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==Playstyle== |
==Playstyle== |
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− | Keeping with the clan's theme of "Football teams", Spike Brothers focuses on steamrolling the opponent with a |
+ | Keeping with the clan's theme of "Football teams", Spike Brothers focuses on steamrolling the opponent with a barrage of high-powered attacks. Their main strategy is for their rear-guards to return the deck in order to leave an empty circle for a new one to be called and keep attacking, which simulates football players "passing the ball to each other in order to reach the goal line". Their rearguards attack for very high numbers, which in combination with the large amount of attacks makes it very difficult for the opponent to survive their onslaught. |
Their Keyword [[Charge]] emphasizes this by giving their rear-guards large amount of power and effects if they were called by an effect, but the rear-guard must return to the deck after participating in a battle. In [[Cardfight!! Vanguard G]], they also obtained the ability to bind then imediately [[call]] back their rear-guards after attacking so they can attack again and to re-active the Charge state. |
Their Keyword [[Charge]] emphasizes this by giving their rear-guards large amount of power and effects if they were called by an effect, but the rear-guard must return to the deck after participating in a battle. In [[Cardfight!! Vanguard G]], they also obtained the ability to bind then imediately [[call]] back their rear-guards after attacking so they can attack again and to re-active the Charge state. |
Revision as of 19:07, 25 June 2017
"Spike Brothers" (スパイクブラザーズ Supaiku Burazāzū) is a clan from the nation of Dark Zone, that debuted in Booster Set 1: Descent of the King of Knights and became fully playable in Booster Set 2: Onslaught of Dragon Souls.
Playstyle
Keeping with the clan's theme of "Football teams", Spike Brothers focuses on steamrolling the opponent with a barrage of high-powered attacks. Their main strategy is for their rear-guards to return the deck in order to leave an empty circle for a new one to be called and keep attacking, which simulates football players "passing the ball to each other in order to reach the goal line". Their rearguards attack for very high numbers, which in combination with the large amount of attacks makes it very difficult for the opponent to survive their onslaught.
Their Keyword Charge emphasizes this by giving their rear-guards large amount of power and effects if they were called by an effect, but the rear-guard must return to the deck after participating in a battle. In Cardfight!! Vanguard G, they also obtained the ability to bind then imediately call back their rear-guards after attacking so they can attack again and to re-active the Charge state.
The clan sacrifices defensive power for offensive power, as they frequently send cards from their hand to the soul in order to call more units to attack with or directly call cards from the hand in the middle of the Battle Phase, leaving the player with fewer options to guard with should the opponent survive their turns.
Backgrounds
What is Spike Brothers?
It is a powerful team of the excessively vehement "Gallows Ball", in which all types of violence, be it by weapon or by magic, are accepted. With the team's headquarters located in the nation of darkness, "Dark Zone", many elite players of a variety of races are invited from different nations to join the team. The players focus on their own "training", including development of new weapons, surgeries of modification, and synthesis of medicine that boosts physical functions. The bodies and technologies refined for only victory give the team prominent battle strength, said to surpass that of a nation's army.
What is "Gallows Ball"?
It is a ball game usually played in Dark Zone. The players try to send a "Metamorball", which changes its nature and shape in response to mana and psychic powers of players, to touch down ahead of their opponents' goal line, and the scores are to be competed for. Also, the players are required to enshroud themselves in visible aura of mana before entering the stadium. The red and blue colour (of the auras) are used to identify friends and foes, in place of uniforms. But, even it is said to be a sport, Gallows Ball is a sport of "Dark Zone". The rules mean nothing, and the sport becomes a place of gambling for the rich dominators of each nation's underside of society. For this, most matches are concluded by not score, but the defeat of all players of one team, be it death or coma.
Known/Notable Fighters
Sets containing Spike Brothers cards
Booster Sets
- Booster Set 1: Descent of the King of Knights (4 cards)
- Booster Set 2: Onslaught of Dragon Souls (15 cards)
- Booster Set 10: Triumphant Return of the King of Knights (14 cards)
- Booster Set 16: Legion of Dragons & Blades (14 Cards)
- Booster Set 16: Legion of Dragons & Blades ver.E (14 cards)
- G Booster Set 9: Divine Dragon Caper (21 cards)
Technical Boosters
- G Technical Booster 1: The RECKLESS RAMPAGE (25 cards)
Extra Booster Sets
- Extra Booster: Comic Style Vol. 1 (1 card)
- Extra Booster 3: Cavalry of Black Steel (11 cards)
Fighters Collection
- Fighters Collection 2014 (1 card)
- Fighters Collection 2015 (2 cards)
- Fighters Collection 2015 Winter (2 cards)
- Fighters Collection 2016 (2 cards)
- Fighters Collection 2017 (3 cards)
Revival Collection
- Revival Collection Vol. 1 (1 card)
Races
- Battleroid
- Demon
- Elf
- Ghost
- Giant
- Goblin
- Golem
- High Beast
- Human
- Ogre
- Succubus
- Vampire
- Warbeast
- Workeroid
Themes
Archetypes
Series
- Cheer Girls
- Mechas
Sub-clans
List of Spike Brothers cards
Grade 0
- Baby Face Izaac (Human)
- Cheer Girl, Adalaide (Heal) (Goblin)
- Cheer Girl, Pauline (Draw) (Ogre)
- Cheer Girl, Sandra (Heal) (Succubus)
- Cheer Girl, Tiara (Heal) (Workeroid)
- Cheerful Lynx (Draw) (Warbeast)
- Cyclone Johnny (Demon)
- Dandy Regista (Draw) (Demon)
- Devil Watch (Stand) (Demon)
- Dudley Littleroad (Human)
- Kungfu Kicker (Stand) (Warbeast)
- Liar Lips (Critical) (Succubus)
- Mecha Advisor (Draw) (Workeroid)
- Mecha Analyzer (Workeroid)
- Mecha Coach (Workeroid)
- Mecha Trainer (Workeroid)
- Magical Manager (Heal) (Elf)
- Psychic Mel (Human)
- Redshoe, Milly (Succubus)
- Reign of Terror, Thermidor (Demon)
- Reserver Linus (Heal) (Ogre)
- Silence Joker (Critical) (Ghost)
- Smart Leader, Dark Bringer (Demon)
- Sonic Breaker (Critical) (Ogre)
Grade 1
- Acrobat Verdi (Ogre)
- Airforce Eliza (Succubus)
- Baron Amadeus (Ogre)
- Cheer Girl, Carol (Ogre)
- Cheer Girl, Elza (Vampire)
- Cheer Girl, Lucy (Elf)
- Cheer Girl, Marilyn (Succubus)
- Commander, Garry Gannon (Ogre)
- Cyclone Blitz (Ogre)
- Death Flag Dragger (Demon)
- Dudley Cheers, Linda (Succubus)
- Dudley Daisy (Succubus)
- Dudley Dan (Ogre)
- Dudley Jetter (Ogre)
- Dudley Phantom (Ghost)
- Frog Raider (Ogre)
- Fullspeed Specter (Ghost)
- Gyro Slinger (Ogre)
- Kiss-mark, Alma (Vampire)
- Machine Gun Gloria (Succubus)
- Medical Manager (Goblin)
- Moodmaker Nyanrook (High Beast)
- Oasis Boy (Workeroid)
- Reckless Express (Workeroid)
- Spike Brothers Assault Squad (Goblin)
- Tyrant Receiver (Demon)
- UFO (Unlucky Flying Object) (Goblin)
- Untouchable, Milly (Workeroid)
- Wild Hitter (Ogre)
- Wonder Boy (Goblin)
Grade 2
- Axe Diver (Ogre)
- Blow Kiss Olivia (Succubus)
- Charging Bill Collector (Ogre)
- Cobalt Impulse (Warbeast)
- Devildom Chemist (Demon)
- Devil Summoner (Demon)
- Dudley Douglass (Ogre)
- Dudley Ingram (Demon)
- Dudley Mason (Giant)
- Dudley Monty (Workeroid)
- Field Driller (Ogre)
- Fierce Leader, Zachary (Ogre)
- Frozen Ogle (Ogre)
- Go for Broke (Warbeast)
- Genie, Lamp Receiver (Demon)
- Heave Wheeze (Workeroid)
- Highspeed, Brakki (Warbeast)
- Jumbo the Stungun (Warbeast)
- Lethal Forward (Ogre)
- Mayhem Tiger (Warbeast)
- Panzer Gale (Ogre)
- Prized, Mirage Panther (Warbeast)
- Silver Blaze (Demon)
- Spike Bouncer (Ogre)
- Treasured, Black Panther (Warbeast)
- Wink-killer Misery (Succubus)
Grade 3
- Anti-battleroid Gunner (Ogre)
- Bad End Dragger (Demon)
- Bloody Ogle (Ogre)
- Bulldozer Dobe (Giant)
- Demonic Lord, Dudley Emperor (Workeroid)
- Demonic Lord, Dudley Lucifer (Ogre)
- Dudley Jessica (Elf)
- Dudley Moses (Workeroid)
- Dudley Turborappler (Workeroid)
- Emerald Blaze (Demon)
- Exceptional Expertise, Rising Nova (Ogre)
- General Seifried (Demon)
- Grateful Catapult (Ogre)
- Hive Maker (Demon)
- Jelly Beans (Demon)
- Juggernaut Maximum (Giant)
- Outrage Lineback (Giant)
- Rabbit House (Golem)
- Serial Bomber (Ogre)
- Sky Diver (Workeroid)
- Unite Attacker (Ogre)
Grade 4
- Divine Hand, Good End Dragger (Stride) (Demon)
- Excellent Cheer Leader, Aery (G Guard) (Elf)
- Godly-speed, Flash Bruce (Stride) (Elf)
- Great Hero, Rising Supernova (Stride) (Ogre)
- Great Villain, Dirty Picaro (Stride) (Battleroid)
- Great Villainess, Dhampir Lily (Stride) (Vampire)
- Great Warrior, Dudley Geronimo (Stride) (Ogre)
- Juggernaut Maximum Maximum (G Guard) (Giant)
- King of Interference, Terrible Linus (G Guard) (Ogre)
- King of Sadism, Dudley Caligula (Stride) (Demon)
- Temerarious Cataclysmic Rogue, Hellhard Eight (Stride) (Ogre)
- Shootdown King, Miracle Ace (Stride) (Demon)
- Super Heavy Chariot, Tiger Centurion (Stride) (Giant)
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