@Exarch ye,I more or less understood the Kenpachi situation(tho Im still missing some details),the one was calling a plothole was the Hitsugaya zanpakuto spirit thing.A regular soul having a zanpakuto spirit already seems really odd considering what has been presented so far,and raises a lot of other questions that I'm starting to think Kubo didn't consider at all when he wrote that extra chapter.
Brooooo those goofy hollows got a sad backstory and now became total badasses.They're literally one piece characters.I think they just went from being my least favorite characters to most favorite.Why did no one tell me about this?This is freaking cool
EDIT:also,why didn't they use their powers sooner?Nel wasn't with them when they were fighting the arrancars,so they didn't have to hide anything.
EDIT2: THE CAPTAINS ARE HERE??!!! YOOOOOOOOOOOOO these last few chapters were fire!I haven't really been feeling this arc,like I said before,but these last chapters are giving me soul society vibes.This is really good!!
Also I'm not sure I understand the portal explanation.Urahara opened up a portal for Ichigo and co instantly,but the captains needed to wait 1 month for it to be ready?why?and if they needed to wait 1 month,how long have Ichigo and co. been in hueco mundo for?
1. I'm dragging along, still mid way through season 2, so far so good. I accidentally skipped the 2nd season at first since I thought Re was it lol, but saw the explanation didn't make sense, so I looked it up and found Root.
2. We didn't tell you since we didn't wanna spoil :P
2a. They'll explain the part for the captains and portal. The anime at the very least did: prep
Trust me,with the way the anime skipped over plot points,the beginning of :Re won't make much sense even after you've seen season 2 :P
so that part with "it's because of urahara.We were told it was gonna take 3 months but Urahara said he could do it in one" wasn't the explanation?Well,I guess they also need to explain why they decided to come here aferall,too.
@Exarch but didn't Urahara make the portals for the both groups?That's how it sounded to me,at least.
EDIT:apparently Ussop's statue will be next.Who's ready for that golden nose?
W-w-wait,THIS ISN'T EVEN PART 2???!!!How long is this arc,exactly?
Jujutsu kaisen will be made by studio MAPPA,and a lot of people are freaking out over this cause all their recent productions have been really mediocre.Oh well,I'm still watching Dr. Stone,which has really lackluster animation(which is dissapointing because BOICHI's art in the manga is just so freaking amazing),but the story itself is so good that the anime is still enjoyable even with that.I'll wait to see how the anime for jujutsu turns out before judging.Worst case scenario,I just pick up the manga sooner than anticipated.
Oh hey,they actually took that chapter of her filming a commercial and turned it into an actual commercial.Also,why is Act-Age getting all this promo stuff,but no anime announcement?I NEED TO SEE MY GIRLS ANIMATED!!
@Juca: He ate a part of the enemiy's quirk and was able to manifest it. The question is, did he simply get the element (like, if he ate a rock, he'd probably be able to produce rocks), or if he actually consumed the DNA, would he be able to manifest it's quirk?
@Bleach: I mean, it's technically padding since there plenty of short fights bewteen the big fights, but the fights themselves are good, and you get to learn a bit about the side characters.
Ah wait,Exarch was talking about the Bleach arc?Ignore what I said then.
I mean,I'm pretty sure that's just him eating an object and being able to manifest it.This time it only worked cause the quirk of the opponent happened to also be able to create object.I don't think he can copy a quirk that doesn't generate physical objects by eating part of that person.At most I imagine he'd be able to grow more human limbs or something like that.
Meanwhile I could probably write a thesis on why any of the other three are worthwhile choices. But I won't. Because Ichika was the right choice all along. Yotsuba would have been much better off just as the best friend.
Yotsuba wasn't my first choice,but I'm okay with the outcome.At least next chapter we're getting some yotsuba happiness catharsis moment,that should feel good.And for all the people that are mad(and trust me,there's A LOT of them),there's at most 9 chapters before the manga ends,so you don't have to suffer for too much longer. :P
In what way is this going to be cathartic? This entire thing was written the wrong way. I'd understand the catharsis if this happened another 50 chapters from now, but this is basically one big hoodwink with how rushed it is.
Honestly,I was expecting either Miku cause every arc Negi seemed to be building her up for something big(which now I guess was just the kiss moment,kinda dissapointing tbh),or Itsuki cause it felt REALLY weird how out of all the quints she got by far the least development,I was convinced Negi was saving her up for a big arc that never actually happened.At this point I fully believe Negi did have something planned for her,but scrapped the idea halfway through for whatever reason,and because of that Itsuki ended up getting shafted.
Basically there should have been a MUCH larger divide between the "it was Yotsuba all along" revelation and the "okay Yotsuba wins" outcome. This way just feels rushed, like all the previous development of the other sisters got chucked out of the window because now we know who Rena REALLY is. It's like the series was all written for the big revelation in chapter 90, and now he's just rushing to the ending without actually trying to write a way for that ending to feel natural.
I was also expecting something big from Miku, but I didn't think she would actually win, particularly after her confession led to no progress. Plus with how they built up Miku and Nino being foils of each other, it would feel weird if one won and the other didn't, like saying "well if you live your life this way, you lose, sorry! Should have been more outgoing/withdrawn! Too bad!"
Well,maybe cathartic isn't the right word for it,but with how much she's been trough,seeing her finally be happy should feel satisfying,at least to some extent.Tho I agree the ending seems a bit rushed,with the way they forced Fuu to make a choice and all that.I would have prefered another arc where he starts getting closer to each quint on a personal level,or something along those lines,to make his choice make more sense.
@Miku Well,I do agree with that now,but initially I only saw their rivalry as just the quints fighting over Fuu(at the time Ichika was still active in the Fuutaroubowl too,and I was expecting yots and itsuki to follow suit soon),the fact that Miku and Nino were mainly rivals with each other came later.
I'll counter "Yotsuba happiness" with my "Ichika happiness" counterspell.
1) Not only rejected by Fuutarou, but even her precious memory of Fuutarou from childhood was thrown in her face by him. For all we know the series will end with that plot point never being conclusively resolved, since it pretty much disappeared after it was brought up.
2) Isolated from her sisters due to her acting career, no longer able to attend a happy school life with them or Fuutarou.
3) Has to live with the knowledge that the reason she lost was, in part, out of her own consideration for her siblings (mainly Miku) which was what kept her from pursuing Fuutarou romantically until it had basically become Fuutaroubowl. Imagine if she had confessed to him when they were trapped in the shed way back in the beginning (she'd realized his identity by that point iirc) and she might be beating herself up in regret that she didn't take her chance when she had it.
At this point in the story, even before we get to Chapter 113 where she's rejected, Ichika has hurt all the people she cared about out of her own selfishness, more than likely blames herself for it, and from her point of view has had both her confession and her memories rejected by the man she loves all because she was so desperate to get him to look at her, having relegated herself to the sidelines until then in exactly the same way Yotsuba had, except her responsibilities as the oldest and her job kept her from developing the close friendship Yotsuba did, either. Ichika always put in the most effort and got the least recognition, usually taken for granted and (unintentionally) was passive-aggressively compelled by Miku and Nino (again, not blaming them, they didn't know) to shunt her own feelings aside and play the "supportive big sister".
Ichika is, essentially, Yotsuba, but done in a way that is actually explicitly shown, drawn out, and done very convincingly. At the very least, Yotsuba is the closest to Fuutarou. Whether she dates him or not, their relationship is very significant. Ichika doesn't have that intimacy, which is why she'll end up further away from him than Yotsuba would have if their positions were reversed.
EDIT: Oh, not to mention the fact that Ichika is now nigh-universally reviled by the fandom because of her actions, and will probably end the series as the most despised of the quints.
Honestly, if I was writing this series, I would still give Yotsuba happiness, but not have it be dependent on love. I don't believe that ending up with Fuutarou will magically make Yotsuba happy, because she quite clearly has clinical depression and that doesn't magically go away when your feelings are reciprocated (but I'm sure it will in this series because we've only got like 9 chapters left). I really wanted for Negi to subvert the whole "Rena" thing because that cliché is overdone by this point, and Fuutarou quite clearly showed that it didn't matter who was who. I'd want Yotsuba to confess her feelings, tell the truth, and then have Fuutarou and her sisters be there to help her through resolving her depression, NON-ROMANTICALLY. Fuutarou and Yotsuba eventually (like, another 80 chapters minimum) realize they both work better together as friends, and that even though their promise was what made them into the people they are now, at the same time it means they aren't the same people they were, and can love each other as friends without needing anything else. They go on a trip to Kyoto together to say goodbye to the past, and then Fuutarou marries one of the other four (presumably Itsuki would have gotten development by this point). I would go with Ichika, because, as I said, she's put in the most effort and suffered the most for her feelings, and unlike Yotsuba who was holding a candle the entire time, Fuutarou's identity was a major catalyst for Ichika's feelings, but she fell in love with him all by herself. Plus, I think that Fuutarou has helped Ichika out the most of the quints in a non-romantic sense (Miku and Nino's development has been more oriented toward getting Fuutarou to notice them) by giving her the confidence to pursue her career. Again, though, this might just be my own bias.
I get what you mean, Ichika seemed pretty distant at first too, I didn't start rooting for her until I saw how much stepping back for her siblings' sake was hurting her. Ironically the Sisters War put me firmly in her camp even though it made everyone else hate her.
Some your lie in april-like arc where everyone tries to help out yotsuba would be really heartwarming,oh man,now I kinda feel dissapointed.
I could see Ichika working,but the writing for her would need to be a bit different towards the end.After the whole snek fiasco happened,she'd need to start trying to find a balance between caring for her sisters but also about her own feelings as well,as it was now after the snek arc it felt like she went back to big sis mode without that much difference to how she was before.
Also her job would need to be reworked,the way it was introduced that she's gonna do acting full time was clearly just a way for Negi to write her out of the story.
In my imagination, I would see the Ichika relationship actually be interesting, since she's now the one he's interacting most with 1-on-1, since he's still tutoring her while she's also acting full-time, so they have a chance to grow closer. I'd also bring in a personal conflict where she reveals that a part of why she wanted to go full-time was out of consideration for her sisters, since a part of her can't forgive herself for her actions in the Kyoto arc, and so she's literally stepping aside for them. Not just in her head, but I want her to actually be honest with Fuutarou and tell him that, as well as tell him her past. I'd also introduce the idea of her retroactively feeling guilty that something she'd initially thought was so innocuous (impersonating Yotsuba to play with Fuutarou) had actually caused Yotsuba so much pain and insecurity, to the point where she developed depression and identity issues. I think if Ichika found out about all that, it would be really heartbreaking for her. That's how I see her relationship with Fuutarou developing. A combination of her feelings for him, her love for her sisters, and her guilt at how much she's hurt them, Miku and Yotsuba specifically, and questioning if she even has the right to be seen as their sister or have the feelings that she does anymore. Sort of a more narrow version of the "am I worthy of Fuutarou's love" dilemma that was plaguing Yotsuba, but in a way that can actually be resolved without the level of intervention as needed with Yotsuba. Plus, the whole thing would be predicated on the idea that Fuutarou at least reciprocates a little bit. Then he hugs her. Cut to wedding. :)
That was just my idea. I really thought that the story would at least have an arc to cover something similar to that, even if Ichika doesn't end up being the bride, at least to give the backstory between Ichika, Fuutarou, and Yotsuba some closure while giving Yotsuba an arc of her own and bringing the Rena thing to a close for good. I'd have been fine with an ending like that, whoever won. But since there's only like 9 chapters left I really doubt it will happen. Like I said before, it just seems rushed.
Ooh,your idea sounds really nice <3(I wish I had some better emojis to give you than this lol)
Honestly,I wanted all the quints to get to the point where they can openly start talking about everything they feel and what's weighing on their conscience,but unfortunately it doesn't look like it's gonna happen anymore(unless the next 9 chapters are literally just this and nothing else)
Also speaking of Rena,remember that whole subplot of Itsuki wanting to make Fuu be interested in Rena again?Whatever happened to that?We never got an explanation for why she was so fixated on that.And we also don't know what was written in that message that got lost in the river.
I assumed that was Itsuki wanting to push Fuutarou on the Yotsuba route. "Make up with Rena, who is actually Yotsuba". I assumed that the message was telling Fuutarou that her identity was really Yotsuba (although she was Itsuki)
Basically I think Itsuki has been shipping Yotsuba x Fuutarou from the beginning, or at least wanted Yotsuba to come clean about her identity to Fuutarou for both of their sakes.
Also it's easy to come up with Ichika scenarios as she has hands-down the most depth of the quints besides maybe Yotsuba.
So you're basically saying that Itsuki was to Yotsuba what Ichika was to Miku?Well alright then,I guess it sounds plausible,I just wish the idea got more focus(like pretty much anything itsuki-related)
A big part of the reason it's so confusing was because Negi was trying to hide the reveal that Rena = Yostuba by making us think that Rena = Itsuki, and so used a lot of ambiguous dialogue (which was then translated into English) to further that charade to build up for the big reveal. We're supposed to think that Itsuki is Rena because she likes Fuutarou, but wait, no, she was just being a wing-sister.
Well,we didn't really get any of the things we talked about,but it still gave me the feels,so I liked it.This whole final arc could have been better,but it could have been worse,too.I'm overall fine with it.
I mean you like Yotsuba so of course you like the ending. Doesn't make it a good one. Fuutarou getting hit by a bus chasing after Yotsuba would have given me feels, doesn't mean it's good writing. So he's loved Yotsuba for all the support she's given him, but what, this has NEVER come up before now? Sloppily done.
huh,so you don't like Yots?I thought she was the only quint everyone liked to some extent.But I do admit I have a soft spot for characters that had to deal with loneliness or depression or stuff like that.
And well,surprises are a thing in writing,and they can work(that's why plot twists are a thing).I guess you could argue that this one wasn't executed that well,which I wouldn't really dissagree with,it's just that I'm not that bothered by it.I still think the series was overall enjoyable,and that's good enough for me.
Then again,my standards for romance stories are pretty low,since I'm still new to the genre.As long as it has a bunch of wholesome moments,that's good enough for me.
I liked Yotsuba right up until she won. Then I stopped liking her.
Plot twists can work, but they fundamentally can't work in a romance like this. Romance only works if the relationship is built up. Problem was, we never got to see Fuutarou's perspective on things until just now. There can be plot twists like "this person who you loved wasn't really who you thought she was" but you can't have the identity of the love interest herself be the plot twist. This isn't a murder mystery, you're supposed to be writing a developing relationship between two characters, and that doesn't work when we only get one side of it.
Imagine if instead of these last chapters, we stopped at 112 with the build up to Fuutarou's decision, and then 113 jumps to the wedding where Fuutarou says all the stuff he said just now, and he and Yotsuba get together, roll credits. Are you saying that wouldn't feel like a huge copout? Or like they skipped a ton of stuff? That's what I'm talking about. They skipped all the important parts of Fuutarou's side. We've seen zero real development on Fuutarou's part prior to this, and his decision is the most crucial!
Negi sacrificed writing a good romance for the sake of preserving the mystery and the surprise, which is putting the cart before the horse since this is primarily a romance.
Oh,I agree with everything you're saying,it's just that personally it doesn't really bother me that much?Like,how do I explain this.....I don't feel dissapointed,but I don't feel excited either, I just kinda feel "eh,it was alright I guess".
Also speaking of mystery,I saw a good amount of people on the sub saying that they want to see Negi try to write a mystery manga next,and I admit I'm kinda curious too.
It's probably due to emotional investment. I went into the series not really rooting for anyone, but then around the later chapters I began rooting for Ichika because it felt like she'd done the most and her character type almost never wins this sort of thing (I swear, your honor, the hair had nothing to do with it!) so I ended up getting really invested in her story. I liked Nino at first too, I think I only never rooted for Miku or Itsuki. I think this series really had potential to go a long way, into college and beyond, with the sisters going in different directions and giving them all more one-on-one time with Fuutarou so that he could develop relationships with them as individuals and not as a collective. That's really where I thought things were going, but to my surprise it's another one of those "high school romance only" clichés. I was really hoping this would break the mold, but sadly it's another "promised girl from the past" victories, the second most commonly victorious archetype after "tsundere first girl".
When will the Ichika character ever get a chance? (TT.TT)
As for Negi doing a mystery, I think he shows all the signs of being able to do a good one, the problem is that mystery+manga so rarely goes well, they usually devolve into shock/psychological horror or get so caught up in their twists that it gets confusing. That's the problem with having a mystery in a medium like a weekly serial without something like a romance to draw focus and maintain interest. If he was doing it he should do it in novel/light novel form.
Also it's funny that you mentioned that "childhood friend" thing,cause right now many people believe the main reason why Negi went with Yots is cause he doesn't like the "first girl" always winning,and wanted to show that a romance can end with the childhood friend winning too.(a few years ago he tweeted something about childhood friends being destined to lose,which people are interpreting as him showing displeasure to the trope)
And yet Yotsuba isn't really a childhood friend. She's the promised girl/forgotten first encounter. That's a different trope from the childhood friend trope, and is used most commonly, ironically, with the "first girl" trope. The childhood friend basically has to be, well, a friend. Since childhood. Which Yotsuba is not. People are saying this is a subversion, and I'm still not seeing what's being subverted. A real subversion would be having the premise of a promised girl and then having her NOT end up with the MC. That's a real subversion.
How long ago did Nel and co, get thrown out of hueco mundo?in the flashback they were still working under aizen(which makes sense since he made them into arrancars),so I imagine it's didn't happen that long ago??
so about that eye arrancar that fought byakuya,why didn't he just use his eye control powers to control byakuya's head?he said that if he can control the head he controls the entire body,so why even bother going for hands and legs,and not just go straight for the head?
Both Mayuri and the arrancar that fought him had very weird powers.Like,why do you have a power that only works if someone tries to eat you?How often does that come up?How many pople who tried to munch on you have you fought over the years?It seems so random.And what was up with that gas mayuri's bankai was spewing out when it was summoned?It was shown for like 1 page and then the demon baby just head-slammed into the arrancar.what was the point of that gas?just to disorient the opponent for a bit?Also that body horror segment with Mayuri's "daughter" was really creepy.I'm reading a shonen,not a horror manga.Chill out,Kubo.
What exactly did Mayuri do to her "daughter" to bring back to life?and more importantly,why were there taihen hearts popping up when he was doing whatever he was doing?
Mayuri said he modified his bankai to self destruct if someone tries to take control of it.How exactly does one modify a bankai?I thought they were an extension of that person's soul,how do you modify that?
regarding the way he beat the arrancar,with that drug that slows down perception,if his brain takes waaay longer to process what's going on in the real world,wouldn't he technically die way before his brain starts processing the moment when his heart gets stabbed?
kenpachi's(and apparently there's like 10 generations of people named kenpachi??) fight was so freaking badass.Also I looooveee how all the other captains had some cool ace up their sleeve(byakuya with his kido,mayuri with his drugs) and then kenpachi's just like "I am gonna use BOTH ARMS to swing my sword!!" and it totally works because he's that much of a badass.
For the karakura town invasion,why did they even bother making a replica town?did they really think that'd fool aizen??Also,aizen said that now he needs to go to soul society to take the real town.I assumed that the town was build on top of that power spot he's seeking,but by the way he worded it it sounds like the town itself is the power spot.How does that even work?a town is just a bunch of buildings people have build over the years,how can something like that have any relation to reishi??
The flashback with all the vizored is actually really cool.I didn't expect to get so many details on their(and urahara') background.Also I'm really starting to like Hyori,her always pissed off personality is starting to become really endearing in a weird way.
So there's a secret zero company?Then,the 13 companies are basically the regular CP's,and then zero company is CP zero?Well,alright then.
I love how the previous captain of 9th company has a 69 tatooed on his chest.Meme perfection.
Soooo,this flashback happened 100 years ago,but a lot of the people involved barely aged.We know that souls can be born and grow up in soul society,so they do age.Is it that they just age really slowly?If that's the case,I feel bad for any souls that are parents.I can't imagine having to deal with a baby for like 1000 years.
Kubo mentioned something about fans mailing him birthday presents for the birthdays of his characters.Does sounds kinda weird,but alright I guess.whatever people are into.
Well yeah, bad writing and poor development is easily seen by anyone with half an eye for it. Even if you like Yotsuba you should still feel that it was a pretty big retcon to just go "oh yeah, I loved her all along, none of them had a shot from the beginning" or in other words, "90% of this series was pointless."
Assuming that the time delays and such, Nel was probably thrown out right after Aizen took over, and was wandering in the desert for a few months.
Zommari is a jobber that's why. Or Byakuya is fast enough to dodge his glances. It's probably easier to pinpoint on someone's arm or leg than something as small as a head on a moving target, at a distance. Compare Rukia, who's just lying there.
That whole thing was just a "no u" of who was more prepared. Made zero sense but I took it at face-value of them out-Batmaning each other. As for what he did to Nemu, like everything else Mayuri does, I can assure you it was appropriate for all audiences. Get your mind out of the gutter.
Mayuri modifying his bankai is a little tricky to explain without getting into spoilers. Let's say it comes up later when we get more understanding of what bankai is.
He would die, yes, but he wouldn't be able to perceive dying for centuries. Even in real life when your heart is punctured you'll still be bleeding out (in immense pain, but still technically alive) for minutes as you die. So he felt all of that, stretched out into centuries because of how slowly he could perceive time.
As for fake Karakura town, don't think about it. It's just a convenient plot device to set up a bunch of soul reaper x arrancar battles without the real townsfolk thinking it's the end of days. That's why they made a replica, so Aizen couldn't ACTUALLY go all Terminator everywhere.
Yeah, we'll meet Zero Squad in the final arc.
For the aging thing, I think it was explained somewhere that the more spirit energy a soul has, the slower it ages, similarly with how only people at a certain level of spiritual power ever feel hungry. So normal souls outside of the sereitei live and age at the same rate as humans, while Soul Reapers and other spiritually powerful souls like the Shibas age much slower. Remember Rukia has lived 150+ years in Soul Society per Chapter 1. Knowing that, wanna take a stab at how long Old Man Genocide's been around?
Wait,really?I did get another explanation after Kenpachi's fight,but it sounded like Urahara told Yamamoto to send them his way at an appointed time when he thought the portal would be ready.I guess Urahara managed to finish the portal even earlier,so he sent Ichigo and co. into hueco mundo a bit earlier than when the captains were supposed to show up.I don't remember anything about the town being mentioned there.Did they,like,have to build the fake town themselves?
And I get they're trying to protect the actual one,but why go through all the trouble of building a fake one in its place?What purpose does that serve?They could have just left that area completely empty for the duration of the fight.
Maybe they did in fact think they'd fool Aizen lol At the very least, he went through the gate before he noticed it was fake, maybe he would have aborted the misson if he was something was wrong right away.
Again,I highly recommend reading the manga,at the very least for the first half,to see what was the intended story that was supposed to lead into Re.
Also I saw someone on twitter today saying that Ghoul really needs an anime remake,like hxh(2011) or fma:bh.I actually really like the idea ,but I don't think it's gonna happen,since the manga has finished a couple years ago.
I mean, if it's finished, then all the more reason why it could happen... one day.
I now have mixed feelings. On one hand, I feel bad about dropping it, but on the other, I looked up the plot of Re, so given the anime has it's own ending, I'm fine waiting for the remake should it ever come.
I originally planned to skim through Ghoul so I had the basic knowledge before playing the game (looks visually appealing, so got my attention), so works out, if the game covers some Re story, I'll learn it that way.
I don't think the anime has it's own ending,does it?I know root a did,but I thought Re still follows the manga plot,but just rushes it really hard?(I dropped the anime after episode 3 or so,so dunno what they did afterwards other than it was really rushed)
And I mean,hxh is still going(at least in theory :P) and at the time of the remake's release, the fma manga was still going ,too,so the anime still served as a way to promote the manga.With the ghoul manga done,there's nothing to promote,and no active fanbase for it either,so there's not a lot of incentive for a studio to try to do one(and also I'm not sure how that'd work legally,since I assume pierrot still have the rights to it)
or Promised Neverland
or Vinland Saga
or Astra lost in space
or One Punch Man
or Made in Abyss(not sure if you watched it or not)
or Re:zero (not sure on this one either)
or Go Toubun (not sure how good the anime is,but it was good enough to get a season 2 that's in the works,so I guess it's not terrible)
or Shield Hero(I know exarch hates it and will probably go on a wall-of-text rant about it once he sees this,but I still think it was pretty good for an isekai :P)
You can still get remakes if fandom is strong, or just for nostalgia cash grabs.
I would really love a Soul Eater: Brotherhood lol
I'll go with something more vintage, guess I'll look up last year's anime. Tho, I do have a fair share of games I didn't play yet (gacha games ate all my time lol), so guess I'll go with that while I still feel like playing something.
It's a different kind of awful. SAO's problems are in the horrible writing, Shield Hero's problems stem from the fact that the main character is boring and whiny scum with zero redeeming features and yet we're still supposed to root for him just because the antagonists are cartoonishly evil.
So, on an unrelated note, I just found out that Empereor's New Groove was originally meant to be a movie called "Kingdom of the Sun", but was eventually scrapped for reasons (but was close to being put into production as they had all the stuff they needed)
I think I've seen a lot of people say Cinderace will be the next mon added to Smash,cause with the newer gens they keep only adding starters,and out of these starters he's the most fighter-looking one.
What I like about the fossils the most is that Dracovish,the one that looks to be the worst mixup and the most in pain out of all of them,is actually the best one to use in battles:best ability,best stat distribution,arguably best typing.
Pretty sure I've seen people trying to connect her and Blaine too,because of the whole Flannery's grandpa thing(which from what I can tell,wasn't even in the original games,it was first mentioned in the anime,and then added in the remakes??)
Pretty sure it was added in the remakes, but either way it's canon to the games now, and Kabu at least makes more sense than Blaine, since nothing about Blaine's backstory ties into Flannery's, whereas Kabu is a gym leader who came from Hoenn, and Flannery has just recently inherited her gym, because the previous leader is no longer there... because he moved to Galar?
I actually don't like them doing Bea dirty in the game that had at least some level of depth to all of the other leaders. But then, most of her fanbase is just "F E E T" and seem to feel that's enough so what do I know?
With HAs, Inteleon is actually the worst. Rillaboom sets up the Terrain and Cinderace gets a different kind of Protean. And Court Change is why Cinderace is seeing the most use before the HAs (otherwise it would indeed be Inteleon because of better stat spread and attack moves). Court Change swaps everything that affects an entire team. Essentially, it gives your opponent their Stealth Rock/Spikes and yoinks their Screens. It’s a crazy move that yes, only Cinderace gets.
The story between Melony and Gordie is that yes, they are mother and son and she wanted him to succeed her. Problem is, is that he likes Rock types the most and she’s the Ice leader. They wound up having a fight that split the whole town. Now, the town alternates between having them as the leader due to their annual competition to determine the minor and major circuits. Most of this comes from Melony’s rare League card that you get post game. Does Gordy’s say similar?
Oh, and Blaine and Flannery actually interact in Masters. He is not her grandfather as she states that he is similar to him. Also, Kabu seems too young to have Flannery as a granddaughter. He doesn’t look like retirement age yet. Maybe when he pops up in Masters we’ll know for sure lol.
Melony is literally interacting with Gordie in her second card. The picture, I mean. The description doesn’t mention his name, just “her son” when talking about her wanting him to succeed her. It’s not hard to put two and two together.
Also, Allister’s second card has him sans mask. Turns out he’s just a perpetually nervous wreck and the mask helps him pretend to others that he isn’t. Being a gym leader at such a young age puts a lot of pressure on him (also in the description). Though, what’s interesting is that it’s a rather candid shot and literally no one knows who took it. Even Allister said no one else was there, which was why he took off the mask to begin with. Spoooooooooooooky!
fair nough but the tomboy thing is also used to describe strong but less feminie women but has anyone noticed how Strong zacian is decent stats and a move set(that includes sacred sword a legit good move) plus it having the ability when it enters a battle it gets an instant stat bonus to attack when its already a high physical attacker
I'm reasonably sure Ash Greninja is stronger than Charizard, or at least could take it down. I mean, the thing went toe to toe with Alan's Charizard, and I feel pretty sure that Alan's Charizard is stronger than Ash's.
Wow...a cover legendary is powerful...who could have ever guessed it? It totally isn’t like literally every other cover legendary ever. And it also totally isn’t so powerful that it’s banned from ranked play.
no they really screwed up with garchomp ok cuz it having an ability that works in tandem with its mega ability is jus nuts, plus not every cover legendary is powerful, they jus got stronger as of late
mmm in that regard yes but the most iconic thing about charizard was the seismic toss finisher that always won him the match, plus dont forget hes still in the charicific valley so who knos how strong hes gotten since we last saw him in unova, still that final match was bogus greninja took 2 thunderpunches to the face but got k.o.d by a blast burn
lugia i can think of at the moment their stats were good its just lugia didnt have any memorable moves that i could think of, zamzenta seems decent to me as well it a good tank but other than behemoth bash( amazing animation btw) doesnt seem to have much going for it, if you want a powerful tank snorlax is always the best option
at gen 6 because of mega evolution and it having sand force as its mega ability made it too powerful to deal with in competitive matches, because on top of a STAB, earthquake was also doing an extra 30% of damage along with garchomps other moves
What’s hilarious is that I can actually name a cover legendary that hasn’t ever been banned in competition despite my thick sarcasm from earlier lol.
It’s Suicune, btw. It was on the cover of Crystal and a legendary, so it counts!
But yeah, unless it’s a themed competition, Game Freak only ever bans cover and mythical legendaries, for better or worse. Well, throw in Mewtwo and Zygarde too, just for never gracing the cover of a mainline game. Everything else was always fair game.
ahhh yea i figured that abt tournaments plus ik abt caterpie being banned due to the glitch it exploited, and thats actually and interesting fun fact suicune was the first legendary i committed to my main team in heart gold an soul silver, so that was an interesting thing to know
The culling was going to come at some point, and people have been expecting it as early as Gen 4. I'm honestly surprised it went as long as it did. Especially with Dynamaxing(which isn't just "Hurr hurr just scale up the models" despite what some armchair devs think), and overworld models. I guess it might just be that I'm used to Fighting Games, so the concept isn't really that weird.
At the end of the day it's done and over with. Between that and the changes to competitive breeding and training, I feel like we're in for a super good season that will almost certainly be soured by non player's complaining about Dexit.
The only Dubwool I saw in my playthrough was Hop's and the spots were not that noticeable from that angle. Looking at one more properly, yeah that's clearly a soccer ball. Still find it weird that they made a soccer ball sheep.
I haven't tried it myself but apparently if you put Cinderace and a round Pokemon in Camp Cinderace will assume it's a soccer ball and kick it.
I literally just see this as like rotation in a card game. They’re just kicking out certain mons so as to change things up. It’s just unfortunate that there’s also not an “extended format” of sorts. I hope Home will provide that but unlikely. Maybe the possible gen 4 remakes...?
Well,most of the people who complained are casual players.Those people want a new adventure with their pokemon,not to go back and play through the same games they've already played before,so going back to USUM won't help them.
AFAIK,the competitive players either don't care or are happy with the cut,so they don't have any reason to go back to USUM either
From what I can see, the complaints were mainly the middle ground. The competitive people liked it because of the aforementioned reasons, and the super-casual players liked it because they didn't care about the controversy and just wanted to have fun. It was only the people in the middle that don't really care about competitive meta but still wanted to casually play through an expansive postgame with their favorite pokemon that were complaining about dexit, because it limited what they could and couldn't use for no real reason. Dexit might have been a bigger deal if, say, there was a battle frontier like in Emerald and people couldn't use the pokemon they wanted for it. But with such a modest postgame, there is no actual value in having every pokemon available, so there isn't really any point in complaining about dexit.
Just complain about the other stuff. Like the aforementioned lack of anything to do in the postgame if you don't really care about competitive play.
exactly the wild area and max raid were like mini games you could do at any point in the story, the dex cut was fair cause lets be serious completing the pokedex is next to impossible if you dont have the prievoius games n 2 copies of the same console or action replay to hack the game and get more mons
Eh, it seems to be just as lacking in post game as any entry that's not BWII. Battle Tree/Tower/Chat and complete pokedex and shiny hunt.
I don't really miss GTS after completing the dex in Gen 8. Have quite enjoyed having to do the social element to complete the dex with only one copy of the game and not just resorting to the Vending Machine nature of GTS. Makes me feel like an actual community based game again, which has been sorely lacking. I made friends just through completing my dex. It's wild.
Thats actually pretty amazing plus i never really had that problem cuz one of my freinds would usual borrow the game from me,hack then give me the mons i want for free i exchange for other stuff but he moved away so that didnt happen anymore but yea thats a good thing since its a community after all, what should be happening in general
I never cared much about Pokemon games having a small post game, in general once I beat a game's story mode it isn't long before I move on to another game unless I'm fully decided to 100% complete it. If anything I prefer when a game doesn't overstay it's welcome (Breath of the Wild took too long for example) so Pokemon games having a brief post game that can be done relatively quick kinda works better for myself.
One thing I found Sword/Shield to do better than any other gen was the gym battles. On top of having the best atmosphere with the battles taking place in big stadiums, the audience cheering blending into the soundtrack, and Dynamax turning Pokemon into Kaijus, the Gym leaders can put of a real fight at least for my experience.
In pretty much any other gen I always sweep the gym leaders without even being overleveled, but in SwSH the only gym I sweeped was Gordie and mostly because I have Steel, Water, and Fighting in my team, all the other leaders either KOed at least one team member or left several with low HP, Bea even took out 4 team members which is a new record for me.
It also helps that the Gym leaders themselves as characters are more than just faceless bosses that you only see once, with maybe Gordie and Bea being exceptions and Gordie seems to have more backstory that I missed. They're not as developed as the BW1 gym leaders but they still show up a few times after their battles which is more than can be said for the majority of other gym leaders in previous gens that don't even leave their gyms.
Sounds to me like you're in the minority. Most reports I've heard and playthroughs I've seen say that these gym battles are the easiest ones yet, unless you purposefully implement some sort of challenge. Auto EXP share will do that.
^^^ Kip is right. The game is actually just right when it comes to the trainer levels. If you don’t grind, you will be about tied with the major trainers (rivals, gym leaders, etc.). It’s just that there’s always a grind option in the form of wild battles.
Basically, anyone saying crap about auto exp share is overlooking that major fact. Personally, I was only a couple of levels over until the Leon fight, where I was actually rather underleveled. In gens 6 and 7, I was 10 levels over once I hit the League.
GF was right to remove Share and knew how to balance the game. But people definitely need to continue to force themselves to hate the game to the point where they come up with stuff.
yea in that regard its just telling people not to over abuse the wild area until late in the game sure if u need to level up alil bit then yea use the area but if u over do it your gonna have a sucky experience since what u can get like 500-1500 exp per fight in their if you do it right
You can also grind without gaining exp by doing max raids since those give out exp candies and rare candies, if that’s your thing. It also makes grinding way easier as then you can just whip out a legendary (all have exclusive moves that deal double damage to dynamaxed Pokémon as their additional effect) and just get a lot of candies to then pop on underleveled mons.
Minerals can now be used to max out EVs so you can sell what you get from raids to by those (although the raid exploit provides infinite Watts so you can buy stuff to then just sell for regular money too). Not to mention the nature changing mints and the bottle caps that max out IVs!
Grinding has literally never been easier. And raids are random and can be done with friends too! So, far less repetitive than just spamming the League in gens past.
I turned exp share off for the first run of Omega Ruby, but that was mostly to play the game like I played Ruby. Subsequent runs with weaker teams, the exp share actually enabled the variety that I was looking for. I imagine this is somewhat the case for Swoosh too.
You have to intentionally go out of your way to get overleveled in SwSh. The issue isn't so much that the game is "too easy due to exp share" but rather that people attempt to grind levels despite the game being designed around not needing to do grinding and that's where they get overleveled. If you don't attempt to do grinding which you don't need to the level curve is just about right so that at worst you'd be one or two levels above the gym leaders, I myself did not have a single instance of overleveling and I battled almost every regular trainer in the routes.
If you do want to spend some time in the Wild area early I guess a rather easy solution is to have a "second" team for that, you do have constant access to the PC Boxes and it takes less than a minute to put box your regular team then pick it up again when you're done. In fairness people do have to learn to adjust to the exp share which isn't something most would be used to so I can see why they'd assume you still need to grind levels as before.
I appreciate that the games have an effective albeit optional method of quickly getting your mons to level 100 after you're done with all the story related battles, Gen 6 had the Battle Chateau with the high level Audinos and Secret Bases with 6 Blisseys. Gen 7 lacked something like that so the only option was Elite 4 grinding which I said "no thanks" to.
Not sure if I agree that grinding has never been easier.Blissey bases were super OP.How much exp does the largest exp candy give you,and how many of them do you get per raid?
The exp share definitely was an issue in past gens,can't say it now without playing the game cause I keep hearing mixed reports.In XY I left it on the entire time cause I ASSUMED GF wouldn't be incompetent enough to not balance the game around it,and guess what,they were.By the end of the game my team was 20-30 levels higher than all the NPCs.In gen 7 I tried turning it off a few times when I started noticing the level difference get significant,and doing this more or less fixed the issue( I think I still was a bit overleveled,but not by a whole lot).Main problem I had with it in gen 7 is that trying to grind to get a newly caught,low level team member up to the the same level as the rest of the team makes your other team members overleveled,since,unlike with the old exp share,I can't pick and choose who's getting the exp and who isn't.I either turn it off and do switch grinding,which is really slow and frustrating,or have it on and let my team get overleveled because everyone is getting exp.
My problem with the GTS is that without it,I'd have to rely on trading subs to get my version exclusives and all that,and whenever I tried doing that in the past(mainly when I was doing the living dex) the process is really slow,because most people on there are american and there's a significant time zone difference between where I live and the US.Usually I had to stay up to around 2 AM or so to complete a trade.It works,but it's pretty far from ideal,the GTS was a lot more convenient.
"it seems to be just as lacking in post game as any entry that's not BWII".Ya know,every time hear something like this I makes me a bit sad.Pokemon is the largest media franchise out there,you'd expect them to create amazing games every time.Why have people become content with getting a mediocre game,that's followed by a good game later on in that generation?Why not,ya know,expect really good games every time?If any other game franchise did this,people would be furious.Why is the mentality for this different for pokemon than for anything else?
I don't like the idea of not exploring the wild area because you'll get overleveled otherwise.In pretty much any other RPG,taking your time to do the extra optional content is rewarded by making the story encounters that would be decently challenging normally more manageable with the help of all the extra items/skills you collected.In pokemon,it seems like instead it makes an already easy challenge almost mind-numbingly easy,it almost feels like players are being punished for playing the game more.It just doesn't seem like good game design.
regarding bottle caps and mints,I hear most people saying that they're hard to get because there's no easy way to grind BP,and that breeding is still the faster option.It's kinda sad,they add all these convenience features but only allow you to get them through an inconvenient way.Like,I guess there's some unbreedable mons(legends and giga mons) that you have to use caps and mints on,but I wish they'd made it easy to use on every mon,to remove the need for breeding outside of passing down egg moves.
You grind BP by playing the game. It's not hard at all. You get BP by doing content that you want to use BP on, if you aren't doing comp or pushing Battle Tower, you don't need the IV training or nature changes anyway. Not sure how that's even a complaint.
You're complaining about a lack of endgame content but also whining you have to play end game content to get BP?
"Punishing the player for playing the game" is a stretch when the "playing" partin question being "punished" is the repetitive part that's commonly done for the purpose of padding out time with artificial roadblocks.The issue with the exp share in gens 6 and 7 was that those games were still setup as before where you'd need to level up your team individually while the exp share gave everyone exp, SwSh works around that better than the previous gens because it is built with exp share in mind.
The overall idea behind reducing grinding seems to be to give the game a better pacing, since having to stop for grinding exp can completely halt a game's pacing with frequent stops because you need to catchup with levels. Me personally I prefer because as I said before I like it when a game doesn't overstay it's welcome but I agree a better middle ground could've been found.
I don't really count the battle tower as interesting postgame content,cause it's just grinding battles over and over for points without anything else going on.It gets repetitive after a short while,at least for me(and apparently a lot of other people,cause as I said,I've seen a lot of people complain about BP grinding,I didn't come up with this).It just isn't really that fun.The way I see it,battle tower is just a means to an end so you can build a competitive team and start playing online.
@Tyrant depends on exactly what content you're talking about,I guess.If you're talking about the exploration part,then I disagree,exploration is one of the main reasons why I like RPGs,I don't consider it padding at all.
I'm refering to the grinding, not the exploration, you can explore the wild area and find different Pokemon without having to do much grinding and ending up overleveled. For that matter, if you're around the appropriate level that the game expects the enemy trainers and rival battles do get challenging, even if you're around 2 levels above they still put up a decent fight, it's only when you end up getting 5-10 levels above from over grinding that they get easy, which can also be said for any other gen.
Curious, they made the doggos genderless for the sake of tradition with Legendaries, but Zacian's pokedex entry refers to it as a female. Pretty sure the Mystery Dungeon games also gave legendaries genders while still keeping them genderless.
It hardly matters but some will overthink it and make a 30 minute theory or something.
Well, Sogaleo looks like a male lion and the “luna” in Lunala implies female, given how closely interrelated the moon and femininity are in Greco-Roman mythology is.
And I just assume the ban on giga mons is temporary because they are just so rare, that they figure it wouldn’t be fair for people who didn’t get lucky (or used exploits). The ban is just for the first season and GF does different bans and regulations for different seasons all the time. Expect them to be allowed soon enough.
Making the legendaries genderless makes sense from a mechanic perspective so you can't breed them, but some of them lean more to certain gender. It's like why all starters are 1/8 female ratio despite some being very feminine.
I've always seen legendaries as simple collectibles for bragging rights in the first place, that you can't brag much about because every other player likely also has them.
Let's be real the only legendaries that are really bragging rights are the mythicals, and even then the only thing you really have to brag about is that you had the right timing to get one of the events.
Well,I was trying to help out,but sure,keep being condescending.
Also speaking of snorlax,the official site updated with info on it and the starter evos.
Apparently the sticks/drums of the grookey line just *evolve* together with the pokemon?I'm not sure how a dead piece of wood can evolve,but alright I guess.Dunno why they didn't say they just find them in the wild and carve them instead.
And I love how they try to avoid saying that raboot is wearing a hoodie,so instead they say that it keeps its hands inside "the fur around his waits"(instead of saying pockets)
I'm being condescending because you're telling me that something I've literally done never happens. I was open at first to explain you got bad info, but you rejected that and decided to argue about it. No offense, but I'm not interested.
please show me where I said you were wrong.I did not do that.All I did was I kept asking you for more details to try to figure out where the misunderstanding is coming from.(literally every comment I posted started with a question asking you for more details).Austin did a lot of raids for this video and the date exploit ones,there's no reason to believe he's lying,so there must be a discrepancy somewhere.
@hoshi was the one that broke out an event or not?
which is what I said. If you want guaranteed catch rate,do it alone,doing it with others is a pain if all you want is the rare mons(points to Duncan's video trying to catch gigas in online raids with other youtubers and failing like 17 in a row,it was hilarious).Heck,just for the sake of it,when you have the free time do an offline giga raid and try to catch the mon in a beast ball,tell me how it works out(and make sure it's not one of the event ones,list on serebii)
EDIT:also side note question,when you do an online raid can you connect with randos also looking for a raid,or can you only connect with friends?
Hmmmm alright,I dug through the comment section to see what others are reporting.
For the most part,those who say they failed a solo raid were doing an event one and didn't know about the difference and/or did not have all the badges yet(apparently the badge count still matters even for raids,which is dumb since you can't see the level of the pokemon in a raid) BUT I did see a couple(and by that I literally mean two) comments saying that they failed a solo raid with a regular giga mon.
So I assume that either the catchrate is not completely 100%,just really close to it(though that doesn't explain why Austin never had one break out once if he did so many),or there's another factor that Austin didn't take into account?
I did see a decent amount of people saying they noticed increased catch rates when they used a wishing piece on a raid,instead of doing a naturally spawned one.Maybe that's where the discrepancy is coming from?
It'd be nice if there was an actual spreadsheet of what Austin did. Seemed to just kinda say "I caught this in a beast ball" and called it a day. Though as I can tell ball type does not impact rates outside of masterball.
hosts do have increased odds,that's true.Again,try to watch the video when you have the time,he goes a lot more in depth into all the testing he did.
To clarify,you did the grimmsnarl one solo,right?sorry for asking again,but since you keep saying "hosts" it makes it sound like you're doing it online.
EDIT:for non-raids,he says all the things he tried to do on online raids connected to 4 or his switches,in the first part of the video.And there's also those tables with his results for every combo of solo/online and what type of raid it was
Solo, 3 CPU, pokeball. Spawned with wishing piece. Offline (don't save scum online, personally)
And I watched the vid. He posts results but not the numbers, which always bothers me. He also has a tendency to clickbait titles ( like the "catch any gmax in 8 minutes", when even in the vid it took him 10+min to see a rare spawn). I appreciate the work he does, but prefer those who show their work
Juca, you skipped the first word after I @'d you. Both, I've failed at both an event and a normal max raid, I remember now that one of them was a Gigant Dreadnaw, but I do know it happened another time with a Pokemon that I don't remember.
Edit: Oh, didn't realize that the event gave more than just Butterfrees, I might have mainly had failures with event dens, still not sure.
speaking of Zacian,now that we don't have the GTS anymore,how hard do you guys think it is to convince someone to trade you their box legend?Whenever I get the game(or the upgraded versions),I'll still want to update my living dex with the gen 8 mons,so I'll need to get both doggos.
Problem is the opponent opponent likes to attack the same ally twice and some of they have moves that attack all the allies. Sometimes they even put a second barrier and it's always a 5 point barrier, by the time it's gone again the allies will have died 4 times.
The barriers are the one thing I really hate about max raids, and it's not even because I think they're bad, it's just annoying to see that the raid boss Pokemon's HP stops decreasing when it hits the barrier point.
It's always annoying when a Pokemon you plan to have as a team member can only be found so late into the game that by then it's pointless to call it part of the team. I wanted a Duraludon but you find them right next to the finals cup.
I mean,at least some games(at least for older titles,I can't really think of any new ones that have this) have a new game+ mode,where you get to play through the game again but you keep all your equipment,so it works in that case.God,I remember speding weeks upon weeks playing ratchet and clank 3 over and over,even tho I had already purchased and upgraded everthing,and literally the only things in the game I had left to do were those skins(which I got a decent amount of),and those trophies(which I think I got a couple of,but I had no idea they were a collectible),just because I didn't have any other games to play.
I remember the Ar Tonelico 2 game has a branching path in the middle of the (40 hour) game, and has no NG+
At least in the first game, you could date all the heroines at the same time as long as you didn't complete their final event, so you save that until the final boss fight to get all endings. Yes, it's unrealistic, but, does it really matter? I'd take convenience over realism that requires me to do ALL the stuff over again just to get another ending.
honestly sumtime back then i honestly thought abt investing in action replay just to get the perfect team i wanted early so that way by post game my team would have the movesets and stats i wanted them to be without having to put in a ridiculos number of hours finding them the right way, but either i was lucky or when i got them the addition didnt really affect the overall balance of my team at all
I remember that fan theory that fossils weren't originally Rock type before going extinct and the Rock type came from the revival process. The Frankenstein Fossils in a way kinda support that theory because none of them are Rock type and were revived differently. Granted their revival process wasn't exactly accurate either but still.
Science has recorded incorrect discoveries many times before and it can take a long while for them to be debunked, it's very plausible that Pokedex entires could be inaccurate considering 10 year old kids are filling these things.
The only Frankenstein Fossil design I genuinely don't like is Dracozolt. It looks like the dragon part was sliced in half and the electric half was superglued over it, it's accurate to how it was revived for sure, but it looks more awkward than it should. I think it'd look better if the dragon torso remained but had the electric head and hands.
A future episode of the anime has them going to Hoenn and taking on the Battle Frontier. Do the people making the anime not care about how this looks? They don’t even have the excuse of “it’s meant for kids” when even kids would be bummed they can’t copy Ash and Gou’s adventures in the new games or really any game!
Can GF just do the multiple region game already? q.q
I think the reason for all those fake species of dinosaurs is both hilarious and dumb. Some paleontologists trying to make more discoveries than each other, and just making stuff up with random bones to do so.
adding something akin to the battle frontier or another region to the game would mean adding more optional content into the game,and obviously they don't believe doing that is necessary anymore.And with how well the modern games have been selling,they honestly have no reason to believe it is.
Nintendo in general doesn't like repeating ideas, they usually put one unique thing for each game then drop it for a different thing in the next one, like how Mario goes from super soaker to outer space to being a cat to having a hat with goggly eyes. Even the NSMB games tried to have a different gimmick each time. In Pokemon's case it's stuff like Battle Frontier, Megas, Z Moves, Dynamax, ect.
The downside of this mentality is that good ideas that could use more polishing tend to be abandoned and if they struggle to come up with a new idea then they just don't make the game period, case in point F-Zero.
It being a Fighting type is another big bonus for me.
Speaking of Fighting, Falinks creeps me out. It looks like a caterpillar, then turns out it's 6 little spartan soldiers that operate in some kind of hive mind? That thing raises a lot of weird questions.