For some reason the N64 version of Gex 3 completely changed the Greek Mythology level, and considering the Greek level was the absolute worst level in the game I sure can't complain about that change. I looked it up and the N64 port of the game came out months after the PS1 version so I'm going to assume the devs realized the Greek level is horrible and made a new level to replace it.
Either way this automatically makes Gex 3 on of the rare cases where the N64 version is better than the PS1 version.
The Greek level is the single reason why I could never 100% the game ages ago, but the N64 version of that level I could complete comfortably in about 20 minutes so yeah, the N64 version is indeed better. It can lag really bad occasionally but I can live with it if it means I can 100% the game finally.
I'm honestly quite impressed with the N64 port of Gex 3, N64 ports of PS1 games in general tend to be butchered because Nintendo did the boneheaded decision to use cartridges instead of discs, but Gex 3 has the whole game with little compromise beside the lagging issue.
Problem was catridges have less storage space than discs so even though the N64 techically was more powerful than the PS1 games still needed to be downgraded to be ported to it and several publishers dropped Nintendo because of it. Stuff like Final Fantasy VII likely would've come out on the N64 if it had been a disc based console.
The bright side though is that nowadays it's easier to find N64 games in good condition for a reasonable price so there's that. PS1 games at the retro game store I go to are almost always more expensive than N64 games.
Games that were initially made with the N64 in mind did show that the console could make some impressive visuals for the time, but generally games that were first made with the PS1 in mind then ported to the N64 had the N64 version being worse due to the cartridge limitations.
It didn't take that long to figure out the core problem with World Maker in Mario Maker 2, people don't know how to make boss fights. Most just put the boss in a small crammed room with a ton of projectiles and not enough room for the player to maneuver so it's near impossible to hit the boss and dodge the dozen or so bullets being shot at you at once.
Apparently Nintendo was going to make a huge event over the 35th Mario anniversary but it was cancelled, that would explain why the Paper Mario announcement came seemingly out of nowhere, it was going to be part of the event.
It's weird coming across franchises you never even heard about, even when they do have eng fans.
Like, what even is Trails of cold steel? What even is Y's? And I'm sure I heard of Trials of Mana but I don't think I ever remember seeing it back in the day...
Honestly, hearing all these titles fill me with excitement. Guess I haven't seen em all afterall. Ah, but I wonder just how different those games are, they all don't exactly seem genre defining. ...Well, unless Trials of Mana actually is since I dunno how old the franchise is.
I always find it funny when PS1/N64 games blatantly recycle a character model and just change the textures a bit to pass it off as a different character. It's understandable why they do that, 3D was a lot more limited back then, but it's still quite funny to see when it happens because it's easier to notice now.
I watched Wossy's video about Buddyfight ending, and I was very surprised. Not about why BF died (that's obvious) but the other stuff that was mentioned. I didn't know there was D&D-based TCG. Who knew HeroClix sells better than CFV? And how has a Star Wars TCG been and gone without me noticing? Truly, there are more things in heaven and Earth...
Buddyfight would take off in my community every few years but it would then die off after 2 or 3 months, it was frustrating that whenever it seemed like there was a stable Buddyfight community everyone would drop it just as quickly.
True, power creep was always a big problem with that game. Felt like a Standard-esque reboot would happen in due time but guess not.
The sad thing is that MAX Dragon was finally THE Ancient World deck I always wanted to see. It was the same idea as Duel Sieger being one single monster that keeps getting bigger and bigger only done properly and it literally said "screw allies I work alone!" But just about 2 weeks after I built it the community dropped for the final time.
Whenever there was a Buddyfight community I would play Ancient World, I liked the World's theme of huge "protect the castle" monsters and I know other Worlds did the same but Ancient was the poster child of that playstyle in BF. Linkdragon was dumb so I passed on it but then MAX Dragon was revealed. And I still stand that Kanzaki totally would play MAX Dragon.
Main reason BF would always drop was because the community was basically Vanguard players who would agree to pick some decks, but locals only has so many tables for each tcg so basically Vanguard/Buddyfight shared tables because it was the same players and locals would have to go "this week VG next week BF" for tournaments. Turns out players were more interested in the VG tournaments so it was easier to only focus on them.
Ace was definitely the biggest surge in players since the game’s debut. But Bushi bungled it by not supporting the secondary market enough. Card prices quickly became ludicrous and due to low supply, even old cards no one cared about fell into that category. No one wanted to spend more on a card game they couldn’t play nearly as often as the cheaper games like Vanguard.
And then there’s Lost World. Hoo boy. It’s an incredible idea that’s really neat...in theory. In practice, it’s yet another 30 cards you have to get in addition to the 52+15 side for a deck. Oh sure, you didn’t need a Lost Deck, you just needed one to be competitive. And because a Lost Deck could go with any flag, everyone wanted one, leading to crazy high demand. What? You don’t like paying $700 for an optional add-on? Well, you better if you want to be good at the game!
Definitely saw that in BF too. They would make amazing generic staples and they’d be promos because of course and then wind up being over $25 each. Bushi had zero respect for the secondary market until it was too late. They never reprinted sets. Did you know that? Because yeah. The best prices were always when a set dropped and then if you wanted a card a month later, you’d better get lucky and find it in stock somewhere and still probably pay.
Because guess what? Stores never bought BF singles because they didn’t think they could sell them. They just bought boxes and sold whatever stock they had as that was what was profitable for them. You had to rely on the few individuals selling their own cards when it came time buying cards months later. I had to use freaking ebay at one point. That’s how bad it was.
Only when they try to push new product. They would do reprint sets for the English side of BF from time to time...but they were often too little, too late. Yeah, sure is great that got reprinted...months after it stopped being relevant.
The YGO model only works because so many people play it.
I notice that cards tend to become broken because they're allowed in decks other than the one they were designed and intended to be played in. Like a certain card can be pretty good support for the deck it was meant for but if other decks can also use it they'll most likely abuse it in ways there weren't designed or expected, that happens ALL the time in Yugioh.
The Clan/World system has it's flaws but it does make that less likely to become a problem, when there's a truly OP card it's at least self-contained into the clan/world it belongs to so only the players who want to play that specific deck will want it rather than the entire player base.
People have been complaining that Order cards so far have been mediocre but the moment they start printing good staple generic Orders we'll end up with another Zazan. That's why I'm glad they already established Orders can be made clan specific.
totallly agree with that point, and also if that was the case with buddyfight no wonder the game died, thats a horrible way to sell product and do business.
the clan/world system does prevent mass abuse yess but then their also the take away that, some get better/ more support than others. Take dragon world, even though it was a main character world, it got support almost every other set, so archtypes and a wide pool of cards and staples than any other world got, the big thing that regulated it now was that most of its new support was archtype restricted so you couldnt abuse it in other dragon world builds, but for the most part dragon world still had better stuff than most worlds up to a certain point in the game. some people would rather have generic stuff they can use with any of thier builds rather than having to play something they dont like becasue its oversupported and overall better than the decks they do like.
Besides doing better stuff with vg in general, they also had ZERO, which especially during te times we are in now gave bushi enough revenue to keep the game going even when they had lack of sales due to bermuda-19. Buddyfight was suffering for over a year without any kind of advertisement other than from their youtube channel. crossover sets helped but we dont have them all (sao especially), by bringing in more revenue from other franchises. this should be a lesson to actualy attempt to do more advertising so they dont end up cutting this game and just having weiss. cause buddyfight was thriving in singapore but was barely doing anything in western countries, you have a bigger audience, appeal to it instead of doing nothing.
Like yugioh has its fair share of issues but they make money and advertise wayyyyyy more than buddyfight and vanguard.
Uneven support distribution happens more because certain clans are more popular thus more marketable and because the anime attached to the game. It'd get boring and repetitive if the main character kept using the same deck so they have to keep releasing new cards for him to use, it's why clans like Gear Chronicle and Royal Paladin get massive amounts of support while others get support maybe once per year, those other clans get shown in the anime once then get swept aside.
“Every other set” is a generally hard to pin down phrase, but Dragon got support in every main set but the very last one. Seriously.
Honestly, I do genuinely blame a major lack in advertising. Word of mouth only goes so far. Plus, there’s the opportunity cost. Even if a project is doing well, it could be making not enough profit where keeping people working on it is worth it. As in, they would make more money diverting those people to other projects.
And for anyone who’s worried, don’t expect any other Bushi games to die this year. They usually give them a chance to make money before pulling the plug. Regardless, everything else has been doing well in both markets that Bushi should just stick to those and expand those for now. Well, dunno about Rebirth 4 You but eh. That would still only get canned a year into its life at earliest.
Just for a hot second. No, really. It was one fight each except for Hero World which was just a few fights. It wasn’t even all that significant. I think they just wanted to sell those worlds to people.
I even crunched the numbers and went over what the first set without any Dragon World cards was and I think it was the Hero World extra booster in season 2. In fact, the very first extra booster (which was before the second main booster) was literally only Dragon World cards. Yeah...
In the second season of the OG show,Shobu visits each civilization world(yes,those actually exists),and it's forced to win with a deck that uses the respective civ he's visiting at the moment to pass through it and go to the next one.(Granted,he just mixes each one with his signature fire cards,but it was still pretty cool at the time)
I remember it was a running gag that Dragon was getting support non-stop and how ridiculously long the list of cards in the Wiki article was getting.
I always found it pointless that Drum went through training to get those new World forms only for him to only use each once or twice, majorly wasted opportunity. Gao using Hero also seemed like an excuse to have that "he can't use Dragon" mini-arc. Yuga wasn't much better, Garga gets Katana and Magic forms but barely uses them.
Woah, it's a direct sequel to Warped! Liking the arstyle and color palettes, the characters are slightly redesigned in a good way, and looks like they're keeping the linear style level design but with new ideas added.
Turns out the game is made by Toys for Bob which explains the Skylanders style art desgin, it does fit Crash very well.
The new gimmick seems to be that you get temporary powerups that also change your outfit. That reminds me of Rayman 3 funny enough, that game had the exact same mechanic. There are also plenty of Ratchet & Clank vibes in that trailer.
Is this the thread where I can mention that Guardian of the Witch just randomly ended? Also seems like Time Paradox Ghostwriter might be ending cause they've already done a 1 year leap forward. It's real weird.
it seems like everyone forgot about Ota's anime thread.Feelsbadman
But ye,witch was nice,but it became pretty generic towards the end.That combined with the fact that it kept being posted towards the bottom of the list in the last few weeks made it pretty obvious that that it was gonna be axed.
I don't think ghostwriter is gonna be axed,it only has like 3 or 4 chapters,and its list order actually went up IIRC,but I agree the timeskip was weird.
Erm...I mean, Haikyuu was popular but well...not among boys, so I don’t think Jump is exactly clamoring for something to take its place. They know better than to axe a popular series but it’s been said that they have kept series around for longer to avoid having too high of a female readership. It is called Shonen Jump, after all. It’d be weird for it to be more popular among girls.
so looking at the list of current jump series,here's what I got:
proper shonen series:black clover,dr stone,jujutsu kaisen,academia,one piece,undead unluck(not exactly your classic shonen,but close enough IMO)
comedy/gag series:agravity boys,bone collection(this one could arguably go in the shonen column,but so far I haven't really been getting the "shonen vibes" from it that I get from the proper shonen series,so leaving it here for now),magu-chan,mashle,yozakura family,mitama security,moriking
unique genre series:act age,ayakashi triangle,(name redacted),haikyu(also arguably could go in shonen,but I tend to view sports manga as its own thing),ghostwriter,we never learn
might-as-well-be-dead series: hunterxhunter
looking at this,I guess we've also been getting a bunch of more unique series lately,which is also taking up spots that could go to more classic shonen series.
Also I forgot jujutsu is a thing,and one of the few jump series I don't read.HHmmmm,it might be time to catch up on it.
yea and the guy is still getting money cause its on the line up. also? they won the championship in haikyuu didnt they? Got dangit the shouldve lost somewhere in nationals cause then the series couldve kept going on longer, ik its bad to route for the MCs to lose, but after beating ushiwaka thier goal was achieved so if they dont win thats fine they can just make going back a new goal, and bring on a whole new set of characters for the next year.
And jujutsu kaisen is shonen?! huh who knew, and i thought jump would have DBS manga, since its basically the grandfather of shonen
And honestly hunter x hunter shouldve ended after gon talked with GING, cause like continuing the story without the main character feels like an epilouge to me tbh and now hes like i ran out of ideas i cant wrap this up so immma just stop
ugh,im pretty sure mangaka get paid by how many pages they draw,and they also get a cut from the volume profits,but that's about it(at least according to an early bakuman chapter,also assuming I'm remembering that chapter correctly)
like just end he manga, seriously you accomplished the main goal of the series and you couldve used the rest of the arcs for wrap up instead of bringing in a bunch of new stuff, like he can write a decent story but has no motivation to finish it like how is this guy a famous mangaka
Yeah, the HxH author has serious back issues preventing him from drawing for long periods of time. He’s good financially though. Got that Yu Yu Hakusho money along with that Sailor Moon money coming from his wife.
Oh yea, wait he married the author of sailor moon wow, I honestly see why he doesn't continue, he's set. But I think in some cases they should have a ghostwriter or something. Have someone talented draw the panels for him while he provides the story and narrative
Because it wouldn’t be the same. A ghost writer will always have some influence over the story. Also, he does clearly want to finish it because it does come off hiatus from time to time. I hear it is at least in its final arc. I mostly just said that so people don’t have to worry about him making a living.
Bonus fun fact: he’s super pro-LGBTQ. He’s been to pride parades since before I was even born and I’m a Millennial. He occasionally mentions it in interviews. It’s just rather refreshing.
ehhh,no one said it's in the final arc or anything,far from it actually,there should be *at least* one more arc after this one's done(if it will ever be done).There's still A LOT of stuff that needs to be resolved.
As for the health thing,we haven't heard any updates on that in a long time,and I also remember him going to some parties and people who saw him said he looked healthy.
And honestly,his pride to finish the story by himself is just dumb at this point.It is very clear to everyone other than him that it's impossible to finish the story properly at this point,hire some assistants for Arceus' sake! IF he keeps being stubborn like this,he will die before he gets to finish it.
What do we have left to resolve other than kurapikas revenge and hisoka and chrollo round 2? And thts what im saying he probably did have problems but now that he has all tht free time he doesn't wanna give it up n cause himself more back problems. Hiring assistants to help with his process puts less strain on him than him doing it by himself. a majority of his fans would totally understand the quality difference because he physically can't do it by himself.
If oda got sick and couldn't write as much as he can now n got somebody to fill in for him people would be alil upset but its like he can't do it by himself and he's trying to continue the story the best he can under the circumstances. What makes people more angry is him jus abruptly stopping and making no more plans to continue, you have a major publishing company to help provide you the resources you need to help you do your work cause your making them money and your not doing any of that. Plus your almost done just finish it and move on. That my opinion on this
uuhhh,what is Gon gonna do now?Where is Killua?ALL OF THE FRIKING DARK CONTINENT!!
This stupid boat arc was supposed to be an introductory arc to the dark continent,but at this rate I'll doubt we'll ever reach the dark continent properly.
And I didn't say make someone else write for him,I said hire assistants.ALL MANGAKA use assistants,even Oda.They're supposed to help with the backgrounds and other less important parts of the pages so the drawing process is faster and,in togashi's case, makes it so the mangaka doens't have to spend that much time drawing stuff.
Ohhh yeaaa, we aint even started yet tbh, I feel like we're gonn full bring arc, then go bleaches final arc with it, i hope not
Plus killuas traveling the world with his brother so we know kinda what he's doing
Well, that new Pokémon Presents sure was laughably tone deaf. My god, how did that warrant its own presentation? It was extremely obvious that they just want the Chinese market and yet they subjected the western fans to this tease and just...wow. I’m very much skeptical it’ll succeed in the west already, especially as they have already been shutting down other mobile games and this is just yet another MOBA. We don’t care that much about it. Let China have their fun with it. That Tencent partnership sure made that clear.
And honestly, it’s just tacky to have a trailer touting how innovative Pokémon is and use it to announce a LoL clone developed by Tencent, who own the studio that makes LoL. I wouldn’t exactly call that innovative.
While it’s fine that this exists, you don’t hype it up in front of a bunch of console players. That’s just begging for downvotes and negative comments. Pick the right audience. They should have treated it the same way they did Cafe Mix. And it’s just weird that they subjected the west to this when it’s clear that they mostly want that Chinese market anyhow. They should have just hyped it up over there while giving us a smaller trailer over here. Geez...
You know what I really hate? I hate how everyone's been trying so hard to want an "e-sports" game.
Like, I get it, I do. But at the same time is it really that important? Bad question, lemme rephrase, does it seriously solely have to be an e-sports thing? Like, remember that one trailer for Splatoon? The one where teams came into a big e-sports stage and everything?
I dunno how much money Splatoon 1 and 2 made but I'm pretty sure no player was thinking about taking it to the "grand stage" or anything. People loved it because it was innovative and fun.
This moba game just feels like the Poke company ( or gamefreak or nintendo-- whatever) just want e-sports money from China.
And now with the whole China thing going on, people have started to be sceptical all of a sudden. A small number of them but they exist. Min Min being in smash, this moba game by Tencent. I don't wanna think about it and I feel like it's just freaking coincidence but gosh damn it there's this stupid fear implanted in my head of chinese companies having some hand over Nintendo or parts of it now...
Min Min is the most popular character from ARMS as voted on by its community. It was gonna be her or Twintelle really. I say Twintelle because she’s the most recognizable outside of the community.
And Pokemon has been seeking that esports money for years. Pokken Tournament was that. But this is just...hoo boy. It’s fine for what it is but they were treating it like it was the biggest deal in years when it’s just copying what’s been out for years. It’s not even creative. At best, it’s just “yeah ok, this makes sense from a financial point of view”. They just want China to play their game.
Friendly reminder that China has a massive market that will only grow in the coming years and that in order to play ball there you pretty much need to partner with Tencent who has a virtual monopoly thanks to shmoozing the Chinese communist government after copying successful western businesses (which is how most of these Chinese based companies get to grow to be so massive). The sad part is, is that it’s now gotten to the point where it’s financially irresponsible not to try and appeal to the Chinese market like this. If you don’t do it, your competition certainly will.
Side note: as much as I wanna say that this will fail in the west due to all the backlash, it might not. As proven time and again, gamers will complain about something but then still play it anyways. Game Freak made a rare sales announcement recently to declare that Sword and Shield broke so many records. Like, they’re on track to sell the most games in the franchise since Red and Blue. So much for the Dexit and the “it has such little content” debacles, yeah? They might have even done this knowing it’d have a backlash so that it would get a lot of free press seeing as how Sword and Shield sold a lot. But that is just speculation on my part.
Well honestly, my big obsession at the moment is Phantasy Star Online 2. I already logged in almost 75 hours into it and likely will throw more time into it as well. I even spent money despite the fact that I rarely do so for free to play games. It honestly has a fair pay model despite the fact that there are several unlimited ways to spend money. It’s a weird thing to say I know but plenty of the best players haven’t spent a dime. It helps that it isn’t PvP.
Then get rid of them. It’s that simple. If it helps, this has a cosmetic gacha (you can buy and sell the items on personal stores for the basic currency you can keep grinding and even trade them if you like). It’s a Sega game so you have some Sega cosmetics. The Sonic birthday event already passed but some the cosmetics are still in the game and there’s another banner that lets you look like Yakuza, Virtua Fighter, Puyo Puyo, and Valkyria Chronicles characters. Also, the banner for Miku, Luka, Rin, and Len passed but you can buy their outfits via personal stores still.
Ok this is looking REALLY good, they aren't just making another game based on the originals, they're adding new ideas and twists to make it feel truly new which is what I want to see. 3 remakes was really pushing it so it's good to see less old more new.
There was a leak that Crash 4 would have microtransactions and given that Activision is Activision literally everyone believed the leak. It turned out to be wrong so now the devs have to keep hammering down over and over that there are no microtransactions
One potential concern I have about Crash 4 is that apparently Dingodile and Cortex aren't the only alternate playstyles, from experience having alternate playstyles in platformers can get messy when they throw too many of them at once. Spyro 3, Crash 3, Sly 3, both Sonic Adventures, the list goes on.
I got the new Paper Mario, it's definitely an improvement over the recent ones while still being its own thing which personally I prefer over it trying to be the older games again. My main issue with Sticker Star was that the puzzles often weren't properly signposted or required a random item with zero hint that said item even exists or is found in a completely different level so you'd be stuck running in circles for hours until you gave up and looked up a walkthrough, Origami King avoids that issue entirely while still having some pretty solid puzzles without being convoluted or impossible to figure out.
Surprisingly it also has one of the more emotional moments in the series with one of the allies you meet. The game is mostly humor and lighthearted most of the time so the sudden drastic shift in tone to sadness is very effective.
I remember having the PS1 original ages ago but it was a pirated copy that broke down rather quick so I didn't get far. Right now getting physical games is kinda tricky so if I were to get a Klonoa it'd have to be a digital one.
PS1 physical games tend to be more expensive because finding the discs in good condition is harder than finding working cartridges. I got a fair amount of N64 games for reasonable prices each but only have like 3 PS1 discs because they're always almost twice the price as N64 games, it's why I got the N64 versions of the Gex games even though the PS1 versions are much better.
I could see a Switch sequel in 2022 maybe, by then the current one would be 5 years old and that'd be a good enough life span. Granted the 3DS was very long lived and many argue it overstayed its welcome so we'll see
Tawna's confirmed to be a player character in Crash 4, which wasn't that surprising really. Also they confirmed that she's the last playable character which I'm kinda glad about, 4 different playstyles is already a lot.
The game honestly reminds of Jak 2, the levels aren't that impossibly difficult and don't throw death traps but they're very unforgiving, levels can get very long and you barely have any health, even with a checkpoint you can barely afford to make a single mistake otherwise you're basically screwed. Jak 2 had a similar problem where levels weren't that hard but the total lack of checkpoints and small health bar meant you had to do a near perfect run every time.
If there were more checkpoints or a proper health bar the game would be more manageable, I know because save states can act as additional checkpoints and that alone already helps a lot to make the game less stressful.
Also Dixie Kong's glide ability makes Diddy Kong completely useless, so I guess Tropical Freeze was making an homage to DKC2 by also having Dixie make Diddy irrelevant.
So I found a low budget Granblue deck online for about 30$ and I picked it up because new support will be coming in some months, it lacks the important expensive stuff like Ripple Banshee or Greed Shade but I figured might as well get a base to work from when the new support comes.
It was somewhat of an impulse buy, but I ended up with Granblue, Great Nature, and Tachikaze. It all goes full circle.
Yeah I quickly figured that out but I'll probably keep it as a low budget deck depending on what the new support is. I'm keeping Great Nature and Nubatama as my main decks I use for local tournaments, my other decks are the typically the low budget variants like Tachi being Gigarex with no Anger Blader.
I mean, Nightrose is around the corner so the words Granblue and budget won’t exactly go together. Even now the deck needs Greed, Ripple, Ruin, and Romario to have a fighting chance against decks so I can’t imagine playing it without them. I get it’s budget but that’s just my two cents
For now I'll keep it on the back and wait to see what the new support is, they've been doing a reasonably good job giving decks secondary builds besides the expensive ones that need the new VR so if they give Granblue that it'll probably be the route that I take.
Like for Genesis, I intially picked a Trial Deck and most of the Astral Poet stuff except Astraios because it's grossly overpriced and planned to rely on the VEB13 support but then turns out that support will also be very expensive so I ended up switching the deck to a Himiko build. Not only have I been doing better with Himiko, but I'll only need two cards from the next set to update the deck both of which will likely be under a dollar.
I guess we'll have to wait and see what Granblue brings. It's not like I'd be using the deck for competitive events or anything, it'd be mostly for play at locals so that's also why I don't want to invest much on it.
The Vanguard Youtubers are putting banlist prediction videos and giving a Choice Restriction to Anger Blader and Sweeperacrocanto is a rather popular suggestion. I wouldn't mind that at all, I completely took out Anger Blader from my deck because I don't like that card at all and now focus strictly on Gigarex, Crocanto is a solid but not unfair card in that deck, it's mostly Anger Blader that breaks Crocanto. That restriction would also make Anger Blader still function without being so dumb.
Regardless I'd much rather see Choice Restrictions over outright Bans.
Today at locals I played against Riviere for the first time and even though I only won 2 games out of 6 I didn't find Riviere herself that annoying, however I do think the deck is absurdly consistent, it seemed next to impossible for that deck to brick.
too be fair elly and ichi kinda needed that to happen if anything sweeper isnt bad istead on choice restricting sum people said limiting it to 1-2 copies was good enogh so that way u onlyhave 1 high powered unti thats swinging on the anger blader turn plus i think anger blade is good, cause it sets up gauge to to finish your opponent with gigarex and his damage dealing skill. plus if anything needs to get banned its gastile since the ability to copy any 2 DI skills is going to limit any futre DI support in the furtyre since any good vr DI unit would immediely become a target to be abused by gastille which means DI can pop up again at anytime in the meta when they get good support so banning it future proofs it. others that i agree with are limiting katrina, choice restricting v series rivere with trois in premium, wslashers unique marker restriction where if u run g series wonder ezel in your deck you cant use accel 2 markers, and limiting shirayuki outright
Don't know anything about those because premium never became a thing over here. But I did watch that Wlasher video and gift marker restrictions sounds like an interesting idea.
Sweeper with Anger Blader is dumb but with Gigarex is a valuable rg because you can safely stack gauges on it for the burn effect then Gigarex can return it to at least 3 gauges again. Yesterday I tested a bit how Gigarex would work without Sweeper just in case and it mostly remains the same only the old issue of opponent killing your rg with most gauges to avoid the burn damage happened again.
fair i still think anger blader and gigarex is a goood combo because anger can charge guage and get rid of problem cards on the board and then giga rex can clean house after. im not saying remove it completely but 1 or 2 copies in the deck isnt bad cause it nervfs the consistency by a lot and those swings are less than effective
Gigarex is quite good, it's just that everyone ignores it for Anger Blader and that deck only runs 4 G3s so it can shove in more G2s. The Anger Blader deck is better I won't even argue that but I like how Gigarex plays more, it's not a highroll "I win immediately" and it's more flexible on either going aggro or building resources. Also Gigarex works nicely with Dark Rex and that's a bonus for myself.
The main issue Gigarex always had was that it charges gauges during the battle phase then the opponent would kill your rgs with gauges so the burn damage rarely worked, but now with all the new early game and main phase gauge effects getting the burn is very reliable, often going off twice in one game. I've been experimenting with 8 Fronts and it does work quite well, Fronts work better when the opponent is at 5 damage which Gigarex does and burning the opponent compensates for not running Crits.
yea ad you gave tachi way more ways to charge guage becasue that was thier problem originally that set fixed it and gave them a powerful boss that took advantage of it, plus they had a controllable loop going it jus did wayyy too much
The original problem was that most gauge charging was during the battle phase and after riding to G3 so the opponent would always kill the rgs with gauges making Gigarex's burn effect completely unreliable to where it wasn't even worth trying to use and instead you'd use Gigarex to fuel your Blightops and Megarex.
What the deck needed was either more ways to charge gauge in the early game or during the main phase, we got exactly that with Raging Tactics plus Sweeper which makes for an excellent target to stack gauges into safely. But like a lot of Accel decks Bushi overcompensated with how much gauge you can get so quickly now, because of that Anger Blader's "3 gauge on rg" requirement was too easy to do.
Accel was considered the worst Imaginary Gift when Standard began, they were inconsistent, lacked any decent resources so they died quickly and bricked often, and defensive triggers often ended an Accel deck's entire turn immediately.
Bushi decided to fix that by giving Accel decks better support but clearly they went overboard and Accel became oppresive because they can naturally attack more times than Force or Protect simply by having 4+ columsn and now could attack with big numbers and do so more consistently. Now it looks like Bushi is focusing more on Force for a while.
Protect kinda saw the opposite, it was considered too good with OTT and later Angel Feather so Bushi seems to have overbalanced Protect decks with more restrictions or slower support. The nature of Protect being generally decks that play a slower game and aim to win by outgrinding the opponent while setting up a big turn makes them worse when fast Accel decks that kill quickly became the norm.
I've been doing decently well with Nubatama because Hanzo can hard counter Accel decks that overcommit to the field but the deck often struggles to close out games with it's not so great aggresion. Kokushigarasu helps and can be an instant win if timed well but keeping 2 PGs ain't that easy.
but the reason why ott was so good back in the day was because standard was in its infancy so slower decks could thrive more effectively and take use of it since games last 4-6 tuns you could easily grind a game out to the point where you can finish off the opponenet , protect can still do that but it still needs way better defensive pices in order to reach that point
That's indeed true, it also doesn't help that there are only six Protect clans overall. For as much as a meme as Protect II is it's not that hard to figure out that Bushi gave Protect the worst Gift II because at the time a free PG was considered too good when most decks could only attack 3 times per turn and the ones that could multiattack were inconsistent.
If the new Angel Feather support is anything to go by though Bushi might be willing to make Protect better, we'll have to wait and see what they have for OTT, DI, and Granblue in the near future.
true i always thought it was wierd protect had the lowest pool, cause i get why link joker couldnt be a protect clan (cause that wouldve been the worst thing ever), but some other clans couldve been protect or we could introduce new clans to increase the pool later on
I've been doing relatively well with Nubatama because constantly nuking the opponent's field and crippling their hand size slows them down enough that I can grind out a win, problem however is the deck's lackluster aggresion also means the opponent can grind despite the lack of resources.
Coincidentally, most of my opponents often thought Hanzo get +10k/crit instead of +20k and I really wish it was the former, that extra crit would be huge when the opponent's hand is small and would give you a reason to use Hanzo's skill when the opponent is at G2, you might not discard their hand but you'd get that crit and refresh your field.
fair nough but then again nubatama had jamyocongo and we all kno wat happened with that card in premium. plus nuba tama seems like those decks were if it got too much consistency it would become degenrate because the clans whole play style is hand ripping the opponent which is a playstyle you have heavily regulate
Jamyocongo helps when going first but you can't afford to set on it for more than one turn. My build runs Magatsu Gale and Tsunamasa to rush in the early game so ideally they'd be at 4 damage when I use Hanzo, add Jamyo to keep their hand small so it's harder for them to grind.
Kokushigarasu is the big push to utterly cripple the opponent leaving them with zero hand but as I mentioned keeping those 2 PGs can be tricky, Fried Chicken also needs the opponent to be at 3 or 4 damage when you use it otherwise you risk them surviving by no guarding your attacks then you're dead because you ditched 2 PGs.
I think that just letting Nuba's rg columns hit a bit bigger would help a lot without being degenerate, multi-attacking when the opponent has barely any hand and no field would be dumb but atttacking for more than 18k with the rgs would be fine and make the deck better.
For that matter Magatsu's multiattack after Jamyo left the opponent at 4 hand is often game if the opponent is at 4 damage but that combo is very slow which I think is rather fair.
The meta shifting away from Accel at least to some extent does help Protect, because if the better decks don't multiattack that much then Protect I becomes valuable. For example Chronofang is scary but only attacks three times and you get a free PG to deal with it every turn.
i mean but dont forget shadow paladin can come up a tier now since it can make high powered multiattacks plus danger lunge, chronojet has sentinel restrict and a nasty combo with a grade 1, kagero can come back up, and murakumo is still pretty viable, and narukami, and maybe mayyybe genesis
Force's multiattacking tends to be more restricted or have bigger costs, like Shadow Paladin can only attack with Blaster Dark which technically is a vanilla they're forced to run or Claret Sword which has a very heavy and specific cost.
thats something with card games in general honestly thats why i say most tcgs should let people beta test their products before they release them out to the masses, so they can find out the abuse before said product gets released, and fix it beforehand, or improve quality of some cards
True. It's not hard to figure out that Bushi didn't expect players to intentionally grade stuck themselves so the opponent cannot use their skills when they designed Legion, then they did the exact same mistake when Stride came and with Stride grade stalling became common practice with players even making decks specifically desgined to grade stall which was a really bad thing.
We did see Bushi make some attempts to combat grade stalling but the root of the problem was that initial design oversight.
That began with Legion era with those "When your Vanguard is Legion" cards that would later become GBreak. You could somewhat get around it by still using Break Ride era cards to counter grade stalling and because you couldn't Legion going first, also doing a Legion Break Ride was huge if the deck in question allowed it.
It was trickier with Stride though because that was somewhat of a soft reboot outside of Legacy support and in some cases those Legacy decks barely used any old cards, it was mostly a new deck based after an old one.
Last weekend there was a guy playing Gear Chronicle proxying the new Mystery Flare support. Renovate Wing is dumb, every time he drew that card he'd get the 19 Bind and extra turn without fail, at the same time however every time he didn't get Renovate Wing his deck bricked and barely got over 7 Bind and he was still running most of the bind cards. I get the feeling the deck will become too reliant on Renovate Wing and that can be an issue.
Also he said Chronojet completely replaces Lost Legend and I have to agree, he didn't bother using the CB2 draw skill a single time and instead used that CB for Il-Kabu/Irkab/howeverthatwillbespelled to get more drive checks.
u got it right the first time and plus that card is good it generates advantage for u going second and onwards, thtas y i run 6 draws in my gears deck cause once the deck gets to grade 3 they can pressiure the opponent and keep a consistent amount of defense
yea i realized that but ateast with legion you had freedom to use other stuff i once used pure heart ashlei break rided into thing saver then jus proceeded to do the loop and gg one of my fave old school moments, that and they butterly grade 3 that when my opponent went 2 to pass i check a grade 3 then a crit and break the shield, and playing MLB man i miss mlb
There were two times where the guy used Renovate Wing and called another one, that more or less already gave him all the Bind Zone. He often called triggers with Renovate Wing but that hardly mattered when he had two turns in a row.
true cause ur losing all ur hand anyway might as well go all in for the combo, but still gears needs alot for the mystery flare, they need atleast 2-3 more units that bind, or have a macro cosmos rear guard, that way they can do it alil bit easier so they can put pressure to the opponent, some got dang hand filtering, and least likely to happen bushi increases the upper deck limit from 50-60 cards
So that Granblue """deck""" arrived. It's... functional, it can do the same big Vanguard + 2 huge Skull Dragons board that the full version does but it takes a lot more resources and is significantly slower.
Granted it's what I expected, it's not really a deck but rather a base that I'll turn into a deck when the next wave support arrives, though a guy lend me his playset of Greed Shade for a bit of playtesting and that alone made the "deck" significantly better so I'll try to get some of those later.
yea greed shade does wonders for the clan in general, butt i have a high probability nightrose is coming back so i hope it does milling as well as recyling so when u mill triggers you can put them back
Milling 2 crits twice in one game also reminded me of my mixed feelings towards topdeck milling. My old Seven Seas deck before it was murdered by the G1 rush deck getting most of the important staples limited was built to have as little milling as possible with stuff like Obadaiah giving more controlled foolish burials.
For the new style of Granblue however milling is a necessary evil given the 10+ Drop Zone mechanic.
King Boo was a triple Foolish Burial which was huge but after a while it came too slow for a first stride and by then I had already dropped Granblue because of the banlist hitting the G1 rush deck and killing regular Seven Seas in the process.
I'm also convinced the reason Seven Seas didn't get anything decent in the Rummy Labyrinth set and why Granblue stopped getting support altogether after that set was because of the G1 rush deck.
its more of those situations where the play is to blame rather than the company because they made the combo possible, where as bushi just gave them the cards, its alot how yugioh works in some capacity
thts more of common sense where hey im going first n if i ride to grade 3 then doesnt my opponent get to use stride n legion? if idont ride this turn i can jus do it on my next turn, and not die, its like what kenji said before the game shifted from going second to going first, but thats less of an issue now
The game was always designed to make the player want to get to G3 as soon as possible, OG era we had those G3 that would superior ride themselves. It's safe to assume that when Bushi designed Legion they didn't think players would go "wait, if I decide not to ride on purpose then my opponent won't be able to legion!" because the design always had that mindset of wanting to get G3. Stuff like Sebreeze and eventually the stride ruling change are a pretty clear sign that Bushi didn't like grade stalling either.
Granted going first and reaching G3 before the opponent also gives way more advantage just like Legioning/Striding first did but at least in that case the player is reaching G3 as the game design intended.
so basically make a rulle stating that if ur grade 2 or below riding is mandatory during the ride step unless stated other wise to prevent grade stalling, that couldve been imlemented before to stop seven seas rush insted of restricting stuff, but now that the stride ruling was fixed and the guard ruling its alil bit better now id say
but honestly the restriction list this time around came with so much salt but it was well needed cause i say this again worlds 2019 was so horrible and oppressive it wasnt even funny and that should never happen again, so if u need to make a big list go for it jus so long as something like that never happens again
People complained that Anger Blader was too harsh of a hit for Tachikaze but that was the problem card so it needed to be hit. Hitting Sweeper wouldn't have done much because Tachi has plenty of cards that can get/give the same +5k per gauge effect so the deck would've just run those are more copies to replace Sweeper, sure those other cards wouldn't have resist but you'd still be standing 2-3 gigantic beatstick while the opponent is at G2 which is what made the deck unfair.
Hitting Anger Blader pretty much kills the highroll deck and Tachi is no longer meta but the clan is still more than playable with Gigarex and more importantly it's a fair deck now.
exactly this is coming from a yugioh plaayer that under stands the harshness of banlists, hitting anger was future roofing, hitting hyugas wouldve just killed murakumo before they got support later on, pale moon can still play but less degeneratly, an soo on and so forth, like on the surface ppl complain about lists but their actually more healthy than jus powercreeping cards
Speaking of yugioh that game's banlist has a habit of hitting everything except the problem card, stuff like Firewall Dragon or Sky Striker Engage which take too long to be hit when arguably they should've been the first thing to be hit. I'd much rather they kill the real problem card than they try some workaround that doesn't fix the problem because the problem card is still there, granted it was still Bushi's screw up for creating the problem card in the first place but at least the problem is fixed.
Although there's one ruling change that I do think would help, in CF ZERO the player going second gets to draw 2 cards on their first turn, implementing that to the main game would help the going first problem more than Quick Shield will.
well its still an extra card in hand when u go second to do anything with its useful for paying costs, and again this is the first wave of new mechanic, we cant expect things to be good out the gate.
And actually yugioh jus started doing before when they made banlists they would absolutely give decks the axe, but instead of doing that they tried to take a lighter approcach by nitpicking other cards to slow the deck down and stop the combos which they thought would be sure solutions to the problem, and it didnt work. before when a deck was really good like teledad, pepe(in this case it was the same situation as riviere like a month after it cam out in english they hit the key cards of the deck) , and zoo, they banned everything in 1 list and if they started to be a problem later they would cut it off too, alot of people complained about it too a degree, so thats what led to konami being less executioner, and more slap on the wrist
The First Vanguard errata does suggest that the basic Quick Shield will be the only thing you'll get going second, unless there's a second version with the same name so effects still work on it kind of like IGift IIs having the same card name as the standard IGifts.
Riviere getting Errata'd instead of hit might be because the card was so new.
yea thtas probably going to be the case or theyere will be more effects tht let u get ordersbesides the first vg, which is coming later, i really want this month to be over lol so i can jus get to the royal stuff
Disney going bankrupt would require a full blown catastrophe to occur. They make serious bank. They hold way too much influence. Just in general. They also do some crazy shady and horrible things to keep their wealth and make more too. You can like Disney stuff while hating the company. You kind of have to at this point.
PS: Walt Disney wouldn’t be turning over in his grave over this stuff either. He wanted the company to grow as large as possible and did shady stuff too.
I did, but I was one of those "it's different therefore it automatically sucks" kind of person back then so I hated it simple because "ThIs NoT cRaSh!!!" or some other dumb nonsense. Recently I replayed it because why not, it's decently fine but it shouldn't have been a Crash game, they would've been better off making it a different IP instead. Having "Crash" in the title while being so drastically different didn't help people warm up to it.
never liked patformers in general,and mario in particular feels a bit too cheery and colorful for me,it feels kinda childish.I tried playing 2 of the DS games and couldn't get into either of them,I gave up after that.
Odyssey gets nonlinear level design in platformers right. The levels are big but not too huge and they're easy to navigate and dense with enough content that the feeling of emptiness doesn't sink in unless you're going for 100% completion.
Yeah, the game does go overboard with the amount of Moons. I got them all because I have to 100% collectathons. It helped that Mario's mobility is so good that navigating those worlds isn't tedious and there are means of tracking down missing Moons.
IMO Banjo Tooie is the worst in that regard, the worlds in that game are big but they have LESS collectibles than in Kazooie so most of them end up feeling barren and even with warp pads they're confusing to navigate and it's made worse when a lot of missions require back & forth backtracking between worlds.
I was messing with Legacy of Duelist Dragunity again and took a second look at that Speedroid suggestion. Terrortop being limited is what normally makes that not reliable, but as it turns out the entire Dragunity deck and extra deck is WIND so if I open a Taketomborg it's a free special summon with no downsides so I'm actually running 3 Taketomborg 1 Terrortop, I know it's supposed to be the other way around but for Dragunity specifically it does work to get the Greatfly and a level 8 Synchro.
Once the Dragunity Link is added though it won't work anymore since that one needs Winged Beasts or Dragons but for now it's fine enough.
plus taketom borg searches a a speed roid tuner to u could run tri eyed dice or daiko duke for grave effects and lol told ya that engine might work do you use drans ravine and or shrine? cause thier literally foolish burails for any card u need dumped
I use 3 Ravines + Terraforming but not Shrine since Ravine already does its job. I had Stardust /Assault with the Assaullt Mode trap but I cut that for the Speedroids but they'll also be cut after the update because they can't bring the Dragunity Link, though if the game gets the master rule change with said update it probably won't be needed either.
From what I've seen apparently Dragunity with newer support goes the Guardragon 10 minute combo route but I'm not a fan of that idea, I'll stick with the Synchro climbing with generic WIND support since ot needing a Link anymore would make the Synchro climbing a lot more reliable.
u dont have to do the full combo just use elpy n pisy to fetch what u need form the deck or grave use agarpain to cheat out a monster then jus use the others for a link like sayruja or borreload or another link 2
I could try that but I want to keep it mainly Synchro themed. I picked Dragunity because it's the most functional Synchro deck I've seen with the card pool in the game and Link rulings (still can't make Synchron work)
trust mee when that revision comes itll be as strong as it was back when quasar turbo was a thing, and fair i get that sometimes experimenting with engines isnt bad tho before i used a pure heroic deck (xyz) until i decided to use the onomontopia engine to were i can make level 4s n level 8s no so basically i can end my board on photon lord and hope harbinger since i cant use number 86 anymore
Getting a Junk Speeder during the opponent's turn with Junk Connector and the field spell is a good play but then those tuners are left stuck and I don't know what to do with them since Junk Speeder is stuck in the Extra zone meaning I have to Link it for another Junk Connector.but then I'm left with 4 tuners and no nontuners to Synchro with.
I stumbled into an opponent using Dinomist and I remembered I used to be interested in that archetype for about 15 seconds for no reason other than they look like Tachikazes, but then Link ruling came and said "screw Pendulum".
Turns out making these dinos work with Links is rather easy, since you can put 2 of them without Pendulum can you use them for Mistar Boy then Pendulum back those two to Mistar Boy's arrows. I also use cards a spell that returns Pendulums in the Extra deck to hand to get around needing arrows in the first place. The only akward part is that using them for Xyz leaves them stuck in the graveyard.
plus there machines so u can run cyber dragon infinity in the extra deck plus instead of mistar boy u can also run electrumite if its in there, and yea it was because pendulums post mr4 were to overpowered due to the fact that those 2 scales gave you an insane amount of advantage and pluassing where if you had no had and top decked a scale you coul end on a board with vortex dragon, absolute or metoer burst, or jus big beaters to swing at you opponent with
On it's normal form Dinomist is mostly brute force beatdown so it's not hard to figure out why IRL against non AIs it wouldn't be good, but it can do some decent stuff in the game.
The game's update should also update the banlist so Electrumite will be banned so I figured no need to get it if it'll be not allowed soon anways. Xyz with Dinos is kinda awkward so I was looking at some Fusions or Synchros that could go with them.
especially after they edited his apperance the 1st model was freaking horrible and fans were so outraged by it the film literally had to be held from release, redesign the model and reshoot all the scences with the new model in it but still that shows if you complain about something enough people will change it. i for one am glad they changed the model it looks more classic sonic if anything
The Sonic movie is more of an exception than the rule when it comes to internet complaining.
Birds of Prey came out and it seems to be doing poorly. Honestly, I didn't even know the movie existed, but given that it has "Sicide Squad" written all over it it's not htat surprising that it's struggling, I also don't recall seeing any marketing for it.
yea like dc is doing so bad movie wise unlike marvel like dc is doing wayyy better in tv because they have spawned multiple series on their streaming platform and on major cable and jus got approved 4 2 more after thier longest running show just ended rather than movies. i hate to say this but dc needs to take a page from marvel and go the slow route because the mmarvel movies had a slow start but strong finish because endgame made so much money that year alone they basically make back 3 times as much as they paid for that movie but again most of that is the result of good marketing
MCU is doing smaller films for a while which is good for some breathing room given Infinity War and Endgame came almost back to back. I'm also glad they also aren't cramming all their movies into a 4-5 month span like 2018 and 2019
DC has had a few hits with Aquaman and Shazam but they clearly are still scrambling to figure out what to do after ditching Zack Synder's plans of a Justice League trilogy.
well i mean they been doin it for over 10 years plus it makes sens it was shot as 1 movie but got split into 2 parts ( Which was a glorious marketing strategy imo) it made sense since it was like harry potter and the deathly hallows an end to the saga so to speak. so thats why they were kinda rushing since they wanted to finish up if not wed prolly still be waiting for endgame for like 2 more years.
Like i said before dc is doing better in tv Than they are in the movies Arrow alone spawned 5 spin off shows during its run (flash, super girl, legends of tommorow, black lightning, batwoman) and spawned 3 more after ( stargirl, superman and lois, and green arrow and the canaries) so it literally spawned a multi series universe that not alot of shows get to do successfully
They're probably still scarred by the last attempt at a Green Lantern.
The Static Shock cartoon often reminds me of MCU Spider-Man, the rookie teenager trying to impress the adult veterans but he often screws up or the adults think he's too young to be a superhero. I remember one episode where the Joker appears and Static ends up teaming up with Batman.
I never watched Batman Beyond but the concept sounds interesting.
well then again when static came out it was a different time plus on a childrens network it was also very educational to learn about that type of stuff its a childrens show you can watch and also take something away from, like we gave kids alot more credit and maturity than we do nowadays with most shows.
also just a rumor but a character from arrow has been speculated to become a green lantern either as a side character in a new show or in a new series by itself.
Batman beyond was a good series basically its batman passing on the torch to a newer kid in his generation dealing with old villans with a new schitck
but the animated series is freaking hilarious and well scripted i can actually enjoy watching it while having a laugh i swear if some of these tv people can put this effort into making movies for dc we wouldnt have a problem
Harley Quinn in S Squad had the whole crazy persona overexaggerated to the point of being annoying and beyond obvious fanservice she didn't really contribute anything to the plot (assuming that movie had a plot to begin with).
A whole movie based around Harley Quinn doesn't interesting to me since I didn't like the character to begin with.
i like her animated character n i feel like they couldve done her better because she was a psycharitrist that went insane so she could psycho analyze people while being a psycho path herself t=like deres alot you could do there with her personality alone instead of making her a 1 dimensional psychopath