, 6-8 RRR crystals per day is nothing but after a week you'll suddenly notice you got a lot more and you're closer to that RRR you didn't pull.
It's official, I hate DOTE. Most of the time I get like 5 G1s, it does nothing for a long time and all I've done is lose with it. I only have one Bellicosity, the opponent frequently hits damage triggers, it's not for me at all.
I've spent like 6 hours trying with it and I'm only Legend 1, no more.
Totally agree on the need for unranked matches. Because sometimes, people just want to test out decks without getting blasted for not adhering to the meta. Besides, even meta players will get bored eventually and would want to have fun with their lesser decks without repercussions.
but yrant what about your beloved dinosaurs , and huh never thhought abt it like that tbh, imma give it another shot and see what happens tbh, but im mostly gonna farm because ive seens dote and PBO first hand and my garmore deck cant deal with it
@Heroic Tachikaze is nowhere to be seen yet even in the JPN version so I'm going with Great Nature. Some of the cards will also need reworking otherwise Tachi will often kill its own interceptors without leaving a substitute.
I got memed by CoCo and Azure Dragon on my pack opening stream. Pulled 4 Nemains, but only one PBO and no PBD, so I bought a PBD with V Medals.
Also, didn't pull a single Star Call in 188 packs (but pulled like 11 Bedivere) so had to craft them. Just need to craft a Blaster Dark since I only pulled one of them and I'll have a working MLB deck, though I only have 3 MLB's.
3 MLB is good enough pre-nerf, I am saving up for the fourth one though and I gave up on trying the Garmore hybrid variant.
I got 3 PBDs including an SP but I wasted medals on the Kourin skin because the Miwa one was gone so now can't get the 4th one, I also got 2 PBOs and working on crafting the 3rd one. I didn't pull any Nemains which does hurt because she puts a lot of work and SP doesn't exactly have good replacements in the G2 department, I could run Macha but she's more costed and doesn't dig for PGs.
The Kai vs Aichi fight has you using a scripted deck so I did an experiment: I put the autofight to see if the fight is so scripted that it'd win itself. The Kai AI did so many facepalming misplays that calling I can no longer call it "intelligence".
I couldn't finish the Neo Nectar deck in the JPN version because the Singaporean soft launch happened before the event ended and I jumped to it day one so I had to delete the JPN account which had 3 Trailing Roses and I was close to crafting the 4th one so I'm gonna try to rebuild it.
I think I can see another reason why MLB is so popular, it ends games quicker so you can grind Legend faster. DOTE, PBO, and Tsukuyomi tend to lean towards longer and slower grind games, MLB smacks you with an extra crit every turn and doesn't care about double interceptors.
There was another one who tried to deny Wingal Brave while I had all the MLB pieces in hand, his drive checked a PG on his next turn, then my MLB turn two of his damage checks were more PGs, I went "Oh this poor kiddo".
One minor change to MLB that I didn't notice at first is that he only gains the extra crit by eating the Blasters, if he gained the crit just by having both Blasters in soul you could use Dream Painter to cheat out the 12k body and +1 crit without losing 2 interceptors.
I'm bummed that I couldn't get the Garmore engine because the Garmore hybrid variant would be a bit more flexible, full MLB feels kinda... simplistic and very linear. Set 1 Alfred/Soul Saver also had a rather simple game plan but it had a bit more nuance to its plays and how you managed your field.
lol, I have 4 Nemains so I'm good there. Problem is I only have one PBO and a PBD that I got for 200 V Medals. Needing to grind out 6 RRR's to complete the deck doesn't seem worth it when Revengers will eventually replace it.
I didn't pull a single MLB from 85 packs -_-. If I had pulled any I could've used the saved RRR material for a second copy of G3 Garmore so I could give the hybrid variant a chance, also knowing that the nerfs are inevitable I'm gonna have to craft the 4th MLB so I gave up entirely on Garmore MLB.
I thought Azure Dragon being in this set was weird but then I remembered it's not a Limit Break card... which also happens to be Kamui's boss monster in the Limit Break era.
Yeah, I always thought that was a weird design choice to not give Kamui or Misaki any Limit Break cards until the very end of the season.
Heck, Misaki and Kamui's 2nd decks of the season were just old cards like CoCo and Perfect Raizer. CoCo basically got that starter in Set 7 that made her viable, along with the other Souless support stuff.
If I'm not mistaken Kamui jumped to Raizer because he got tired of losing to Tetsu over and over so he tried to use a Soul based deck like DI... then he beats Tetsu with Beast Deity and gets annoyed by Soul Charging?
It's funnier that Kamui very clearly had Legion cards before learning what Legion is in season 4.
So... is anyone else besides Heroic and I having horrifically bad luck? Like I just lost to the White Day easy fight because the game decided I wasn't allowed to see a G3 through 14 cards. The meta's pretty harsh but it's really bothering me just how unfun the game's been just due to RNG.
I was on a 17 Win Streak with only 3 farmers because MLB is stupid, only lost the streak because of one fight where I did not check a single trigger nor saw any PGs and it was against Shadow Paladin so needless to say I got smacked by a big crit PBD.
For that matter they really should've released MLB nerfed right away, they said "We don't have tournament results in English to determine if it's necessary" but pretty much everyone can predict what's going to happen. Best case scenario they nerf it after this season.
I'm maining MLB and I can fully agree it needs to be nerfed, and even then I'd argue the nerf should've been harsher because it barely takes any adjustments to make the deck work without Wingal Brave, there are plenty of games where I don't even need to use it because getting both Blasters is so easy.
The only saving grace is that it has a bad Kagero matchup, MLB can't hit that 13k unboosted and Kagero has more ways of blowing up your backrow than Shadow Paladin does.
Yeah even with the bad matchup I still win most of the time against DOTE, I often leave Wingal Brave to boost and be retire fodder then call a G1 so MLB can hit the 13k. I'm pretty sure Heatnail Salamander would help DOTE keep retiring MLB's backrow but they instead run more filter cards to get the Persona Blast hoping to dig a PG from the 2 draws.
Had an anime moment playing against WSlasher on his stream. I was playing as PSY Aichi, he as Ren. I forced a PG out of his hand the previous turn with PBD's skill, and I knew I had to win that turn so I declared Final Turn and did it again. I killed his intercept with the PBD skill, had my RG hit him to 4, but then he checked a draw and drew into a PG that allowed him to survive my PBD, only for him to ride PBO and kill me.
Don't worry mlb ruins the clan after that soo it won't see slgood support anytime soon. Plus if they wanna nerf is they shouldve jus made it so he has to keep sucking in stuff to get his crit n just gets the higher base if bd and bb are in the soul
Plus again kagero had the upper hand and royals was on the lower spectrum for awhile so I say let them have this
Considering Royal Paladin dominated an entire era and it took a major leap in power creep with Break Ride for it to finally stop being tier 1, basically created the banlist, and in ZERO the deck is the entire tier 1 with basically no contest for months with nerfs doing very little to slow it down, whereas multiple clans completely flopped and new support that they have to wait a long time to see won't do much to improve them... RP will be fine taking a break for a while.
True but if they really wanted 2 stop it from dominating thpuldve banned brave as a starter limited it to 1, and put mlb to 1 copy, an tht wouldve nerfed the deck right their, i mean they did it wit barcgal
The Aichi vs Ren final boss was a lot easier than Aichi vs Kyou. Ren has a few scripted crits like Kyou before but he doesn't use any cards that generate advantage so the PBD leaves him with barely any resources and MLB takes him down quick.
Question: What's the next greatest set after Awakening of Twin Blades? Asking this because I dunno what to expect, I don't remember all the sets.
Also, once Legion comes around, things are gonna get iffy. Persona blast cards are hard enough because having just one copy of something is nothing. Not even 2 copies is good enough. I'll need at least 3 copies for a deck focused on a card that P-blasts.
Then there's legion. It may seem a bit less hard because the g3 you'll need at least 2 copies and probably 2 copies of the mate. But.... Is that good enough? I personally feel when we get to Legion mate, getting the cards we need might end up harder.
I seriously wish we could just buy trial decks at least. Yes, yes, crafting system exists, but hot damn the thing isn't really doing me any favors. I use it to craft a special unit but at the back of my mind I always ask myself but was it worth it?
Maybe I'm just freakin' out too early. Maybe I'm just grumpy because my phone is slowly turning into a brick and I don't have enough money to buy another yet...
If anything else, I just wanna say getting to Legend 2 rank is just....holy hell. Thank god for running into vp farmers but just jeeeeezzzz. Some of these decks I face are pretty damn nice though.... Even though I'm now at the part where it's mostly THE END and Majesty. Like, I rarely even spot Shadow pals up there..
And I'm doing all this with a rather incomplete OTT deck too...
There are plenty of mechanics and archetypes that will need some reworking to work with ZERO changes, I'm also curious how the game will handle the power creep when it reaches the point that damage shields are completely irrelevant.
How will G Guardians even exist if there's no guarding?
Well all those things are bound to happen in due time, it's more a matter of how they rework them.
I'm more interested in the idea ZERO making completely original units, they technically already did that with the Cray Elementals but those are filler, I'd like to see ZERO exclusive cards for actual clans.
I feel that will come in years time. When Zero actually finishes G.
I believe that after G, everything will be original from there. Whole new cast of charactes, story, cards, everything. And with that, brand new mechanics that will be easier to set up thanks to way more creative freedom.
if damage shoedls become irrelevant theyll probably increase them to 10k, also why do ppl say MLB is a monkey? i dont get it, plus lost end they could do that to make it easier for new players in ZERO to get in the game by then, also i have 4 blaster darcks now 2 bediveres, 2 starcalls, 4 kays, and 1 MLB im getting there slowly but surely
MLB is very linear and rather autopilot, all you do is put the two blasters then smack face with the extra crit. The times the deck requires more thinking is when you don't have all the MLB pieces and now have to figure out what to do.
I run KoK Alfred at 3 to spice up the deck somewhat, if MLB can't go off KoK allows the deck to still put work against Cross Rides, plus KoK as a rearguard can call a Blaster in case of emergency. The Garmore variant also has some neat tricks, mainly that Blaster Blade can't blow up an interceptor Snogal. There's also Soul Saver as a final push tech-in.
But if you're going full 100% MLB with no backup the deck almost plays itself.
MLB is playable at lower copies because Wingal Brave searches him, granted a lot of players try to deny Wingal Brave and the nerf is inevitable but until then 2 MLB is fine. That being said if you only have 2 MLBs then you'll absolutely 100% will need 4 of both Blasters and at least 2-3 Star Calls, Gancelot is another staple because it acts as extra copies of Blaster Blade but it's a RRR too.
After countless games lost through RNG while using DOTE, I find myself crawling back to Tsukuyomi where I at least have SOME level of control over the triggers. Guess I owe the girls an explanation why they've been collecting dust in my decklist all this time.
There was also a DP guy who rushed me to 4 damage, his next turn he had the Enigman Storm with the extra crit and I had no PGs... then he completely forgot to call his Laurel and attacked a rearguard with his Storm.
That's why MLB should've been nerfed right away. I remember when I played the JPN version around Set 4, Ranked was almost entirely DOTE, MLB, and PBO, I also couldn't do anything in Ranked until I pulled most of a PBO deck.
There's a bit more Raizer, Tsukuyomi, and DP in ENG but the same problem still stands.
Yeah I've run into plenty of DOTE players who have no idea what they're doing.
The opposite problem kind of happens when you're the one playing MLB, climbing is almost too easy, it's not uncommon for me to go on 10-15 win streaks. Besides mirror matches the only deck I'm struggling against is.... DP of all things.
There's this highroll deck that runs a lot of crits that's catching on, it capitalizes on MLB eating 2 interceptors by going all-in with Storm and Laurel hoping to crit you to death. It gets stopped by a single PG but if I happen to not open a PG early game I have to eat a 3-4 crit attack.
I have to give credit, that's a clever idea if kind of risky.
Yeah a lot of the times I don't actually know what I should be doing against certain decks or how to use them due to experience. I was able to keep up-ish last season with a DI megablast deck but its tough when your opponent can remove your PGs by swinging with perfect raizer. I have noticed that Stil Vampir can remove MLB's extra crit tho but by then u might already have lost.
Lol tell tht to bushi with zazan lol. I agree but in some cases its good to let the whole community see something broken then unanimously agree to get rid of it. But again its a business doing that cost them money they couldve earned rather than getting their getting thier moneys worth then getting rid of it after they made a profit. Its a bad thing ethically, but financially its solid.
The opposite problem happens where if MLB continues to be better than the new decks released people will just stick with MLB which was the case in JPN and the physical game years ago, normally that's what power creep is for but in the case of MLB it is still better than the Limit Break era decks.
Has anyone ever taken a sixth damage hit after your opponent drive checks a heal and gotten a heal trigger? It's a weird thing to focus on but I've never survived in that situation, even if there's a 50/50 chance of a heal being on top.
or take away the crit, he has to keep sucking in rears to gain the crit it makes him bad and the deck is nerfed until breakride/legion, then un nerf it, or hear me out here, they shouldnt have released it in the first place if they knew it was gonna be a problem at this time, the shouldve released it later mid break ride
If you take away the static crit MLB becomes completely unplayable, having to give up 2 specific interceptors is already a heavy cost. The ENG physical game did try releasing sets out of order to avoid the MLB/DOTE dominance that happened in JPN, but that resulted in Gold Paladin becoming tier 0 (or at least borderline) because now you had season 2 cards fighting against BT02-3 decks.
no i mean everything else but MLB from awakening stays on the server, but they remive him from the game and give everyone 10 from packs, then sayyy later on in its life span they put him back on the server. Like if i know that card was gonna be extremely problem matic, i wouldve released the set, named it something else in english, released every card but MLB and its support or just not release MLB, then maybe in the first fighters collection release mlb there
That's a much worse alternative, and the problem isn't even MLB himself. The reason MLB continues to remain so dominant is because of Limit Break, that mechanic accidentally makes MLB a lot stronger than it was before as he becomes a direct counter to basically every boss monster released in that era.
Limit Break decks in ZERO find themselves having to run the self damagers, which are suboptimal cards, because otherwise MLB will stall them at 3 damage and deny their boss monsters.
Even if MLB unintentionally becomes a problem, players still want it and had been looking forward to it since the very moment the game came out with many saving up from day 1, not releasing MLB would've made the entire player base mad and that's much worse than having a singlehandedly tier 1 deck.
The best case scenario now would be if MLB gets nerfed as soon as set 5 comes out.
Again, taking away the crit makes the card completely unplayable and that would anger everyone who invested on it. That would only discourage players from continuing to play the game because it'd set the precedent that if a card is good it runs the risk of being killed right away.
Thts card games in general sometimes n its going to continue to be a problem if they don't do anything abt it, nerfing wingal did nothing so killing the deck for now will be better for the game in the future.
The whole point of nerfing cards is to avoid banning them and making MLB unplayable might as well be the same as banning it. When Eclipse was causing problems the nerf made it significantly weaker but the deck was still very much playable.
Nerfing Wingal also did reduce its numbers in JPN, apparently Aqua Force is now taking off with MLB weaker.
I rolled set 4 until I had 50 packs and 5K gems, but because they gave out the 10 free packs late I didn't use them, plus the 10 packs from the Aichi Birthday and the Story mode I now around 95 packs and around 7K gems because climbing Legend with MLB is easy.
When MLB and Perfect Raizer smack you with 2 crit every turn it doesn't hurt to have a PG from the start, though it's safer to keep the PG in hand when you go second because the 7 opening hand makes it more likely to have a G1 to ride besides the PG.
And yeah G-Assist would be very welcomed, maybe change a bit how it works.
Because decks are smaller and players run more Draws, but agreed. Legion will also be awkward because you can't fill up the drop by guarding and Quintet Walls most likely won't be a thing or if they are they'll have to work differently.
Heads up, there seems to be a new hack that causes the opponent's game to freeze which the cheater activates when they're about to lose, Sol might've been a victim to it. I also heard some are seeing their opponent get suspicious double heals.
The hack I ran into was the one where my opponent spawned a G1 out of nowhere on the first turn to ride.
I couldn't screenshot it, but the Bhar didn't come from his hand it came from outside the field similar to the G0s that Barcgal produces.
The suspicious "lags/disconnects" when you're about to heal are most likely hacks too, I've seen plenty of other games where people cheat by disconnecting their opponents. 6th damage heals are fairly common but a convenient double heal is more suspicious.
Main reason there's not much reason to reach top 1000 is that the SP you get is pretty much the same as the other 4 copies you got from Legend, you just end up with 5 copies of that card plus however many copies of the regular version of the card you pulled from the Gacha.
I have 11 Blaster Blades, 4 normal RR, 2 Medal PR (I'm dumb), 4 Legend PR, 1 Legend SP from reaching top 1000 the first season.
Well, got two DO right off the bat, so no need to use medals for it lol
Side note, MLB seems the most unstable of all the new decks. It's consistent in pulling off the MLB part, but it it is lacking in all other areas. Saving grace is Gancelot recycling, but if it doesn't trigger, oof.
I had more success in matches where I didn't pull MLB and had to ride Garmore lol
Hence why having a backup for when MLB fails is a good idea, the 100% pure MLB simultaneously more consistent and also more bricky. KoK Alfred might be a 10k base but it still puts work against 13k bodies.
The other big area where the deck lacks is G1s, there are times where I don't want to use Wingal Brave because I'd be left with backrow. Garmore would fix that area but only have one copy :P
@Otakon The weird thing is that on-paper Perfect Raizer should be better. Both him and MLB go -2 to get a permanent crit but Perfect's -2 is less specific, he gets more Power, takes the -2 during the Main Phase and doesn't have to give up interceptors, and he generates one of the fodders for his own skill.
But MLB has more consistency, can take down interceptors, recycles heals, and has better overall rearguards, that often gives him the edge over Raizer.
Yeah I end up either drawing into all my heals whenever my opponent keeps healing. A lot of the times my first damage is almost always a heal trigger and should I happen to use cards like Badhah Cahr or Nemain I always happen to just draw or call the last two heal triggers of my deck when i need them. My Cahr is the heal of my deck so calling him from hand and top calling another is a pain.
@Otakon The biggest thing holding back Perfect Raizer is the rearguards, most of the Raizers currently available are low powered vanillas that you have to run and Transraizer doesn't feel as good as it was in Set 1 anymore. When the Legion Raizer support eventually comes out Perfect will likely see use again as a backup.
@Hikari I ran into a guy doing that, and funny enough he called a Blaster Javelin to discard a PBD Heal to search an SP PBD. I went "Thanks for wasting 2 heals!"
@Tyrant: Yeah, tho Raizers do have Mr. Invicible as an alt win tech, so there's that. It is nice to pull off when opponent is at 4-5 damage. You do lose the power and crit, but at that point, it shouldn't matter.
Might be better than Asura Kaiser which I've been running. With the weaker rearguards the stands from Asura rarely help.
Big annoyance I have with Transraizer is that normally he'd be a great fodder for Perfect being a low powered Raizer that gives you a +1 ahead of time, but if the card he calls is another Raizer Perfect eats it too. You have to call the Transraizer after Perfect eats stuff but then you're stuck with the 7k attacker.
The Brachios might work in ZERO if they get buffed to either have the normal 7k/9k/10k base power or if they get some kind of power gain when called by their effects, otherwise they wouldn't be able to do any multiattacking because a single damage shield would stop them with their low base power.
I fully agree with these changes, VP Farmers were taking it too far, you shouldn't be able to go up 3 Legends in a row with just VP farmers. I also like that the threshold to get those 10 packs is lower while still giving you more packs if you want to go beyond that and also removing any possibly for autoclickers to abuse it.
I'm guessing VP farmers will switch to some sort of 9 crit Yolo deck that either wins fast or loses fast while still dealing some damage.
I like the Global version of the new VP rewards over the Japanese version. JP gets capped at a million and only get 6 packs plus a guaranteed RRR pack. English gets capped at 2 million but has 26 packs in their VP rewards.
Considering it'll be much easier to get the higher VP rewards with the increased VP gains (for me at least since I didn't farm), it shouldn't be too hard to get to 2 million VP. Especially when double VP means you'll get 6K for winning.
This update legit made me lose all motivation for this current season simply because it doesn't have the changes implemented... also VP farmers seemingly are taking their last chance to abuse the autoclicker because I just went 3 more Legends on just farmers.
Soon as I reach 1.2 Mil VP I'm done with this season entirely.
Apparently JPN never had a problem with VP farming up until ENG players moved to JPN because of the excess farmers and MLB being borderline tier 0, then almost immediately JPN became infested with farmers.
And they abused it way too much, the VP farm infestation was so bad I often felt like I was the one VP farming because I ran into so many of them in a row, right now it takes forever to find a real game against an actual opponent who isn't a bot autoclicker, though when you do find an opponent 9 times out of 10 its MLB but that's another topc.
Yeah, the amount of farmers is usually based on what the prize card is. There wasn't as many last season because people wanted Perfect Raizers, but less people care about Raindear so more farmers (same was with the CEO season).
But yeah, I remember seeing someone made Legend 60+ and was stop 1K in the CEO season and all they did was farm and I was like "that's just not right"
Unsurprisingly people are complaining that this hurts f2p players but you get a lot of gems from Legend climbing which is now easier to do with the new system, plus the's still the daily rewards and the trheshold to get the 10 packs is a lot easier to reach now. Rate up banners and crafting is also there to help players who are looking for a specific clan.
The only major difference is that you can't get 50-100 packs for free by doing basically nothing which anyone can agree was abusing the system.
@Sol Same, I only get the VIP pass one per month because it's not that expensive and I want to support the game and I was still able to save up 250 packs for Set 5 plus I crafted most of the MLB deck previously.
In my opinion VP Farming itself wasn't the issue but rather that people were blatantly and shamelessly abusing it and having so many players abuse it this badly was only going to hurt the game more and more. Not only because legit players get bored running into so many farmers but also because the game does need to make a profit to continue and having an easy exploit to get hundreds of packs for no effort wasn't going to make any profit.
Yeah, I'm planning on buying another one with my tournament winnings, but I'm still waiting on Vision to send me my money <.<. So I'll save it for Limit Break since I don't have as many packs as I'd like saved up (really wish I hadn't dropped 10 on the Shadow Rate Up)
But yeah, it was also a major unfair advantage to a point that autoclicking farmers was better than even whaling, so if you didn't want to farm like me...
There isn't a single possible timeline where I'm not playing Great Nature Day 1 so I saved up a massive amount of packs and didn't roll that many for set 4. Even if I don't get a full playset of Leopald I still need at the very least a functional deck.
Pretty sure Mr. Timeleap said the same about Gear Chronicle in one of his pack videos.
@Sol ZERO finally let me play Alfred-Soul Saver so I get that feeling.
F2P players who don't have that much time to climb Legend for Gems will likely go for budget decks that don't need RRRs, crafting RRs doesn't take that long and there are some pretty good decks that don't have to run RRRs. Dark Dictator is a lot better than people give it credit for, last month there was Blaus, and I'm pretty sure Set 5 will have some good budget decks.
i personally believe some people try to look for ways to exploit the system to take advantage of it and once they do it others follow suit and it reaches a point were its bad for tyhe overall health of the game, then complain about why they did this when everybody shouldve used it in moderation. 1 thing i will miss is the easy wins tho it really helped when i was trying to get mlb, and get more rewars in general.
Ifinally got my last mlb so i have a full mlb deck ready im honestly waiting for new stuff to come out so i can get packs for them and play that stuff. who knew royal paladin would cause this much of a problem in zero
It wasn't entirely MLB, it was a factor but the real culprit was the design flaw where you can get infinite packs and autoclicker bots made it too easy to exploit.
This reminds me of when you're in Elementary School and half of the classroom are misbehaving so the teacher puts the entire class in detention including the ones who were actually doing the work and paying attention. Not everyone were VP farming to abuse the system but enough people did abuse it so much that it had to be adressed.
I feel the VGZero Youtubers should promote the budget decks some more, the common reaction I'm seeing from people is "I can't build this deck that needs 12 RRRs anymore!" but there's a good amount of decks that don't need lots of RRRs and can still do fine in Ranked.
It's easy to find profiles on MLB, DOTE, and PBO but not a lot of discussion on budget alternatives and because of it people aren't that aware of those decks that f2p players can rely on so they keep going "How am I supposed to build MLB now?" instead of "what alternatives can I go for?"
I did a little experiment, I took a horribly incomplete Neo Nectar with only 2 Trailing Roses and no G3 Genes (I did terrible on the event btw) to Ranked... 11 Win streak and it was only broken because I finally ran into a real opponent.
And yet the VP farmers are the ones complaining that they can't get infinite packs by doing nothing anymore.
I was one Trailing Rose away from completing the playset on everything on the JPN version but the soft launch happened before the event ended. That also means that ENG has now reached the same place JPN was when ENG started.
Lol, I was in the middle of getting the last VP to reach 1.2 Mil but I was on Granblue just for the lols because it really doesn't matter what deck you're using when dealing with VP farmers, when I stumbled into a real DOTE. I had to ride Spirit Exceed vanilla, only had one backrow the whole fight, damage checked most of my Nightmists, my opponent healed twice and got the 13k body... and I was still able to win because I put 2 Skull Dragons and checked a Stand.
The thing Granblue needs the most is Thanatos so that you can multiattack allowing you to still pressure after dealing with double interceptors... PROBLEM is Thanatos is a 10k and Bushi made 11k the norm much sooner -_-
It's not bad but it's kind of behind the curve, the deck is good at putting double interceptors and has good attackers to get benefit out of Stand triggers, problem is it has no way of dealing with double intercepts besides drive checking and Stand and struggles with Cross Rides.
The LB support fixes pretty much all those issues but then a new one comes up, it'll lack explosive power to push late game. Once Break Ride Nightmist and Sea Strolling Banshee come out the deck will be a lot better.
Somehow I pulled the rest of the Trailing Rose playset the last day of the event, still no Genes though. Not the biggest loss though, the Genes are unlikely to see use again but Trailing Rose probably will be a backup for Arboros or something.
Yeah, outside of Trailing Rose and the Genes the whole clan is generic clones up until their LB support with Musketeers and Arboros, that's when the clan starts getting its own identity.
I'm aiming for GN with Set 5 if it wasn't obvious already but with how many packs I saved up I'll likely end up with another clan, honestly I'd be interesting if it was Narukami since I played Kagero for a format before.
I'm honestly interested in making a Dungaree deck purely because everyone else will default to Vermillion and I still feel Unlimited is better than The Blood. Depends entirely on pulling the Dungarees though because all my Stamina is going into GN to prepare for Polaris.
While Unlimited is very good, Dungaree is a 11k vanilla beatstick that does nothing prior to LB, and only snipe 1 during LB (1/turn, even) so actually it's not that good compared to vermilion.
If you want a cheaper deck, thunder break and desert gunners can do what dungaree does just fine- but yes, getting dungaree solely for the crossride isn't a bad investment at least.
By the way, Unlimited has the same cost as Vermillion, and comparing them both, it's between whether you want crit but less 1 attack, or get one more attack but no crit. Unlimited does have crossride defense though, so that's a plus.
Back when I was in jp, Bison+Crocodile+Rue+Kangaroo I think. Rue is the heal. I don't remember if I got Apt or not. Hammsuke is fine but you don't want to thin your deck of triggers so you'll eventually throw it out.
Stands are a given because the only other source of multiattacking is the Kangaroo and you're gonna want to get more use out of the +4ks. The idea of a deck without Draws also sounds weird but interesting.
And yeah G3 Hammsuke is a definite pass. I see they now use the fried chicken as Heal in the Polaris build because it puts an interceptor and I'm glad to see the Musicals being used afterall.
With them merging sets 2 and 3 they had to skip some seasons sooner or later. I think they should've done the Alice season instead of Raindear but waifu artwork so they went for Raindear even though it was a mediocre reward. I doubt anyone will lose any sleep over skipping the Star Call season, anyone who wanted MLB already got their Star Calls long ago.
Legend 30 shouldn't be that hard and 3 Ezel is still a good amount, you could probably then craft/pull a regular one. As Sol pointed out before a good season reward also keeps more people actually playing for real much like Perfect Raizer did before and Ezel sure is an appealing reward.
The new threshold to get those 10 packs is 1,000,000 VP, a regular season has 15 days but the last 4 days (if I'm not mistaken) are double VP days meaning there's on average 11 regular days.
53,000 * 11 = 583,000
106,000 * 4 = 424,000
583,000 + 424,000 = 1,007,000
If you can make 53,000 VP per day and twice that on the double VP days you'd get the 10 packs at the end of every season, sounds like a lot but if you do a minimum of 20 character fights per day which you have to for the daily mission that's 20,000 VP meaning you'd only need around 33,000 VP from Ranked fights daily which isn't that bad.
If you lose a fight but dealt at least 4 damage which you normally should unless you bricked really bad you'd still get the 2,000 VP like the current system so you don't entirely need a long winning streak either.
Meaning you can get most of the daily VP required to get the 10 packs from just character fights if you're efficient with Stamina usage, it also means getting at least 16 packs per season should be a non-issue.
Angel Feather seems to be the new Bermuda for pack videos. And to be fair I had basically 2 whole months worth of packs saved up that's why I pulled all that, plus Ezel and Vermillion are season rewards.
From one day of playing each clan a little bit and a lot of Great Nature for obvious reasons these are my first impressions:
Narukami is IMO the best out of the new clans, Vermillion and the Desert Gunners bully intercepts so much they put Blockade to shame. The biggest buff however is reducing Vermillion to 2CB, that gives so much more room to use CB while still use Vermillion, even more with Garuda's CC being guaranteed most of the time.
My Gold Paladin is too incomplete without any Ezels and without him the deck struggles badly. Pellinore's buffs are huge though.
It takes a while to adjust to ZERO mechanics with Great Nature and it's easy to mess up when to use the +4k effects but when you get it to work the deck is very potent, it can do some pretty insane rushes without even blinking at a damage check and the 13k bodies are a complete non-issue when your columns often have +8k.
Angel Feather is very slow but it does work, having Hermieres right away puts in a lot of work and the deck IMO likes crits more than Stands.
My advice on the Pellinore deck; if you don't have Nemue or Viviane, run the Valkyries instead. Spam those chain superior calls; with 15/16 call targets (Dindrane, Lop Ear, Valkyrie, Pellinore) in deck you're bound to frequently superior ride Pellinore. Just remember the opponent needs to be grade 2 or higher though.
Stands are superior in Pellinore deck thanks to the fact that he returns a card (better, trigger) back and buff your rears. Don't fear to rush as the 5k from Pellinore allows you to hit any vanguard unboosted if needed.
With Angel Feather, draws are definitely needed, especially if you don't have armaros. 9 draw is better- Shamsiel and Nociel need hands, and if you lack that the deck bricks.
They can go with crit and stands- but with crit, hermieres' swap is wasted, especially if the opponent has two intercepts, but you can just kill if they have no pg- but in case of stands, since they have no way of plussing bar armaros and miracle feather nurse it feels very highroll.
I got 4 Apts and 4 Thunder Break, and Ezel is the season reward, so those decks just need their PG atm. Despite having 5 RR, my Angel Feather needs a lot of work though. Definitely will roll on angel feather single rateup, though I'll spend 20 or so roll more on this banner and see what I'll get.
Once this month ends I should be able to provide each clan with 2 PG at least (or 4 if I just craft them).
This is probably going to annoy Sol but I pulled an SP Dungaree and another G2 Desert Gunner from the daily pack on top of having the 4 Vermillions from yesterday :p Plus I crafted enough Kirirels to remove the Ergodiel engine from my Angels and the deck runs much smoother with Kirirel.
From what I heard Gyras is the Gold Rutile of Set 5, Thunder Break is also a pretty good boss monster so overall Narukami is good for budget decks.
That's what I'm running right now even though Golds is the clan I'm using the least for this set.
Just from playing the Set 5 build alone I can already tell why Polaris improves Great Nature so much, the deck has no problem at all hitting over damage checks but if the opponent has double intercepts and you don't check a Stand your +4ks aren't doing anything besides triggering a Duckbill draw. Polaris guarantees the extra attack and adding the fried chicken to put an interceptor afterwards its the extra cherry on top.
Making Leopald's "roar" effect RG too is another huge buff to the deck, also lets him work alongside Polaris and basically gives you 8 Binoculus Tigers. Even without intercept my opponent often attacks a RG Leopald so he's almost an interceptor on his own.
One issue I do run into is that while you can make a big hand often that hand is full of Hammsukes rather than PGs, the only 2 cards that actually draw are Duckbill and Parrot. The Lox engine would draw you more cards but I didn't pull any G3 Lox so that's not an option so I instead decided to run 3 Draws and it's helping a lot dig those PGs.
One thing I'm going to admit I do miss about MLB is that G3 fest brick hands weren't much of an issue with that deck because you kept shuffling your Heals away. Going back to decks without recyclable heals I was quickly reminded that of the RNG shuffle issues when I opened 3 Heals post mulligan with Great Nature then Narukami opened all Vermillions.
Stamp Sea Otter honestly hasn't put that much use so far with Hammsukes being so accessible and it not triggering Duckbill Draws. The hand cycler could also potentially discard excess G1 Hammsukes to dig for PGs so it might be worth a shot.
Whenever Chatnoir comes out I feel Polaris will be better with it than Leopald Reverse, Polaris gets you the 4th attack and more draws but you'd need to still run the chicken to avoid blowing up your own intercept, while Leopald Reverse relies on Stands but you won't lose any intercepts and you could run OG Leopald as Heal to have the option to Cross Ride.
I got to try out Lox with the Challenge Fight and yeah those draws from pulling off the chain make a huge difference, but also character fights are very obviously scripted so I doubt it'd play out like that in real fights all that often.
The rental system is an excellent idea for trying out decks that you couldn't complete and it can't abused to get free RRRs because you have to keep spending the C material so if you use it too much you'll run out. I used it to try out the new Granblue for a bit.
Only problem with it is farmers waste your materials you have to pay.