The strategy behind this deck is to "snowball". This entails using units to get more units and overwhelm the opponent. The deck also has access to extra attacks to further compound on this strategy. This deck has access to these abilities early game, but fails to match the power of most late game abilities, so it's best used as a rush deck to end the game before that point is reached.
However, in a pinch, if the game does hit late game (possibly when going against another deck with a strong early game), the deck does have a few late game only effects (Legion and Stride), but one must still try to end the game, as the deck lacks an effective finisher.
List of "Ripple" Cards
|Ripple of Demise, Orest||Aquaroid||Trigger (Critical)|
|Starting Ripple, Alecs||Aquaroid|
|Flash Ripple, Odysseus||Aquaroid|
|Silent Ripple, Sotirio||Aquaroid|
|Rising Ripple, Pavroth||Aquaroid|
|Unruly Ripple, Lapis||Aquaroid|
|Rolling Ripple, Miltiadis||Aquaroid|
|Thundering Ripple, Genovious||Aquaroid|
|Surging Ripple, Prodromos||Aquaroid||G unit (Stride)|
|Enigman Ripple||Alien||(English Name only)|
|Ripple Banshee||Ghost||(English Name only)|