Cardfight!! Vanguard Wiki
Cardfight!! Vanguard Wiki
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==Playstyle==
 
==Playstyle==
Keeping with the clan's theme of "Football teams", Spike Brothers focuses on steamrolling the opponent with a large amount of high-powered attacks. Their main strategy is for their rear-guards to the deck in order to leave an empty circle for a new one to be called and keep attacking, which simulates football players "passing the ball to each other". Their rearguards often attack for very high numbers, which in combination with the large amount of attacks makes it very difficult for the opponent to survive their onslaught.
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Keeping with the clan's theme of "Football teams", Spike Brothers focuses on steamrolling the opponent with a barrage of high-powered attacks. Their main strategy is for their rear-guards to return the deck in order to leave an empty circle for a new one to be called and keep attacking, which simulates football players "passing the ball to each other in order to reach the goal line". Their rearguards attack for very high numbers, which in combination with the large amount of attacks makes it very difficult for the opponent to survive their onslaught.
   
 
Their Keyword [[Charge]] emphasizes this by giving their rear-guards large amount of power and effects if they were called by an effect, but the rear-guard must return to the deck after participating in a battle. In [[Cardfight!! Vanguard G]], they also obtained the ability to bind then imediately [[call]] back their rear-guards after attacking so they can attack again and to re-active the Charge state.
 
Their Keyword [[Charge]] emphasizes this by giving their rear-guards large amount of power and effects if they were called by an effect, but the rear-guard must return to the deck after participating in a battle. In [[Cardfight!! Vanguard G]], they also obtained the ability to bind then imediately [[call]] back their rear-guards after attacking so they can attack again and to re-active the Charge state.

Revision as of 19:07, 25 June 2017

Icon SpikeBrothers

Spike Brothers Emblem

"Spike Brothers" (スパイクブラザーズ Supaiku Burazāzū) is a clan from the nation of Dark Zone, that debuted in Booster Set 1: Descent of the King of Knights and became fully playable in Booster Set 2: Onslaught of Dragon Souls.

Playstyle

Keeping with the clan's theme of "Football teams", Spike Brothers focuses on steamrolling the opponent with a barrage of high-powered attacks. Their main strategy is for their rear-guards to return the deck in order to leave an empty circle for a new one to be called and keep attacking, which simulates football players "passing the ball to each other in order to reach the goal line". Their rearguards attack for very high numbers, which in combination with the large amount of attacks makes it very difficult for the opponent to survive their onslaught.

Their Keyword Charge emphasizes this by giving their rear-guards large amount of power and effects if they were called by an effect, but the rear-guard must return to the deck after participating in a battle. In Cardfight!! Vanguard G, they also obtained the ability to bind then imediately call back their rear-guards after attacking so they can attack again and to re-active the Charge state.

The clan sacrifices defensive power for offensive power, as they frequently send cards from their hand to the soul in order to call more units to attack with or directly call cards from the hand in the middle of the Battle Phase, leaving the player with fewer options to guard with should the opponent survive their turns.

Backgrounds

What is Spike Brothers?

It is a powerful team of the excessively vehement "Gallows Ball", in which all types of violence, be it by weapon or by magic, are accepted. With the team's headquarters located in the nation of darkness, "Dark Zone", many elite players of a variety of races are invited from different nations to join the team. The players focus on their own "training", including development of new weapons, surgeries of modification, and synthesis of medicine that boosts physical functions. The bodies and technologies refined for only victory give the team prominent battle strength, said to surpass that of a nation's army.


What is "Gallows Ball"?

It is a ball game usually played in Dark Zone. The players try to send a "Metamorball", which changes its nature and shape in response to mana and psychic powers of players, to touch down ahead of their opponents' goal line, and the scores are to be competed for. Also, the players are required to enshroud themselves in visible aura of mana before entering the stadium. The red and blue colour (of the auras) are used to identify friends and foes, in place of uniforms. But, even it is said to be a sport, Gallows Ball is a sport of "Dark Zone". The rules mean nothing, and the sport becomes a place of gambling for the rich dominators of each nation's underside of society. For this, most matches are concluded by not score, but the defeat of all players of one team, be it death or coma.

Known/Notable Fighters

Sets containing Spike Brothers cards

Booster Sets

Technical Boosters

​Extra Booster Sets

Fighters Collection

Revival Collection

Races

Shared races

Themes

Archetypes

Series

  • Cheer Girls
  • Mechas

Sub-clans

List of Spike Brothers cards

Grade 0


Grade 1


Grade 2


Grade 3


Grade 4