the CFV wiki causes me this issues every few months when they have to change the template for new features
Let me tell you, and all that concern, one thing: You, or rather, we, are taking the wrong approach by using one CardTable for everything. In extreme case, it can cause the entire template to collapse.
Nah don't worry, I made a compiler for CFA and BFA that fetches the data from the wikis, but it's relient on template structure so when the Buddyfight wiki changed it's template, the user of my compiler said it stopped working.
So I told him I had the same problem on the CFV wiki each time we have to update the templates due to show introducing news stuff lol
@Spike I feel bad for making you read all of this,so you don't have if you don't feel like it.If you were okay with my messages about Danganronpa from a while back,I won't get any more explicit with this than I did with those messages.
This has been a long time coming.Before I talk about the game,let me talk about all the things that lead up to me playing it:
After I finished watching DR2,and knowing that you're a fan of this franchise,I bought the 3ds port of the first game.That was a few months ago,when I was still in school and had exams coming,so even tho I bought the game I didn't have the time to play it.
Last week I went on a trip and took my 3ds with me,thinking that I'd finally be able to play the game,since I didn't really have anything better to do on the trip.Problem was that I'm dumb and instead of taking my 3ds charger with me I took a second phone charger by mistake,so I only got to play through the first chapter before my battery died.This might have been for the better tho,since now we can talk about the game as I'm playing through it,instead of me playing the game by myself and only talking about it once I finish it,
So,now that I've said all of that,here's my impressions of the first chapter of Corpse Party(I hope I still remember all the things I wanted to talk about):
I didn't expect the game to have an opening nor voice acting,that was a really nice surprise.
I'm liking the unsettling atmosphere a lot more than I thought,it's really fitting
I've said before that I watched pewds' playthrough of the game a few years ago,but since then I've forgotten most of the plot,so right now I'm just redescovering all of it.There were a lot of moments where I went "oh,I remember this happening!".It's a really nice mix of nostalgia and discovering something new(since I don't play visuals novels all that often,especially something like this that was made in RPG maker)
What's the point of the survivor notes?I got all of them and got a wrong end.What's the point of adding a collectible to your game that just kills the player upon collecting all of it?
Do I need to get all the wrong ends to trigger something?In the first chapter I got all of them but one(I'm assuming theres a wrong end if you reply "leave me alone" when Seiko and Naomi are fighting.I explored the areas pretty thoroughly and that's the only thing I didn't do that I can think of)
What's the point of the name tags?I noticed that some of them are in optional areas,like that one in the classroom where you get locked in for like 1 minute before the doors opens up again(I got really confused at first and thought I needed to restart the game,Im glad I didn't )
Is there some way to make sure I see all the relevant dialouge lines?at the end of the first chapter there's that line that implies Seiko likes Naomi,which I skipped the first time cause I didn't know I could go back to the previous area while playing as her( I replayed the last part of the first chapter cause I accidentaly skipped some dialouge during their fight and wanted to read it).I noticed that in some cases when the plot's about to progress the games prompts you with a textbox asking if you want to proceed.I guess the only way to make sure I see everything is to say "no",and go back and explore all the other areas before proceeding,but I also noticed that some story segments just start without any warning(like the chase scene in the infirmary),so I'm not really sure what the best approach is.
I know this sounds nitpicky,but during that scene with the flesh and blood on the wall,where did the flies come from?If this is a different dimension where people get teleported to,how did the flies get in here?In the same vein as this,all the corpses that I took nametags from were just skeletons,where did all the flesh dissapear?I doubt bacteria can cleanly eat all the flesh off a corpse like that.Do these get explained at any point,or do I have to just roll with it?
For the extra chapter that unlocked after finishing chapter 1,is there any way to get a good end right now?I tried interacting with everything in the bathroom in different orders,but nothing new seems to happen,and when I get out the bath I get a wrong end.I'm not really sure what I'm missing
Where's the post? I can't see it from the letters.
Yeah, the 3DS version is the ultimate version where they added the best sprites, remastered the music (which is awesome btw) and added missing scenes that were missing in the PSP version (the PSP version was incomplete as the chapters were still being written, but they released the game anyway)
Wrong ends are collectabes in themselves (as you get a checkbox for each you see). The notes that lead to an end is a one time gimmick, it's just that one that taunts you to collect them despite even warning you it will lead to a bad end lol
Same with name tags, they're collectables just to see how many people were lost and in what ways (You had the monokuma figures in DR2 for example)
And well, yeah, no specific way to tell what you missed, you just save and explore, and if you trigger a cutscene, you reload and explore the other path, otherwise you can go to any chapter at any time to see what you missed. Most of them are extra so even if you miss them, you just lose curiosity points. Later chapters do trigger "best"/"worst" ending based on what you saw tho.
Flies... well, you could argue some came aboard with the students and then nature took over. Plenty of food for them.
As for dimensions, I can tell you, but it will be explained later. Let's just say those people have been there for a LONG time.
As for endings, I there is a list of endings in the settings/extra menu so you can see how many there are per chapter (if there is only 1 listed, then what you see is what you get, I think the "good" ending is a bigger circle).
If there are multiple endings listed, then you can get another one, if not, then it is what it is.
Well, some bad endings unlock Extra chapters (those are mostly in the last few chapters, you need the good endings to unlock the rest), but I thinks tags are purely for collection's sake (the PSP one had a bug where you could not 100% collect them all, and I had all bonus content unlocked).
just checked.The extra chapters aren't separated,so for them there's just a really long lists of endings.
It says that I got ending no. 3,and there's 2 more that I didn't get before that.Since this is the first extra chapter,I assume there's gotta be at least 2 more ending I can get in it,tho I genuinely have no idea what I can do differently.I guess I'll try to mess around with it a bit more.
ye I have no clue.Previously I know that I tried interacting with everything in the bath before getting the purse,now I tried getting the purse first before interacting with anything,but there's no difference,and as soon as I get out the bathroom there's a cutscene and then the wrong end screen.
My gamer sense tells me there's something more going on with that voice in the bath stall,since it's so out of place from everything else and it was also present in the first chapter,but I don't know what to do with it.I tried the old game trick of interacting with an object a bunch of times ,but it didn't trigger anything.
Idk,at this rate I'll either look it up or just leave it for now and move on to chapter 2(or maybe also go back to chapter 1 and try to get that last ending,tho if it is not triggered by choosing that other dialouge option then I also have no idea how to get that either,I'm fairly certain I interacted with everything else in that chapter)
Ah, right, if it says "Dead End", then it is a bad end. not the normal one.
But yeah, feel free to leave it for later, looking up a guide for then works since you'll pretty much be spoiler-proof. However, do try to consider the fact that maybe you're not supposed to go into the bathroom. CP also sometimes decided your fate a few conversations before the one you think matter so the fact you get stuck there is maybe because of an option you picked before that.
Do things you did in previous chapters affect what you can do in future chapters?
The extra chapter opens up with a cutscene that says who these characters are,starts me already in the bathroom,I can't get out until I get the purse,so all I can do is interact with the objects in the bathroom and pickup the purse.All the objects seem to have regular descriptive texts that don't stand out,the only thing that's kinda weird is that voice in the last bathstall that tells me to "SHUT THE GODDAM DOOR" ,tho that only triggers the first time I open the bathstall door,afterwards the door just opens for a bit then closes without anything happening.I tried picking up the purse then interacting with everything,I tried interacting with everything before picking up the purse and there's no text that stands out.As soon as I leave the bath there's a cutscene then the wrong end screen,I am not in control of the character anymore.
The wrong end screen is the exact same screen I got for all the endings where I died in chapter 1.
Idk,my only guess at this point is that I'm either completely overlooking something obvious or there's something else I need to do in another chapter in order to unlock the good end in this one(if this game even works like that).I noticed that in chapter 1 the game did give me some hints if I got stuck on something,so I doubt what I have to do in this one is really *that* obscure.
Yeah, there is a whole story to see in that chapter, sadly I don't remember the details. Went to see a video, they basically pick it up, try to exit, summon a ghost, talk to it and from then it's straightforwarrd.
Ah, forgot to answer about previous chapter. I think only the pre-final one affects the final one, but if I remember right, it's a "fake" final chapter that ends fast with a pretty much autopilot story (as in, almost all custcenes), might even still be the same chapter, don't remember
Alright ,I got the first ending,which wasn't a wrong end,so I guess this is the good one.
There's still the second one tho,and possibly more since I don't know where on that ending list the endings for the second extra chapter actually start.
Oof,and there were a lot of possible things I could have done differently,and there wasn't any way to save the game while playing the extra chapter.Hmmmmm I'll try a few things ,but if I can't figure it out I'll leave it be for now.
Whenever I get one of those confirmation text boxes,does anything different happen if I say no?or does that just not advance the story until I actually say yes?
There are some items that can lead to a bad end (like the notes and partially that newspaper article in chapter 1 lol) but for the most part it's just continuing the story.
But yeah, don't worry about the endings too much, you can look them up later if you wanna get all the bonus content and extra chapters, 90% of them is unlocked simply by getting the "good" endings in chapters (it's called a good one, but say that to the people who didn't make it lol).
Alright got the second ending too.I had to let my hp go down by letting those red spirits walk into me over and over(for some reason me walking into them does nothing,only them walking into me does damage).I can't really think of anything else to try(the other stuff I tried kept triggering ending 3 over and over),so I'm gonna assume this extra chapter has only 3 endings and move on.
Speaking of damage,is there any way to heal myself,or am I just stuck with that hp until I finish the chapter?
And ye,trying to find all the endings like this is kinda bothersome,so I probably not really bother with it for now unless what I have to do is obvious.I just want to enjoy the story.
I quickly tried the different dialouge option in chapter 1,but I still got the same ending,it didn't really change anything,so I have no idea how to get that last ending Im missing.Oh well,there's probably some other way to die I didn't notice,and since I have no idea at what point in the chapter it is and I can't be bothered to play the chapter from the beginning,I'll just move on to chapter 2.
Yeah, you don't have to bother with the endings, as I said, they're mostly for completion sake and 90% of the stuff you unlock by just playing normally. Just enjoy the story.
The HP bar is a funny story. You see, CP was originally an RPG maker game, so it has several RPG elements in it they left in (original CP had stats and skills lol, they make a reference to this in one sequel). There are some places where you take damage, so the HP bar is there to warn you not to go there and/or to be careful.
Ok,im a little bit into chapter 2.Impressions so far:
Those gym uniforms don't leave much to the imagination,do they?
Also speaking of school stuff,I noticed that both here and in yokai watch the classrooms have 2 doors.Is that a japanese thing?
I like the idea of time and space being fragmented,it works both story wise and also gameplay wise as a way to explain where all the candles and wooden boards are coming from.
sooooooooooo,I accidentally did a really weird wrong end?????
here's what happened:at that part where ayumi goes crazy for a bit,and when you exit the room that ghost child comes at you,I couldnt avoid it and died the first time.Second time I tried to avoid it,but it still counted as death if I was near the ghost,not just if our eyes crossed.Third time I tried to not trigger the scene,so I didn't talk to ayumi and kept exploring the school to see if I can figure out something else to do,but after I left the room ayumi was in I couldnt get back in it.At first I thought I somehow glitched the game,since I couldn't talk to ayumi anymore and the ghost wasn't chasing me either,so I tried to look it up but didn't find anything relevenant.I walked around the school to see if there's anything else I can do,couldn't find anything,looked up what you normally have to do if you play the game normally,opened up the door with the nail puller,activated the trolley,activated the other trolley,at which point ayumi comes out the room on her own and gets killed,then yoshiki sees the dead body,the trolley activates on its own and he dies too.
That's a really roundabout way to do a wrong end,and the worst part is that it seems like you're locked in that wrong end once you leave the room ayumi's in without talking to her.After you do that you can still save the game,so you can potentially override all your good save files and have to replay the chapter from the beginning.I guess I really need to be careful with my savefiles.
EDIT:OOOH so that's where the blood came from.Also that doll is creepy AF
2ND EDIT: finished chapter 2,and like chapter 1 I got all the endings but one.No extra chapter unlocked this time,Im not really sure what the requirement for those are.
The plot's becoming really intense.I've already seen most of the things that I remembered about the game,the only things I remember that I haven't seen is the male protag searching for his sister(and possibly going outside the school ??),and sachiko showing up.
I found a note saying that I can bring name tags to a custodian,but the door was locked.Does something special happen if I collect all the nametags and then go to that door?
Chapter 2 doesn't have Extra chapters to unlock. Well, guess I'll tell you; 3rd chapter has 1 extra you unlock simply by getting the good end, and if you want specifics about the other chapters, leave me a note (I'll just mention if you have to bother getting multiple endings)
The custodian part is something added in the 3DS version it seems, so don't know about that, worry about it later.
And yeah, I love how all the events connect together due to the fragmantation.
Nah,I don't really wanna know stuff in advance.I looked up what to do that time cause I genuinely thought the game glitched,and wanted to see what else I can do while the game was in that state.
Speaking of that,how are you normally supposed to figure out to use the nail puller on that door?It doesn't really stand out as being something different(I didn't even notice the door when I entered that room the first time),and I didn't see any text hinting that I should do that.Do you just interact with everything till you figure it out?
finished chapter 3,and had to play it twice cause the victim's memoirs blocked the path to the final nametag,and that bothered me(also on the second playthrough I didn't know you *have* to read the first 2 memoirs to progress,so I got stuck and had to look up a guide)
all the nametags and endings gotten in this chapters.Nametags seem harder to get now,I had to find an optional wooden board for one(which I found by dumb luck),and for another I had to check a corpse multiple times,I didn't even know that was a thing.I also unlocked like 3 different extra chapters,so I have a lot of stuff to do now :p
the puzzle with the letters was a bit annoying:I figured that I had to overlay the pages to read the message,but I didn't figure out how the number cypher worked,so I started doing letter permutations in my head until I figured out the first row said "search desk in music room".Couldn't figure out the other rows,thankfully it didn't matter.After I got the shoes I got curious and looked it up to see what the other rows said and how the number cypher worked.The cypher IMO is dumb.It tells you in what order to read the characters on the pages,but it counts blank spaces as characters.If they wanted to do it that way,they should have made it clearer it takes blank spaces into consideration,I don't think anyone would count them without knowing that beforehand.
Story-wise,things are moving way faster than I expected,I didn't think I' see all members of the main cast this soon.Since the last 2 chapters focused on 2 characters,I thought chapters 3 and 4 would also focus on 2 characters,and chapter 5 would tie everything together,but things are already getting pretty intense.
I forgot the ghost girl with glasses was with the other ghosts,that took me by surprise.
What's up with the guy with the cellphone?(forgot his name).I already have to deal with 4 ghost children and kids from other schools,I don't need people going crazy on me.
Is there a reason for why that moss looked like a bunch of human faces?
Sorry for the delay,I have been busy playing Yokai Watch,but now I've finished the game,so I'm gonna focus on Corpse Party now.You can expect more frequent messages from me here.
I finished the 3 extra chapters I unlocked last time.Have to say,these were much more linear than the first extra chapter,which is nice,since when I first saw that there's twelve total and the first one took a bit to complete with all the endings,I thought it would take me quite a while to finish all of them.
Mr. blue bathroom spirit mentioned that corpses can suddenly turn into skeletons after you exit and re-enter a hallway.I find it funny that I asked about that previously,and again,I have to say that I really like how they use this fragmentation concept to explain why everything is the way it is.It works really well.
Also after thinking about it,is the reason why the floors keep getting holes in them,and then later being fixed back up fragmentation too?Is that space being sent forward in time,when the building is really damaged due to time passing,then sent back in time when it was still new?
Also also,is it possible to meet people from the future/past?Say a group of kids from ten 10 into the future got sent here,and since space-time is weird due to fragmentation,would it be possible to meet up with them?I started thinking about this when that guy was telling Yoshiki about a bunch of video games/anime he's never heard about.The game made it sound like he didn't know about them because he doesn't pay attention to this kinda stuff,but I was thinking what if there's more to this than it seems...
3rd also,in the last extra chapter I played the game called the girl in the red dress Sachiko(it showed her name on the name text box),but in the main chapters I haven't learned her name yet.Is this intentional,or did the writer(s) screw up?
Yeah, the idea is that time and space have no meaning here, you can be anywhere at any time (which is why it's dangerous to split up). The anime part was meant to show how they're from a different time.
Not sure about the extra chapter, they usually intercharge the main and extra chapter story so while you can learn something from one before the other, it's still giving you the info you need in some form. For example, you learned her name in the Extra chapter, but you'll get everything else in the main story.
Okay,I literally just started chapter 4,and godamn,that's one hell of an opening.
Like,I'm pretty sure I've seen multiple taihens(hopefully that's a good enough censorship) start the same way as this O_O
I completely forgot about the twist with Sachiko(or well,I knew there was something more going on with her,but I didn't remember any specifics),and also that 2 of the kids got home,so those were nice surprises.
Only one extra chapter unlocked this time,I guess chapter 5 will unlock like 6 at once then?or do some of them unlock from playing other extra chapters?
Ah,I was wondering why the seemingly good ending was ending 5 and not 6.
And I thought about letting the timer run out during that section,but I couldn't be bothered to play through it again.
I'll check to see if i still have a savefile before that part,if not,I'll just get it once Im done with chapter 5 and go back to get all the endings I missed
EDIT:wait nvm,you said Naomi,not Ayumi.That's at the beginning of the chapter.Would playing it from the beginning again just to get that ending mess with anything in chapter 5?
2ND EDIT:HOLY WHY DOES CHAPTER 5 HAVE LIKE TWICE THE AMOUNT OF ENDINGS THE OTHER CHAPTERS HAVE?
3RD EDIT:Whoa that Yuuya chase scene was intense.I hope I got all the nametags.Also why looking for nametags I accidentally triggered an alternate route where Yuuya catches up with you?At first I thought it was a wrong end,but after seeing that the game kept on going,I resetted and went with Sachiko(I saved the game right before unlocking the door to the west wing).
4TH EDIT:Oh wow,now that I've seen Morishige's backstory I feel like I can weirdly relate to him.Sometimes we all need our own Mayu to keep us sane.I feel really bad for him now.
5TH EDIT:wait a minute....Im now finding "Naho's notes",which the game is telling me there's 5 in total,and the sprite used for them is really similar to the one used for the victim notes.Will reading all of them kill me too?
6TH EDIT:Damn,I resetted the game to try to save the teacher,but choosing the other option does the exact same thing.RIP
7TH EDIT:AAAAAAAAAnnnnnnnd I also tried resetting to choose the other option in the incinerator,but the game only gave me some extra dialouge and still did the same thing.Why are you doing this,game?Why are you giving me the illusion that I can actually choose things when I actually can't?
8TH EDIT:an invisible maze made out of bugs?And I have a 1 minute timer?Well,I'm glad koga's gym trained me for this
Okay,seriously,what the hell was with that scream?It scared the crap outta me
10TH EDIT:Whoa a secret underground basement?this is crazy!and the best part is that I don't remember any of this,no underground basement,not school changing it's layout,no looking for a red statue,no nothing.Everything feels brand new to me,this is great
11TH EDIT:Hmmm ok,I just did the second portion of the tunnel where you have to follow the path of the blue spirit.For some reason the first few times following the path didnt work ,and I just kept trying until it worked. I have no idea what I did differently the time it worked,are you not allowed to stop while doing it or something like that?
12TH EDIT: SEIIIIIKOOOOO!!!!!
Ayumi:so many corpses!
Me:SO MANY NAMETAGS
This is DR2 all over again
Power of hope,here we goooo!!!!!
15TH EDIT:Wait wait wait,wrong end??!!
I have no idea what I could have done differently,the tunnel was the definition of linear game design.
Well,I got an extra chapter,so maybe that's gonna help??
16TH:yee I think Im stuck.I went back to the beginning of the tunnels,but I couldn't find anything new,and I can't go back into the school anymore(which makes me wonder,how am I supposed to get the red statue on the pedestal now?).I have no idea what I could have done differently,chapter 5 seemed totally linear to me,other than that alternate route with Yuuya at the beginning every other option I tried yielded the same result,I couldn't have changed anything.And I'm also fairly certain I explored everything,unless I missed something really obscure like that wooden board in chapter 3.Ye idk what to do now,I might need to either look it up or wait till you read this.
17TH EDIT: 'kay,looked it up.Apparently my hunch was right,and it had to do with the statue,and also Naho's notes which completely skipped my mind.Apparently they do work like victims notes,but they spawn in locations I 've already been to,which is why I missed them and didn't get the statue.Big oof.I'll check to see if I have a save file that goes back far enough to redo that.If I don't,I think I'll call it quits for tonight and finish the game tomorrow,It's already past 12 AM and I don't feel like replaying through the entire chapter right now.
18TH EDIT:Ye none of my savefiles go back far enough.Guess I'll finish this tomorrow.See ya then
Alright,Im collecting the notes right now,and the chase part in the lab really scared me.Why?Well,first off,where did hammer-man come from?He wasn't in the room before the chase scene started,was he just hiding inside a wall or something?And secondly,since I had no idea there would be any more chase scenes in this chapter,I didn't think there would be any need to save my game,so since the beginning of the chapter I kept playing without saving,and when I saw that now there's things chasing I thought "oh god,if I die now I'll have to play the chapter from the beginning again,please don't do this to me game".Thankfully finding the key wasn't that hard.Now let's finish this for real this time!
Letting Yuuya catch you leads to a bad ending (not a dead end, just an alternative ending) which they used in the anime.
But yeah, chapter 5 has a few branches that when you make a (bad) choice keep going like everything is normal, then surprises you with a bad ending. If you didn't keep a seperate save file... too bad.
Now, there was option (not sure if it was in ch4 or ch5) with Ayumi and Yoshiki that was so perfect, complete with a poetic speech, and feels like it should be canon, but alas, picking it leads to a bad end.
Okay,I got the good ending.I liked this one a lot more,but it still feels bittersweet,and also doesn't really feel like a proper ending,it feels like there's still more story to tell after this.Also,there's still A LOT of stuff regarding Sachiko that was left unanswered:
How did Sachiko get a body after her death?
How was the Sachiko charm created/Who created it,and what was it's original purpose?
How/Why was this whole dimension even created?How did she go from being alive again and killing people for her mom,to being dead again and trapping people in this dimension?
How did her mom's spirit get trapped in this dimension?If they died roughly at the same time,that would have happened before Sachiko created this dimension,so how did her spirit end up in here?
When the game explains Sachiko's backstory,it made it sound like the 3 kids were just some of her many victims,but now they're integral pieces that keep this dimension from collapsing.Why are they different from the rest of Sachiko's victims?
Also speaking of the 3 kids,in that flashback that Ayumi saw,why was Sachiko tied down too at first?
I thought that appeasing the 3 kids and Sachiko would make the dimension colapse,which is why Ayumi and Yoshiki went back,but after appeasing Sachiko the dimension kept on existing and just replaced Sachiko with one of the kids.Why did the dimension keep on existing after that,and why does it need someone to replace Sachiko?(I guess this ties with the "how was this dimension created" question)
Why does dying in this dimension erase you from the memories of everyone from the regular world?How can did dimension have this sort of influence on people that never made contact with it?
This type of ending that leaves you with more questions than answers really reminds me of the ending of the second Zero Escape game(you really need to play those games if you haven't,they're some of the best VNs I've seen period).The second game was designed with a sequel in mind,so the ending was just a massive cliffhanger that basically told the player "go play the 3rd game once it is released to see how this story ends".Do the Corpse Party sequels help explain some of all of these loose plot threads too?
In chapter 4,when the guy on the tapes was talking about the girl in the red dress,the voice acting was all in japanese,but every time he said red dress the dialouge said "one piece" in english every single,which startled me every single time I heard it,and now in one of the extra chapters,Seiko said "oshiruko"....
I CAN'T HELP HEARING ONE PIECE REFERENCES IN EVERYTHING I SEE,HELP,I HAVE A PROBLEM
inb4 "One Piece" is exactly that: a one piece dress, Roger's greatest treasure :P
Also, about the ending, it was meant to be a sequel hook as the explanation goes to 2 (and a half) sequels.
Personally, I am not too fond of how grand they made the story by the final sequel (this game started as your typical evil spirit cliche, but they made it WAY bigger then that lol). It's not a bad thing, but I didn't like the Pirates of the Caribbean Dead Man's Chest trilogy for the same reason: 1st part kept it simple and that was what made it enjoyable. I guess you could argue Kingdom Hearts went that route as well lol
That said, still fun.
Now as for the sequels.
Next up is "Book of Shadows", which is both a sequel, a prequel and a reference book all in one. It's actually a visual novel type of game rather then a sprite RPG game and it's pretty darn good. Explains 80% of the story... but adds 50% more questions :P And oh boy, if you thought CP has messed up time and space, wait until you see this one.
After that is "Blood Drive" which is a continuation of the "true ending" from "Book of Shadows" (which the anime adapted) and it is the final chapter in the Heavenly Host saga (there is a "Corpse Party 2" game out in Japan, unrelated to Sachiko, EN is waiting for all the chapters before releasing the game).
Finally, there is "Sachiko's Hysteric Birthday Party". Now this one is a bit tricky. Chronologically, it's put in the middle of Book of Shadows, but it's meant to be played after Blood Drive, but Blood Drive has some references to SHHP that won't make sense if you didn't play SHHP (reason being that there are a few promotional manga that introduced a few new characters, but those manga were lost to time, so EN people have to play Blood Drive to know who the characters are, they even poke fun of it by saying "Players won't know who you are unless they read the manga or played Blood Drive anyway..."). That said, there is only 1 scene that trully confuses people in Blood Drive, and that is how Sachiko got her "charm", the rest you don't need SHHP for (but you do need Blood Drive for SHHP).
Basically, SHHP is Carnival Phantasm-esque VN, but IT IS CANON, as while it may seem like a joke... Sachiko is (dead) serious.
So I take it that since you didn't answer my plot questions,everything is explained in the other games?
Also,Im even more confused about the Sachiko tied up thing.In one of the extra chapters you see her and hammer-man tie up all the kids,and she's walking around that room just fine,but in this picture you can see she's tied up.Did she tie herself up just for lolz?My only guess is that they showed her being tied up so the player is surprised when they find out she's the killer,even tho her being tied up doesn't really make any sense plot-wise.
Quite a few of those is answered in the sequels, so I didn't answer them in case you wanna see for yourself. I will just mention the kids; they were the very fist Sachiko brought to keep her mother company and thus was used as "pillars" for the dimension. Details are in sequels.
As for that pic, yeah, that's one part that I never understood as well since the "Sachiko" from the kidnapping was alive and well in the real world according to the newspaper article. They never mentioned it again.
Given they rehauled the original story (labeled PC-98, it's WAY different on it's ending and characters), it might be some leftover references (that nobody understands lol). There is a manga that adapts the original but just like the anime adapting the rehaul, they choose the worst possible (read: gruesome) ending lol
I'd reference the manga name but... let's just say Highschool of the Dead. An odd choice for fanservice (and even disservice given this is not the fanservice you want to see) in a game such as this. I've seen stuff so it doesn't phase me, but for people who are easily shocked...
P.S. Did you manage to save all 5 people and appease Sachiko by not messing up the charm? Just to be sure you got the real ending.
yes,I saved all 5.I even got the "chapter 5 -fin- " ,the dialouge with Satoshi and Naomi,and saw the photo will of them at the end (was confused why Morishige wasn't in it,but apparently he's the one who took it)
EDIT:if those 3 kids are Sachiko's first victims,wouldn't that mean that at that point she was killing for her mother,and not for her pleasure?Honestly she looked like she was enjoying stabbing that girl in the eye....
Yeah, it's the one thing I was left wondering. Then again, given WHERE you found the article, chances are not all contents were true (like the killer's doll leading you to a false conculsion). Even then, it's a bit of an odd thing to leave in. The game does mention Sachiko pretended to be kidnapped, but the Sachiko mentioned in the article is a mystery.
The game (maybe not this one lol, could be Book) does make it apparent Sachiko was twisted from the start, just that her intent was different then and now.
Hmmm,that's really weird,considering that the kids even pointed out how the dates don't line up when they were reading the diary:Sachiko died in the '60s,but the child kidnapping happened in the '70s.Seems really weird for the writer(s) to point out that inconsistency and then never adress it.Do you know if this is any different in the original game?
I think it was just meant to confuse you into thinking Sachiko was a victim, not the person in charge. Hence why it was shocking to see Sachiko was standing and Yoshikazu was in the corner quivering when it was believed he was the killer.
But yes, they never really adressed the "adult" Sachiko who survived directly. For all we know, there was actually somebody with the same name and was used as a mean of covering the tracks.
The original game was a lot shorter and kept things simple (it was a game first, story after, even had stats and power ups) so that part wasn't there.
Well yes,I can see that picture of her being tied down being used just as a way to confuse and surprise the player,but that dialouge with them pointing out the dates don't line up doesn't work for that purpose.You learn Sachiko's the killer at the end of chapter 4,and the dialouge with the dates is after you get the diary from her mom in chapter 5,at that point you know what happened with the kidnappings,there's not anything to surprise you left.
I could see the idea of there being another person used as a false lead BUT in chapter 3 or so(don't remember exactly,it's when you start finding articles about the kidnappings),you learn that the investigator tried looking for Sachiko to ask her about what happened,but apparently all traces left of her and her family just vanished,and no one knew anything about her location.After reading the article,one of the kids says that if Sachiko survived the killings,she should be an adult by now,and wonders why a ghost of her as a child ended up in this dimension,and assumes that,after the kidnappings, maybe Sachiko died in another incident before growing up(but now after seeing those diary entries in chapter 5 about what happened to her and her mom those clearly contradict the assumption).It seems really counter-productive to set up a false lead,only to then erase all traces of said lead from existence :P
I looked on the wiki,but it only says that she gained a body,doesn't say how,nor does it explain how the police didn't find anything fishy about her.
I tried to look it up on other sites,but this is the most I could find,and basically just says the same things you told me.
Also why looking this stuff up,I now have EVEN MORE QUESTIONS :DD
Why did the principal's son obey Sachiko?Also,while he was dead,why did he look like a zombie,and not a blue spirit like all the other dead people?
Why does Ayumi have the same last name as Sachiko?Are they related?If so,is her affinity for the supernatural something caused by them being related?
1. He was being haunted and ultimately possessed by Sachiko (you'll see in Book Shadow just how strong her hauntings are), him being a zombie is either by Sachiko drawing his body into the dimension (I'm sure you've met the anatomical model in the lab, who is actually somebody you know rather well, Sachiko made him her lackey by making him a berserk zombie so to say) or simply put, he had a "physical" astral body similar to Sachiko's mother, but given he looks like a zombie, it's more likey the first option (now, given SHBP is canon, even if it's a joke, Sachiko can simply pull people out of hell lol). Either way, she is practically god in that world, so he has no choice but to obey her.
2. Yes. Ayumi's strong spiritual medium talent (which hurts more then helps lol) is a hint, details in Book and Drive.
Ah lol,I actually saw the anime picture of him looking like that while I was looking up something else the other day,but since I didn't see it in-game I just assumed that it was something from another game/it wasn't actually him
and didn't really think about it.
I see,fair enough,I guess since Sachiko created this whole place,and she did it for her mom,their spirits get special treatment?
Also I just thought about this now,but all throughout the game,why does Sachiko help the main cast,and not just kill all of them instantly?Heck,right at the end when the kids go to appease her,she tells them that she'll kill them if they don't back off.Why does she care to give them that warning,instead of just killing them?
Well, she enjoys playing with her food (highly noticable in Book of Shadows) and there is one aspect that is not really touched upon in the 1st game: Sachiko has a good and a bad side/form.
You've met her good side when she was showing Yuka the right way in example. Basically, it's whats left of her humanity. This was actually a big gimmick in the OG game (they even gave that form a white dress so you can tell them apart), but they just kinda skimmed through it in this version until the sequels (especially SHBP and Drive) showcased it more.
Ah,I see,I read about the good/bad side in the original game while looking up stuff for her gaining a body,but since that detail wasn't so apparent in this game,I just assumed the writers scrapped the plot point.
Well,for now I guess that's all the questions I have.Looks like I really need to play the other games to learn more,huh? :P
I still have the rest of the extra chapters to play through,so expect more messages from me soon!
Also I got all the nametags,but it didn't look like I unlocked anything extra for getting all of them.Does something happen if I now try to go back to the red door in the first few chapters(I remember that intercatcing with the red door in one of the chapters said to bring any nametags I got there)
The PSP version had a bug preventing you from collecting all nametags (the one in the bathroom when you're running to the exit at the very end) so I couldn't test, but you can try.
Book and SHBP can be found on Steam, while Drive will be available later this year (PC and Switch), but you can get it on Google Play (Android) (and PS Vita if by any chance you have one lol). Book is also on PSP.
Also, did you take a look at the extras? I think the first game (I know the sequels do) had Voice Actor commentary which is fun.
Is it the one where you chose to stay and then went back? I loved how it solidified Yoshiki's feelings, gives him a heroic speech moment... and then leads to a bad end lol
But anyway, it's both. The darkening gradually makes your dark thoughts stronger until it comepletely makes you insane. She was just jelous, but you can see how far that escalated with the darkening in play.
I've noticed that a lot of the bad ends give more character development than the good ones,like when you take yuka to the underground tunnel bathroom ,and Satoshi gives that speech about how he loves Naomi(the only time when he actually says it I think)and later on Yuka says she also loves him,or the one with the teacher in the extra end when it's the only time where she actually gets ANY character development whatsoever(apart from the extra chapters)
Speaking of the extra end,is there any particular reason why they called it an extra end and not just a wrong end like every other bad ending?
No no,the only ending that's called "extra end" is the one in chapter 4 when you fail to save Naomi.All the bad endings in chapter 5,when Satoshi goes back in time(for....some reason),when Yuka dies and they go back to the real world and Yuka has been replaced by some sort of dark spirit(again,for.....some reason),the one when Ayumi goes batshort crazy and kills Naomi,all of those,even tho they are as complex and have as much character development,if not more,than the extra end in chapter 4,are all called just wrong ends.The only extra end in the game AFAIK is the one in chapter 4 and that's it.
Now how they call it doesn't really matter,but it just feels like a weird choice to choose 1 ending and make it sound all special by giving it an unique name,when it doesn't really seem all that special(unless this ending is explored more in one of the other games/adaptation and I don't know about it.I know that the time travel one gets explored more in Book)
EDIT:Ah nvm,according to the wiki the one when Yuka dies is also called extra end,tho for some reason I don't remember that
2ND EDIT:Ah right,the reason why I don't remember it is because the game doesn't show you any end screen,it just starts rolling the credits(which afaik it only does for this extra end and the true end)
Well,I have now unlocked all extra chapters and extra ends,so all that's left to do is go back and get killed a bunch of times for the rest of the wrong ends,and also try out the red door now that I have all the nametags.
Should be able to complete this in the next few hours,or at the latest tomorrow if some of the wrong ends require replaying very deep into a chapter to get.
From a standalone point, they're meant to show you how the trapped people "live" in their new environment.
From an restrospective point, yes, they're recurring characters, but not sure if they planned them to be such at first, I think they just wanted to show you how some of those nametags were when they were alive.
replaying through chapter 5,and it turns out the chase scene in the lab room is optional.Huh,who knew.
Also ,where was it revealed that Yuuya is the anatomical model?I thought it would be in the ending where you die in the lab,but it wasn't
EDIT:huh,didn't notice this before,but you find Yuuya's nametag outside the lab.I guess that was supposed to be a hint
2ND EDIT:So I tried going back to the red door in chapter 2 and also to the room next to where the note about the name tags was,can't enter either of them.Also looked it up and everyone's saying the nametags are just for the story and nothing else.A bit weird that the developers put that note telling you to bring the nametags to the custodian but nothing actually happens when you do it.
Now the only thing I could do according to the wiki is the special event with the kiss
Also while replaying chapter 1 I remembered that the health bar is a thing.Forgot about it since most things that kill you are just insta-kills,I think the hair spirit in the infirmary in chapter 1 is the only one that has to hit you multiple times?
EDIT:aaaaannnnd Im done with the kiss scene too.Now afaik I've done everything you can do in the game.
thinking about it,I think there were also some red spirits in one of the extra chapters that dealt you damage
the funniest part is that in chapter 3,he was the ONLY character capable of lifting those things up.I guess going crazy made him forget how to use his hands to do that,he needs them to do.....something else now :P
Oh,Yuuya's mentioned in the other games?I assumed he'd be gone now since he's sorta dead.
Ori and the Blind Forest is coming next month, I believe.
Both Hotline Miami games are out right now, same with...I think it was called “RedHot”? Something with hot in it and it was this critical darling that is this single player FPS game that focuses way more on strategy than reaction timing.
I still am not sure what the game is, exactly, but Earthnight looks absolutely GORGEOUS! It’s honestly a downright beautiful game.
Remember when Sega thought doing that with the Saturn was a good idea? Granted a whole console is very different from a single game but still, nowadays releasing a game immediately after announcing it isn't an instant death sentence.
It’s fine when it’s a digital download only as then they don’t have to deal with supply and suppliers. They literally did it with the old Doom games just a couple of weeks ago. They do it so people buy it when hype is at its max. It’s a smart move, IMO.
It's the only way they can do evolutions now for mons that didn't have any,since they like to keep consitency with their mechanics,and with the eviolite introduced in gen 5 any mon who doesn't get the boost from it is a mon that can't evolve.If they did give it an evolution,it would mean that it would now get the eviolite boost when it didn't previously,so it would be an inconsitency,and with all the convoluted evo methods they've introduced it's clear GF doesn't want that.(if they didn't care about this,they would've made Eevee evolve into Leafeon by Leaf Stone).Making regional variants for a mon,and giving the regional variant an evo is the only way to get around the eviolite problem,since the regional variant is techinically considered a different mon from its regular form.
I feel like most likely he's gonna be like Diantha and have a Gigantamax Charizard.That way the champion still showcases a new mechanic,without the need to have a brand new mon as his ace.
Now granted,all the gigantamax forms we've seen so far have been for galar mons,so that might be a problem.Then again,it's Charizard,and GF has been shown to break these kinds of patterns in the past to give Charizard special treatment.
I decided to give Freedom Planet... not a big fan of it. Game's clearly inspired on a Genesis era game which it does, but also in the bad ways. As in cheap difficulty spikes, unfair bosses, and the whole game is about 2 hours long even with the difficulty spikes.
These retro inspired games almost always end up repeating the same mistakes the games they're inspired on had. Shovel Knight is the only one I've seen that doesn't suffer from that.
Something that's more of a personal nitpick, but it bugs me that the character sprites don't have any faces, even for pixelated graphics that's a tad too simplistic. Something like dot eyes could've worked.
God,this whole process took much longer than I thought.I haven't made any story progress since last time btw.Collecting all the rank B yokai took much,MUCH longer than expected,because I got really unlucky with most of them and had to spent at least 1 hour to recruit each individual one(tho for some reason I got really lucky with most of the rank As and got most of them in the first few tries)
For the team building part,tanks are THE.BEST.When I was first building my team I was focusing on yokai that have good stats all around,because of playing so much pokemon,but then I figured that since I have multiple yokai out at the same time,using some that are really good at doing 1 particular thing,and having each of them cover up for the weaknesses of the other ones would work better,and it worked SO MUCH BETTER.Having a tank that can taunt the opponent and keep soaking up hits,while also having some glass cannons that can keep dealing damage without having to worry about suffering any downtime(from either dying or being inspirited) is SO GOOD.
Now for the actual Awevil fight,at first I kept trying to purify my team each time one of them got inspirited,but that was really tiring to do and required a lot of concentration,due to Awevil being really fast and constantly inspiriting a yokai while I was puryfing another.I got tired of doing that,and in my attempts of the fight while using this method,I noticed a few things:his inspirit only does damage(it's basically like the poison status in pokemon),and the AI seems to be programmed to always target a yokai that's about to perform a soultimate and/or a yokai that's already been inspirited.So,since my tank had a really big HP bar and could tank hits from Awevil really well,what I started doing was that at the beginning of the fight,I would start my tank's soultimate but not complete it(I'd just stay on the minigame screen and do nothing),wait for Awevil to inspirit him,close out of the soultimate,and now since the tank's inspirited Awevil would solely target him,and also since the inspirit only does damage and no other debuffs.I'd let my tank stay inspirited and use some healing items on him if his health got too low.With this aproach,I didn't need to switch my yokai around at all,I'd just let the front row as is and just heal the tank once in a while,and only switch to the backrow when Awevil was doing his soultimate(which targets the whole front row),so my attackers wouldn't get hit.Much easier than what I was doing before.It still took a lot of attempts to actually get him,since he seems to have a really low recruitment rate(and also one time when I got a golden heart whisp,which I'm pretty sure would gave guaranteed capture,I accidentally clicked on the gateway plush again and ended the fight.God I was so mad.Why did they have to put those right next to the revives in the inventory?)but now I had a good method to use in the fight,so it was just a matter of time until I got him.
Well,now I'm pretty much done with the optional content for this chapter(other than the yokai that are exclusive to yokai spots,but there's no convenient way to hunt those,so I'll wait until I finish this chapter and finally get fast travel unlocked so I can go to their spawn locations easier),so back to the main story I guess.Next chapter I should be getting Draggie which unlocks Shogunyan,and from looking at his stats he's really OP(as strong as Snartle attack-wise,faster than any other yokai I have,and he's also a Jibanyan clone,so he gets access to all the OP cat items)
The secret boss in the sewers I mentioned like 1 week ago :P
Yoooooo,I managed to beat the red oni terror time boss.I thought that you needed a post game team to be able to beat him,but I managed to do it while I'm still in the main story.
Terror Time activated while I was going through all the town locations to activate all the Mirapos(since now I can finally fast travel),and since my team right now is pretty good,I thought I'd give it a try.I took me like half an hour,and I went through 20+ burgers,but I did it.All I did was use the taunt soultimate the tank has,then kept healing him and filling back his soultimate to reaply the taunt buff while my attackers kept chipping away at the oni's HP bar until he went down.
The soundtrack remixes are also quite good, which I'm glad because music was a big part of the N64 games. Surprised that the Freezezy Peak theme was left unedited, can't complain about that. Although I CAN complain (not really) that the Click Clock Woods theme isn't in the game, it was arguably the best theme in the original.
I actually got distracted just hearing the soundtracks and lost a fight because of it. Not complaining about that.
I noticed the remixes have a lot of similarities with the Mario + Rabbids soundtrack, does makes sense given that Grant Kirkhope made that soundtrack as well but adding more orchestration to the old Banjo themes really does makes them sound a lot more like the M+R themes.
Unpopular (I think) opinion: I never liked Blue as a rival. He's just a spoiled brat bragging that he's Professor Oak's grandson and can't even bother to help you deal with the mafia. Everyone says the whole point is to "put him in his place by defeating him at the Pokemon League" but that doesn't work for me because after you beat him he just keeps bragging like nothing changed.
I never really cared about the rival's personality in general,but I also don't really care about the story in pokemon games to begin with(the only time when I got invested in the story was in bw1 and the Lillie segments in SM)
I constantly hear "Stop making friendly rivals make the rival be like Blue again!" but I get the feeling that it comes mostly from nostalgia. Blue is plain unlikeable in all the wrong ways, Silver isn't much better but at the very least he has a valid reason for being unlikeable even though his development kinda felt flat to me.
The current way they're doing rivals sucks, though. Hau sucked. Serena/Calim sucked. Hugh sucked. Etc. I haven't felt like the rival was also a competent trainer in a very long time, at least not from their personality.
1. Blue: Enjoyable. He was a smug jerk who actually raised a competent team, had an obvious goal, and you really felt he was a threat but could still be brought down. 8/10
2. Silver: Took some of Blue's best qualities and exaggerated them, to the point of being a little over-the-top. Unfortunately, too much of his backstory is in expanded material and not the main games. Also I thought he was a chick. Still a competent threat, and a very clear character, even if it was a little weird. 7.5/10
3. May/Brendan: This is the start of the decline. May/Brendan (May, especially) always felt more like a love interest than a rival. I think a lot of the issues people have with rivals can be traced back to here. First "friendly" rival? Check. First incomplete team? Check. Underbattled, and not really a continuous threat? Check. Heck, their starter doesn't even evolve! They got better in the remakes, but those first games are still pretty bad. 4/10
4. Wall-E: I liked his final team, but we only got to fight him twice. Imo he's not really a rival character, since he sort of comes out of nowhere at the end. Still like him, though. Just wish we could have gotten to meet him on a regular basis so we could see him grow from "Guy with Ralts" to "Balanced team". 5/10
5. Barry: While annoying as a character, he's still a competent rival with a pretty decent team. Even though he's "friendly" his natural rudeness comes across as suitable for rivals. I wouldn't mind friendly rivals if they're still naturally kinda rude and jerkish. I don't mind that part of him too much, if he wasn't so annoying. 7/10
6. Cheren: Cheren had a pretty decent personality as well, but not having a complete team until the post-battle will cost him some points. Also, I wasn't entirely sure what he was aiming for, which is lampshaded in the game, so I can see it was intentional. Not the worst rival, but not the best, either. 6/10
7. Bianca: Like May/Brendan, Bianca always felt more like a love interest than a serious rival. Several of the same problems as Cheren, but unlike Cheren she had a legitimate arc for her character. Even if it made her less compelling of a rival, it made her a more compelling friend. 6/10
8. Hugh: Hugh had potential, but it was kind of wasted. Unlike the other serious rivals, his motivations had nothing to do with being champion or a strong trainer. Good character, bad rival. Still, I liked his "gotta get stronger" attitude and general harshness, they're good aspects of rival characters. He still suffers from the "gotta catch 4 of 'em" attitude of rivals nowadays that keeps them from feeling like real threats. 6.5/10
9. Serena/Calem: These two are slightly better than May/Brendan, but not the best. They have semi-decent teams by the league battle, but because of their friendliness they never felt like a real threat. It doesn't help that being more tied into the story gave the plot more outlines of how much more competent the player is than the rival, like with the Mega Rings. I think this is a good example of how a decent rival can suffer from being tied too closely to the plot. It's better for them to remain independent more, imo. 6.5/10
10. X&Y Others: These guys sucked. 1/10.
11. Hau: Hau is like a living personification of the everything people complain about in rivals. He starts out with the starter weak to yours even when he doesn't have to. He has three pokemon for most of the game before getting a fourth, and even in the postgame he doesn't have a full team. (Thankfully this got better in US/UM). He has no ambition or goals. He has no arc. He's just a big blob of positive feelings and encouragement for the player character, which is the exact opposite of what the rival is supposed to be. 5/10
So yeah, there has been a clear decline in quality among the rivals since they started getting "nicer". I don't think that's causation, though, as much as a correlation, considering that pokemon games do a bunch of other stuff like tie the rival into an ally in the main plotline so they appear more often as a supporting character than as a direct obstacle, which makes them less intimidating as a rival. There's been a sharp decrease since the start of Black and White, which is coincidentally when we started getting multiple rival characters consistently fought per game. Personally, I think that it would be nice to go back to a jerk for a rival, just to see if that would make the character a believable threat or not.
You can make a rival be a challenge for the player without making them self-centered spoiled jerks with little personality besides bragging how much "better than you" they are every time they lose. It also doesn't help my opinion on Blue that when I did all the gen revisits he was hands down the easiest champion and I wasn't even overleved, his team all just went down in one or two hits every time. None of his rival battles were any difficult either and again I wasn't even overleveled
Silver is a worse Blue for most of the game until Lance beats him up and suddenly he's kind now. He only gets off easier because we learn that he's Giovanni's son and the Celebi event shows what made him become rude and angry, unlike Blue who is a spoiled brat who always gets everything handed to him because he's Oak's grandson.
Barry was the rival that put up the most fight for me, his overactive personality does make him more annoying but it does make him more memorable.
The Gen 3 and 6 rivals were the weakest because they're basically just the player character with dialogue.
Hau works better as a rival when paired with Gladion. Individually the two are one note stereotypes (Hau is the excited kid and Gladion is the angsty teen) but the interactions those two have make them better and late in the story you see how both affect each other. Gladion is also the one that makes Hau stop being so careless and get his act together during the Aether Foundation raid.
I actually found Cheren and Bianca both to be the best rivals (but only when taking them together), they get the most development and BW2 shows where their character arcs led them to which in both cases are fitting. Cheren being a Gym Leader and school teacher suits him and Bianca always said she isn't much of a trainer so she became the Professor's assistant.
You "can" make rivals better when they're nice, but they haven't. Barry is one of the better rivals, and he's not that nice to anyone. I'd be fine with more rivals like Barry.
Nothing you say will convince me that Hau is a compelling rival, because he isn't, at least for me. I had zero investment in his character arc (which, to me, had all the flaws you were complaining about with Silver) and more importantly he never comes across as a rival as much as he does a kid that just can't catch up with you. Hau started and ended every game as a one-note nobody trailing behind the player character. When he challenges you in the challenge matches, I was legitimately surprised because it was never hinted that he wanted to be a league champion. That came out of nowhere too. His interactions are good, sure, but as a character he works better as a friend ala Ethan/Lyra than he does as a legitimate challenge.
"But only when taking them together" is right. Because individually they aren't good. Cheren is a serious contender and Bianca is not. Bianca is a compelling and interesting character with a clear arc and Cheren is not. When the game itself points out that a character's goal makes no sense, that's not a good sign.
It's not like the jerk rivals have been much better, one is an insuffrible douche neighbor the other is an edgy teen that gets scolded by an adult once then he stops being rude. Silver does work a tad better as the jerk rival because more of an antagonist than a friend you're competing with.
Hau most of the game is told by everyone that he needs to be like Hala but he's not taking it seriously enough which is why most of the time he's "catching up". Hau losing to Gladion multiple times and letting Lillie get kidnapped is what forces him to start taking things seriously. It's not the best character arc for sure but it's certainly better than "spoiled neighbor that gets special treatment all the time".
If they make another jerk rival I'd prefer if it was a straight up antagonist.
Which is why the "jerk" rival doesn't work for me at all, if they're not actively antagonist and just "a friend who is competitive with the player" then they're just unlikeable for all the wrong reasons and the bad kind of "competitive".
That seems pretty idealistic. Real life has a ton of regular jerks who aren't aiming for world domination. There's a wide range between "nice and friendly" and "I'm going to take over/destroy the world".
I preferred Silver as his attitude made sense and he gets a redemption arc. Blue never really got either of those. We just assume because he’s both a talented trainer and Oak’s grandson, that’s why he’s a jerk, as he always got what he wanted and no one wanted to call him out for his bad behavior. And then his redemption happens offscreen between gen 1 and 2 without any explanation as to what happened beyond “Red did a thing”. It feels good to smack on both Blue and Silver but at least you get to feel for Silver eventually.
And I am mostly just saying this as a way to get more rival variety as they have gotten way too friendly lately. They’re just more of the same, really. Hop doesn’t look to be different, either, seeing as you get to chat with him on the way to Galar and his design doesn’t come off as “jerk” to me.
Silver's attitude only makes sense if you factor in his backstory, which is not provided to you in the story proper (in the original games, anyway) it is reliant on you having context from supplementary materials. Therefore, anyone without access to those materials doesn't get any of that explanation, so he remains a jerk and a thief who bullies his way through Johto and somehow gets a redemption for his character that feels unearned, because he literally has to have "don't be a jerk" pounded into him by Lance, and even then it comes off as kind of hazy since we have none of the external context.
Blue, on the other hand, feels more natural. There's a lot of people that may be stuck up jerks in their youth but eventually mature into reasonable, level-headed people. I always saw it as Blue just grew up. He spends his childhood wrapped in a bubble, thinking he's the very best (like no one ever was) and then Red defeats him and he realizes he's not all that great. In the three years that follow I assume he lost more times, and realized that he was just a big frog in a tiny well, and his extended exposure to trainers outside of Pallet Town grounded him so he became an adult. A child with Blue's gen 1 mindset is believable. That same child growing up to be Blue in gen 2 is also believable, even if it happened offscreen. The passage of time is good enough justification, honestly. If he remained the same jerk three years later I would honestly find that harder to believe.
There were supplemental materials (manga) at the time that mentioned it, but he does get stuff in HGSS that does better at explaining his issues and his redemption. FRLG never did that for Blue. Like, you aren’t wrong about Blue, but it would have been nice to explicitly see like with Silver, you know?
Gen 4 was really when they started putting effort into a proper story. It becomes really obvious when comparing HGSS to GSC and then ORAS to RSE. The remakes fill in a lot of details into backstories and motivations and the like. FRLG never really did much of that. It was really just “RBY but with better graphics and a few new areas”. Which, to be fair, people liked and wanted. But still.
The justification for Blue being a jerk being "He was a stuck up kid in a bubble" only worsens my opinion of him, because it really does make him just a spoiled brat with a big ego. Also Blue NEVER learns that he's not all that great not even after Red defeats him, in the post game of FRLG after you beat Blue he still acts the exact same as usual, in Johto outside of complaining that he lost to Red once he hasn't changed at all same for SM, Blue always remains a spoiled brat bragging about how cool he is and never gets over it.
The thing is about Blue in the Johto games and SM is that he's proven that he's actually great. He's now aware of his own abilities, having tested them around the world, but has accepted that he isn't actually the best. He's not a great person inherently, but he's swallowed his absurd overconfidence and understands that he has to keep getting stronger. He's found a place to accomplish that gaol, ie, his gym and the Battle Tree, and he's working on it. Of course, in manga context, Silver is a much better character, but Blue has merit.
Probably cause Hugh was the first rival in a while to have a motivation beyond "okay best buddy Ima support you cause we pals" and his abrasiveness was pretty rival-like. He's one of the only "friendly" rivals I took seriously since he actually had a motivation and an arc and wasn't there just to prop up the player character.
Sounds to me like you're just in denial. Just because Blue was a jerk in the games when he was a rival doesn't mean you can just dismiss his character growth in other games. Blue was a spoiled brat at 10 years old, and therefore you can determine that he's still a jerk in Johto and SM? No, he's matured. He's confident, sure, but he's still grown as a human being.
He doesn't come off any different in Johto or SM than in Kanto, he's just as arrogant as doesn't really change much of his attitude, he keeps bragging about how he's stronger and takes a brief moment to be condescending towards Red.
Blue shows legitimate character growth. "Arrogance" is an incorrect assertion. It isn't arrogance, he's just confident in his abilities.
Here are some quotes from Blue in GSC
"But, anyway, I'm still a trainer. If I see a strong opponent, it makes me want to battle."
When would old Blue have acknowledged anyone, especially some kid he just met, as a "strong trainer"? He wouldn't. Everyone was a weakling to old Blue. But now, he has the awareness to know appearance isn't everything, and to acknowledge that other people can be strong as well.
"You're telling me you conquered all the Gyms in Johto? Heh! Johto's Gyms must be pretty pathetic then. Hey, don't worry about it. I'll know if you are good or not by battling you right now."
Sure, the first part may be something the old Blue might have said. But the follow-up clearly shows an open mind ready to judge the player for their abilities instead of remaining condescending.
"… All right, I was wrong. You're the real deal. You are a good trainer. But I'm going to beat you someday. Don't you forget it!"
Compare losing here to losing to Red. There's a clear difference. In this battle, Blue accepts his loss, acknowledges his opponent's strength, and then vows to beat them one day. That's worlds apart from the original Blue's utter disbelief at being defeated by Red. Can you really say that Blue did not change or grow as a character in the intervening three years? He's bragging about his strength, sure, but so do a ton of gym leaders, and he IS strong. There's a difference between arrogance and an appropriate level of confidence.
And I'm shocked you can say that he isn't any different in SMUSUM. He's worlds apart at that point. All his banter with Red is like between two old friends. There's almost nothing of his prior attitude at all. He even brings up his brief stint as champion with zero negative feelings at all. Blue does grow, and he does change. Maybe you just don't want to see it.
He sounds just as much of an arrogant smug as before there, most of those quotes involve making himself sound better than others and only sounds surprised if he did not win. Confidence quickly turns into arrogance in those quotes. The only reason he sounds less of a jerk is because he's not talking directly to Red, he's talking to a different character.
Actually, he is talking directly to Red when you meet him in the Battle Tree. Granted, yes, he does sound absurdly confident. But, remember, as far as trainers in Johto go, he is absurdly strong. His confidence really does match up to his strength. And, key point, he acknowledges that others can be and are strong. This is something that he didn't have at all in Red an Blue. If I remember right, when he loses in Red and Blue, he genuinely believes that there's some mistake because he lost. In the Veridian Gym, he accepts that he lost because Gold was stronger, just like when he loses at the Battle Tree.
BF has been doing it too (they even already have Garupa Pico). WS even has all these franchises barring Tanya and Touhou, as well.
All this is doing is trying to get a market they already have. This is nothing new in any way, both by Bushi and other companies. Has Bushi forgotten how to expand or something? This has been going on for years and it’s weird. Do they have people who can say no?
soo a poster for the next pokemon anime has apparently leaked.Now,when it comes to pokemon we've gotten a lot of credible leaks in the past,so people should wait till it's officially confirmed,but this does look pretty legit.
Also,it feels like a really weird move to do a reboot of the anime ,only to bring back ash as one of the MCs.
Either that character is more of a tomboy than Misty *crosses fingers* or the anime is finally shoving the "accompanying eye candy" (FACT! That's why they keep changing the roster up, we have creator confirmation on that) concept.
and I might not be getting a Switch either,some unexpected things happened regarding me moving out for university,and now I might not be able to afford it as I planned orignially.I'll have to wait and see what sort of budget I'll be working with after I'll make all the other purchases that need to be made.
more pokemon anime details:the new character is named Gou(japanese name,most likely will be changed in english),he's a boy(sorry Exarch),and he's not Ash's traveling companion,he's another protagonist.That's right,this time the focus won't be on just Ash,it will be split between Ash and Gou(they're probably testing the waters to see if the fans would be fine with a protagonist that's not Ash,before removing him completely)
Ash's goal is still to be a pokemon master,while Gou's goal is to catch every single pokemon,with the ultimate goal of catching the mew that he met as a kid.From this I'm gonna assume that Ash's side of the story will focus mainly on battles,while Gou's side will focus more on the collection aspect(really ironic considering the national dex thing),in order to give the viewers some variety.
Also it seems like the show won't be set in one specific region.I can totally understand why they needed to do this for Gou,he needs to go all around the globe to catch all the region specific mons,but I'm not sure how this will go for Ash.Will we see him try to beat the league of every single region or something like that?
Hmmm,actually it does look like Ash will travel around the world too
Also,I'm seeing some articles saying that Gou(some sites spell it as Go,because ,ya know,romanized japanese likes to do that)and Ash will be traveling together,but I'm not sure where they're getting this info from,on Serebii there's no confirmation for that as far as I can see.
Remember those good old summer days when you only had 150 pokemon to catch?
Remember when you and your buddies would swap starters and fossil pokemon so you could complete your pokedexes?
Remember when the idea of a mysterious "151st" pokemon was just a rumor, but you still went to that truck anyway?
Junichi Masuda remembers. And now he's trying to capture that wonderful experience again.
Pokémon Sword and Shield. Because why catch 'em all if only a handful will do?
Sooooooooooooooooooooooooooo GF just did an interview ,in which they confirmed a bunch of cool things:
Swsh will have an auto save feature that can be turned off
the exp share is automatic,but we don't know if that can be turned off or not.
HMs are not in the game(at this point does this even need confirmation anymore?Last games that had HMs were ORAS in 2014,it seems clear to me by now that they have given up on this concept)
IMO THE MOST IMPORTANT REVEAL they said that multiple aspects that in previous games were controllable only through breeding will be changeable in Swsh.They said they did this because they didn't like the idea of a player playing through the game with a particular pokemon,and then not being able to also use that pokemon in competitive battles because it doesn't have good stats.They want players to be able to catch a random mon in the grass,and be able to edit it so it's competitive-ready without breeding.They even hinted at a nature changer.This,IMO,is HUGE.I've always wanted to try to get into competitive pokemon,but never managed to because of the time you have to invest into breeding competitive mons,and catching legends with the right nature.If I'll now be able to catch a wild mon and get him competitive-ready within minutes,Swsh might just be the first game when I properly get into competitive pokemon(assuming I'll be able to buy a Switch in time).The only thing I need them to confirm is a convenient way to level up your mons,we haven't got one since blissey bases in ORAS
There's gonna be 18 gyms in Galar,one for each type.Apparently the league association switches them around each year into major leagues and small leagues,and you only have to battle the major ones.Bea's gym is major in sword,Allister's gym is major in Shield.We don't know if the minor leagues will be battleable (maybe as a post game challenge?that'd be cool)
also I just saw on twitter that soon there's gonna be a 24 hour SwSh livestream.That should be pretty interesting
Unlikely, but it'd be cool if you could face any of the gyms in any order and only needed a certain amount of badges to get into the League. Not sure how they'd handle the level curve if they did that way though.
Wow, that's real bogus. The only good news here is the no HMs and the 18 gyms, and that's only if it's implemented in a way that is good. I guess this means more waifus. Anyway, why the heck do they keep making it easier to get into competitive? Way to ruin one of the more challenging aspects of raising pokemon, now it looks like I don't need any effort at all. First they give you a billion Max Revives before every battle, what next, Rare Candies will be buyable at every PokeMart?
One issue is, they prob know they can't have it require a huge amount of time and struggle to train up pokemon if people won't know if saad pokemon will even be usable next game, and if the current gimmicks around meta is likely to be based certainly wont return next gen.
Running around in circles hatching eggs for hours until the RNG decides to work in your favor is not challenging either, it's just time consuming. You also could just continue to do it the old way and not use the new method if you don't like it.
exarch I'm not saying I like or agree with it, it's super frustrating how they handled difficulty and the attitude aroudn alot of this stuff, this is a major fu to people who have worked for it but when tehy are undermining the abilty to bring okemon forward consistently which is paritally so probleamtic because of how it undermines such work it's no suprise they want to avoid people still on board feeling betrayed every time even more so they can't bring pokemon that was key to em over, and it's less likely to cause such frustrations if people don't feel they've had to put as much into getting them. I'm explaining likely part of why they did it not saying It's fine they did.
Wasting hours waiting running on circles because of RNG doesn't sound very rewarding or needing of effort. Like seriously, first people complain about how RNG stuff like breeding for IVs can be, then when there's a less RNG reliant method of getting what they want they complain about it.
I totally understand the appeal of doing something difficult in order to get rewarded,but to me breeding never felt difficult or challenging,it was just tedious and time-consuming.Like,in SM I'd keep my 3ds in one hand and spin the joystick in circles while watching some youtube videos,and then switch to spamming the A button when an egg hatched.Half the time I didn't even need to look at the screen.I didn't need to put effort in,I just needed to put in time,and I never found that sort of thing any fun.
Sorry Exarch,from past conversations I know you like these sorts of things,and I feel bad for you that the games aren't going in a direction you want them to go in,but I just can't relate.
Side note,here's the link to some of these interviews(you can click on the hub at the bottom of the page to see all of them,they're pretty good,so read them if you're curious)
Time = Effort. Patience through the tedium is how you know it's worth it in the end. The hours I spent into that is what makes the pokemon worthwhile for me. Now any random pokemon on the street can be just as special. So I guess none of it really matters in the end, right? There's no time spent on anything, it's all just pixels on a screen, after all. It's not supposed to be "difficult" it's an investment of energy and time.
Why do I care about "Pokémon (X)" now? I can make a million of them if I want, no skin off my nose. Is that really the same value as a pokemon I spent hours breeding until I got right, and then more and more hours training the EVs until I got them where I wanted them to? To me, that one pokemon I invested hours in is worth way more than the hundreds of that same pokemon I can now mass produce with zero effort involved. When I put my time into something, that thing becomes important to me. I don't really see myself developing that level of attachment to something I can obtain in a minute with the few clicks of a button.
Which is more rewarding? Training a starter up to level 100, or receiving that same starter fully evolved at level 100 in a trade? At the end of the day, you have functionally identical pokemon, yes? But which do you feel more attached to? That's the kind of mindset that makes me disdain something like this that allows absolute success for no investment. It just makes the whole concept of training seem hollow.
I’d rather have a game take less time to get to a place than for it to take more time. Time is a resource and it’s one that can never be refunded. I want to do something fun with that time. I shouldn’t have to do chores just so I can one day have fun. That’s what a job is for.
And competitive Pokémon would still require thought. There’s still picking the moves, nature, personality, etc. of each and every Pokémon you also decide to make a team with. There’s no thought in just running around in circles waiting for the perfect Pokémon to hatch. C’mon, man! Even you have to acknowledge that wasn’t really a smart thing to say!
Also “Pokémon copying Yokai Watch” feelings intensifies. They also have ways of altering personalities of their creatures.
EDIT: “Back in my day, we had to actually work to get the perfect Pokémon! Kids today have it so easy with just having their time not wasted in getting the one they want! Bah! Now get off my lawn!”
"I'd rather have a game take less time to get to a place than for it to take more time."
That... I don't understand how that mindset can apply to video games. I understand "speed running" as a bragging right concept, but the point of a video game is not to be as fast as possible to get to the end. Are you saying you'd like it if a Pokémon Game ended 5 minutes after getting your starter?
I'm not saying that something has to be long to be enjoyable, but you said it yourself, time is a resource. Putting in the hours to have an achievement is a very real thing. I'm not sure what sense of achievement can be obtained from something that you invest zero time into doing. If you have no actual commitment towards it, what did it even matter? I honestly don't understand. Is a perfect pokemon you get in a trade really the same as a pokemon you raised from the bottom up? In that case, why not just remove the training aspect of pokemon all together?
My point is, is that grinding should be fun. I shouldn’t have to put in work just to be able to keep having fun in a game. Guess what training is? It isn’t fun. It gets old after the tenth time of going through the e4 or Gabby & Ty or whatever else is the best method in that particular game. It gets old after the tenth time of hatching an egg and out comes a Pokémon with stats no one would want. I’ve been playing since gen 2 and it gets old.
Honestly, if they kept that aspect, it would have likely been criticized as a dinosaur holding onto a function just to hold onto it despite it no longer being fun.
A game should be fun from the start all the way to the end. Period.
Grinding isn't supposed to be fun. It's supposed to be work. You're supposed to be putting the time in. The satisfaction of your time paying off is the fun. It seems to me like you just don't want to put the time into a game to be good at it. Training to be good at something in real life takes time and repetition, why should video games be different?
Games are supposed to be entertainment, literally a distraction from work, treating games as a chore is counterproductive to the very purpose of a game. The only exception would be people whose career is gaming and you constantly hear stories of those people getting sick of games.
Me too. I enjoy the process and I enjoy the satisfaction that comes from a job well done. But I'm in the minority.
Yes, and that's entirely your prerogative. That just shows that you don't have the same level of enjoyment for gaming as other people do. Especially since you judge your own "hard work" as being "productive" simply because it occurs in the real world. What metric do you use to judge that? What is your standard line of comparison for what is and is not productive? Is it about bettering the conditions in your own life? Contributing to society? Why do you get to determine that the things you work hard at are any more "productive" than the things I work hard at? Just because I put time and effort into gaming doesn't mean I'm neglecting to work hard in my real life, either. I enjoy working hard and devoting time to things, whether that is in my job or in my hobbies. How does "what are essentially mindless and unnecessary tasks" somehow stop you from training to be a better person?
So you can't both work hard and have fun? Why is it one or the other? This is why there is a distinction between casual and competitive. In every avenue of life there are people who put in the time to be good at something because they care about it and the people who do not put in that same amount of time because they don't prioritize it as highly. Why does that make the people who want to put in the time in the wrong?
A game that is 5 hours and is fun the whole way through is better than a game that is 40 hours long with only 5 of those hours are fun. I’d rather spend that extra time playing other games that are also fun.
And I can get better at Pokémon without needing to waste my time, so yay! If it took 1 year to be really good at learning the piano as opposed to taking 10 years with both ending in the same skills, who wouldn’t take the former?
You’re acting like running around in circles or mindlessly hitting the same actions in a battle makes you better at Pokémon. It doesn’t. It just wastes everyone’s time. Playing competitive matches do and this just lowers the barrier to entry so more people can play and get better.
I genuinely have no idea how this is even an argument. All I’m hearing is a lot of “back in my day!” and “kids have it so easy!” with a dash of “hardcore gamer”.
You hear that from me, and all I'm hearing from you is "I don't like putting any time towards anything, I need everything NOW."
"If it took 1 year to be really good at learning the piano as opposed to taking 10 years with both ending in the same skills, who wouldn’t take the former?"
That's a fallacious argument. You're assuming from the base that the only value there is in piano playing is being skilled at it. People don't just play piano out of a desire to someday become a master of it. Playing the piano, like any instrument, is an experience. You put in the time for the experience. If the only thing you're concerned about is the end result, then sure, whatever gets you to that end result the fastest is all you care about. You know what's faster than mastering the piano in a year? Playing a composition by a master pianist. The end result is still amazing music, right? Unless it really matters that YOU are the one with the skills to play the piano... but why? What value is there in playing the piano? The recognition of others for being a master pianist? A feeling of satisfaction? But you didn't actually do anything, you learned it all in a year. By this logic, ANYONE can learn to master the piano in the year. Let's take it a step further. As fast as possible? How about a day? Anyone can master the piano in one day instead of ten years. So in the end... what's the big deal? There's nothing that special about playing the piano, right? Heck, anyone can master it with a bare minimum of effort in your little scenario. So it seems to me the less time you put into something the less valuable that thing actually becomes as a whole. No however skilled I am at piano doesn't matter, because that same skill can now be acquired by anyone with next to no effort.
If you can't understand the concept of investing time into something and how that affects the final result, then really this is a pointless conversation. Things matter precisely because we put our time into them. The ability to get exactly what we want immediately with no hindrance seems like a good thing, but ultimately it just breeds impatience and ingratitude for the final product. It's nice I guess, but who cares? I can just get another one instantly because I never had to work for it the first time. It's like being given an award for something you didn't do. But I guess some people are okay with hollow victories like that.
I don't give a crud about being "better at pokemon" I don't even play competitively. My frustration is that now it doesn't matter. Yet another facet of Pokémon has been completely gutted. No more wild encounters, and now training and breeding don't actually matter since those pesky things are now "solved". So what is even left of Pokémon if there's no longer any investment of time in the game? It's basically just a glorified battle simulator at this point.
The entire overworld isn’t just that field, just a good chunk of it is. They still have more traditional routes with random encounters in tall grass and such. They even showed that off before the big field area. It’s still very much unclear how much of the region is which, though.
Anyways, it’s more like “it’s just a game and games should always be fun”. Training is boring and it kind of always has been. As a kid, I pretty much had no choice but to think of it as fun, as odd as that is to say, but as an adult, I’d rather put that time into playing something that’s fun, improving myself, or earning money.
My priorities have since changed and I imagine that most games that lack “time saving” microtransactions like Pokémon have seen how most see it that way. Adults don’t have the time and kids have so many more options so games have and should stop bothering with grinding mechanics to pad out a game. That’s really all it is. Games are an art form and art changes over time for a myriad of reasons and that’s the case here.
Grinding for levels was used in older JPRGs for the sake of making the game take longer to complete a lot like how platformers relied on limited lives and cheap death traps. And like Future said as a kid you'd convince yourself that killing Pidgeys for an hour because you were underleveled was fun because once you were done with homework you had all the free time of the world, but an adult with a job and not much free time you see that the hour you spent killing pidgeys could've been spent doing something else, just like how a kid would think that Mega Man killing you with an unfair death trap was fun but an adult wouldn't find that same death trap fun at all.
Don’t feel bad, Juca. I feel it’s a good thing it got mentioned. I had fun debating and it was refreshing to do so without the other person being an individual who is clearly so dumb it’s a miracle they can live (note that I am saying Exarch is not that). And debates help people make informed decisions and opinions. It’s not a bad thing.
I like that any Pokemon can be made competitively viable, it's a lot more true to Pokemon's sentiment of traveling around with a bunch of pets creatures you like and bonding with them through your adventure, rather than just throwing away anything that doesn't meet the specific conditions you want in an effort to be better than other people.
As someone who has been with Pokemon since it launched in NA, I appreciate the effort.
Besides the part that actually matters is playing the battles, some kid could take the short route to get a team with viable values but they'll likely still lose against a better player with smarter strategies who knows how to play around the kid's moves. Whether you spent hours hatching and throwing away duplicates or took the first one and made it viable isn't gonna change that result.
If you find a Shiny it'll most likely have a bad nature, now you can fix that. Same for when you want a female starter, now you'd only have to soft reset for the gender which would take significantly less than soft reseting for both gender and nature.
Seems to me that the ultimate threat to sentimentality would be telling kids that they don’t need to actually put any time into raising their Pokemon. It’s like shoving dozens of rare candies into your team.
Besides, very rarely are all the Pokémon used in main campaigns competitively viable. All the adjustments I can make to my Primarina wouldn’t make her any more usable in an OU or Uber’s match. So in the end I end up putting her aside anyway. The entire premise of competitive play is that, no, your favorite Pokémon are not all viable, and accepting that. That’s why I stick to casual play. It seems like this won’t really have as much of an impact on bringing the sentimentalists into competitive as your might think.
I don't think we have enough details to say there's no need to raise your Pokemon at all, or that you can just shove rare candies down their gullets (that part is mainly because who knows how many rare candies the player when/will have access to).
It just sounds like a nice idea. I tried to think of some point to make but I'm better at understanding and conveying information when I've actually experienced it, and without playing the new Pokemon I don't know if I'll find the adjustments upsetting or not.
Ah yes, because they will be losing the ten people who care about that to the point of not actually getting the game. I’m pretty sure the kids buying it won’t know or care and the adults will be getting it regardless. Vocal minority and all that.
I pretty much just see it as rotation. I get the arguments on the other side, but I really fail to see it as a big deal, especially with Home coming.
EDIT: This was about the lack of a National Dex. And Hoshi is right. People keep assuming things when we don’t have all the info.
clarification on the gym thing:you'll only be able to battle the 8 major leagues.the existence of minor leagues and minors and majors being switched around is just an in-universe explanation for the fact that Sw will have different gyms from Sh(tho I could totally see them making the other 10 minor leagues battle-able in the post game of the improved 3rd version,if we will be getting that)
My point is that it is a slippery slope. Caving in to the people who want everything to be "faster and easier" will eventually lead to exactly that scenario where "raising pokemon" is just a formality and the game becomes a glorified battle sim, because why not?
Who can say. For a lot of people, playing Sword and Shield means buying a Switch instead of using the 3DS. That's a pretty big commitment. I was willing to make it before, but what's the point of shelling out all that money if I can't use the pokemon I want?
Plus, Pokémon Home is not a salvation. It's a money pit. I know that because all my pokemon were deleted from Pokémon Bank the day after my year subscription ran out and I forgot to renew it. Nintendo is holding your pokemon hostage until you can get them to safety in a game where they are actually in (for some of them that could take YEARS) and you better bring a million poke in unmarked bills in a briefcase to the park if you want to ever see them again...
Point is, don't fall for Pokémon Home. It reeks of a scam. It's like mandatory microtransactions.
You know, this revelation shows what a wasted opportunity they had. Instead of only a few gyms differing between the games, they could have gone all the way and made each version have an entirely different lineup of main gym leaders. It seems like a good idea anyway.
The Switch thing is fair. I was just pointing out that the National Dex thing isn’t as big of a deal as people are making it out to be. Also, the higher price tag is a fair thing too.
Also, we don’t know the details of Home or the other gyms are. Stop assuming things will be terrible just because you want them to be to justify not liking the games as much as you do. Home looks like Bank except with more features for the same price. If anything, it’s far less of a scam. And maybe we can challenge the minor leagues postgame? We don’t know. Just wait until confirmation or the games come out and then crap all over it, ok?
And also, 5 bucks a year hardly qualifies as a microtransaction scheme lol. It’s probably just for server maintenance. They also just likely don’t want a swarm of people taking up server space if they were to make it free.
Also I wasn't complaining about the minor leagues thing. I think it's a great feature, I was just commenting that they could have expanded it even more with more variety. Maybe it's because I just don't want to fight that grass dude.
It’s the lighting. It’s totally meant to be a unicorn/MLP thing AND I AM HERE FOR IT! WOOOOOOOOOOOO!
Anyways, I saw a video about people talking about upcoming games they’re worried might be bad and Pokémon was the very first one brought up and the big point was really just a lack of info. National Dex wasn’t even brought up. And there was a point there. We’re almost a month to the release and they are still just drip-feeding info like this. A 24 hour live stream just to show off that Ponyta (and presumably Rapidash) is getting a new form? What is that even? I love the new form, but c’mon!
They just keep showing off new stuff without showing off how the game as a whole is. And there’s constantly a need to clarify new info on stuff and still wild speculation on other stuff. And once again, we’re almost at a month until release. We’re at the point where the games themselves are fully complete and all that’s left is marketing and shipping.
unpopular opinion,but I actually like the small amount of info we're getting.With gen 7 they spoiled almost everything before launch,so there was nothing left to discover.This time there should still be a bunch of new surprises waiting for us,and Im exicted for that.
But yeah,IMO the main reason why so many people are angry/dissapointed at these games is because of the lack of info,and instead of waiting till the games are released to find out all the info we're missing,they're just assuming the worst possible scenario and getting mad because of their own assumption.I fully expect a lot of people to change their opinion once the games are actually out
"No info" about upcoming product is almost never a good sign. It's practically saying they have no confidence in the product as a whole so they're trying to delay telling us as much as possible, hoping that the momentum of the release will sell product rather than let the potential backlash of disappointment guide the market and result in canceled sales. Imagine if DexGate had been revealed a week or two before release.
That's all theoretical, of course, but there isn't really another reason I can think of for why we're so in the dark about so many facets of the game.
Because if there's one thing that needs all the hype it can get it's Pokemon. Sales are always dismal for that obscure franchise. How will they ever manage to capitalize on nearly 25 years of being a cultural Juggernaut.
Poor plucky Pokemon company.
The game is gonna be ridiculously popular and make more money than most religions can dream of, and you're naive as hell to think the hand wringing minority of Internet basement dwellers are gonna impact that in any fashion.
It's almost like they did the hype machine ad campaigns for the last games and it resulted in fans moaning and whining about how there was nothing new or interesting upon release after weeks of trailers and demos that got datamined. But I'm sure being afraid of a couple social media nobodies is what's really going on.
As for the National Dex, it's quite literally the epitome of a non-issue. If Sword and Shield is a good or bad game it won't be because you can or can't use a handful of Pokemon. It's just a topic for whinging influencers to hone in on for ad clicks. If using a specific Pokemon was the deciding line for whether you were dropping $400 or not for a single game...? It's your life to live, man.
They play into each other. When you reveal 2-3 things a week about your new game and then have nothing to excite the player once its out it's going to seem more shallow than it is, even if it isn't particularly deep to begin with.
It was convenient shorthand. I didn’t want to write out “they announced abolishment of the National Dex and that games going forward will not include all Pokémon, to the outcry and anger of many people”. “DexGate” is an easy way to do it.
Personally, I think removing the National Dex was a stupid idea, the reasons for doing it aren’t legitimate, and I, personally, don’t feel like buying a Switch just for this game because of it. That’s as far as it goes. It’s controversy. Controversies only matter in the short term.
I could have called it “Dexit” instead, would that be more suitably ironic?
They've already said the National Dex is gone for Shword and will return for future games. There are 900 ish Pokemon, eventually a game was gonna have to cull a bit in order to allow focus on other things, it just happened to be now. This was an inevitable outcome, and honestly agree with Eggy: a non issue that a majority of people are not gonna let impact them buying the game.
@kipory they didn't say it would return for future games they said pokemon excluded will as no pokemon is excluded permanently, this is maintaining there stance of varying who gets left out and included between games.
I honestly enjoyed Sonic 06 rather a lot. Playing as Silver was a joy, and a real nice change-up from the generic Sonic game idea of run forwards really fast and that's it. It's like Sonic Unleashed in that it's unique, but a lot of people don't like it because it's unique. 06 has a ton of problems, of course, which people don't like it for, but it was fun.
I found Forces was nowhere near as bad as the typical internet crowd claims, though I'm not a "Sonic fan" in general. I even 100%ed Forces which is more than I can say about either Adventure game both of which I found overbloated with weak filler. At worst Forces is "average", most of the time it's decently ok, though I can see why some would find it disappointing becasue the game has good ideas but those aren't exactly executed the best they could.
The only alternate playstyle I found intrusive in Forces was classic Sonic, the Avatar worked nicely as an alternative playstyle that didn't stray too far from the core gameplay, only gave it a different flavor.
Yeah, Sonic 06 would have worked if the game wasn’t plagued with several game breaking bugs (and human girlfriend). Sega really should have waited on it as Sonic in that console generation was defined by that game and it didn’t help that many games referenced that one.
And people also overlooked how Forces was $40. They knew the game wasn’t long and so they priced it fairly. It wasn’t trying to be the best platformer ever and it didn’t need to be. It was a fun Sonic game that I liked way more than Mania. I appreciate Mania for what it was (a game made by clearly loving fans and being basically a Genesis game), but it was a Genesis game, for better or worse. It feels weird to fault a game for an intentional design choice that people loved, but it’s just my own tastes. They should have at least allowed for more checkpoints or suspend points or something. Yikes.
People complained that Forces takes 3 hours to beat if you don't go for extra objectives, but Generations takes 2 hours to beat if you don't go for extra objectives. They also complain that only about half of Unleashed is sonic gameplay but only about a third of Adventure 2 is sonic gameplay.
Mania fell into the pitfall of repeating the same flaws of the source material for the sake of being accurate like a lot of retro inspired games do. In Mania's case it had a lot of the same dumb level design and occasional bad enemy placement that the old Sonic games suffered from, like water section in Chemical Plant, everyone hates that section yet they keep putting it back in over and over, heck Forces had that section too.
Chemical Plant is just the worst idea in Sonic in general. Also, don't they blow it up, like, every game? How is it still there?
I loved the grappling hook on the Hero, and I really loved that you couldn't just hold forward and boost and clear the level. His levels were more based about actually thinking about what actions you wanted to take instead of just moving forward and stopping to kill things occasionally. That was something I enjoyed in Adventure 2- there were some really great Sonic and Shadow levels where you parkour like nobody's business, but everyone else had more strategically based levels.
The Avatar in general was a smart idea, could've been fleshed out a bit better though. Then again, "could've been fleshed out a bit better" is a good way to sum up Forces. I doubt it'll happen but I would like to see a spinoff based around the Avatar gameplay.
When I played Adventure 2 last year I didn't exactly like it, the Sonic levels were good though some were duds, the mech shooting and treasure hunting both sucked. After that I looked up several SA2 reviews and noticed something; most if not all the reviews praise the Speed levels but criticize the mech and treasure levels, some of them also say "I spent so many hours raising Chao". I did not touch the Chao stuff, and the Speed levels are less than half of the game.
Personally, I was fond of the Treasure Hunter levels, although I will agree that the Tails and Eggman levels were rough, especially after you reach space. The Chaos were an adorable sidegame and a nice addition, although you have to reallly invest to get much out of it. As far as the Sonic levels, I really enjoyed just bout all of them, although, again, they were noticeably less fun on Space Colony Ark.
Although, one thing that people don't factor in to the game nearly enough is the music. Paragons like Escape From the City and Live and Learn came from there, as well as the lesser known but still catchy ghost thing's theme from the one Knuckles boss fight.
My problem with the Adventures is that in general I have very mixed feelings about alternate playstyles in games, often they can come off as as filler that distracts from what's supposed to be the main focus of the game especially if those alternate playstyles don't play all that well. I feel the Adventure games suffer from it.
SA1 has SIX different playstyles crammed in and most of them don't play well or have so little to them that they're pointless, SA2 has less playstyles but the alternate ones take up way too much of the overall game so both games end up with the same problem albeit in different ways.
I don't mind much alternate playstyles when they're similar to the main gameplay but with their own twists to be a different flavor without deviating too much. Like the Avatar in Forces, that plays mostly like regular Sonic but instead of boosting you have the gadgets.
Fair enough. I personally enjoy the team comp idea that they had in SA2, with three characters doing different jobs in different places, but if you're there for Sonic gameplay, I can understand why you wouldn't like it.
SA1 was rather a mess. Let's just not talk about that one.
Sonic Colors had all the pieces to be the ideal Sonic game for someone like myself who isn't exactly a fan of the series, since the game draws some concept from Mario games which does makes sense given that it's a Wii exclusive. BUT that game had two major problems; first being the stiff controls physics that don't work with the more platforming heavy level design, the other being that most levels are about 60 seconds long (another thing people complain about in Force yet give another game a free pass for doing the exact same).
Granted, if the "faster than sound" measurement that they give Sonic is accurate, he really should be able to make it through most places pretty dang fast, a minute might even be pushing it.
Aside from the painfully short levels, Colors was interesting with a lot of unique mechanics. These mechanics, however, are much closer to a standard Sonic game than most other unique mechanic games. The color things (sorry, I don't remember what they're called) mostly just allowed you to keep going fast in a slightly different way, which I found to be less of a fun gimmick than an annoying restriction toward the later game. Regardless, I can definitely see how others might love it- a typical Sonic game with a little extra flavor.
One thing I generally like in Sonic games (especially Forces, given it's the latest entry), is the beautiful background. Too bad you'll be too busy going faster to notice it lol
I'm a bit of an oddball of a fan, in that I loved Unleashed and Shadow. I loved Shadow so much I actually got all the endings without it feeling repetitive. The music at the credits made it worth it lol
Yu-Gi-Oh has been historically one-sided for a majority of it's life. Fighting back and extensive interaction has existed at times, like around 2008-2010, when the mostly aggro-based synchros and Xyzs fought each other instead of negating each other, and all of them were fairly easy to bring out. It was caveman Yu-Gi-Oh at its finest. Of course, then they decided that stuff like Shock Master and Quasar Turbo were good ideas.
this leak was posted 2 weeks ago.They predicted the unicorn theme and fairy type for ponyta.Now,I'm not really sure if that's enough to call this leak credible,but at the very least it can serve as some good disscussion material,so I thought I'd post it anyways.
Also, if that’s about the “leak” from “that site” (haven’t watched the video), I wouldn’t take it as a source in any way. It’s a cesspool of a site and people put up false news as a goof and this fuels that. It’s why I hate it when leaks on that site are eventually proven true. It leads people to treat that place as a credible source when it just plain isn’t.
EDIT: Interesting to learn that the filter here dislikes that site’s name lmao.
Anyways, I am aware that said place has had accurate leaks in the past, and even one for these very games, but for every one of those, there’s countless false ones put up as a goof. The less that place gets attention from anyone other than law enforcement, the better. People need to make their leaks elsewhere, I swear.
@Ota ah,so it was the "can't die by natural causes,but can still be killed by other stuff" type of immortality?Oh well,rest in peace little fishy,the mistery of immortality will have to be solved another day
@Rex I'm fairly certain I saw that in a cartoon once lol