But then I got beat up on the stages. Multiple times. To the point that the first stage I attempted (Torch Man) ended up in me giving up on the stage and finding out I had gotten 2000 bolts from attempting the stage after so many continues, which in turn I used to upgrade and buy extra lives/E Tanks and that's how I beat the stage.
Ergo, I suck at Mega Man apparently :3
I suppose I really only got my practice with the Megaman Zero games. Who knew a simple wall climb would make such a difference :D
I bet you if that was the playable 'X' in X6, he wouldn't have been so bad with the Z Saber :3
And yeah the whole not being able to climb on walls really messed me up. Even though I anticipated it in the first place, it still didn't help when I was short by like just a little bit on a jump on the very first stage I attempted, and immediately fell into the hole below.
Boy was that embarassing.
Speaking of which, what order did you go in when you went into the game? I chose Torch Man first because I was like "I like fire >:D" but then I ended up liking his weapon a lot.
Fun fact, I just found out you can't put 'A' and 'Hole' next to each other hence why I had to write 'the hole below'.
I just can't get the high bounce to be consistent. Really hurts when you got to traverse a huge hole.
Then there was that one section which required you to triangle bounce up a huge line of balloons. It took me 10 plus minutes to even figure out how to do it. And that was after I gave up and decided to watch Game Grumps to see how they did it, in which Arin did so really easily so I was like "Huh?"
Seriously though, no climbing then all of a sudden I have to learn how to climb a wall of balloons. What a pain.
Not to mention those things that keep popping out of the holes. Hate them so much D:<
If you mean the X Legacy Collection, I haven't gotten that game yet.
I just literally decided to finally go and buy more games for my Switch like recently, hence why I got Megaman 11. And during that time I didn't find a copy of the X Legacy. Unless that's a digital only thing, then I am waiting till I get a Micro SD for my Switch before I do stuff like that.
Yep, that mobility combined with the fact that Zero in the MMZ games is even more mobile makes classic Mega feel really stiff.
And yes, X with a Z Saber is rad. So much so that I'd say his best armor is his Shadow Armor from X6. Granted I'm not sure if that's because whoever designed the levels of that game just really loved his spikes, but that armor felt absurdly powerful.
And speaking of the Z Saber, after playing so many games with said weapon, I always find a moment in 11 in where I'm like, "I miss my sword :S"
Jokes aside, there are a few ways to justify why a sword would use up weapon energy.
They did it with the flame sword back in MM8, which in that case was a fire sword so I guess it runs out of fuel or something. Another justification would be if there was an elec sword, it'd just run out of a charge.
If they brought upon Aqua Sword or Bamboo Sword . . . I dunno. But that's hitting MMBN territory at that point :3
And after some trials and tribulations, I finally beat MM11 . . . and now I'm tearing through it with the post game items that makes all my weapon and gear energy infinite and it's so satisfying just legally cheating in the game >:D
And no I'm not going to play the harder difficulty. I had enough frustrations with the normal mode. I'd probably keep playing just to get better at the game, because I only beat the game by constantly spamming the E and W Tanks like mad.
Funny enough I don't remember ever really farming intensely at all in the Zero games. Or at the very least I don't think I had a dedicated farming spot.
And here's a tip, if you're good at out running the lava wall, I find Torch Man's stage to be the easiest stage to farm for bolts. Heck even if you can't outrun the lava wall, constantly trying the level over and over again nets a ton of bolts for very little effort for some reason.
There is an upgrade for bolt drops. Once you get it and beat Torch Man's stage, farming for bolts is like nothing.
So if the game is beating you up, just beat up Torch Man and steal his bolts as you outrun the lava :D
And well . . . in terms of Fanfiction I haven't really been writing. Been trying to, but for stuff like Super Sentai and Kamen Rider and the like. I keep brainstorming ideas but never putting the ideas down.
What I'm really trying to do is draw up designs for characters for my original story. But not really having much luck with that either. I'm either too busy or lazy to do it. But I keep telling myself every day I'd do it, so hopefully one day something will come out of it.
Heh, wonder if IX would be something like an alternate dimension X, that went bad*censored* crazy, if they ever choose to explain that.
That said, here's the strange thing.
Capcom, in one of the Complete Works, I forgot which one, mentioned something about how every media's interpertation of the franchise, ie manga, comics, merchandise, anime (If any), would never become canon to whatever the games have established.
Which according to them, is more of an author's interpertation of the series than anything else apparently.
...probably why Beast and Beast + came across as really weird to me.
You mean to tell me, that the one boring looking dude in a cast full of amazing designs, who has a forgettable role so much so that he has pretty much been forgotten by the company itself, and shares a voice actor with X in the games that he does show up in (Miwa's voice actor btw) gets to be canon . . . but evil X has to be confined in only the cards and can never be canon?
. . .
I bet you there's an alternate world out there in which the X games is about X vs IX. Now that's a world I'd like to live in :3
No but seriously, an evil X would just be too cool. Heck MMZero was supposed to have an evil X until they back tracked and decided to make him Copy X instead.
That only makes me imagine Pot of Greed elbowing the player when they play that card.
Speaking of which, WHY does elbowing Lan on the gut equate to drawing a card? Should I ask someone to elbow me the next time I want to draw two cards in the game I'm playing? It doesn't make any sense!
So I did mention this at one point. Yep you seem like the first person outside my group of friends I'd mention this to.
And the idea would be the player plays through a glitched out eyes of project H. So either the game ends with a 'good' ending where you see project H playing with animals and saluting soldiers, or get the 'bad' ending revealing his true colors and those happy images get replaced with him slaughtering everything.
Project G would become playable either during a new game plus or if enough easter eggs were found to 'fix' project H's eyes. I imagine it sort of like project G making a final plea towards the heavens, aka the player, and then there being a choice to join either H or G.
Just for context, the idea was that the player would be under the impression that Project H is actually part of an operation to destroy some sort of ultimate weapon with H getting a map piece each time he beats a boss. Said map actually leads H into the headquarters of the good guys.
Now said headquarters is actually the home and origin of the Projects. Project H is the first one that is a full blown robot. Meaning the other projects A-G are cyborgs of some sort. The robotization for each project varies with some only keeping their brain while others keep a few body parts.
Project G is special in that he is actually mostly human compared to the other projects. Which in turn makes him very much the opposite of Project H who is an android.
So Project H does fight robot mooks while the bosses are all varying degrees of cyborg.
Nah the map piece is just an image split into six pieces. The player would know what the base is supposed to look like through an opening movie and the image is supposed to matched said base once completed.
The locations that can be visited are the six boss stages which Project H chooses from. It is of course implied the locations are tied to the base in some way since Project G will occasionally attack serving as a mid boss of sorts meaning it's not just one of the earlier projects that Project H is fighting in a stage.
The Projects are created a professor who I have not gotten a name yet. Project G in particular also has his own handler named Angel who is like the Ciel to Project G's Zero.
The story would be that the professor created the Projects to further enhance humanity in certain ways. There are two paths that I've been thinking, either he worked together with another professor who was the nuttier one of the two and decided to sabotage Project H so as to make Project H into a psycho. Or the other path in which there is one professor, and that after Projects A-G were considered failures by the military, decided to create Project H, just to prove a point.
Project H gains his power much like the traditional Megaman way in that when he defeats a boss he gains their powers. Unlike Megaman this doesn't just mean one attack but rather a whole entire moveset based around the form.
Project G on the other hand doesn't gain powers from defeating a boss, but rather gains new skills through a skill shop. Most of his skills homage Zero in some way such as having an upper cut or a dive bomb slash, but he also includes many different type of skills too. He also gains elements through certain skills.
In turn this also means that when Project H fights the bosses, they are under a power beats power beats power type of deal. Project G utilizes different elements meaning that the bosses he fights are instead under a rock paper scissor ruling where one element beats the next.
Project H really just goes through the 6 boss stages and then the final stage which ends with the final battle with G.
Now what happens afterwards depends on a few factors. If played on easy mode, there is nothing else but just Project H battling G in the end and then always the 'good' ending.
Normal mode would play just the same, except in Normal Mode there would be easter eggs that can be found to reveal Project H's true nature. This manifests as momentary glitches to the visuals in which the bright cartoony look would be replaced with a more horrific fiery and desolate look. Depending on how many easter eggs are found, these glitches last longer. And with just one easter egg, the final fight with G would instead ask to either side with H or side with G. The more easter eggs the more dialogue is shown.
If sided with H, the game ends the same with the 'good' ending although the glitches will reveal the 'bad' ending through flashes. If sided with G, instead there are a few more stages afterwards in which G has to go and defeat H.
Beaten it on hard mode already. Had fun with the female characters too.
One gripe, because the girls get the same upgrades as the guys except for form changes, Alia gets the short end of the stick because while Zero and Axl gets upgrades such as increased defense and super armor, X only gets those through his armor parts, meaning that Alia doesn't get any worthwhile upgrades and she's the only character that'll always recoil after taking damage. Which kind of kills the mood when using the females :S
And I got to say, really hated the levels that had you on the bikes.
Yeah, Layer when fully upgraded is exactly identical to red Zero being technically better as her default sword is slightly longer. Pallette is just regular Axl without A Trans which basically means nothing as A Trans in the game isn't even that useful. Alia is X without armor, which unfortunately translates to getting gipped on upgrades.
So comparitively, despite Alia being somwhat more important to the series and in my own personal opinion receiving a nice little design upgrade that to me makes her the most attractive of the navigators, it's really not fun to use her.
By the way have you actually played X8?
Now as for my own armor, really depends on what we're talking about here. If I am to follow what seems to be how Dr. Light builds, it seems I already get what I'd want through the Ultimate or Falcon armor as I'd like wings and the ability for flight. For my own of what I'd like, I like to see wings and more uses of the Z Saber as in X becomes actually good with the saber instead of just having it. Heck I'd even settle for X using said wings as swords instead of having to use Zero's Z Saber.
Could be familiar with something. I mean after all, I was very particular in my bias towards certain things in the series. As surprising as it is, I used to have a bias against Zero, as when I was like in the second grade, the first time I saw Rockman X4 (in which I never got a chance to play as other kids were always playing the game) I was like "Why would I like the guy with the sword when the other guy has a gun?"
So despite my favorite color being red, I actually didn't like Zero and wanted X to have all the cool stuff. Including wanting X to have the sword just so he could have a gun and sword.
And then I actually played the games (starting funnily enough with the Zero series) and I was like, "Yeah, Zero's style is definitely the way to go."
When I say after school, I meant an after school program, one that is actually away from school. And for whatever reasons, after schools always had cool games for the kids to play during their break times. I for one only barely ever got a chance to play X4, and instead ended up playing other games like Street Fighter Alpha.
And like I said, it was Rockman X4, so even with the cutscenes at max volume, there wouldn't have been "WHAT AM I FIGHTING FOR!!!!!!!!"
Hey max wassup?so this is my current G3 lineup 3xthe thing 3xexiv 2xlight saver ...was going for 4xthing 4xalfred but finding that last copy of thing was too difficult..so with that G3 lineup what do u think my g2 and g1 lineup should be?
Well...I'm gonna be honest, Thing being a persona based G3 means that it is a must to max him out at 4, but since you haven't gots him yet, you can take your time to build towards it, no worries man.
G3s wise, since you've gots the space for it I would recommend at this point 3 Thing, 4 XIV and 1 Wingal for now, until you finish up with your last Thing.
G2s, because your G3 Legions all use the same mate, it kind of opens up a lot of space for backup stuff, as I sorta mentioned before. 4x BBsK and 4/3x Gildas or 3/4x Proud Roar, it's honestly your pick if you want more unflipping, or chance to call stuff out, though I would personally opt for more Gildas to have a higher chance of netting Glyngal regardless of the G3 you ride
G1s, Anything that uses soul is practically fired if Thing is involved, so it should be slightly easier to tweak. 4x PG/PGG (It's your pick if you want to choose the Seeker PG or the PGG, though the PGG might botch XIV's superior calling if you resort to it), 4x Cynric, 4x Bravogal, 2x Glyngal should suffice, though you can run more Glyngal if you really want the VG to net the unflipping.
G0s, File's you're starter to go if need be, but you are free to swap between stuff if you want, though I will note that it is crucial to fill the soul for Thing, so do take that in mind.
Alternatively, you could go all 3 Thing, with 4x of BBsk, Cerdic (Seeker 12k), Morvi (Seeker 12k if 4 or more Seeker units), Cynric (Seeker 10k), Lunete (Seeker 10k if 4 or more Seeker units), Sebrumy (Seeker 10k if 3 or more Seeker units in the front), Gangalen (9k attacker VG only), File and 2x of Lucius for what I sorta call the :Seeker Rush of Death!
Basically, attack, Attack, ATTACK! Then have Thing mop things up, though I would opt for Cerdic and Morvi to be swapped for Proud Roar and Menprius to unflip and check for a G3, since you reallly don't wanna stay on G2 forever...it eventually backfires if the game goes long enough.