"Rush" (
How it Works[]
A "Rush" ability only activates when the unit possessing it becomes [Stand] due to an effect from your cards (including trigger effects). When it does, that unit gets new abilities until end of turn.
List of Cards[]
Grade 0[]
- Extreme Battler Kachiwall (Stand)
Grade 1[]
- Esteemed Champion
- Extreme Battler, Banguet
- Extreme Battler, Gunzdon
- Furious Puncher
- Kumar the Destroyer
Grade 2[]
- Babyface Narcissus
- Esteemed Champion
- Extreme Battler, Golshachi
- Extreme Battler, Sever-temper
- Magical Performer
- Magical Spinner
- Master Kungfu
- Spurt Centaur
Grade 3[]
List of Support Cards[]
Grade 0[]
- Perfect Referee, 2.99 (Stand)
- Petit Ace
Grade 1[]
- Defending Goddess
- Extreme Battler, Malyaki
- Rajadamnern Kid
- Screamin' and Shoutin' Announcer, The Mike
Grade 3[]
Trivia[]
- The kanji "闘魂" (Tōkon) can be translated as "Fighting Spirit".
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