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Map of all Nations on Planet Cray

The Nations (国家 kokka) of Planet Cray are similar to the countries of Earth. They have clans to represent themselves. There are many different races on Cray as well, which form these clans.

The nation used to not be an important part in terms of gameplay, but even so, it was still a characteristic seen in almost every card. On cards from before the series, the icon of a nation appeared printed at the right of clan and races in the cards.

PlanetCray-NewMap

New map of the Nations 3000 years later of the original Timeline Cray.

Starting from series, which takes place 3000 years after the events of the original Cray's timeline, most of the nations have been reformed into new nations. For gameplay purposes, nations now take the place of clans where the player's deck only contains cards from one nation.

List of Nations[]

Chakrabarthi Divine Era[]

Dragon Empire[]

The only nation to keep its name even after 3000 years, the Dragon Empire continues to boast its great military prowess and enormous landmass. This nation's color remains being Red.

Dark States[]

Dark States was once the fractured nation Dark Zone, however after a period of turmoil the nation was brought together under the leadership of one hero who sought a cooperative relationship with Dragon Empire. This nation's color is Dark Blue.

Brandt Gate[]

A nation that served as Cray's Star Gate. With the goal of preparing for the return of the Void, the nation took upon the name Brandt Gate and protect the outer boundaries of the planet. This nation's color is Silver with cyan-colored lines.

Keter Sanctuary[]

Keter Sanctuary is one of Cray's youngest nations, formerly known as the United Sanctuary. Once a holy kingdom, it now consists of floating island and a social divide between those than live upon the island and those that gaze up at it. This nation's color remains being Yellow.

Stoicheia[]

Once known as the prosperous nation of Zoo, with the loss of divine blessing the nation fell into disarray until the Great Sage, Stoicheia created the Wise Cube. Those who followed their teachings would establish the new nation of Stoicheia, accepting the citizens of the former nation Magallanica into it. This nation's color is Dark Green.

Lyrical Monasterio[]

Situated upon a flying whale, this nation houses the former inhabitants of Magallanica, the Bermuda Triangle clan. This nation's color is Pink.

Pre-Chakrabarthi Divine Era[]



United Sanctuary[]

This small nation follows a monarchical system of government; lead by the Burton Royal Family. The United Sanctuary is stated to be a holy nation, which combines old traditions with scientific technology. This nation's color is Yellow.


Dragon Empire[]

The largest country by far, the Empire is a military nation ruled by an Emperor. Dragon Empire holds a longstanding rivalry with United Sanctuary, doubtless due to being closely situated nations. This nation's color is Red.


Star Gate[]

Situated at Cray's southern pole, Star Gate's landmass is a spaceport. Aliens, Battleroids and entities from alternate realities gather here. The former invading clan known as Link Joker resides in this nation after being purified and becaming a part of Cray. This nation's color is Gray (For Link Joker only, red-colored lines are added).


Dark Zone[]

A dark society whose true leadership is yet to be determined with conflict often occurring. This nation has often tried to invade United Sanctuary. This nation's color is Purple.


Magallanica[]

An archipelago nation consisting of undying immortals and the enchanted inhabitants of the sea. The citizens of this nation dominate the seas of Cray. This nation's color is Blue.


Zoo[]

Zoo is a fertile ecosystem housing the most intelligent animals on the planet, and also the most dangerous criminals. This nation produces the majority of Cray's food supplies. This nation's color is Green.

Collaboration Nations[]

Gained Clans and Nations[]

During deckbuilding and in gameplay, being part of specific Chakrabarthi Divine Era nations will also treat the card as being from the respective pre-Chakrabarthi nation(s). Furthermore, a card that is from a nation and does not have a printed clan, will automatically be part of all clans associated with the nation. This is to ensure that Series cards and Zeroth and Progenitor Dragons properly work in the Premium format. The exact clan/nation gains operate as follows:

Nations Associated Clans
Keter Sanctuary United Sanctuary Royal Paladin
Oracle Think Tank
Angel Feather
Shadow Paladin
Gold Paladin
Genesis
Dragon Empire Kagero
Nubatama
Tachikaze
Murakumo
Narukami
Brandt Gate Star Gate Nova Grappler
Dimension Police
Link Joker
Star Gate Etranger
Stoicheia Zoo Negacolony
Great Nature
Neo Nectar
Magallanica Granblue
Aqua Force
Lyrical Monasterio Magallanica Bermuda Triangle

Notes[]

  • Nations in the first column gain the nations in the second column, but not vice-versa.
    • For example, all «Dark States» cards are also «Dark Zone» cards, but a «Dark Zone» card is not automatically a «Dark States» card.
  • Only a card's printed nation is referenced when gaining clans.
    • For example, both «Stoicheia» and «Lyrical Monasterio» gain the «Magallanica» nation, but they don't gain the same clans. A card with «Magallanica» as its printed nation would instead gain all three of its associated clans.
    • «Brandt Gate» cards do not gain the «Etranger» clan.
  • A card's printed clan has no impact on which nations the card is part of. For example, a card with «Stoicheia» as its printed nation and «Aqua Force» as its printed clan still gains both the «Magallanica» and «Zoo» nations, even though «Aqua Force» cards do not normally belong to «Zoo».
  • Cards from a collaboration nation gain the clan with the same name. Outside of «Touken Ranbu» and «BanG Dream!», these clans only exist to let the collaboration nations be played in the Premium format.

Trivia[]

  • According to the lore, the nations were split into six following the initial defeat of the Zeroth Dragons. This is why <Zeroth Dragon> race cards belong to a nations instead of clans.
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