Machinings were rather awkward when they first became playable because you kind of had to use the Break Ride which didn't quite work with Spark Hercules and messed the archetype and then the first Legion was very inconsistent.
Gigarex probably will have the same powerup when something dies but only as a secondary effect.
The issue is that using the Strides and Beet still give -2 to counter blast while only getting 1 back. Its led to some issues for me running low on CB since I would need 2 each turn at minimum. I am moving out Tarantula for Red Soldier, maybe keeping 1 in a tech option, but I hope it does help with balancing CB.
Thinking about it, makes a lot of sense that both Spark Hercule and Stag Beetle are coming in the first set, since you want to keep reriding to get more Gifts you'll probably want all your G3s to be usable as VGs.
I don't really have a choice. No one I know plays the game anymore so there's no point in buying them right now. I'm gonna be moving to Singapore for an exchange year at the end of the month which is where I'll buy my stuff, and hopefully find a great community there.
Probably will be using proxies in the meantime for Gift Markers.
I did plan on writing a blog post about it soon, but haven't gotten the time yet. It took me some time to figure out the state of the game in the current meta after taking a break for a year. After watching some videos online and reading discussions, I think I finally have a decent grasp of it. This is the build I'm currently thinking of using:
The goal is to rush the opponent. Rush seems to be quite effective these days and with Gyze coming out soon, it may be the only way to beat him. It's the reason why Hornet and Black soldier is used. Machinings have standing shenanigans through Mosquito mk II to complement this as well. It's also the reason why I run 8 crits with 4 stands. I might actually increase the stands later and decrease firefly. I chose Scorpion as a backup after a Zoa turn so that you have Legion to fall back on in case it fails. But keeping with the rushing theme, I might change it to Stag Beetle soon.
G units should be quite self-explanatory. First stride is either Despot or Overwhelm, depending on the opponent's field. Overwhelm can help replenish your hand if they have a full field. Despot for stunning shenanigans. Destroyer is flip fodder. The other G Units are simply techs.
Unless the new mechanic completely overshadows Stride, Overwhelm is always going to be a staple imo.
The worst part for me is that I took a break on the game before Obtirandus was released. So now I'm having trouble finding Obtirandus at a decent price. It's either sold out or sold at the same price as Overwhelm which is ridiculous.
Well, GN stuff should still be available for the most part so I guess there's no rush.
I think Machining can still work decently as a budget deck even without Overwhelm. Just focus on VG stunning every turn, possibly by Striding Destroyer first and then proceed with Despot as the game drags on.
RRR: "The power to paralyze even fate; That is our true power."
SP: "Your choice stands clear; Slavery, or a fate worse than death."
Stride(Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC)[1/Turn]:[CB2, SB2, Choose one card in your G-Zone named "Malefic Armor Emperor, Giraffa", and flip it face-up.] When this unit attacks, you may pay the cost. If you do, and the number of face-up cards in your G-Zone is two or more, rest all your opponent's units, and your opponent skips their next stand phase.
Ultimate Machining Model, Stag Beetle MKX
RR: "A perfect model, free of all flaws."
SP: "The culmination of our science! Fate Breaker!"
Stride(Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[CB1, Take all of your cards on (RC) and put them into the soul, Choose one card in your G-Zone with "Machining" in its card name, and flip it face up] If you have a heart with "Machining" in its name, you may choose as many cards as you like from your soul and place them on separate (RC). Then, choose one of your opponent's cards on (RC) for each card called with "Machining" in its card name, and it does not stand on your opponent's next stand phase. If the number of cards targeted by this effect is five or more, you may choose up to two of your (R) and they get "[CONT](R): This unit gains power +1000 for every card in your soul with "Machining" in its card name" until end of turn.
In hindsight I may have gone overboard with the Machining one, so here's the TL;DR:
1. CB1, all rearguards to soul, and G persona flip
2. Call as many buggies as you like, and stun an enemy (R) for every machining called
3. If you called 5 machinings, two rearguards get "+1000 for every machining in soul"
I like the overall ideas and concept. Really sick effects. Both might be a tad OP xD
First one does not give the opponent ANY choices as at all. But the cost is pretty hefty so I guess it's kinda balanced. Second seems more stable but the ability to gain that much pluses might be a bit over the top, especially since it's only CB1.
Neat concepts though! I love the fact that people are still supporting these bugs. I just tried Tarantula a few days ago and man, the deck's a real KILLER. Infinite Legion + trigger recycling every turn? That's crazy sick.
I modeled it after the current strides in the new set, starting with simple effects. I'll make more Stride as I get a better feel for how they'll work effectwise. I made Grasshopper because Battler C was kind of weak, an on hit CB1 -1 for a fake minus on the opponent. If you have any other ideas for a starter, I'd be glad to hear it. I'll fix Mantis's skill though.
Oh my, I wonder why I didn't get this message. Sorry for the REALLY late reply!
Love the Giraffa card. Would play 10/10.
The other Machining cards actually look amazing. Moth and Mantis MKII have really good synergy as they force the opponent to guard the VG from early (Moth) to mid-late (Mantis) if they want to prevent Paralyze. The others are just solid support.
The only criticism that I can give is.. No VG stun? XP (even then, that's hardly a critique - your overall ideas are already solid and could potentially bring MC back to the 'Watch Out' list). I mean with the current meta, heavy hitting VG is still a thing and with the addition of Stride, it gets even crazier. Sure, we have Warsickle but he kinda lacks in power (and Tarantula MKII is great but not very dependable). Another Stride unit that can stun the VG would have been a huge improvement to put MC back as a major threat.
The support basically focused on mixing the three main traits seen in Megacolony, with a few tweaks to straighten them out. For one thing, single stuns are ineffective against other cards that can retire or return to the deck for the same cost, so I allowed you to stun two for the cost to retire one.
Secondly, the issue with VG stun right now is it's usually only accessible in the late game(Cyclo and Warsickle being LB, and you often need to thin out the deck for Tarantula), so the idea there is to make these more accessible in early/midgame, like Comet and Giraffa.
Finally, my friend described to me the real issue with Megacolony; We had a surplus of good Vanguard units, but our units synergy and rearguard strength was severely lacking. Most of our units are stuns or beatsticks with nothing to really help them out. So I made units that benefitted from the VG stuns, and Giraffa's +2000 to the frontrow to allow certain units into the field easier, like Caucasus(This is the unit this effect was primarily meant to help.) For hilarity, you could theoretically have a 19K Tarantula/Caucasus column that was a stun 2 on hit, or have a 10K Papilio, letting you use these cards without relying on non-machining Vanilla. I might actually make a Mantis searcher, the one that counts as a G3 paying for stride.
I know none of these cards would really exist, but it's good practice. I might be rambling, but I've actually been seeking to design my own card game, and I consider this practice to create well designed cards.
Hey wow and other megacolony users, i recently got 4 Avectro Zeus last week and i want to make a deck with him. I tried play with your deck list on your blog with little changes, locust and papilio. I loved the deck, however i felt like i am not playing it right and i want to try a different deck build without the ride chain. I really want this deck to work because i have another magacolony deck with machinings and i am mostly likely will be using it for tournaments. Can anyone give me some advice on how use the deck, like should i call out grade 1 's early or save for later. Thanks for anyone who is going to answer me.
i am still using giraffa, however i thought about cyclo. It is a crazy breakride skill but by the time i breakride i probably will have a good field and if i do not have a field when i breakride i am probably not aggressive enough or keeping cards that i can called to rg in my hand. Also, how would you face on a gold paladin deck (zenith, monarch, and holy shine dragon mainly) because i have alot of trouble with them because they just keep on calling more units. Thanks again for answering.
yeah, i heard that it was going to be in the next promo pack and i went to my local tournament. I actually pulled Zeus myself and got the rest from my friends. I was not expecting to get a play set on that one day.
GP is giving you some trouble? Yeah, I can understand that. With the addition of Monarch, GP is beginning to be rly crazy with them criticals and powers. Unfortunately, there's really nothing you can do much about it aside from focusing more on stunning them. Keep stunning their important units, especially Bruno.
Again I call upon the master of the insect mafia for some deck advice,if you'd be so kind I'd greatly appreciate it.Warning this deck is jank as #&%@:
1-machining little bee
4-pupa mutant giraffa
4-elite mutant giraffa/machining paplio
4-evil armor general giraffa
A new take on my 12 stand deck with the new cards,machining littlebee is there to set up the soul for the machining units and all 12 of my stands.
Now that I have 12 extra boosters I can go full utility on my grade 1 lineup,pupa mutant while terrible sets me up to have giraffa early witch is what I want.locust is good filtering and hornet is a fantastic 10k boost for no cost.
For grade 2 I have 4 tail Joe for consistent 11k good for when I have no boosters late game,elite mutant is good for making giraffa an 11k unit but I feel like paplio is superior since some form of stun is required and I'm more likely to get it with that unit more so than I HAVE to have giraffa be 11k for 2 turns.Toxic trooper in this deck is absolutely disgusting the choices you have to make without handtanking is almost as bad as nubatama and toxic contributed to that.
For grade 3 its pretty self explanatory.
Main idea on the deck is to bring the real focus of megacolony back,making your opponent make bad decisions,true you can use the break ride and undefeated mutant but what midgame do you have? Grooming my opponent with stand triggers and giraffa hits will make them play differently and when they set up an offense I ride undefeted.Just saw a pic of undefeated in English so I'm excited to make a deck for it.thanks for the feedback if any you can give :)
Anyway, that's a unique take on the deck I see. Tbh, I don't think the G1 and G2 giraffa are all that useful in this deck. It kinda takes up space. I do understand the need for the G2 Giraffa but the G1 seems completely uneccessary, imo (I do understand that you probably add it in in situations where you got Avectro - gawd that's a cool name - as your first G3 and no Giraffa). I would add more locusts and add some millipedes in there for extra power instead, but that's just me. How's it going so far though?
Apparently its in the next English promo pack I've yet to see for myself so yea.
Thanks for the reply I don't mind putting in 2 more locust and 2 stealth millepede for the 4 pupa mutant that's a really good idea.Any other things I should change?Do you are think that violent vesper should be in here too and if so what to take out? So far its working OK the machining stands are great because I can just sacrifice them to giraffa or avectros when I'm done with them.So hopefully I can find a good deck to use avectros in after I'm done with this.
@Wow I also missed that Zeus is in English, had I found it out sooner I wouldn't have sold my Giraffa base... My Machining deck is close to completion but its still missing the G3s so its unusable for now.
@Locke: For now, I don't think there's anything else that should be changed. It looks pretty solid. Vesper can be used as a 1 copy tech if you want (2 is pretty risky) - just take out a locust if that's the case (the G2s are too precious to take out, imo). Hmm, MC still doesn't have a lot of tools to play with :<. Non-machining support please, Bushi :c
@Tyrant: Weren't you planning on running Zeus with Cyclo, though?
Since your here would you like to take a look at my machining build? I'm planning to take this to tourney and I'd appreciate any feedback.when warsickle comes out IMA replace the vespers and some of the spark Hercules for it.
4-heal/6 crit(4 machining 2 non machining) and 6 machining stand
4- perfect guard
3- machining cacasus
3-machining red soldier
3- machining mantis
3- machining paplio
2-machining armor beetle
4- machining stag beetle
3- machining spark Hercules
2- violent vesper
Pretending to be pale moon by shoving on call effects into my soul then calling them out with stag beetle and getting pluses while pretending being to be gold paladin by having 2 sets of 12 k attackers and having great column consistency and number of attacks.calling out units and getting free advantage with stag beetle is great but can be luck based sometimes. other than that the deck is running well for me ,just need someone else's take on it.
@Wow Yeah but I gave up on it when I thought Zeus wasn't coming so I went full Machining. Btw want to help with my Machining build? Right now its quite incomplete because I can only work on it on weekends, but it would look something like this:
G0: Battler C, 8 crit, 4 draw 4 heal (I'm using the same triggers as the Giraffa build since I've on;y found the Machining Heals so far).
G3: 4 Spark Hercules 4 Cyclo (IRL only have one of each but I'm using proxies)
Right now the main issue is the ESCB, with only 1 Machining crit and no Machining draws Spark tends to only use his LB once per game. I often do get plenty of soul for Spark Hercule's second skill which has proven quite useful so far, and I chose Armor Beetle over Tarantula because its CBless.
To be honest with you we kinda got a bum deal with our support,only one machining crit means a 12 crit build is wildly inconsistant late game with e- special counterblast and too many stands makes for predictable pressure and too many no guards witch is frustrating.
Since your running crits for the most part I would try to make as many 16+ k colmns as possible and go for more beatdown pressure since cacasus and paplio while really good they make bad colmns.Id put in 4 mchining hornet and take out the mosquitoes for the black soldiers that way you got a 10 k booster and attacker to use with paplio and cacasus albeit for one turn only.Then id take out the armor beetles for machining mantis because he works really well with cacasus and with the breakride paplio and cacasus you have enough stun effects and armor beetle minuses when you want to keep as much of a full field as possible. Other than that its solid I don't know what cards you do or don't have but that's what I would do if I could.Kinda jelly you have a breakride and I don't tho xP but stag beetle is my avatar so I'm fine ;)
Also like you said force resting cards with the soul blast then stunning units that were not stunned is so demoralising to my opponent its glorius.That should be in the tips section if it isn't already.
I only have stuff gotten from the Sneak Peak (main reason I only have 1 of each G3). Armor Beetle may be a -1 but he helps build soul for Spark Hercules and I prefer Red Soldier over Mantis. Also I strongly dislike 12 crits so I'm defintively not running that.
I was making suggestions for your 8 crit 4 draw build since not only is 12 crit grimey its really inconsistant for the e special counterblast with spark hercules so its not a good idea.That's ok like I said that's what id do if I had to make changes,since I didn't know what you had to work with.Other than that its pretty good.Good luck getting the rest of the breakride and such ;)
Eh both lists look pretty good actually. I personally never need Mosquito for soul and used Hornet myself. Nor have I ever used Armor Beetle, but that's only because I couldn't find the JPN ones. For Tyrant, Stands might not be a great idea considering how low powered your G2s are (aside from Red Mantis of course).
At this stage, Machining builds are kinda frustrating. At one side, we want stuns. A LOT of stuns. It's why we choose this clan in the first place. But on another side, the units that can stun have pretty big drawbacks on their own. Armor Beetle is probably the best but takes up a unit (and MC kinda struggle in pluses in the first place); Papillio is sadly 8k, makes running Hornet almost a necessity; and Tarantula needs to hit which while give pressure becomes pretty useless in late game. I wish we had some kind of unit like Mantis but stuns instead of giving power. And perhaps a Trapezist-like unit. I've always liked the soul part for Machinings.
Well, I like sending Papillio to the soul with Armor Beetle so her 8k isn't a problem. But yeah main reason I keep draws is the lack of direct plussing. Other than the ESCB (and the lack of cards to make it playable without proxies) the build so far has been doing very well for a "Build it in 5 minutes with leftovers" deck. About Hornet and Mantis, the problem with them is... I don't have any and it looks hard for me to find them, otherwise I'd likely use Hornet over Black Soldier.
With Tarantula Mark 2 confirmed I decided to skip Warsickle, I ended liking Spark Hercules but his ESCB is annoying to deal with. I however haven't decided what G2 to take out for Hornet MK2
First off id like to thank the both of you for your help and the discussion, playing this clan is an uphill battle and I can use all the help I can get so I thank you.
@z-wow, I completely agree with you on the deck building aspect. Trying to balance out the drawbacks of the stun units(minuses, low power) while complementing them with pressure units to compensate as well as deal with your opponent is quite difficult. With hornet MK-II we have the 9 k power base but require legion witch isn't bad at all but I'm kind of biased towards the legion(I don't like it that much).Also the fact that we are sacrificing the integrity of the deck with a stun mechanic that is so easily hard countered by most decks warrants a selective stun instead of a spam one witch is quite the shame.
@tyrant, that's quite interesting you say that because my mentality right now is to avoid cyclomatooth at all costs and use warsickle and stag beetle together when it comes out. Like I said earlier I'm not a fan of the legion so I will have to figure something out as far as a build with it but I like how I have stag for midgame pressure and warsickle to eat up all my opponents hand late game. Plus I can run whatever trigger line up I feel necessary, 8/4 crits and draws wont hold me back and even tho it pains me a power build like I have in mind deems the 12 crit build as a viability as much as I don't wanna do it.
@z-wow I completely agree with machining mosquito after some play testing. I wanted to focus on not the number of souls but the on-call units that masquitoe would shove into it with witch stag beetle would call out and get free effects(Calling out paplio and locust is the absolute best, as with little bee I get a stun and a 11K attacker, or with locust I filter my hand and get a 10 K booster)But the consistency of that aspect has been lackluster to put it kindly. Hornet is a fantastic rush unit early game and a great 10-13K booster after that with little bee witch is just backbreaking. Only question I would have is to take out all 4 mosquitoes for 4 hornets or 3 hornets and 1 locust/cacasus? Also for me I am having a hard time taking out armor beetle as usually I can shove little be in all the time because he is a forerunner, and since he is supposed to be in the soul to begin with I don't think its as bad of a minus as putting a card into your soul that came from your hand since he is always available and you were going to soul blast him anyway.
Again I appreciate the feedback, this is going to be my main deck because megacolony is my main clan and until warsickle comes out I wont really have to many other options.(planning on getting spike brothers and possible genesis for legion) My play testing is going to be mainly against maelstrom reverse witch is quite the pain but I'm going to try putting in the hornets and see what results I get with that, with a 6/6 stand,crit line up I think it will be a good fit =)
I myself do like Legion and Tarantula MK2 (both of his skills are awesome and compliment each other), and I like mixing Legion with Break Ride, Cyclo not being Machining doesn't affect much because the lack of ESCBs. However it'd be much better if Cyclo was a Machining so each BR adds another Machining to the soul, although that could potentially be very OP, but again considering how much MC waited for support IMO it'd be fair.
@tyrant, Yep for myself I dont like breakrides with legion I prefer a legion or non limit break card and then a limit breaker as a finisher its interesting to see how our two mentalities compare ;)
Tarantula is really good I just haven't done too much research into what would be a good build for it, his effect is so beautifully designed to flow together but I can't get over the fact that he can literally do nothing on certain drive checks witch compared to what other legions are doing is unacceptable to me.But it is a very good card and now that it is supposed to come out in English I'll try to use him as best I can.
Speaking of witch do you think that undefeated mutant and the legion card would work together? Or what you think is a good complement to tarantula Mk ll?
That's the main thing I like about TCGs, there are enough ways to do the same thing so everyone can build their deck with their own personal touches.
Warsickle could be a good backup for more Vanguard Paralyzes after they spent all their G3s reriding to recover from Tarantula's own Paralyzes. Or maybe Spark Hercules for the crit and extra paralye when ther hand is low, or just Zeus to wipe out their G1s after they failed to stand the Vanguard... Again, so many ways to choose everyone can find their own personal taste.
@ Locke: I'd go with 3 Hornet and 1 Locust first and see how it goes. And for Armor Beetle, like I said, I never really got the chance to test him that much, so if you think it works then by all means keep him. Little Bee has rarely ever become useful, tbh. Shoving him for a stun seems acceptable xD
@ Tyrant: Oh right, lol. Shoving Papillio for Armor Beetle didn't occur to me for some reason xD It's a pretty neat combo that breaks even, actually. A -1 for the loss of Papillio but a +1 for stunning two units (if they are in the same column then that's a 10k shield saved! or one in each column which breaks the +1 into little +2s in the form of 5k shields).
For the Legion, I actually only like the mate. Not so much on the G3 as its pretty situational. But since the mate can only work for the G3 right now, I guess Warsickle is the better partner to keep the VG stun shenanigans flowing. Of course, like Tyrant said, one can opt with other choices like Zeus.
True about Tarantula MK2 being rather situational, but personally I prefer it over Warsickle since he can actually force shields with the Legion power, I also like the second skill for easy paralyzes while fueling the drop for Relegioning which at the same time sends more MK2s to the deck for more chances to use the Legion skill.
Well, in the end no card is perfect otherwise the game would be boring. The reliance on persona check is an issue but the nature of Legion somewhat solves and (at least for myself) that isn't enought to discourage me from using Tarantula MK2. But for now I'm sticking with Spark Hercules, ESCB problem aside the guy is fairly solid, if only Machining had a Lemonade clone...
Just got back from tourney yesterday,I took out the mosquitoes for the hornets and it worked really well for me I appreciate the advice.
Other than that the deck worked fantastic I got multiple stags off and sparky is really underrated.But I still went 0-4 witch is a shame but I'll keep working on it.thank you both for the discussion and the help :)
(Faced glendios,double dauntless breakride,maelstrom reverse and cbd,so I got kinda hosed but nothing I can't handle for next time. )