Narukami is an aggressive clan that focuses on disrupting the opponent’s field in order to power up their own units. The clan achieves this by binding the opponent's rear-guards, as well as attacking multiple units at once, or even moving opposing rear-guards to different rear-guard circles; this playstyle fits the clan thematically, as being hit by lightning can leave you paralyzed, and lightning strikes can affect a large area, while the circle movement can be seen as booming thunder blasting units away. Many units also have their abilities activate when an opponent's rear-guard is bound, such as powering up or being able to superior call themselves. The bind strategy focus has a new twist in V-EB12, that allows for binding from not only your opponent's field to get more power or skills, but also from your hand, ideal against clans who don't have rear-guards at the end of their turn or use tokens. This new strategy is complete with the addition of some units that can be superior called if they were bound from your hand.
Narukami has access to the AccelImaginary Gift, which gives them more opportunities for aggression as they can populate their field with more high-powered rear-guards.
This clan is based on lightning and dragons, which is apparent in their designs and playstyles. As a clan of the Dragon Empire, most of the units here are dragons, although there are some humanoids and beasts with an affinity to lightning. There is no specific naming theme to this clan, as many unit's names and titles take inspiration from the Middle East, eastern Asia, and southern Asia. These influences are slightly more apparent in the designs themselves rather than the names, as many units wear clothing that is more suited towards desert and arid regions, such as Desert Gunner, Gaiban, and many units featuring these regions in their art's background, like in Malevolent Djinn's art, while the title "Dragoon" takes a more fantasy approach than that of its western European origins.