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  • I've heard the term mentioned before, but I wasn't sure what it was. Why not ask he who claims to have coined the term?

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    • Also, yeah. I actually forgot about Machinings being Mirage. Then again, they've only been able to conduct Mirage plays on a consistent level very recently so...

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    • Not a problem. It's their new Grade 3, Machining Beet Atlas .

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    • A FANDOM user
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  • I've always had the card but really didn't do anything with it. I recently decided to build a deck around the card, but really couldn't find anything that on a consistent basis. Suggestions please?

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    • Oh wow. I'd like to help ya out mate but I really can't. I've been completely away from the game since 1st of May bar special events and tourneys like Nationals.

      I literally didn't even study the game after G-SET 10 or 11. I'm really outta shape at the moment so I really can't help ya.

      If ya want any advice regarding Genesis as a whole tho, you should check with OmnipotentSusanoo he plays the clan more than anyone here if I recall.

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    • Ok, but thx anyways!

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    • A FANDOM user
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  • I've been messing around with proxying it and well, it's not bad. But can't figure out any First Vanguard that works with both Claret and Luard. You got any suggestions?

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    • It's still surprising its THAT expensive tho. I was expecting it to be $15 at best if it was expensive. 2ndary market really needs to feed their brains some common sense sometimes, these sales of theirs is beyond toxic.

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    • RRR + Shadow Paladin + Major character. Go figure.

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    • A FANDOM user
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  • I think you mentioned having a Claret Sword deck before. If so, what is it like?

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    • Swordbreaker is getting reprinted and I often have more soul than I know what to do with so I might get two copies.

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    • 1-2 is enough yeah. Just remember that after that, they become fodder units. If you wanna keep as active boosters, use Barbelith or 10k Vanillas with it.

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    • A FANDOM user
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  • You have the right as a human being to say that I don't have an intelligent bone in my body and I respect that right, but that doesn't mean you have to excersize it.

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    • Did what I posted have nothing to do with Vanguard? Yes. Does that make you look like any less of an @$$hole for claiming every word that comes out of my mouth is invalid? No.

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    • Wow you're still replying? Look I'm not even gunna bother replying to anything you type here. Hell, the fact you even brought this up on my own wall just shows you're arguing for the sake of starting one up for no reason. So why don't you just stop and retain what lil excuse of a dignity you might have and move on? Cos I certainly couldn't care less about what trivial complaints ya post, and I'm pretty sure the rest of the peeps reading this here don't either.

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    • A FANDOM user
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  • Thanks for the help

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  • Tell your friend for me that I love his nubatama deck names :D.

    And also, respect for staying with the clan still. Now I wonder if the next tech booster will bite his deck name back at him

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    • Dunno about that. An expansion of a clan's card pool does not necessarily give a clear advantage, just more options. He won't care any less lol.

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    • Not like he wins against my Murakumo decks that often anyways.

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    • Oh! Glide and his tsun-tsun boast~ Just make sure ur nose doesn't get too pointy dood :3

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    • Time to wait and see :3. While I still believe Nubatama will be stronger than Murakumo (at least consistently stronger) after tech booster 2 is out, I do have hope for the shadow cloning ninjas.

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    • A FANDOM user
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  • Since you have given me criticism on an old Granblue deck I made before. (I believe it was a year or two ago.) I'd like your help in this Nightrose build I made if you don't mind. I appreciate any criticisms and/or flames.

    Grade 0s:

    Grenache (Starter)

    4 heal, 4 Rough Seas Banshee, 4 vanilla crit (soon to be replaced with Nightrose critical), 4 Mick the Ghostie and Family

    Grade 1s:

    4 Generic PG (Freddy the Ghostie) - Since Grenache does the CC, the PGG might be redundant?

    4 Tommy - Staple Stride fodder

    3 Sword Master Mimic - Basically Arman, but better. (Yet GB restricted.)

    3 Negrobone - There to bring back valuable boosters and/or extra attacks.

    Grade 2s:

    3 Colombard - His utility overall in a game should be good in theory, but correct me if I'm wrong.

    3 Skeleton Cannoneer - He not only provides a nice retire, but also a draw.

    3 Negrobone - 11k beater, but if in Hollow, creates a nice 21k-28k (w booster).

    2 Negrolazy - Helps in terms of set-up.

    Grade 3s:

    4 Nightrose - The main avatar of the deck.

    4 Blackgeek - I'm having a hard time finding the perfect back-up to the deck due to my inexperience, but he's there due to his on-ride effect and his GB1 (despite being 1/turn) is nice to have.

    Generation Zone:

    1 Blueheart - Questionable, but it can be removed for another Obadaia or Bandit Rum if needed.

    1 Bandit Rum - Provides nice on-hit pressure for first Stride.

    2 Obadaia - Preferred first Stride to due how he can search and put cards I needed in the drop zone.

    4 Nightrose - The extra attack (and column) she makes can be quite a threat, yes?

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    • G0 is fine, that's whatever ya prefer. In the case of your deck, PG-G is quite necessary if you're gunna add the units you're using. Like Negrobone, Colombard, Cannonee, Negrolazy, all of these units spend CB. Not to mention Nightrose and Blackgick, as well as G-Nightrise use up CB as well. Grenache alone won't suffice. If you want a smooth execution of your tactics every turn, you basically want at least 4 open damage minimum.

      PG-G and units like King Serpent are excellent candidates to help you out in replenishing your resources. The latter in particular, is excellent with Nightrose cos not only does it make his Drop call free of charge with an extra power boost to scale for the turn, it also Soul Charges so that you can extend your combos.

      Resource replenishment at the end of turn gives you setup for the next turn, but resource replenishment during your overall turn can give you benefits for extended plays. Not to mention adding King Serpent minimises the use of Nightrose's GBreak. You're gunna mill yourself to death just to repeat certain combos. This shouldn't be capitalized on, it should be used sparingly.

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    • A FANDOM user
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  • Hello good sir, I've seen your name a few times and I read through your profile and was fascinated by the unique deck variants you have, and your will to keep playing despite losing all of those decks. So as a fellow paladin fan (albeit, I must admit, I follow aichi hype, but I do love playing unconventional decks every now and then), what are your opinions on Thing Blasters, once they come to America? As much as the deck looks good on paper, I have a feeling japan's tendency of less grade 3's may hurt the deck in a meta dominated by 8 grade 3s. For a paladin player looking to touch upon Thing Blasters, or simply Alfred Blasters, what would you suggest? Also, if you would be willing to use some of your time, would you mind stopping by the Majesty Lord Blaster page and critiquing my deck list?


    Thank you for reading this list, and besides that, thank you for the inspiration to keep using unique decks. While I wouldn't say these are original and unique ideas, I like tinkering around, like an Alfred Kok / Ezzell Legion with Garmore / snogal engine, and recently I've been messing around with a Shura Stealth Nubatama variant and I've been trying to make it competitive, but the grade 3 and 2 lineup is very tight.

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    • Boss selection is all determined by what u want ur deck to do and what your preferred way of fighting is. Try em out and find the unit that is most comfortable for u. You can of course just blatantly copy a solid deck list and practice it nonstop to master it, but if u wield a deck that is properly adjusted to ur way of playing the game, then u can produce far betr results. In my friend's case, he utilized Stride more often when they came out and just hung back abit to wear the opponent down before using the Break Ride. If he was on another unit other than the Break Ride, he'd just Stride to the end. But honestly speaking, he'd make the most trollerific plays that catch ppl off guard completely and generate results that are heavily unfavourable for them.

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    • Well, the main two bosses i'm debating between are Kabuki and Mandora. I'm not a fan of the new legion, but I do like its mate. And that's where I get stuck - the grade 2s I can select from are both legion mates, Kokujyo, Agitomaru, and the bear. I like high-pressure but I am strictly staying with the Shura Stealth archetype and not the strider variant, but with playtests I can't seem to figure out which mix of bosses and grade 2s yield the best results in terms of pressure consistently.

      I prefer to stride and then breakride or legion to finish. The old legion is better imo, but the old legion mate becomes a vanilla for stride turns. Not sure if I should just swap back to limit break so I don't have to run the legion mate. The only thing I know for sure is that I want to run 3-4 breakride and 3-4 bear (Tamahagane)

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    • A FANDOM user
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  • Hey have you been trying G-Pale Moon?

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    • Okay, made a few adjustments. Now my G1s are 4 PGG / 4 Stride Fodder / Clown / 2 Juggler and my G2 are 4 Darkside / 4 Peryton / 3 Jacquelie.

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    • seems pretty standard @grade 2 line up, I think jaceuqline and dark side will make a nice combo

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    • A FANDOM user
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