Order (オーダー Ōdā) is a card type. Orders represent a vanguard's commands, such as the use of strategies, magic, or items. During deck construction, a player may include any number of order cards in their main deck, as long as all other rules are followed. Unless otherwise specified, an order card belongs to all clans and nations
How To Use
Each player may play one order card per turn. A player may only play an order card whose grade is equal to or less than their vanguard's grade. To play an order card, put it in the order area and follow its card text.
There are currently four types of order cards:
- Normal Order: Played during the main phase of your turn, then put into the drop zone.
- Set Order: Played during the main phase of your turn, and remains in the order zone for the rest of the game.
- Blitz Order: Played during the guard step of your opponent's turn, then put into the drop zone.
- Trigger Order: Played during the main phase of your turn, where its specified "when played" text is used, then put into the drop zone. It is characterized by having a trigger icon, so it follows the same rules as a trigger unit.
Tickets (チケット Chiketto) such as Quick Shield are order pseudo-cards, in the same way that tokens are unit pseudo-cards. Like tokens, tickets are not put in the main deck but are instead generated during the game as a result of an ability.
Because they are pseudo-cards, ticket cards can only exist in the hand or order area. If a ticket card is put anywhere else (drop zone, damage zone, field, etc.), it immediately ceases to exist.
- Order cards other than tickets can exist in all game zones.
- Order cards are not units and cannot be chosen for a normal ride or normal call. If an order card would be superior ridden or called, it is put into the drop zone instead. This does not cause a rear guard to retire if the order card was superior called onto a circle that already contained a rear guard, as the order card was never considered to be on the field.
- The grade of order cards in your hand do not count for G Assist. For example, if you have a grade 1 vanguard, no grade 2 unit cards in hand, and a grade 2 order card in hand, you may use G Assist; but you cannot use G Assist to add an order card to your hand. However, you may still remove order cards from your hand to pay the cost of G Assist.
- Order cards are considered to be cards of their grade, so their grades can be referred to with abilities and they can be used (along with unit cards or by themselves) to pay the cost of Stride.
- If an order card is put on the field as a locked card, it remains locked on the field but is put into the drop zone immediately after it is unlocked.
- There is no limit to the number of set orders in your order zone.
First Vanguard Interaction
- For all cards, see Category:FV Order.
Following the introduction of order cards, all first vanguards from Series were given the additional effect to grant a Quick Shield ticket to the player when rode upon while opponent's vanguard is grade 1 or greater. Cards of this category that were previously released have received an errata to now have it. This does not apply to first vanguards from Series, which allow the player going second to draw a card instead of granting them a Quick Shield ticket card.
Additional Order Sub-Types
Certain order cards can have an additional type with their own rules.
List of Order Cards
|Aspirations of Limitless Power||--||3||Normal Order|
|Clear Frame "Whirling Wash of Curse Cleansing"||--||3||Normal Order|
|Halo of Bonds, Solidar Bangle||--||1||Normal Order|
|Illusory Spirit Manuscript, Fancyclopedia||--||2||Normal Order|
|Ingenious Tactics, Book of Strong-arming||--||3||Normal Order|
|Legendary Fighter, DAIGO||--||0||Blitz Order/Ticket|
|Lyrical Veil||--||2||Normal Order|
|Power Rise Elixir||--||2||Normal Order|
|Quick Shield||--||0||Blitz Order/Ticket|
|Soul Bullet Roulette||--||3||Normal Order|
|Tempest Sphere||--||1||Normal Order|
- Basic explanation (Japanese)