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  • Yep as predicted it is indeed Machinings now I'm really considering going back to MC.

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    • I don't really have a choice. No one I know plays the game anymore so there's no point in buying them right now. I'm gonna be moving to Singapore for an exchange year at the end of the month which is where I'll buy my stuff, and hopefully find a great community there.

      Probably will be using proxies in the meantime for Gift Markers.

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    • I see, well there should be a community there. I'm using G units as proxy gift markers, probably the only use I get out of G units these days because no one wants Premium here.

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    • A FANDOM user
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  • Have you got the email from bushiroad?

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  • How would you make a Machining deck with current support?

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  • Malefic Armor Emperor, Giraffa

    G4/15000+

    RRR: "The power to paralyze even fate; That is our true power."

    SP: "Your choice stands clear; Slavery, or a fate worse than death."

    Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

    [AUTO](VC)[1/Turn]:[CB2, SB2, Choose one card in your G-Zone named "Malefic Armor Emperor, Giraffa", and flip it face-up.] When this unit attacks, you may pay the cost. If you do, and the number of face-up cards in your G-Zone is two or more, rest all your opponent's units, and your opponent skips their next stand phase. 

    _

    Ultimate Machining Model, Stag Beetle MKX

    G4/15000+

    RR: "A perfect model, free of all flaws."

    SP: "The culmination of our science! Fate Breaker!"

    Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

    [ACT](VC)[1/Turn]:[CB1, Take all of your cards on (RC) and put them into the soul, Choose one card in your G-Zone with "Machining" in its card name, and flip it face up] If you have a heart with "Machining" in its name, you may choose as many cards as you like from your soul and place them on separate (RC). Then, choose one of your opponent's cards on (RC) for each card called with "Machining" in its card name, and it does not stand on your opponent's next stand phase. If the number of cards targeted by this effect is five or more, you may choose up to two of your (R) and they get "[CONT](R): This unit gains power +1000 for every card in your soul with "Machining" in its card name" until end of turn.

    _

    In hindsight I may have gone overboard with the Machining one, so here's the TL;DR:

    1. CB1, all rearguards to soul, and G persona flip

    2. Call as many buggies as you like, and stun an enemy (R) for every machining called

    3. If you called 5 machinings, two rearguards get "+1000 for every machining in soul"

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    • Holy crap.

      I like the overall ideas and concept. Really sick effects. Both might be a tad OP xD

      First one does not give the opponent ANY choices as at all. But the cost is pretty hefty so I guess it's kinda balanced. Second seems more stable but the ability to gain that much pluses might be a bit over the top, especially since it's only CB1.

      Neat concepts though! I love the fact that people are still supporting these bugs. I just tried Tarantula a few days ago and man, the deck's a real KILLER. Infinite Legion + trigger recycling every turn? That's crazy sick.

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    • A FANDOM user
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  • I made a series of about 12 fan-made Megacolony units for Machining and felt like you'd be interested to see them, and tell me how I did at designing the cards.

    http://cardfight-wiki.ru/areafor/index.php/topic,1366.0.html Here's the thread

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    • The support basically focused on mixing the three main traits seen in Megacolony, with a few tweaks to straighten them out. For one thing, single stuns are ineffective against other cards that can retire or return to the deck for the same cost, so I allowed you to stun two for the cost to retire one.

      Secondly, the issue with VG stun right now is it's usually only accessible in the late game(Cyclo and Warsickle being LB, and you often need to thin out the deck for Tarantula), so the idea there is to make these more accessible in early/midgame, like Comet and Giraffa.

      Finally, my friend described to me the real issue with Megacolony; We had a surplus of good Vanguard units, but our units synergy and rearguard strength was severely lacking. Most of our units are stuns or beatsticks with nothing to really help them out. So I made units that benefitted from the VG stuns, and Giraffa's +2000 to the frontrow to allow certain units into the field easier, like Caucasus(This is the unit this effect was primarily meant to help.) For hilarity, you could theoretically have a 19K Tarantula/Caucasus column that was a stun 2 on hit, or have a 10K Papilio, letting you use these cards without relying on non-machining Vanilla. I might actually make a Mantis searcher, the one that counts as a G3 paying for stride.

      I know none of these cards would really exist, but it's good practice. I might be rambling, but I've actually been seeking to design my own card game, and I consider this practice to create well designed cards.

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    • All valid and correct points. As I've said, these cards are well designed. Good job :P

      I really hope our future support cards are somewhat like this..

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    • A FANDOM user
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  • Hey wow and other megacolony users, i recently got 4 Avectro Zeus last week and i want to make a deck with him. I tried play with your deck list on your blog with little changes, locust and papilio. I loved the deck, however i felt like i am not playing it right and i want to try a different deck build without the ride chain. I really want this deck to work because i have another magacolony deck with machinings and i am mostly likely will be using it for tournaments. Can anyone give me some advice on how use the deck, like should i call out grade 1 's early or save for later. Thanks for anyone who is going to answer me.

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    • Same thing happened to me with Armor beetle.

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    • Zeus :c

      I rly want to use that guy so badly.

      GP is giving you some trouble? Yeah, I can understand that. With the addition of Monarch, GP is beginning to be rly crazy with them criticals and powers. Unfortunately, there's really nothing you can do much about it aside from focusing more on stunning them. Keep stunning their important units, especially Bruno.

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    • A FANDOM user
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  • Again I call upon the master of the insect mafia for some deck advice,if you'd be so kind I'd greatly appreciate it.Warning this deck is jank as #&%@:

    Grade 0:

    1-machining little bee

    4-machining bombyx

    12-machining cicada


    Grade 1:

    4-pupa mutant giraffa

    4-paralyze Madonna

    4-machining hornet

    2-machining locust


    Grade 2:

    4-tail joe

    4-elite mutant giraffa/machining paplio

    3-toxic trooper


    Grade 3:

    4-evil armor general giraffa

    4-undefeated mutant

    A new take on my 12 stand deck with the new cards,machining littlebee is there to set up the soul for the machining units and all 12 of my stands.

    Now that I have 12 extra boosters I can go full utility on my grade 1 lineup,pupa mutant while terrible sets me up to have giraffa early witch is what I want.locust is good filtering and hornet is a fantastic 10k boost for no cost.

    For grade 2 I have 4 tail Joe for consistent 11k good for when I have no boosters late game,elite mutant is good for making giraffa an 11k unit but I feel like paplio is superior since some form of stun is required and I'm more likely to get it with that unit more so than I HAVE to have giraffa be 11k for 2 turns.Toxic trooper in this deck is absolutely disgusting the choices you have to make without handtanking is almost as bad as nubatama and toxic contributed to that.

    For grade 3 its pretty self explanatory.

    Main idea on the deck is to bring the real focus of megacolony back,making your opponent make bad decisions,true you can use the break ride and undefeated mutant but what midgame do you have? Grooming my opponent with stand triggers and giraffa hits will make them play differently and when they set up an offense I ride undefeted.Just saw a pic of undefeated in English so I'm excited to make a deck for it.thanks for the feedback if any you can give :)

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    • @ Rex: Unflippers.. Why.

      @ Locke: No prob. Ouch that should've been tough matches. Best of luck next time!

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    • I know... it'll happen someday though.

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    • A FANDOM user
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  • you mean creeping dark goat? and i dunno i guess i want 4 cards in the drop zone as fast as possible im still new to legion

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    • Looks alright. I prefer 8 G3s myself for a more optimal ratio, but that's just me.

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    • ok

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    • A FANDOM user
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