Stealth Fiend, Karakohime
忍 妖 カラコヒメ
Name | Stealth Fiend, Karakohime |
Kanji | 忍妖 カラコヒメ |
Kana | にんよう カラコヒメ |
Phonetic | Ninyō Karakohime |
Grade / Skill | Grade 1 / ![]() |
Power | ![]() |
Critical | ![]() |
Shield | ![]() |
Nation | ![]() |
Clan | Murakumo |
Race | Ghost |
Format | ![]() |
Illust | ロクシロコウシ |
Card Set(s) |
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Card Flavor(s) |
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A handwritten song echoes through the mansion. It wards off misfortune and brings good fortune. |
Card Effect(s) |
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[CONT](Hand):You may discard this card as a [Heal] for the cost of calling a G guardian. [AUTO]:When this unit is put on (GC) from hand, COST [remove a [Heal] from hand or drop], choose one of your units, search your deck for up to one card with the same card name as that unit, call it to (GC), and until end of that battle, it gets "[AUTO]:When this unit is retired from (GC), put this card on the bottom of deck.", and [Shield]+15000. Shuffle the deck. If you chose a grade 2 or greater unit, COST [Counter Blast (1)], choose one of your vanguards, and it gets [Power]+5000 until end of turn. |
Tournament Status | |
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EN | Unrestricted |
JP | Unrestricted |
KR | Unrestricted |
TH | Unrestricted |
IT | Unrestricted |
Gallery | Tips | Rulings | Lores |
Errata | Trivia | JP Database |