So the Hearthstone team just announced that they're doing some card buffs in the next Rise of the Mech event.Yeah,you read that right,card BUFFS.And they're also introducing a new card mid-expansion on top of that.When was the last time the Hearthstone team did card buffs?Beta?
Now TBH most of the buffs don't really look super significant(unless these buffs enable some sort of sleeper deck that I'm not thinking of to become meta),but just the fact that they're now willing to do card buffs is already amazing.Just think of all the possibilites if they (hopefully) start doing this every expansion.
I don’t really know if it works, I assume not. But being able to double galvanizer the new legendary and then cast it 10 times in a turn would be pretty great. But I imagine that the echo card will have its cost be normal again.
I do find it kinda weird that a Boomsday card has the Echo keyword.I guess that they did it because the card itself is a special case,or this is an indirect way of announcing that they're making Echo a permanent keyword(they might as well make it permanent if they want to keep creating cards with the "repeatable this turn" text like Witch's brew.It's way easier for everybody if they just use a keyword for that instead)
If you can permanently alter the cost of an echo card,then yes, the echo copies will keep the reduced cost,the only time it doesn't work if the cost reduction effect has some sort of condition that the original card does meet,but the copies don't(like the emerald goggles treasure card in Dalaran Heist,which reduces the cost of the left-most card in hand.The original copy can be the left-most card in your hand,but the copies will always appear as the right-most card in your hand so,unless your hand is completely empty,the copies won't have the reduced cost).I've already seen someone mention an OTK combo where you use that Priest card that reduces the cost of your deathrattle minions by 3,but destroys them at the end of the turn.With that you can make the card cost 0 mana,and all you need on board is another mech that can attack,and you can just keep magnetizing on it until you have enough damage to kill the opponent.
For the nerfs I was kinda expecting them to do something about Warrior and Zilliax.The fact that they didn't touch Warrior I can sorta understand,since the main reason people played that deck was to counter Rouge,but why they didn't nerf Zilliax I have no clue.When they nerfed Giggles,one of the reason they gave for the nerf is that the card was being used in a lot of decks.Well,according ot Hsreplay,curently over 50%(EDIT:just checked,it's almost 60% now) of all decks use Zilliax.That's MORE THAN HALF OF ALL DECKS,so I'm really surprised they didn't even mention it at least.
Don't worry about it lol.I'm a not a native English speaker,so I guess it's a bit easier for me to understand what other non-native speakers are trying to say,even if their grammar is not that great,since I used to have the same difficulties with expressing myself.
The gaming thread is a bit of a mess atm, so as a side topic; which language do you listen to when playing/watching games?
Specifically Danmganronpa, but feel free to answer in general.
I tend to prefer JP Danganronpa due to Monokuma' smexy voice, but alas, by V3, the VA had to retire due to illness, so that part was gone, but I still listen to JP as I simply adore JP onomatopoeia and there is a certain character to the JP voices.
BUT, after beating a game in JP, I sometimes try it in EN, and some VAs are really good, I might not like 90% of the cast's voices, but that one person sells it to me. If Yuri Lowenthal or Crispin Freeman is there, sold.
In case of Danganronpa, V3 has one character that I simply adore in EN. Mind you, I love his JP just as much, but his EN is just too good. Now, I'm not gonna say which character unless you want to know, but let's just say
I kinda wanted to take part in the disscusion in the gaming thread at first,but then everybody else came in and started talking about testing and matchups and such,and since I haven't played Vanguard since Ultra Rare dropped,I don't really have anything to add to the disscussion.
Oof boy,the language question is really though for me
About Danganronpa specifically,the let's player I'm watching uses the english voices cause their main audience is american,so english voices are better for a let's play in that case.(speaking of the let's play,that chapter 0 maaan,D2 is not pulling any punches at the end is it? :P.I'm a bit sad I already know the big plotwist cause of watching the season 3 anime )
On my own,I am always really undecisive on which one to listen to.As you said ,there a certain character to JP voices that you just don't get from the english ones,but I also enjoy listeing to dialogue more than I do reading subtitles,so it really depends on the quality of the english dub:If it is good enough,I usually listen to the english one so I don't have to read subtitles,but if it isn't that great(or the JP one is just really good)I listen to the JP one instead.I really depends on a case by case basis,and I usually have a hard time deciding which one to choose(at least the recent anime I've been watching are all new seasonal releases,so I don't have a choice to make for them.Also as a side note,Neverland is done,so you can start watching that,and also keep an eye on Kimetsu no Yaiba,it's made by Ufotable and the frist 3 eps are REALLY good so far.I've been meaning to make a post about the new series on your anime wall,but I keep forgetting)
To give you an idea of how indecisive I am,remember when I told you about the Zero Escape games?Well,when I played the 3rd one on 3DS,I noticed there was an option to switch between ENG and JP voices whenever you want,and I ended up switching back and forth the entire game.There were some JP voices I liked much more than the english ones(the voices of the characters that came back from the second game,which I played entirely in japanese,so I was used to their japanese voices),and there were some voices that I didn't have a really big preference for between the ENG and JP versions,so I listened to the JP audio during the cutscenes where those particular characters were present,and then switched to the ENG audio for the rest of the cutscenes so I could listen to the dialouge instead of reading subtitles.
Of course,the solution to this problem of mine would be to learn japanese so I can actually understand the JP audio,but I don't have the time for that now(maybe one day though...)
@Juca: yeah, I used to switch from JP to EN and back while playing Neptunia games just to see how they delivered the scene in each language. Luckily I can make out like 30% of what they're saying so I am at least glad that the EN dialogue isn't completely different from the JP one (unline early ported games where the whole dialogue was different lol)
@Rex: might as well, just leave a link at that thread once we get close to it's end
The new info sounds pretty great.Glad to hear the rewind time function is making a return,cause that is great help when you're trying to learn the new mechanics of the game without getting punished for not knowing them(helped me a TON during Echoes,which was the first FE game I played all the way through,and I wished I had access to it multiple times in Fates(stupid team-up attacks..)
It’s because Echoes wasn’t changed all that much from its original gameplay. It would have been extremely frustrating for a modern gamer to play it, given how vast the maps were and how weirdly randomly difficult it can get. I also am sure most FE fans came out of that game wanting that to be a feature from now on, anyways.
The interesting thing on-topic was that I heard that Dimitri might have a VA known for dealing with a villain who is quite known for how he shouts "ZA WARUDO!"...you know what villain I mean...Sartorius from YGO GX, that's right.
Time rewind was really nice, but it replaced the option to save-kuzu, so I was stuck on casual for no reason.
As for choosing EN or JP voices, I always do it case-by-case. Sometimes the EN voice-over wasn't done well or is out of place with the setting. Sometimes the JP voice-over isn't dubbed enough and I don't understand half the things going on. So ultimately, I just go with what I feel like.
For example, I play Persona games with EN voices because they're great and some in-battle lines aren't translated, but on the other hand I play Sekiro with JP voices because it takes place in feudal Japan and the English kinda sticks out as being kinda awkward.
@Slurpy Well,if we're moving the gaming thread here,the whole point of that thread is to be off-topic and talk about whatever soooo :P
@Tyrant I hope you enjoy playing it more than I do,cause I didn't like it all that much TBH.It felt like most of the fun optional stuff you could do was locked behind weekly events,and since I wasn't really willing to just wait until a particular day,I didn't have that much stuff to do in it other than the main story.Also have fun either hunting down Raikou or using a meh electric type :P
@Hoshi Huh,I actually didn't know that was a feature(or if I used to know about it,I certainly never used it).Well,just something more to keep in mind for whenever I am gonna play Awakening
I had to use Lanturn, ain't the best but at least got the job done. Either way with all these gen revisits I usually just do the main story, and post-game sidequest, then transfer the team to Ultra Moon.
I'm also waiting for an official confirmation if L'Go can be transferred to Sword/Shield or not, probably will but who knows. If not I might have to get Firered to have a Gen I team, I could get Red/Blue on the Virtual Console but that gen is a tad too outdated. Gen II kinda is too in several aspects tbh.
Where do you even get a Chinchou?I can't think of the location off the top of my head
Hmmm I haven't really thought about the transfer thing.Main thing with that IMO is that,if they were to allow transfer between L'Go and gen 8,that would mean they would also allow tranfer of the GO mons,and I'm not sure whether GF wants that or not.
Then there's also Meltan,which I assume is gonna get an alternate evo method,there's no way GF will make players rely on a side game to evolve a pokemon
Don’t Pokemon in L’Go not have abilities? Don’t know how’d that generate in an actual game.
And just to throw my two cents in on EN vs. JP voices, I’ll usually stay on EN if I know it’s good. Echoes still has one of the greatest EN dubbed cast in a Japanese game imo. I’m also currently playing Sekiro in EN too. I’ll play Xenoblade 2 in JP though cause I just can’t get over the bad lip sync and the EN voices just feel off sometimes.
Altough, one particular character did surprise me and became one of my favorites in addition to those two: Hiyoko.
When I first saw her and talked to her my throughts were "NOPE, staying away from this one.", but as she grew and you learned more about her (dunno if your playthrough went through her events), she grew on me. She's still rotten mind you lol, but I can forgive her now.
Side note, did you know staff from the Danganronpa team worked on Digimon Cyber Sleuth? They even made a "murder" case with pink blood splashes lol
Speaking of pink blood, did you know that it was originally red, but they had to change it due to ratings, and well, they went with bright pink (there is meaning in the color, I believe it's the color of "lies"), and it became an iconic staple of the series from then :P
And on that note, here is a video of the Beta version of the 1st game, take note of the blood and character designs (see if you can recognize Sakura lol)
The time trials will give me premature white hair.
The third game surprisingly was the one with the most improvements in the remake. Spyro 3 has "Sonic Adventure Syndrome" where there's too many playable characters and gimmicky minigames that are hit-or-miss (mostly miss tbh), the remake made almost every alternate playstyle control better.
Yeah, I don’t really know anyone who grew up and preferred Mickey to Bugs. They just know Mickey as the foundation of Disney and as a major character in KH. There’s no real emotional or nostalgic attachment beyond that.
With Disney making all those live action remakes and in the process of owning every movie franchise in the planet you'd think they'd do something with Mickey Mouse but they haven't touched the character in ages, unless there's some tv show or something I haven't heard of.
Yeah,kinda wanted to post about that in the movie corner.
Like,are they gonna just throw away all the scenes they have so far and redo everything?I guess it shows that they're dedicated,at least.
Other than the design,I also didn't really like the premise of the movie.Every time a movie takes a fantasy character ,shoves it into the real world,and tries to scientifically explain its existence it just never works that great.Why can't they just make a movie that's based on the world of the game(s)? People going to watch that movie should know not to expect something realistic anyways
Realistically the they'll probably just slightly tweak the design, it's the most they could do without having to delay the movie a year or two. I could see them making the eyes less unnatural but not much else.
And also yeah, beyond the utterly terryfing design the biggest problem with the movie is that it's the same generic "Otherworldy creature lands on Earth evil miltary bad guys want to catch it nameless ordinary guy befriends the creature" story that's been done a hundred times already.
How would she insert her alter ego in every person's body?would she just drag people and force them into those pods to activate the program on them?
When was her alter ego made?I don't remember her interacting with Chihiro at all
How does the graduation program work exactly?She said she wanted to use it to take over their bodies,but from the explanation we got the graduation program should put each person's avatar back into their own body,I don't see how Junko's alter ego fits in all of this
If she can take over their bodies with the graduation program,why force everyone to kill each other?why not just fool everyone into graduating right from the start and take over their bodies that way?Is there some sort of condition for when the graduation program can start that I didn't catch?
Apparently I misunderstood and she can only take over the bodies of the dead people.So I assume if the graduation program is activated,the surviving kids would wake up as normal,and only the dead bodies would be Junko?
I am not super sure what you mean about the clock,there was something they said about that countdown at some point,but that was before the "Junko-ify the world" plan was revealed,so I assume that is not what you're talking about?
EDIT:KYOKO!BYAKUYA! AAHH THIS IS SO FREAKING HYPE!!!
2nd EDIT: maaaan ,I didn't realise how much I missed Byakuya's sass :D
Annnd video's done.(It was over 1 hour long,so I took some breaks in-between some of the parts).It stopped when they were disscussing how Junko wanted to lure the survivors of the first killing school life into the program.It seems that the end is really close,I assume the story should be done in another video or 2.
Not really sure what you mean with the countdown,unless you're just saying that as a metaphor or something.The one I was thinking of was the one on the bomb,which didn't actually mean anything
Also Sonia"Oh no,I did a lot of unsightly things in front of those cameras" Byakuya:"you....sure did"
WTH?What did she do?It's Sonia we're talking about here,I can't imagine her doing anything inappropriate
Wait,are you talking about countdown clock on the bomb?I thought she said it was just an extra challenge for to set up everything before the countdown was over,because she gets bored easily.Let me rewatch that part
OK,I rewatched the part when they talked about the bomb,the part when Makoto came in,and when Kyoko and Byakuya arrived.
During the bomb segemet Junko says that the bomb was ultimately meaningless,it just implied that she was on a mission to set up everything with the graduation program before the timer reached zero(she compared it to setting up your own silly rules to follow,like "don't walk on the white line when you cross the road").She doesn't mention anything about Makoto's group in this part
When Makoto appears,Junko vaguely implies that she purposefully timed it so he would appear when Hajime's group needed him the most,but doesn't go into any more details about that
There wasn't anything relevant when Kyoko and Byakuya arrived
So I assume one of us is misinterpreting/misremembering something and/or what you're talking about with the clock gets explained later and I haven't seen it yet? The video did stop right when they were talking about how Junko purposefully lured Makoto's group here
Holyyyyy,the way the game presents the choice of whether to graduate or use the shutdown program is done so well,with the screen and interface glitching out,everyone just becoming desperate ....it's all so intense,I love it!
Also question: Junko said the Ultimate Despairs started killing each other to make the Future Foundation take them it,but I thought that Hajime's group were all of the Ultimate Despairs.How many people were part of that group?
Man,this last DR2 trial is the gift that keeps on giving.Everything I think "this is it,theres no way theres gonna be another plot twist" it just keeps throwing even crazier stuff at you
EDIT2:Ahhhhh Chiaki <3
EDIT3: HAJIME JUST WENT ULTRA INSTINCT,WHAT IS EVEN GOING ON??!!
First off,regarding things that have been said in previous comments:
I still have no idea what you were going on about with the bomb,they never mentioned it again after that segment I wrote about it a few comments up.At this point my only idea for what's going on is that,since you played the games in japanese,maybe some dialouge got changed during translation?Not that the bomb was that important to begin with,but I am kinda weirded out that what you said doesn't add up with what I've watched.
When you said "the admin's body",what were you refering to?The stuff with Junko having to respect the rules of the game,or the stuff with Hajime at the end(since Junko called Izuru "the mastermind")?
They never went into details about what happened with the Ultimate Despairs before they were brought in by the Future Foundation,so I'm still a litte confused about that part(I swear,Junko kept alluding to a bunch of things,but kept going on tangents and/or changing the subject completely instead of going into more details,it was kinda hard to keep up with everything she was saying in a few parts)
Regarding the things that happened at the end:
Believe me,I really,REALLY HATE to end this on a negative note but....the ending seemed kinda like a cope out to me?They just somehow managed to keep their memories of what happened in Neo World,and were completely fine after all of that?Is there any sort of aditional material that explains what happened at the end in more detail? Also,why were Makoto&co. confused when Usami appeared?Wasn't that supposed to be the shutdown sequence starting up?
1. Well yeah, the "bomb" wasn't important, it was just her "deadline" that she set for herself, as she needed to have the number of people below a certain number by then so they couldn't initiate the shutdown.
2. The part with having to respect the rules as she was a program, rather then a player, so she couldn't directly affect things in play.
3. The continuity is a bit messed up since the anime decided to do it's own take on the lore, but if you follow only the game, then it's not clear, they simply came into contact with Junko who corrupted them and made them cause chaos. Makoto felt sorry about them, seeing them as victims (unlike the foundation that wanted them dead) so he made plan to restore to who they were, which is the premise of this game.
3a. The point of it was simple: Hope. Hope that despite them losing their memory, that a miracle will happen and they'll remember. Now, Hajime did need to put his "alter ego" to max use and with a lot effort was able to not only bring back their memories, but revive the lost. How he did was in the anime (he basically built a virtual world that would repair brain damage and mental trauma)
3b. They were surprised to see her since she was technically "dead" so they weren't expecting to see her again.
I still have no idea at which point in the game that deadline part for the bomb was said,and at this point Im getting paranoid I somehow skipped a part or something,but whatever,I'll trust you,atthis point I don't really feel like going through 2 hours of footage to find I particular piece of dialouge
Wait,they showed that in the anime?I genuinely don't remember that,I'll have to check it out tomorrow
@Tyrant Did you really enjoy gen 7 that much?All the constant dialouge completely killed the pacing of the game for me,,I can't put it up that high.Other than that everything else I more or less agree with,the other main thing that's different for me is that I'd swap gen 1 and gen 2 around,as I said previoulsy gen 2 didn't have that much stuff to do in it,it just kinda felt like a big empty world to me,whereas in gen 1 I did really like the region design,and also those old mechanics are fun to play around with and try to abuse(like making almost every single hit be a critical with high speed pokemon,or using hyperbeams without a recharge turn)
@Ota I looked more into what happened with Ultimate Dispair and all the things at the end.From what I can tell the stuff with Ultimate Despair was left ambiguous in all the canon material,all I could find is that after Junko died,all members of UD killed themselves other than class 77B(now why they were a special case I have no idea).
About the ending,from what I saw most people were saying that it was pretty much just "the power of friendship Hope(tm) saves the day",which I am a bit dissapointed by.The only plausible explanation I saw was that,in the same way as the students dying after experiencing death in Neo World and believing they were truly dead,they believed in Hope(tm) so strongly that it managed to affect their brains in the same way,and so all they experienced inside Neo World affected their brains and they kept their memories in the end.And while this does sound like a pretty good explanation,I am kinda annoyed that this is just fan speculation,and it wasn't actually explained in-game.
True Gen 7 had too much unskippable text but I usually watch a Youtube video or something while spamming the A button during the cutscenes so it didn't bother me that much, other than that Gen 7 did A LOT of different things that made it more refreshing which was more noticeable after marathoning all the gens back-to-back. I'm also one of the few living beings on Earth that did not complain about Gen 4 being too slow, maybe because I did Platinum, actually I replayed Platinum twice during the revisits.
Gen 1 is unfortunately too outdated for its own good, I didn't get very far before switching to Leafgreen for a Kanto playthrough, I don't like exploiting glitches either out of paranoia that it'll brick the game/console because it did happen to me once with a different game (RIP that poor DS...).
Gen 2 is also starting to feel very dated though not as badly, but the underleveled enemies problem was a huge issue for me. I'd also agree the overworld is empty, adding Kanto as a post-game was ambitious for sure but clearly it took up too much space in the cartridge and Johto suffered so it could be crammed in.
Gen 6 would be a lot higher if XY weren't the only Kalos games, that gen did a lot of new things but the lack of exposure to Kalos made it more forgettable.
The exploits I mentioned aren't glitches,the game is purposefully programmed to work that way.Some of the mechanics in gen 1 work differently ,and you come do some fun stuff with them if you know how they work.I guess people at GF just didn't do a lot of playtesting when they made the gen 1 games :P
I agree with pretty much everything else.
I didn't find gen 4 slow either (but I also have pretty much only played Platinum),what I did find annoying about gen 4 during my replay is that this was the gen when GF started focusing on the story elements,so this is also when they introduced NPCs that just randomly pop up from nowhere,make you stop whatever you were trying to do and force you to listen to whatever exposition they have to say.After gen 7 I genuinely can't stand this sort of stuff anymore.
This is more of a conspiracy theory than anything else,but I do believe that we were supposed to get some sort of Z version in gen 6,but then the 20th anniversary came around and GF was forced to make brand new games instead.An enhanced version of a game wouldn't really do for the 20th anniversary games,would it? The main reasons I believe this are that 1)Kalos is so far the only region that has appeared in only 1 game during its debut generation 2)In XY there are A LOT of areas that blocked off,even though for a bunch of them there are NPCs that hint at things being hidden in those areas,suggesting that additional content should have been added at some point 3)The Zygarde sidequest in gen 7 has zero reason to be there.Zygarde doesn't have any relation to Alola,the only reason I can think of for why it is there is because GF started working on another Kalos game,scrapped it when they deciced to do SM for the 20th anniversary instead,and ported the Zygarde stuff over to SM to make some use out of the code they had already programmed in.
@Juca: it's just one of those games/shows that leave the ending to your imagination. The anime did do it's own sping on things tho.
I believe the episode where they revived the people from Neo World was a special episode (dunno if it was an OVA or just 11.5 episode thing), so maybe that's why you didn't see it, it wasn't part of the episodes airing on TV.
As to why 77B survived: so we could have DR2 :P
Well, unlike the other UDs, they were actually Ultimates which were hand picked by Junko, so they have a plot ticket.
@Tyrant Huh,I haven't really seen that many people mention it.
@Ota Yeah,but these sort of open-ended stories aren't that satisfying to me.The only time I like them is if they serve as foreshadowing for a future continuation of the story,where things will be explained in more detail.Since this isn't really the case for DR2,I can't help but feel a little bit dissapointed.
I did check that last episode,and I am pretty sure that I did watch it when it came out(there were a few scenes that looked familiar to me),but I guess it's been so long that had forgotten most of what happened(TBH I don't remember most of the plot from DR3 future side,I'll probably give it a rewatch after I watch Despair Girls)
Huh,I didn't think that they were the only Ultimates in UD,but now that I think about it I guess all the other Ultimates were either killed before or during the Tragedy or joined Future Foundation,so I guess it makes sense.Another thing I just thought about now is that Junko said that all the UDs killing themselves was part of the plan to bring Makoto's group inside Neo World,so maybe class 77B stayed alive so there would be another class from Hope's Peak that went through a killing game ,to make Makoto&co. feel bad for them and make them want to go inside Neo World.
Also regarding Alter Ego Junko,she had all the memories of DR1 Junko,which would imply someone updated her info after real Junko died.Was that ever elaborated upon?
Well Sun/Moon's announcement before Z and the Zygarde quest appearing in SM made it quite apparent that Z was cancelled and its leftovers were thrown in Gen 7. A shame though, there were a few other plot threads left unanswered in XY.
@Ota Yeah,but the story in DR1 was nowhere near crazy and full of twists as the story in DR2 was,so the ending was not that crazy either.They just had to defeat Junko in the final trial,they didn't have to create another option which was pretty much nonexistent before and also revive the dead aferwards.It was a lot easier to believe,given the info we knew at that time.
Yeah,I did notice that the DR2 kids don't really get that much focus after this game,which is a shame,I actually like them a lot more than the DR1 kids(and also when I watched DR3,I remember liking despair side a lot more than future side.The DR2 kids just seem a lot more interesting as characters to me)
From a nostalgia perspective, Gen II is best girl.
Gen IV is also really good, and I would argue may be objectively the best.
Gen I: Weird, but good, my only major problems are a lack of real story or plot depth besides "be the best" which, while fine when I was a kid, didn't bring much back to the table when I tried again.
Gen II: Personally my favorite, but definitely has a few playing issues, namely being the difficulty curve (or lack thereof) but did a lot of things that more Pokémon games should be attempting, primarily the lack of "rails" for the story. Basically once you get Surf, you can attempt badges 5-7 and the associated plotlines in whatever order you want. This, of course, leads to the primary issue stated before, as well as relying on revisiting Kanto to take the place of major compelling plots in the game itself.
Gen III: Too much water. But seriously, this gen, while fun, suffered from a lack of compelling villains, leaving a lot of territory left uncovered. Focusing on "version exclusive" villains leaves both Magma and Aqua seeming bland, along with their plans making no sense. Emerald does make some improvements, as do the remakes, but the original games still leave a lot to be desired, particularly in how drawn out and tedious the last third (read: Water World) is. It does have some of my favorite characters, though, and nostalgia bumps it a few notches higher on my list. Also has, to date, the best version of the Battle Frontier EVER. Anabel best girl.
Gen IV: Like I said, this one is probably objectively the best. While, yes, the game is long, length is not the same as pacing, and I never had any pacing issues with these games the way I did with Gen III. There are some problems, such as scarcity of certain pokemon elements (seriously? ONE new Fire Type that isn't a legendary? And it's the starter?) and other pokemon availability issues, but Platinum improved on that a lot, and fixed most of the problems I had with it. Team Galactic is pretty eh, but still better than Team Flare.
Gen V: While I didn't like the idea of being locked out of previous pokemon, this game was a whole lot of fun and I really enjoyed getting to play it. My biggest problem with this generation was that I hated N (was I the only one?) for being a preachy whiner, and I felt that Team Plasma as a whole was being shoved down our throats too much. It's a game, guys. Get over it. Ghetsis was nice and refreshing. I also liked that it was the start of gym leaders playing a more significant role in main story events, which there needs to be more of. All in all, not perfect, but pretty fun.
Gen VI: This one was just really boring. I couldn't make it through my second playthrough, as it just brought nothing to the table a second time. Team Flare was annoying and felt pretty pointless, the gym leaders, while some were interesting, received so little characterization I barely remember half of them, and the premise of going on an adventure with your friends was shunted aside way too fast. There was a lot of interesting stuff they had to work with, I thought, and then they just avoided all of it for boring plotlines and bland characters. The pokemon themselves were pretty good, though, but it isn't enough to save the overall game.
Gen VII: Really liked this one, it was nice and refreshing. Fittingly, it was like a Hawaiin vacation for the pokemon games. It didn't feel like a main series game, but it was still really fun, and the fact that they were willing to go in a new direction from the standard "collect all 8 badges" (even if it wasn't THAT much of a departure) was good. This gen was a breath of fresh air for a formula that was starting to feel a bit stale after 20 years. Fighting totem pokemon was cool, I enjoyed watching Lily grow as a character, and I found the storyline, the villains, and the overall plot to be smooth and enjoyable. Not a lot of problems to be seen, with the exception of there not being a whole lot to do in the postgame other than catch pokemon, which is starting to become a frightening trend of pokemon games. Seriously guys, we like good postgames, it makes us feel like the game never ends.
Gen VII.V: Throw Pokémon Let's Go Pikachu & Eevee in the dumpster. They suck.
@Exarch Huh,interesting,I don't think I've seen a lot of people be interested in the plot of pokemon games,usually this kind of disscussion tends to be focused only on the gameplay aspects.The only storyline I got invested into was the BW1 one(and the Lily parts of SM maybe),I didn't really care either way for all the other ones,so I am not able to comment on everything you've said.
I don't really have any nostalgic feelings for any gen,since I didn't play them growing up(I blame that on the fact that Nintendo as a company is pretty much non-existent where I live.Heck,in order to access the eshop I had to change my location settings and say that I'm from the UK,since when I set them to my home country it wouldn't let connect to the Nintendo Network).If I had to pick one gen as the one I feel most nostalgic for,it would probably be gen 4,just because that's the gen that made me a proper fan of the franchise.
Regarding gen 2,I agree that they should do games that have a more open-world,and after we got Origins there even is a canon way to do that: give gym leaders multiple team option depending on how many badges you have.At this point I feel like the only reason why they don't want to do that is because they're too afraid to experiment with the franchise.
Regarding gen 3,I oddly never got annoyed by all the water routes at the end.I can't really say why ,but I guess it has something to do with the exploration aspect of the game,since once you reach that part you get access to the Shoal Cave,all the underwater areas,all those little islands that have trainers/items on them,and the regi trio puzzle.Those areas still give you quite a few things to do.
Lol @the lack of fire types in gen 4.I still love how GF decided to make one of the E4 members a fire type user,gave him only 2 fire types and just a bunch of random mons for the rest of the team,and just went "Yeah,I don't see any problems with this" until Platinum
For gen 5,I wasn't bothered that we could only use new mons,and in fact I thought it made the game feel really refreshing,making it feel like a reboot of the franchise.I did like N,not necessarily because I agreed with his views,but I did find him interesting as a character(for pokemon game standards,at least)
I agree with pretty much everything @gen 6
Regarding gen 7,I did enjoy playing through Sun the first time around for the same reasons you described,but playing through Alola a second time(both as a replay of Sun ,and when playing Ultra Sun for the first time) already felt really stale for me,in the same way you described gen 6 feeling stale the second time around.I am a bit dissapointed too that the post games of modern pokemon games is just catching a bunch of legends,with not that much else going on.Rainbow Rocket was kinda cool,but I felt like they could have done a bit more with it,from what I remember that whole post game storyline was pretty short.
I still don't have a Switch,so I can't say anything about Let's Go :P
Gen VII definitely felt a little stale on the replays, but never to the extent of Gen VI. I've played twice through so far and am on my third playthrough (assuming we count USUM as "second playthroughs"), a lot of the fun I've had with it is the Alolan forms since I'm not stuck with the same pokemon I've been used to for six generations now, plus the region feels distinct enough that it doesn't feel repetitive; the atmosphere was a lot of fun, since it's a tropical region with a lot of cool sights. The story might have felt repetitive (as all of them do in additional playthroughs) but there were enough interesting pokemon designs and type combinations that I never felt bored, I could do what I liked. It was fun for me to build a lot of different teams because of all the new variations of pokemon. My winning team in my Moon game was Primarina, Toxapex, Ribombee, Lurantis, Salazzle, and Mimikyu. Talk about a weird lineup. It was also, hilariously, an all-waifu lineup. And then my Sun team was Decidueye, Alolan Ninetales, Salamence, Umbreon, Crabrawler, and Golisopod. My current Omega Sun team? Incineroar, Tsareena, Lycanroc (Dusk), Vikavolt, Tyranitar, and, of all things, a Pelipper, and I have a Zoroark on reserve and am also raising a Dhelmise as well. It just feels refreshing playing these games, and there are still a lot of pokemon I want to try out, like Araquanid.
Pelipper with Drizzle is genuinely really good,especially in the Ultra games where FOR SOME REASON all the good water type TMs are stuck on the final island,so you have to make do with just the level up movesets(and iirc none of the water type mons you can catch early on have that great of a level up moveset,so abilities that can power up those weaker moves are really good)
I foundL'Go to be fine as a simpler side game, you just need to have the mindset that it's not a main series entry. The hating on it over having Go on the title is blown out of proportion imo, the game isn't THAT Go influenced. It's also true that there are some staple mechanics missing but I barely noticed their absence while going through the main story. It's most likely Game Freak made it to test the water for a Switch Pokemon game with a safer simpler game.
Speaking of post-games, I actually found the Sevii Islands very dissapointing, there's seven of them but they're all very small with not much to find and it only took me like an hour to complete the Rocket quest there without any guide besides a Braille translator.
He doesn't have Drizzle, he has Keen Eye. I caught him at lvl 6 and just didn't feel the need to give him up.
No, it's completely a main series entry, they've said as much. And they're complete garbage, and completely incompatible with the old games, dumbed down, and don't have most of the aspects that make pokemon fun and enjoyable to me. It's completely unbelievable that it's as liked as it is.
They called it a main series but it's clear they're more of a side project. A lot of people liked that the games are simpler than the newer games, some find all the added mechanics and over 800+ pokemon off-putting so they found a less complicated game with only the original 150 more accessible. For comparasion, it's similar how the initial announcement of Standard attracted a lot of ex-Vanguard players that were turned off by how overly complicated the game was becoming (myself included) and got them back into the game.
That being said, it's fair to say L'GO likely was not targeted at the more "hardcore" audience, hence why I don't really see it as a main series but a side project, besides Sword/Shield is coming later this year anyways. I myself am NOT a hardcore player, usually I just do the main story and call it a day and L'Go did that just fine.
Honestly, I haven’t wanted to replay the games lately. I feel I wouldn’t have actually finished a Z, just like I never did USUM. It just felt like a chore to bother with playing the game again to access new postgame content. They couldn’t have just made it DLC why? It was just a moneygrab, I feel.
Also, they explicitly said LGPE are spinoff games. They even treat it as such in the other parts of the franchise, mainly, the TCG. We got FRLG sets. Same with HGSS, ORAS, and USUM, but not LGPE. References, sure, but not dedicated sets.
I don't know if it was ever confirmed but apparently Gamefreak was making a proper Gen 7 3DS game (probably named Stars) but after seeing how well the Switch is doing they had to scrap it and start working on a Switch game, but still threw out basically a slightly enhanced Sun/Moon to have a 2017 release. If that's true it'd be VERY questionable, I would've preferred GF skip a year than them pull a Call of Duty.
It's been rough with sun and moon being dissapointing for me, ultra not interested, let's go not appealing, with no sidegames outside of mobile stuff. If that's true I really wish they woulda been planning ahead for switch.
eh islands weren't as fun to explore as a larger region, they'd leak mot everything ahead of time, no new megas, z moves were eh and basically just long animations in single player, no furhter alolan forms than what they showed in advance, pokemon design felt off, turtonator, story was dissapointing when expected some kinda conspiracy with ubs disguised a people or people turning into pokemon or something, poke pelago felt like a chore, how shinys were designed now was kinda dumb (chane some colors only), I feel like there's more but I'm struggling to remember atm.
If I remember correctly,on the japanese website LGPE are listed on the same page as the other main series games,and there's a different page for the spinoff ones.They might have changed it though,last time I checked was before the games were released
@FutureKnight @Dragnoran I have similar feelings towards the more recent games as well,it feels like the last pokemon games that I really enjoyed,and still enjoy replaying were the gen V ones.From gen VI onwards I liked playing through each game the first time around to experience all the new stuff,but after the novelty factor wore off playing them started feeling more like a chore.I specifically remember that during my playthroughs of Sun and Ultra Sun,about halfway through both games I had more or less lost interest in them,and forced myself to play them till the end just for the sake of finishing them.Now why this is I'm not completely sure,because if you just look at the games as a whole they don't seem to be THAT different from the older games,I feel like what makes playing them feel so different has to do with some of the smaller details/design choices(I'm pretty sure I've had a similar disscussion with Tyrant about this on one of the previous gaming threads,I'm not sure if you guys were around for that one)
@Tyrant I would be fine with GF bringing back megas as a core feature IF they actually took the time to rebalance all of them.Problem is right now a bunch of megas are very OP,and a lot of the others are almost never used.Some ways they could rebalance them is to change their abilities(either nerf them,or just give them a different one),and also change the stat buffs they get.I really don't think that EVERY mega should get a flat 100 stat increase.Some of them(like some of the pseudo-legends for example) should get less than that to not make them that powerful,and other megas(like Beedril or Sableye) should get more than that,since their base stats are not that great to begin with
Giving Legendaries Megas was redundant, they really didn't need them.
If I recall in the original SM Lusamine was being corrupted by Nihilego's toxins prior to the player starting the game and that's what drove her insane, maybe.
The newer Gens tend to be more story driven, which you'd think would be a no-brainer for an RPG, but the way GF did it was via very loooong unskippable cutscenes, maybe that's a factor to why some find the newer games more of a chore, the older games had about as much plot as Mario so you didn't spend time spamming the A button to skip text boxes. They should've found a better balance between gameplay and cutscenes.
I've already said this on the Pokemon blog,but those scottish memes make me want to play as the female trainer,even though I always play as the male.At least my IRL name(or well,the short form of it) is gender neutral,so I can still use it without it sounding weird :P
Now we just gotta wait for more trailers.I think we should be getting a new one pretty soon,it's been a while since the last one(or they might just be waiting for E3)
Also,DeNA(the company that made most of the Nintendo mobile apps,including FE Heroes) announced they're making a pokemon app that will be released by the end of next March.Soo who's ready for a pokemon gatcha game? :P
Eh,I wasn't really annoyed(maybe a little bit :P),I was more dissapointed than anything else.After all those crazy plot twists and revelations,I was expecting something more than just Ultra Instinct Hajime going "SCREW THE RULES I HAVE MONEY HOPE(tm)".
While I was watching that final trial,my idea for how they could solve the problem was to activate the shutdown,deleting Junko in the process,Hajime's group would wake up IRL as the RoD,and then Makoto's group could hard reboot the whole Neo Program Machine and sent them to the virtual world a second time,and since Junko should have been deleted,the Hope Restoration Program should work properly the second time around and their group should make a complete recovery.Sure,they would have lost their memories from their first trip in the virtual world,but given the options that were presented,it was the best solution I could come up with.I didn't think we were allowed to just igmore the rules and make up our on own solution :P
Don't get me wrong,as a whole I still think the game was great,definitively MILES better than DR1(which,while I did enjoy,I didn't think was anything special),and I still wanna see the rest of the games in the franchise.One of my all-time favorite manga has a rushed ending,and even One Piece has a bunch of BS moments(Zoro and Sanji's powerups in Enies Lobby come to mind),just because I didn't like one part of a story doesn't mean I'm just gonna start hating the story as a whole.If the story has a bunch of really good moments,I can overlook the weaker ones. :P
Side note:After almost 1 year since I made this account,it seems like my e-mail notifications have finally started working properly.For the record,I had every box ticked in the settings for a long time now,and I wasn't getting any notification e-mails until like 2 days ago(and no,I haven't messed with any of the settings recently)
I was making a reference to Fujitora wanting to abolish the Shichibukai system,but sorry if this applies to IRL life as well(or maybe not sorry,since you said you wanted to quit anyways?what's your status on that if you don't mind talking about it)
Well,in that case you might as well go with Buggy and Mihawk and find something else to do :P(I am actually really curious to see what Mihawk is gonna do after that.Since the W.G. doesn't give him protection anymore,will they send marines to capture him?And what does Mihawk do in that case?I doubt he's just gonna start fighting all of them,that would be too boring for him,maybe he just goes to wherever Shanks is and stays with him for a while until things settle down?)
Monet is up there for me as well,I just wish she got more screentime.Also,was it EVER relevant that she and Sugar are sisters?As far as I can remember Monet was never even mentioned during Dressrosa,and unless there's gonna be another prison break in the future,I don't see Sugar making a return.
On another note,Corocoro leaked and there's no SwSh info,all the pokemon stuff is about the new armored mewtwo for the next movie.So I guess we're just gonna have to wait for E3?
Just go to the segment about Lao G in the additional information and look for something different(you don't even have to read the info,but that part really isn't that long anyway.Also,if you want a small teaser for what's going on in the manga right now,go to Doffy's segment and read the 4th paragraph:P)
All the g's in Lao G's segment were bolded :P I found it funny cause I was just reading the info normally and when I started reading Lao G's part I was like "wait,why are these sentences formatted so weirdly?Oh wait!" It just took me by surprise :P
So here's a weird devil fruit interaction(not sure on which wall I should be posting this,we kinda crossed over):Say someone has access to the Soru-Soru no mi,the Kage-Kage no mi,and a very large(practically infinite) amount of corpses.Could they take the shadow from a person,attach it to a corpse,creating basically another copy of that person,then take out the soul out of the original person,attach it to another corpse and make a homie out of it?If that is possible,would the homie have a shadow or not?The corpse had a shadow before the soul got inserted in it,so I'd think that the new-made homie should also have a shadow,but that would mean you basically created 2 totally independent clones of the original person,both of which have shadows.If that's the case,couldn't you then just take the shadow from the homie,and repeat the same process an infinite amount of times,and basically create an infinite army of clones of the original person?Sure,you'd still be limited by the amount of corpes you have,but this still sounds like it can be potentially really OP.Then after you got your army,you could also use Belo Betty's fruit to buff it.
Yeah,I'm starting to understand why Teach has been going on a Devil Fruit hunt,being able to (potentially) take advantage of loop holes like this sounds really stupid(in the good way),and now I'm actually hoping we're gonna see DF-combos like this in the final war arc,it would make for a crazy final battle.
EDIT:actually,screw having an infinite amount of corpses.Just use the Bisu-Bisu no mi to create a LITERALLY infinite amount of biscuit soldiers,and use those instead.Now your only limiting factor is the amount of time you have to spend to create all the clones.
I don't think a date was announced?lemme look it up
Yeah,the Switch game sounds really nice,I will probably buy it as well when I get a Switch.Since when it comes to YGO I'm basically a casual player,the video games are the main way in which I play the game XD
EDIT:April 25 for Japan,no English realease date announced,but it does say this summer
One of the let's play channels I watch started a Pheonix Wright playthrough today,and I gotta say,I prefer the original character sprites a lot more than the portraits used in the Switch port.These ones just look like someone took the original sprites and just smoothed them out a bit to not make them look pixely.They just don't have the same charm the sprites had.
Similarly I find older polygonal games look better in the original versions, in cleaned up ports with higher resolutions the polygonal shapes stick out more while in the older version it's slightly less noticeable.
I don't really have the same problem for polygonal games,but at the same time I haven't really played that many old games that got cleaned up versions later on.The only ones that I can think of are Oot and Majora,but those got completely new models afaik,so I'm not sure if it fits what you're talking about.
@Tyrant I'm not really into platformers,but watching let's players play Mario Maker levels was really entertaining ,so I'm definitively looking forward to that again when Mario Maker 2 comes out.
I also recently finished Prof. Layton and the Miracle Mask,which was the last game in the series I didn't play(couldn't find it in any stores a few years ago,but then a few weeks ago I realised that now I can just buy it on the eshop).Now I need to watch the movie and I'll have experienced every storyline from this franchise(other than the ones from the mobile game,which I'm not really interested in)
Yeah kinda honestly the split is rough cause it splits key aspects. Anyways I don't expect that though still hope for it given european/britian region, though I expect we should at least get some cool dragon hopefully.
It's one thing to hope for one but it's another to suggest getitng what you wanted and getting something else too somehow nullifies that. Why would you be any less happy with getting what you want and us getting a cool dragon pseudo.
With some of said animals having been human at some point, at that. And then there’s the ones that were pretty much worshipped as gods once upon a time and this isn’t even going over the fourth generation legendaries.
It's not out yet where I live.For SOME reason they decided that in Europe different countries will premiere it on different dates.Because of that I still have to wait like 2 more weeks before it's available where I live,and I don't even care about the movie that much,it's just that this is whole situation is dumb.International release shouldn't be a problem in 2019
Detective Pikachu was decently okay, the plot was very predictable and any actor that wasn't Green Lantern had a habit of overracting, but the Pokemon were well done and entertaining to watch (and let's be honest that's the whole point of the movie).
It ain't super amazing but it gets a smiley "Good job!" face sticker on it's homework for trying.
After FireRed I got two unpopular opinions: I don't miss the Game Corner nor the Safair Zone.
The Game Corner has some very important TMs but trying to earn Coins with the slot machines is a waste of time, even if you were to use "tricks to win" they often fail and take too long. The only realistic option is to buy the Coins directly and that's too expensive. The Game Corner ends up being just an overpriced store that rips you off, fitting for a casino but inconvenient for gameplay sake. I'd rather just buy the TMs in regular stores or find them in caves.
As for the Safari Zone, the only real reason to go there besides the HMs for story progression is the exclusive pokemon, but the catching minigame is very unreliable because they flee too much and some have really bad catch rates (I spent THREE HOURS trying to get a Dratini because the thing always flees after one turn so I gave up and had to buy it at the Game Corner). I know people like to claim that catching in L'GO is like the Safari Zone but NOPE it isn't and all the Safari Zone exclusives were spread across normal routes as regular encounters so it's omission wasn't a big deal for me.
Before gen V ,the Game Corner was a nice way to get unlimited copies of some of the good TMs,and in FRLG in particular you could grind money using the Vs Seeker,so you didn't really need to play the slot machines.Now that TMs have unlimited uses,the only use for it is to get rare mons earlier than usual(for example in the Johto games you could get Dratini in Goldenrod,when normally you'd need to wait until Blackthorn).Problem is that you basically NEED something like the Vs Seeker to grind money for it,cause grinding coins is wayy too slow,and GF doesn't really seem to want to make trainer remaches a permanent feature for some reason.I wouldn't really mind if they brought back Voltorb Flip though,at least that game was fun to play because it had some level of strategy to it.
The purpose of the Safari Zone was to give players a bunch of new mons that are different from the regular encounters,but now in modern games those types of rare mons have been made accessible through other catching methods,such as the DexNav or SOS chaining,which IMO are much better mechanics than the Safari Zone catching minigame,since they work together with the regular encounter method,unlike the catching minigame which is something completely separate.
Basically those mechanics seem outdated by now,we've seen much better mechanics that serve very similar purposes.Now if only GF would actually make those mechanics staples of the franchise ,instead of throwing them out after 1 game.....I swear those people don't know the difference between a gimmick and a feature.
I see a lot of people complain that the Safari Zone and Game Corner are gone but most of them are talking out of nostalgia because when you go back to the games that have those features they aren't as "Wow this is so amazing I can't believe they took this out!!!" as when you were 10 years odl.
Anyways, they revealed why they just went with no designs at all for that contest. It’s because so many people broke the rules. It isn’t just that number one was already selling merch of that design but also people outright stealing designs from other people.
Not surprised about a delay, one of the cgi designers for Detective Pikachu said that changing the design with only 6 months before release would've been impossible unless they rushed it out. Though there's still the issue of the script still has focus testing written all over it.
There was this interesting video I saw that talks about all the “type triangles” in Pokemon and there’s really only a few that work like the starter triangle in that not only is it super effective in one direction but not very effective in the other direction.
And the guy pointed out that the typical early areas are always configured with the idea that you have a fire, water, or grass pokemon. For example, having a steel Pokemon early on would be a huge advantage.
I really like that idea a fangame did where your starting town is in a snowy area,so you get a bunch of ice types in the first routes.Ice types are pretty weak anyways,and when do you ever get to normally use ice types?
Call me crazy,but I kinda want another 2 new types,just so that we have an even 20.Also,I want a new weakness for Fairy.Before Fairy,dragons were dominating the competitive scene.Now after the Fairy type,fairies are dominating,so we need a third type to beat Fairy AND be weak to Dragon,thus putting all of them in check so none of them dominates the meta by itself.And hey,look a that,that's another type triangle,so GF could promote this by making the final forms of the starters have Dragon,Fairy,and the new third type,evecrything works out :P
A small detail I like about physical Switch games is that the inside of the the box includes either the control layout or an artwork about the game. At least the first party and Nintendo exclusive games do that, the third party games usually are blank on the inside.
Mario Odyssey even has the lyrics of the theme song while Tropical Freeze has a reversible cover you can flip over, they're very small things but I still appreciate them.
@Ota I....don't think I have?? Problem is that,since games aren't really that big of a thing over here,I didn't really even know what special editions even were back then,much less get the chance to buy them.
Also I see you're already trying to tempt me with that Despair Girls link :P
Unfortunately it's gonna be a while until the youtuber I watch starts their let's play of that game,they now started a let's play of Platinum,which is bound to take quite a while before it's over.I tried looking for another let's play of Despair Girls,but I didn't really like any of the ones I found.If I get too impatient I'll try to find another one again,or I'll watch one of those no commentary playthroughs.On the bright side,I might try getting into something else you'll want to talk about pretty soon.......
Though, it does seem like devs don’t mind. Spice and Wolf VR is coming to Switch, after all. I’m pretty sure Switch VR can only work the way it does due to all the unique traits the Switch has over the PS4 does. That way, they can just stick cardboard and plastic on it and call it a day lol.
Use the banned word checker.If that doesn't work it's most likekly a wiki glitch,so just either log out and log back in or just wait it out.
Some banned words on this wiki are pretty weird and unnecessary,I've been trying to talk to Spike about it,but every time I bring up this subject he just goes full-on silence mode and doesn't reply to any of my messages.
EDIT:Smart thinking with that tiny url link,I should have started using those a long time ago XD
Twitter might like her, but that's because they don't have distinguishing tastes. Sonia's hair will probably keep her in the UU waifu tier for me, while the female trainer this gen is in OU tier. I'd need to know more about her personality to adjust her rankings.
I get my pictures from lots of manga. This one is a series called In-Spectre, also known as Kyokou Suiri. The first arc is really good, but it takes up like half of the currently released chapters since it's based on the first LN, so I can't really say if it will be a series worth reading in the long-term, since everything following it is basically standalone chapters that aren't as gripping. I like it, though, and the first arc is definitely worth reading.
Wow, that's gotta be a record. And I had no idea that it's getting an anime, especially since it isn't really suited format-wise for an anime. I'd expect a movie to be more likely considering how long the first arc is in respect to the rest of the content. Like, seriously, minimum half of a standard 12-episode anime would probably have to be dedicated to the first arc alone, and it's also the closest to a season-ending climax the plot has. Also, there's only like 25 chapters so far, is that even enough for a full 12 episodes? Maybe. It should be interesting, at the very least.
But now I look like an anime bandwagoner. This is Yakusoku no Neverland all over again. Stop releasing anime right on the heels of me discovering/rediscovering the manga, darn it!
I'm sorry I don't troll sites for every obscure anime announcement in the world. I only watch series when they actually get released, and even then I probably won't watch 12-episode seasons until they're complete.
i had some fujo-*speculates that word might be filtered* Women of Boys' Love taste friends that were pretty into it. The actual game was basically sword Kancolle and was pretty exhausting to play apparently.