Order (オーダー Ōdā) is a card type. Orders represent a vanguard's commands, such as the use of strategies, magic, or items. During deck construction, a player may include any number of order cards in their main deck, as long as all other rules are followed.
How To Use[]
Normally each player may play one order card per turn (including orders played by effects). A player may only play an order card whose grade is equal to or less than their vanguard's grade. To play an order card, put it in the order area and follow its card text.
There are currently four types of order cards:
- Normal Order: Played during the main phase of your turn, then put from the order area into the drop zone.
- Set Order: Played during the main phase of your turn, then put from the order area into the order zone and remains there.
- Blitz Order: Played during the guard step of your opponent's turn, then put from the order area into the drop zone.
- Trigger Order: Played the same as a normal order, but also has a trigger icon. This trigger icon works the same as the icon found on trigger units, but a trigger order is not considered a trigger unit.
Token Set Orders[]
Token Set Orders, such as Gripho Eschatologui, are Set Order pseudo-cards.
- Similar to token units, they are not put in the deck but are generated during the game as a result of an ability.
- Token Set Orders can only exist while in the order zone, and cease to exist if put in any other zone.
Ticket Cards[]
Tickets (チケット Chiketto), such as Quick Shield, are order pseudo-cards.
- Similar to token units, tickets are not put in the main deck but are instead generated during the game as a result of an ability.
- Ticket cards can only exist in the hand or order area. If a ticket card is put anywhere else (drop zone, damage zone, field, etc.), it immediately ceases to exist.
Notes[]
- Order cards other than pseudo-cards can exist in all zones.
- Order cards are not units and cannot be chosen for a normal ride or normal call. If an order card would be superior ridden or called, it is put into the drop zone instead. This does not cause a rear guard to retire if an order card is superior called onto a circle that already contained a rear guard, as the order card was never considered to be on the field.
- The grade of order cards in your hand do not count for G Assist. For example, if you have a grade 1 vanguard, no grade 2 unit cards in hand, and a grade 2 order card in hand, you may use G Assist; but you cannot use G Assist to add an order card to your hand. However, you may still remove order cards from your hand to pay the cost of G Assist.
- Order cards are considered to be cards of their grade, so their grades can be referred to with abilities and they can be used (along with unit cards or by themselves) to pay the cost of Stride.
- If an order card is put on the field as a locked card, it remains locked on the field but is put into the drop zone immediately after it is unlocked.
- There is no limit to the number of set orders in your order zone.
- Order cards without any clan or nation belong to all clans and nations.
First Vanguard Interaction[]
- For all cards, see Category:FV Order.
Following the introduction of order cards into series, all first vanguards from Series were given the additional effect to grant a Quick Shield ticket to the player when rode upon while opponent's vanguard is grade 1 or greater. Cards of this category that were released before this point received an errata to now have this ability. This does not apply to the first vanguards from series, as this ability is not specified by those cards, and thus it does not exist.
Additional Order Sub-Types[]
Certain order cards can have an additional type with specific rules and support. These types are separated from the other types on the card either through a "/" or by being on a second line.
- Arms
- Attack (Hitting, Pinching, Throwing)
- Arena
- Base
- Blue Storm Armada
- Calamity
- Cannonball
- Codex
- Cursed Play
- Fashion Magic Card
- Fox Art
- Gacha
- Gem
- Magazine
- Meteorite
- Music
- Prison
- Product
- Research
- Smithy
- Song
- Strategy
- Ultimate Skill
- World
Unit names[]
The SHAMAN KING and Record of Ragnarok feature part of unit names as subtypes. These subtypes don't have any specific rules, but most cards with them can only be played if a unit with the name specified by the subtype is on the field.
- SHAMAN KING
- Record of Ragnarok
List of Order Cards[]
Universal[]
Card Name | Nation | Grade | Type |
---|---|---|---|
Aspirations of Limitless Power | 3 | Normal Order | |
Beginning of The End | 1 | Normal Order/Calamity | |
Clear Frame "Whirling Wash of Curse Cleansing" | 3 | Normal Order | |
Coming of Demise | 3 | Normal Order/Calamity | |
Elementaria Sanctitude | 1 | Blitz Order | |
Corrosive Smoke Signals | 0 | Blitz Order | |
Gratias Gradale | 3 | Normal Order | |
Halo of Bonds, Solidar Bangle | 1 | Normal Order | |
Ill-omened Transmogrification | 2 | Normal Order/Calamity | |
Illusory Spirit Manuscript, Fancyclopedia | 2 | Normal Order | |
Ingenious Tactics, Book of Strong-arming | 3 | Normal Order | |
Legendary Fighter, DAIGO | 0 | Blitz Order/Ticket | |
Looming Demise | 3 | Normal Order/Calamity | |
Lyrical Veil | 2 | Normal Order | |
Masque of Hydragrum | 3 | Normal Order | |
Minacious Metamorphosis | 2 | Normal Order/Calamity | |
Power Rise Elixir | 2 | Normal Order | |
Quick Shield | 0 | Blitz Order/Ticket | |
Soul-barette Roulette | 3 | Normal Order | |
Tempest Sphere | 1 | Normal Order | |
The Start of the End | 1 | Normal Order/Calamity | |
Union the Sky | 2 | Blitz Order |
Nation[]
Clan[]
Card Name | Clan | Grade | Type |
---|---|---|---|
BLACK SHOUT | BanG Dream! | 1 | Normal Order/Music |
BRAVE JEWEL | BanG Dream! | 2 | Normal Order/Music |
Double Rainbow | BanG Dream! | 1 | Normal Order/Music |
EXPOSE 'Burn out!!!' | BanG Dream! | 3 | Normal Order/Music |
FIRE BIRD | BanG Dream! | 3 | Normal Order/Music |
KIZUNA MUSIC♪ | BanG Dream! | 2 | Normal Order/Music |
Kyu~Mai*Flower | BanG Dream! | 3 | Normal Order/Music |
ON YOUR MARK | BanG Dream! | 3 | Normal Order/Music |
Orchestra Of Smiles! | BanG Dream! | 1 | Normal Order/Music |
Returns | BanG Dream! | 3 | Normal Order/Music |
R • I • O • T | BanG Dream! | 1 | Normal Order/Music |
Scarlet Sky | BanG Dream! | 2 | Normal Order/Music |
Shuwarin☆Dreaming | BanG Dream! | 1 | Normal Order/Music |
Smiling & Singing A Song | BanG Dream! | 3 | Normal Order/Music |
UNSTOPPABLE (card) | BanG Dream! | 2 | Normal Order/Music |
When Light and Darkness Intersects | Royal Paladin | 2 | Normal Order |
Worldwide Treasure! | BanG Dream! | 2 | Normal Order/Music |
Y.O.L.O!!!!! | BanG Dream! | 1 | Normal Order/Music |
Yura-Yura Ring-Dong-Dance | BanG Dream! | 2 | Normal Order/Music |
Other[]
Card Name | Nation | Grade | Type |
---|---|---|---|
Gacha Redora | Monster Strike | 0 | Set Order/Gacha |
Kasen Kanesada Shinken Hissatsu | Touken Ranbu | 0 | Trigger Order |
Kashuu Kiyomitsu Shinken Hissatsu | Touken Ranbu | 0 | Trigger Order |
Mutsunokami Yoshiyuki Shinken Hissatsu | Touken Ranbu | 0 | Trigger Order |
Yamanbagiri Kunihiro Shinken Hissatsu | Touken Ranbu | 0 | Trigger Order |
External Links[]
- Basic explanation (Japanese)
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