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Sol Kage

aka Sol

Admin
  • I live in Vancouver, Canada
  • I was born on July 18
  • My occupation is Security Monitoring Operator
  • I am Male
A FANDOM user
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  • Hi Sol, I wanted to ask the community here what you guys think about being grouped under the "gaming" vertical on Fandom. Do you guys consider yourselves more focused on the card game or more on the anime here? If you guys would rather be grouped on the anime/manga side, then being grouped with that would serve better at getting in touch with staff. We figured it'd be best to ask for you guys' input since it seems to be a mix of both and would be willing to switch you guys over to anime depending on what you all think.

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  • Was Nikon being sarcastic when he said the Majesty Crit was Premium legal? Because the page says it's unrestricted.

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    • Having blaster in the name is all it requires, and being a trigger makes it all the better

      Messianic can OTK with the right setup, and since I was running Majesty already the crit version makes more room since now instead of running triggers and Majesty I can condense the two.

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    • I thought the fact that it's a normal unit will allow you to finally have 20 triggers in deck, but I guess it's not.

      Turning your deck from 1/3 to 2/5 chance of trigger is definitely worth it if it can be done, as shown in zero (by returning g3s).

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    • A FANDOM user
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  • Do you known a reliable website where can I find the art for all the made cards ?

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    • As far as I know, this website is the best source for that. In the gallery section of the cards are all the arts we've managed to find for those cards.

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    • A FANDOM user
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  • So, I have a tough decision to make.  Due to my financial situation, I can probably only afford one deck this year.

    My local shop is willing to sell me a playset of the new Narukami stuff for $200 CAD, which is a competitive price considering the price of the cards online, but it's more expensive than I usually spend on a deck.

    But while Vanquisher is definitely a great pick for Spring Fest... I'm more interested in being competitive for BCS Regionals, where there's something actually on the line.



    So I'm wondering if it might be a better investment to go with something like Gears or Royals, with the TRY3 Decks coming out (plus MLB) especially as we're getting the new Order mechanic soon as well.  Plus there's always the chance they could hit Vanquisher in the next restriction list if it dominates.



    Also, my Spring Fest is also after the Next Stage booster as well.



    I need some advice/opinions on what I should do @_@.

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    • Messiahnic will definitely care to run MLB though.

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    • im saying that because of the main thing hess a BLASTER so mlb and messianc being in the same deck makes sense plus with him and b dark coming to rayals thats 2 more blaster units which increases the chance of messiancs skill going off 1, and 2 mlb is a good back up boss for the deck since ur relying on a high roll

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    • A FANDOM user
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  • So, I've only played like five games, so these are super early thoughts. I've played three games with my MLB Deck and two games with DOTE.

    Game 1, DOTE vs PBD, Lost: Shadows had much better hand advantage throughout.  I drew far too many G3's early on, but only ever saw the one DOTE all game so couldn't restand it.  PBD's buff caught me off guard, and I never manually drew any PG's. I got one with Conroe, but he ultimately killed me with a 2nd Damned Charging Lance.  In this game I was trying out Flame of Promise, but then I was scared of the game's random soul blasting soul blasting my Overlord.  I'd like to think it wouldn't do that, but it screwed up my 11K base Spirit Exceed when I played Granblue, so yeah.  If I had a 2nd PG in this game, I would have won though.

    Game 2, MLB vs MLB, Win: I kind of sacked this win.  They had three PG's I had to get through. I hit a draw allowing me to draw into a PG which I used to block MLB.  Then I healed back to three.  Then I ate an MLB attack and went to 5.  Then I hit double heal to go back to three, allowing me to eat another MLB swing and then I finished them the next turn.



    Game 3, MLB vs DOTE, Win: DOTE got the CR and the restand once, but checked nothing on the restand.  My 12K base saved me at one point in the game.  Ultimately won because constant 2 crit swings.



    Game 4, MLB vs MLB, Lost:  Would hae won this one, but they healed out of lethal and I did not.



    Game 5, DOTE vs MLB, Lost: I was behind most of the game, managed to retire most of his RG's including his backrow and he was low on hand, so managed to survive a turn because he hit no triggers and had nothing that could swing for 13K.  Managed to get him to 5, he had one PG to survive but then hit a heal and I had nothing that could swing for 17K without hitting a trigger which I did not get.  I did get DOTE's restand at one point in this game, but I hit 0 triggers on 4 drive checks so my 2nd swing didn't hit.  He managed to draw into a booster to finish me off.



    So yeah, Shadows are better than I thought they'd be, but are a tad hard to build.  MLB definitely seems to be a popular deck and it's pretty strong.  The Wingal Brave nerf hurts a bit but not too much.  DOTE is very luck reliant and is a tad grindy, but lacks an explosive finisher.  I feel like Crits could run well with DOTE, but you also need Draws to try and draw into your DOTE's.  Also, being a Persona Blast, it also means you're reliant on drawing into it while other decks can just go off whenever they want.

    MLB being better is not a huge surprise, as I felt that was the case when the cards came out back in BT05.  MLB is just a constant threat, while DOTE was more of a mind games card.



    I don't think Beast Deities are that good out of the gate.  They'll be better when Illuminal and his support comes out.  I haven't fought it yet, but CoCo looks good on paper.

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    • Update: So, I switch to 9 draw dote, and it performs better than 9 crit.

      While it doesn't ensure you get to persona each game, it allows you to have more cards so you can crossride consistenly.

      The 4 heatnail advice really helps in preventing deckouts- all of my games end with 10 cards or less in deck.

      9 draw also helps in fetching a lot of PG, allowing survival from crit based decks, which PBO and MLB is.

      EDIT: I confirmed that soulblasting avoid soulblast the crossride bonus.

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    • I added an Hope Aermo to the deck for filtering, it helps.

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    • A FANDOM user
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  • Just curious and realized the game actually had a few different interactions to the real game due to certain nerfs and buffs and since the last time you messaged me was about CF Zero that got me wondering about how the game is.

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    • VG ZERO is a lot of fun.  It's interesting seeing what works better or worse with the new rules.

      I played Raizers last season and got the highest rank I've achieved with it.  I feel like Perfect Raizer is super broken in ZERO and probably should be nerfed like Amber Dragon, Eclipse was but not sure what they would do to nerf it other than maybe removing its on ride effect to create a Battleraizer. 

      The JPN version is about to enter a Crossride Meta, so it'll be interesting to see how that goes.



      Some of the boss fights in Story Mode can be a tad frustrating because while you have RNG, they do not, but I was eventually able to beat them with the base set and even the recommended characters.  It's not really worth it to go through the story on Hard mode though I think.

      It's quite easy to play the game without spending money too, the game's fairly generous with free packs.

      The biggest complaint people have is that they don't really separate the Gacha's.  They just shove almost all (except for some commons) in one Gacha, and then have a Rate Up Gacha once a month with new cards that makes it easier to get those newer cards, but yeah, if you're only wanting cards for a specific clan, it's a tad harder.

      Some clans are also only released through Clan Events, which makes it easier to build the clan, but there's no way to get crafting materials for the clan after the Event so if you were unlucky with your pulls you might not be able to finish the deck.  So far Granblue and Spikes were released through Clan Events, and I think Neo Nectar is coming out soon through a Clan Event as well.



      The Crafting system is ok, but it's a tad annoying that every clan has their own crafting material and you don't gain a ton of it per day since you mainly earn them through character fights, which cost Stamina and you typically only gain 0-2 materials per fight while RRR's cost 100 RRR Gems, 200 RR Gems and 400 R Gems.  You also get materials if you go over 4 copies of a card, and you can dust SP cards for materials, but you can't dust non SP cards.  Still, I've managed to craft quite a few RRR's in the game.

      The game gives you more of the universal C materials than you'll ever need.



      But yeah, been playing it since Day 1 and I'm still enjoying it a lot.

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    • A FANDOM user
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  • Wanna do some testing?

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  • I'll be away from home until saturday, but there should be internet there. FYI just in case.

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  • Indeed

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  • I took a bit of a hiatus from the game for a few months due to work schedule and being busy mainly.  My Regionals is coming up next month, happening a week before the new AL4 set comes out unfortunately. 

    I'm planning on playing Nubatama in Premium, but I'm debating on what to play for Standard.  Either Dueling Dragons/Shirayuki which has served me quite well so far, but I've only played just after Bermudas came out in English before I went on my hiatus, or if I should play Nubatama in Standard as well.

    I think Murakumo might be able to do better against Messiah and Kagero, but I think Nubatama would do better against Bermuda Triangle?  So I'm a bit torn.

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    • Ninja Master Sol? Wish I had a nickname that cool

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    • A FANDOM user
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