Ori and the Blind Forest is coming next month, I believe.
Both Hotline Miami games are out right now, same with...I think it was called “RedHot”? Something with hot in it and it was this critical darling that is this single player FPS game that focuses way more on strategy than reaction timing.
I still am not sure what the game is, exactly, but Earthnight looks absolutely GORGEOUS! It’s honestly a downright beautiful game.
Remember when Sega thought doing that with the Saturn was a good idea? Granted a whole console is very different from a single game but still, nowadays releasing a game immediately after announcing it isn't an instant death sentence.
It’s fine when it’s a digital download only as then they don’t have to deal with supply and suppliers. They literally did it with the old Doom games just a couple of weeks ago. They do it so people buy it when hype is at its max. It’s a smart move, IMO.
It's the only way they can do evolutions now for mons that didn't have any,since they like to keep consitency with their mechanics,and with the eviolite introduced in gen 5 any mon who doesn't get the boost from it is a mon that can't evolve.If they did give it an evolution,it would mean that it would now get the eviolite boost when it didn't previously,so it would be an inconsitency,and with all the convoluted evo methods they've introduced it's clear GF doesn't want that.(if they didn't care about this,they would've made Eevee evolve into Leafeon by Leaf Stone).Making regional variants for a mon,and giving the regional variant an evo is the only way to get around the eviolite problem,since the regional variant is techinically considered a different mon from its regular form.
I feel like most likely he's gonna be like Diantha and have a Gigantamax Charizard.That way the champion still showcases a new mechanic,without the need to have a brand new mon as his ace.
Now granted,all the gigantamax forms we've seen so far have been for galar mons,so that might be a problem.Then again,it's Charizard,and GF has been shown to break these kinds of patterns in the past to give Charizard special treatment.
I decided to give Freedom Planet... not a big fan of it. Game's clearly inspired on a Genesis era game which it does, but also in the bad ways. As in cheap difficulty spikes, unfair bosses, and the whole game is about 2 hours long even with the difficulty spikes.
These retro inspired games almost always end up repeating the same mistakes the games they're inspired on had. Shovel Knight is the only one I've seen that doesn't suffer from that.
Something that's more of a personal nitpick, but it bugs me that the character sprites don't have any faces, even for pixelated graphics that's a tad too simplistic. Something like dot eyes could've worked.
God,this whole process took much longer than I thought.I haven't made any story progress since last time btw.Collecting all the rank B yokai took much,MUCH longer than expected,because I got really unlucky with most of them and had to spent at least 1 hour to recruit each individual one(tho for some reason I got really lucky with most of the rank As and got most of them in the first few tries)
For the team building part,tanks are THE.BEST.When I was first building my team I was focusing on yokai that have good stats all around,because of playing so much pokemon,but then I figured that since I have multiple yokai out at the same time,using some that are really good at doing 1 particular thing,and having each of them cover up for the weaknesses of the other ones would work better,and it worked SO MUCH BETTER.Having a tank that can taunt the opponent and keep soaking up hits,while also having some glass cannons that can keep dealing damage without having to worry about suffering any downtime(from either dying or being inspirited) is SO GOOD.
Now for the actual Awevil fight,at first I kept trying to purify my team each time one of them got inspirited,but that was really tiring to do and required a lot of concentration,due to Awevil being really fast and constantly inspiriting a yokai while I was puryfing another.I got tired of doing that,and in my attempts of the fight while using this method,I noticed a few things:his inspirit only does damage(it's basically like the poison status in pokemon),and the AI seems to be programmed to always target a yokai that's about to perform a soultimate and/or a yokai that's already been inspirited.So,since my tank had a really big HP bar and could tank hits from Awevil really well,what I started doing was that at the beginning of the fight,I would start my tank's soultimate but not complete it(I'd just stay on the minigame screen and do nothing),wait for Awevil to inspirit him,close out of the soultimate,and now since the tank's inspirited Awevil would solely target him,and also since the inspirit only does damage and no other debuffs.I'd let my tank stay inspirited and use some healing items on him if his health got too low.With this aproach,I didn't need to switch my yokai around at all,I'd just let the front row as is and just heal the tank once in a while,and only switch to the backrow when Awevil was doing his soultimate(which targets the whole front row),so my attackers wouldn't get hit.Much easier than what I was doing before.It still took a lot of attempts to actually get him,since he seems to have a really low recruitment rate(and also one time when I got a golden heart whisp,which I'm pretty sure would gave guaranteed capture,I accidentally clicked on the gateway plush again and ended the fight.God I was so mad.Why did they have to put those right next to the revives in the inventory?)but now I had a good method to use in the fight,so it was just a matter of time until I got him.
Well,now I'm pretty much done with the optional content for this chapter(other than the yokai that are exclusive to yokai spots,but there's no convenient way to hunt those,so I'll wait until I finish this chapter and finally get fast travel unlocked so I can go to their spawn locations easier),so back to the main story I guess.Next chapter I should be getting Draggie which unlocks Shogunyan,and from looking at his stats he's really OP(as strong as Snartle attack-wise,faster than any other yokai I have,and he's also a Jibanyan clone,so he gets access to all the OP cat items)
The secret boss in the sewers I mentioned like 1 week ago :P
Yoooooo,I managed to beat the red oni terror time boss.I thought that you needed a post game team to be able to beat him,but I managed to do it while I'm still in the main story.
Terror Time activated while I was going through all the town locations to activate all the Mirapos(since now I can finally fast travel),and since my team right now is pretty good,I thought I'd give it a try.I took me like half an hour,and I went through 20+ burgers,but I did it.All I did was use the taunt soultimate the tank has,then kept healing him and filling back his soultimate to reaply the taunt buff while my attackers kept chipping away at the oni's HP bar until he went down.
The soundtrack remixes are also quite good, which I'm glad because music was a big part of the N64 games. Surprised that the Freezezy Peak theme was left unedited, can't complain about that. Although I CAN complain (not really) that the Click Clock Woods theme isn't in the game, it was arguably the best theme in the original.
I actually got distracted just hearing the soundtracks and lost a fight because of it. Not complaining about that.
I noticed the remixes have a lot of similarities with the Mario + Rabbids soundtrack, does makes sense given that Grant Kirkhope made that soundtrack as well but adding more orchestration to the old Banjo themes really does makes them sound a lot more like the M+R themes.
Unpopular (I think) opinion: I never liked Blue as a rival. He's just a spoiled brat bragging that he's Professor Oak's grandson and can't even bother to help you deal with the mafia. Everyone says the whole point is to "put him in his place by defeating him at the Pokemon League" but that doesn't work for me because after you beat him he just keeps bragging like nothing changed.
I never really cared about the rival's personality in general,but I also don't really care about the story in pokemon games to begin with(the only time when I got invested in the story was in bw1 and the Lillie segments in SM)
I constantly hear "Stop making friendly rivals make the rival be like Blue again!" but I get the feeling that it comes mostly from nostalgia. Blue is plain unlikeable in all the wrong ways, Silver isn't much better but at the very least he has a valid reason for being unlikeable even though his development kinda felt flat to me.
The current way they're doing rivals sucks, though. Hau sucked. Serena/Calim sucked. Hugh sucked. Etc. I haven't felt like the rival was also a competent trainer in a very long time, at least not from their personality.
1. Blue: Enjoyable. He was a smug jerk who actually raised a competent team, had an obvious goal, and you really felt he was a threat but could still be brought down. 8/10
2. Silver: Took some of Blue's best qualities and exaggerated them, to the point of being a little over-the-top. Unfortunately, too much of his backstory is in expanded material and not the main games. Also I thought he was a chick. Still a competent threat, and a very clear character, even if it was a little weird. 7.5/10
3. May/Brendan: This is the start of the decline. May/Brendan (May, especially) always felt more like a love interest than a rival. I think a lot of the issues people have with rivals can be traced back to here. First "friendly" rival? Check. First incomplete team? Check. Underbattled, and not really a continuous threat? Check. Heck, their starter doesn't even evolve! They got better in the remakes, but those first games are still pretty bad. 4/10
4. Wall-E: I liked his final team, but we only got to fight him twice. Imo he's not really a rival character, since he sort of comes out of nowhere at the end. Still like him, though. Just wish we could have gotten to meet him on a regular basis so we could see him grow from "Guy with Ralts" to "Balanced team". 5/10
5. Barry: While annoying as a character, he's still a competent rival with a pretty decent team. Even though he's "friendly" his natural rudeness comes across as suitable for rivals. I wouldn't mind friendly rivals if they're still naturally kinda rude and jerkish. I don't mind that part of him too much, if he wasn't so annoying. 7/10
6. Cheren: Cheren had a pretty decent personality as well, but not having a complete team until the post-battle will cost him some points. Also, I wasn't entirely sure what he was aiming for, which is lampshaded in the game, so I can see it was intentional. Not the worst rival, but not the best, either. 6/10
7. Bianca: Like May/Brendan, Bianca always felt more like a love interest than a serious rival. Several of the same problems as Cheren, but unlike Cheren she had a legitimate arc for her character. Even if it made her less compelling of a rival, it made her a more compelling friend. 6/10
8. Hugh: Hugh had potential, but it was kind of wasted. Unlike the other serious rivals, his motivations had nothing to do with being champion or a strong trainer. Good character, bad rival. Still, I liked his "gotta get stronger" attitude and general harshness, they're good aspects of rival characters. He still suffers from the "gotta catch 4 of 'em" attitude of rivals nowadays that keeps them from feeling like real threats. 6.5/10
9. Serena/Calem: These two are slightly better than May/Brendan, but not the best. They have semi-decent teams by the league battle, but because of their friendliness they never felt like a real threat. It doesn't help that being more tied into the story gave the plot more outlines of how much more competent the player is than the rival, like with the Mega Rings. I think this is a good example of how a decent rival can suffer from being tied too closely to the plot. It's better for them to remain independent more, imo. 6.5/10
10. X&Y Others: These guys sucked. 1/10.
11. Hau: Hau is like a living personification of the everything people complain about in rivals. He starts out with the starter weak to yours even when he doesn't have to. He has three pokemon for most of the game before getting a fourth, and even in the postgame he doesn't have a full team. (Thankfully this got better in US/UM). He has no ambition or goals. He has no arc. He's just a big blob of positive feelings and encouragement for the player character, which is the exact opposite of what the rival is supposed to be. 5/10
So yeah, there has been a clear decline in quality among the rivals since they started getting "nicer". I don't think that's causation, though, as much as a correlation, considering that pokemon games do a bunch of other stuff like tie the rival into an ally in the main plotline so they appear more often as a supporting character than as a direct obstacle, which makes them less intimidating as a rival. There's been a sharp decrease since the start of Black and White, which is coincidentally when we started getting multiple rival characters consistently fought per game. Personally, I think that it would be nice to go back to a jerk for a rival, just to see if that would make the character a believable threat or not.
You can make a rival be a challenge for the player without making them self-centered spoiled jerks with little personality besides bragging how much "better than you" they are every time they lose. It also doesn't help my opinion on Blue that when I did all the gen revisits he was hands down the easiest champion and I wasn't even overleved, his team all just went down in one or two hits every time. None of his rival battles were any difficult either and again I wasn't even overleveled
Silver is a worse Blue for most of the game until Lance beats him up and suddenly he's kind now. He only gets off easier because we learn that he's Giovanni's son and the Celebi event shows what made him become rude and angry, unlike Blue who is a spoiled brat who always gets everything handed to him because he's Oak's grandson.
Barry was the rival that put up the most fight for me, his overactive personality does make him more annoying but it does make him more memorable.
The Gen 3 and 6 rivals were the weakest because they're basically just the player character with dialogue.
Hau works better as a rival when paired with Gladion. Individually the two are one note stereotypes (Hau is the excited kid and Gladion is the angsty teen) but the interactions those two have make them better and late in the story you see how both affect each other. Gladion is also the one that makes Hau stop being so careless and get his act together during the Aether Foundation raid.
I actually found Cheren and Bianca both to be the best rivals (but only when taking them together), they get the most development and BW2 shows where their character arcs led them to which in both cases are fitting. Cheren being a Gym Leader and school teacher suits him and Bianca always said she isn't much of a trainer so she became the Professor's assistant.
You "can" make rivals better when they're nice, but they haven't. Barry is one of the better rivals, and he's not that nice to anyone. I'd be fine with more rivals like Barry.
Nothing you say will convince me that Hau is a compelling rival, because he isn't, at least for me. I had zero investment in his character arc (which, to me, had all the flaws you were complaining about with Silver) and more importantly he never comes across as a rival as much as he does a kid that just can't catch up with you. Hau started and ended every game as a one-note nobody trailing behind the player character. When he challenges you in the challenge matches, I was legitimately surprised because it was never hinted that he wanted to be a league champion. That came out of nowhere too. His interactions are good, sure, but as a character he works better as a friend ala Ethan/Lyra than he does as a legitimate challenge.
"But only when taking them together" is right. Because individually they aren't good. Cheren is a serious contender and Bianca is not. Bianca is a compelling and interesting character with a clear arc and Cheren is not. When the game itself points out that a character's goal makes no sense, that's not a good sign.
It's not like the jerk rivals have been much better, one is an insuffrible douche neighbor the other is an edgy teen that gets scolded by an adult once then he stops being rude. Silver does work a tad better as the jerk rival because more of an antagonist than a friend you're competing with.
Hau most of the game is told by everyone that he needs to be like Hala but he's not taking it seriously enough which is why most of the time he's "catching up". Hau losing to Gladion multiple times and letting Lillie get kidnapped is what forces him to start taking things seriously. It's not the best character arc for sure but it's certainly better than "spoiled neighbor that gets special treatment all the time".
If they make another jerk rival I'd prefer if it was a straight up antagonist.
Which is why the "jerk" rival doesn't work for me at all, if they're not actively antagonist and just "a friend who is competitive with the player" then they're just unlikeable for all the wrong reasons and the bad kind of "competitive".
That seems pretty idealistic. Real life has a ton of regular jerks who aren't aiming for world domination. There's a wide range between "nice and friendly" and "I'm going to take over/destroy the world".
I preferred Silver as his attitude made sense and he gets a redemption arc. Blue never really got either of those. We just assume because he’s both a talented trainer and Oak’s grandson, that’s why he’s a jerk, as he always got what he wanted and no one wanted to call him out for his bad behavior. And then his redemption happens offscreen between gen 1 and 2 without any explanation as to what happened beyond “Red did a thing”. It feels good to smack on both Blue and Silver but at least you get to feel for Silver eventually.
And I am mostly just saying this as a way to get more rival variety as they have gotten way too friendly lately. They’re just more of the same, really. Hop doesn’t look to be different, either, seeing as you get to chat with him on the way to Galar and his design doesn’t come off as “jerk” to me.
Silver's attitude only makes sense if you factor in his backstory, which is not provided to you in the story proper (in the original games, anyway) it is reliant on you having context from supplementary materials. Therefore, anyone without access to those materials doesn't get any of that explanation, so he remains a jerk and a thief who bullies his way through Johto and somehow gets a redemption for his character that feels unearned, because he literally has to have "don't be a jerk" pounded into him by Lance, and even then it comes off as kind of hazy since we have none of the external context.
Blue, on the other hand, feels more natural. There's a lot of people that may be stuck up jerks in their youth but eventually mature into reasonable, level-headed people. I always saw it as Blue just grew up. He spends his childhood wrapped in a bubble, thinking he's the very best (like no one ever was) and then Red defeats him and he realizes he's not all that great. In the three years that follow I assume he lost more times, and realized that he was just a big frog in a tiny well, and his extended exposure to trainers outside of Pallet Town grounded him so he became an adult. A child with Blue's gen 1 mindset is believable. That same child growing up to be Blue in gen 2 is also believable, even if it happened offscreen. The passage of time is good enough justification, honestly. If he remained the same jerk three years later I would honestly find that harder to believe.
There were supplemental materials (manga) at the time that mentioned it, but he does get stuff in HGSS that does better at explaining his issues and his redemption. FRLG never did that for Blue. Like, you aren’t wrong about Blue, but it would have been nice to explicitly see like with Silver, you know?
Gen 4 was really when they started putting effort into a proper story. It becomes really obvious when comparing HGSS to GSC and then ORAS to RSE. The remakes fill in a lot of details into backstories and motivations and the like. FRLG never really did much of that. It was really just “RBY but with better graphics and a few new areas”. Which, to be fair, people liked and wanted. But still.
The justification for Blue being a jerk being "He was a stuck up kid in a bubble" only worsens my opinion of him, because it really does make him just a spoiled brat with a big ego. Also Blue NEVER learns that he's not all that great not even after Red defeats him, in the post game of FRLG after you beat Blue he still acts the exact same as usual, in Johto outside of complaining that he lost to Red once he hasn't changed at all same for SM, Blue always remains a spoiled brat bragging about how cool he is and never gets over it.
The thing is about Blue in the Johto games and SM is that he's proven that he's actually great. He's now aware of his own abilities, having tested them around the world, but has accepted that he isn't actually the best. He's not a great person inherently, but he's swallowed his absurd overconfidence and understands that he has to keep getting stronger. He's found a place to accomplish that gaol, ie, his gym and the Battle Tree, and he's working on it. Of course, in manga context, Silver is a much better character, but Blue has merit.
Probably cause Hugh was the first rival in a while to have a motivation beyond "okay best buddy Ima support you cause we pals" and his abrasiveness was pretty rival-like. He's one of the only "friendly" rivals I took seriously since he actually had a motivation and an arc and wasn't there just to prop up the player character.
Sounds to me like you're just in denial. Just because Blue was a jerk in the games when he was a rival doesn't mean you can just dismiss his character growth in other games. Blue was a spoiled brat at 10 years old, and therefore you can determine that he's still a jerk in Johto and SM? No, he's matured. He's confident, sure, but he's still grown as a human being.
He doesn't come off any different in Johto or SM than in Kanto, he's just as arrogant as doesn't really change much of his attitude, he keeps bragging about how he's stronger and takes a brief moment to be condescending towards Red.
Blue shows legitimate character growth. "Arrogance" is an incorrect assertion. It isn't arrogance, he's just confident in his abilities.
Here are some quotes from Blue in GSC
"But, anyway, I'm still a trainer. If I see a strong opponent, it makes me want to battle."
When would old Blue have acknowledged anyone, especially some kid he just met, as a "strong trainer"? He wouldn't. Everyone was a weakling to old Blue. But now, he has the awareness to know appearance isn't everything, and to acknowledge that other people can be strong as well.
"You're telling me you conquered all the Gyms in Johto? Heh! Johto's Gyms must be pretty pathetic then. Hey, don't worry about it. I'll know if you are good or not by battling you right now."
Sure, the first part may be something the old Blue might have said. But the follow-up clearly shows an open mind ready to judge the player for their abilities instead of remaining condescending.
"… All right, I was wrong. You're the real deal. You are a good trainer. But I'm going to beat you someday. Don't you forget it!"
Compare losing here to losing to Red. There's a clear difference. In this battle, Blue accepts his loss, acknowledges his opponent's strength, and then vows to beat them one day. That's worlds apart from the original Blue's utter disbelief at being defeated by Red. Can you really say that Blue did not change or grow as a character in the intervening three years? He's bragging about his strength, sure, but so do a ton of gym leaders, and he IS strong. There's a difference between arrogance and an appropriate level of confidence.
And I'm shocked you can say that he isn't any different in SMUSUM. He's worlds apart at that point. All his banter with Red is like between two old friends. There's almost nothing of his prior attitude at all. He even brings up his brief stint as champion with zero negative feelings at all. Blue does grow, and he does change. Maybe you just don't want to see it.
He sounds just as much of an arrogant smug as before there, most of those quotes involve making himself sound better than others and only sounds surprised if he did not win. Confidence quickly turns into arrogance in those quotes. The only reason he sounds less of a jerk is because he's not talking directly to Red, he's talking to a different character.
Actually, he is talking directly to Red when you meet him in the Battle Tree. Granted, yes, he does sound absurdly confident. But, remember, as far as trainers in Johto go, he is absurdly strong. His confidence really does match up to his strength. And, key point, he acknowledges that others can be and are strong. This is something that he didn't have at all in Red an Blue. If I remember right, when he loses in Red and Blue, he genuinely believes that there's some mistake because he lost. In the Veridian Gym, he accepts that he lost because Gold was stronger, just like when he loses at the Battle Tree.
BF has been doing it too (they even already have Garupa Pico). WS even has all these franchises barring Tanya and Touhou, as well.
All this is doing is trying to get a market they already have. This is nothing new in any way, both by Bushi and other companies. Has Bushi forgotten how to expand or something? This has been going on for years and it’s weird. Do they have people who can say no?
soo a poster for the next pokemon anime has apparently leaked.Now,when it comes to pokemon we've gotten a lot of credible leaks in the past,so people should wait till it's officially confirmed,but this does look pretty legit.
Also,it feels like a really weird move to do a reboot of the anime ,only to bring back ash as one of the MCs.
Either that character is more of a tomboy than Misty *crosses fingers* or the anime is finally shoving the "accompanying eye candy" (FACT! That's why they keep changing the roster up, we have creator confirmation on that) concept.
and I might not be getting a Switch either,some unexpected things happened regarding me moving out for university,and now I might not be able to afford it as I planned orignially.I'll have to wait and see what sort of budget I'll be working with after I'll make all the other purchases that need to be made.
more pokemon anime details:the new character is named Gou(japanese name,most likely will be changed in english),he's a boy(sorry Exarch),and he's not Ash's traveling companion,he's another protagonist.That's right,this time the focus won't be on just Ash,it will be split between Ash and Gou(they're probably testing the waters to see if the fans would be fine with a protagonist that's not Ash,before removing him completely)
Ash's goal is still to be a pokemon master,while Gou's goal is to catch every single pokemon,with the ultimate goal of catching the mew that he met as a kid.From this I'm gonna assume that Ash's side of the story will focus mainly on battles,while Gou's side will focus more on the collection aspect(really ironic considering the national dex thing),in order to give the viewers some variety.
Also it seems like the show won't be set in one specific region.I can totally understand why they needed to do this for Gou,he needs to go all around the globe to catch all the region specific mons,but I'm not sure how this will go for Ash.Will we see him try to beat the league of every single region or something like that?
Hmmm,actually it does look like Ash will travel around the world too
Also,I'm seeing some articles saying that Gou(some sites spell it as Go,because ,ya know,romanized japanese likes to do that)and Ash will be traveling together,but I'm not sure where they're getting this info from,on Serebii there's no confirmation for that as far as I can see.
Remember those good old summer days when you only had 150 pokemon to catch?
Remember when you and your buddies would swap starters and fossil pokemon so you could complete your pokedexes?
Remember when the idea of a mysterious "151st" pokemon was just a rumor, but you still went to that truck anyway?
Junichi Masuda remembers. And now he's trying to capture that wonderful experience again.
Pokémon Sword and Shield. Because why catch 'em all if only a handful will do?
Sooooooooooooooooooooooooooo GF just did an interview ,in which they confirmed a bunch of cool things:
Swsh will have an auto save feature that can be turned off
the exp share is automatic,but we don't know if that can be turned off or not.
HMs are not in the game(at this point does this even need confirmation anymore?Last games that had HMs were ORAS in 2014,it seems clear to me by now that they have given up on this concept)
IMO THE MOST IMPORTANT REVEAL they said that multiple aspects that in previous games were controllable only through breeding will be changeable in Swsh.They said they did this because they didn't like the idea of a player playing through the game with a particular pokemon,and then not being able to also use that pokemon in competitive battles because it doesn't have good stats.They want players to be able to catch a random mon in the grass,and be able to edit it so it's competitive-ready without breeding.They even hinted at a nature changer.This,IMO,is HUGE.I've always wanted to try to get into competitive pokemon,but never managed to because of the time you have to invest into breeding competitive mons,and catching legends with the right nature.If I'll now be able to catch a wild mon and get him competitive-ready within minutes,Swsh might just be the first game when I properly get into competitive pokemon(assuming I'll be able to buy a Switch in time).The only thing I need them to confirm is a convenient way to level up your mons,we haven't got one since blissey bases in ORAS
There's gonna be 18 gyms in Galar,one for each type.Apparently the league association switches them around each year into major leagues and small leagues,and you only have to battle the major ones.Bea's gym is major in sword,Allister's gym is major in Shield.We don't know if the minor leagues will be battleable (maybe as a post game challenge?that'd be cool)
also I just saw on twitter that soon there's gonna be a 24 hour SwSh livestream.That should be pretty interesting
Unlikely, but it'd be cool if you could face any of the gyms in any order and only needed a certain amount of badges to get into the League. Not sure how they'd handle the level curve if they did that way though.
Wow, that's real bogus. The only good news here is the no HMs and the 18 gyms, and that's only if it's implemented in a way that is good. I guess this means more waifus. Anyway, why the heck do they keep making it easier to get into competitive? Way to ruin one of the more challenging aspects of raising pokemon, now it looks like I don't need any effort at all. First they give you a billion Max Revives before every battle, what next, Rare Candies will be buyable at every PokeMart?
One issue is, they prob know they can't have it require a huge amount of time and struggle to train up pokemon if people won't know if saad pokemon will even be usable next game, and if the current gimmicks around meta is likely to be based certainly wont return next gen.
Running around in circles hatching eggs for hours until the RNG decides to work in your favor is not challenging either, it's just time consuming. You also could just continue to do it the old way and not use the new method if you don't like it.
exarch I'm not saying I like or agree with it, it's super frustrating how they handled difficulty and the attitude aroudn alot of this stuff, this is a major fu to people who have worked for it but when tehy are undermining the abilty to bring okemon forward consistently which is paritally so probleamtic because of how it undermines such work it's no suprise they want to avoid people still on board feeling betrayed every time even more so they can't bring pokemon that was key to em over, and it's less likely to cause such frustrations if people don't feel they've had to put as much into getting them. I'm explaining likely part of why they did it not saying It's fine they did.
Wasting hours waiting running on circles because of RNG doesn't sound very rewarding or needing of effort. Like seriously, first people complain about how RNG stuff like breeding for IVs can be, then when there's a less RNG reliant method of getting what they want they complain about it.
I totally understand the appeal of doing something difficult in order to get rewarded,but to me breeding never felt difficult or challenging,it was just tedious and time-consuming.Like,in SM I'd keep my 3ds in one hand and spin the joystick in circles while watching some youtube videos,and then switch to spamming the A button when an egg hatched.Half the time I didn't even need to look at the screen.I didn't need to put effort in,I just needed to put in time,and I never found that sort of thing any fun.
Sorry Exarch,from past conversations I know you like these sorts of things,and I feel bad for you that the games aren't going in a direction you want them to go in,but I just can't relate.
Side note,here's the link to some of these interviews(you can click on the hub at the bottom of the page to see all of them,they're pretty good,so read them if you're curious)
Time = Effort. Patience through the tedium is how you know it's worth it in the end. The hours I spent into that is what makes the pokemon worthwhile for me. Now any random pokemon on the street can be just as special. So I guess none of it really matters in the end, right? There's no time spent on anything, it's all just pixels on a screen, after all. It's not supposed to be "difficult" it's an investment of energy and time.
Why do I care about "Pokémon (X)" now? I can make a million of them if I want, no skin off my nose. Is that really the same value as a pokemon I spent hours breeding until I got right, and then more and more hours training the EVs until I got them where I wanted them to? To me, that one pokemon I invested hours in is worth way more than the hundreds of that same pokemon I can now mass produce with zero effort involved. When I put my time into something, that thing becomes important to me. I don't really see myself developing that level of attachment to something I can obtain in a minute with the few clicks of a button.
Which is more rewarding? Training a starter up to level 100, or receiving that same starter fully evolved at level 100 in a trade? At the end of the day, you have functionally identical pokemon, yes? But which do you feel more attached to? That's the kind of mindset that makes me disdain something like this that allows absolute success for no investment. It just makes the whole concept of training seem hollow.
I’d rather have a game take less time to get to a place than for it to take more time. Time is a resource and it’s one that can never be refunded. I want to do something fun with that time. I shouldn’t have to do chores just so I can one day have fun. That’s what a job is for.
And competitive Pokémon would still require thought. There’s still picking the moves, nature, personality, etc. of each and every Pokémon you also decide to make a team with. There’s no thought in just running around in circles waiting for the perfect Pokémon to hatch. C’mon, man! Even you have to acknowledge that wasn’t really a smart thing to say!
Also “Pokémon copying Yokai Watch” feelings intensifies. They also have ways of altering personalities of their creatures.
EDIT: “Back in my day, we had to actually work to get the perfect Pokémon! Kids today have it so easy with just having their time not wasted in getting the one they want! Bah! Now get off my lawn!”
"I'd rather have a game take less time to get to a place than for it to take more time."
That... I don't understand how that mindset can apply to video games. I understand "speed running" as a bragging right concept, but the point of a video game is not to be as fast as possible to get to the end. Are you saying you'd like it if a Pokémon Game ended 5 minutes after getting your starter?
I'm not saying that something has to be long to be enjoyable, but you said it yourself, time is a resource. Putting in the hours to have an achievement is a very real thing. I'm not sure what sense of achievement can be obtained from something that you invest zero time into doing. If you have no actual commitment towards it, what did it even matter? I honestly don't understand. Is a perfect pokemon you get in a trade really the same as a pokemon you raised from the bottom up? In that case, why not just remove the training aspect of pokemon all together?
My point is, is that grinding should be fun. I shouldn’t have to put in work just to be able to keep having fun in a game. Guess what training is? It isn’t fun. It gets old after the tenth time of going through the e4 or Gabby & Ty or whatever else is the best method in that particular game. It gets old after the tenth time of hatching an egg and out comes a Pokémon with stats no one would want. I’ve been playing since gen 2 and it gets old.
Honestly, if they kept that aspect, it would have likely been criticized as a dinosaur holding onto a function just to hold onto it despite it no longer being fun.
A game should be fun from the start all the way to the end. Period.
Grinding isn't supposed to be fun. It's supposed to be work. You're supposed to be putting the time in. The satisfaction of your time paying off is the fun. It seems to me like you just don't want to put the time into a game to be good at it. Training to be good at something in real life takes time and repetition, why should video games be different?
Games are supposed to be entertainment, literally a distraction from work, treating games as a chore is counterproductive to the very purpose of a game. The only exception would be people whose career is gaming and you constantly hear stories of those people getting sick of games.
Me too. I enjoy the process and I enjoy the satisfaction that comes from a job well done. But I'm in the minority.
Yes, and that's entirely your prerogative. That just shows that you don't have the same level of enjoyment for gaming as other people do. Especially since you judge your own "hard work" as being "productive" simply because it occurs in the real world. What metric do you use to judge that? What is your standard line of comparison for what is and is not productive? Is it about bettering the conditions in your own life? Contributing to society? Why do you get to determine that the things you work hard at are any more "productive" than the things I work hard at? Just because I put time and effort into gaming doesn't mean I'm neglecting to work hard in my real life, either. I enjoy working hard and devoting time to things, whether that is in my job or in my hobbies. How does "what are essentially mindless and unnecessary tasks" somehow stop you from training to be a better person?
So you can't both work hard and have fun? Why is it one or the other? This is why there is a distinction between casual and competitive. In every avenue of life there are people who put in the time to be good at something because they care about it and the people who do not put in that same amount of time because they don't prioritize it as highly. Why does that make the people who want to put in the time in the wrong?
A game that is 5 hours and is fun the whole way through is better than a game that is 40 hours long with only 5 of those hours are fun. I’d rather spend that extra time playing other games that are also fun.
And I can get better at Pokémon without needing to waste my time, so yay! If it took 1 year to be really good at learning the piano as opposed to taking 10 years with both ending in the same skills, who wouldn’t take the former?
You’re acting like running around in circles or mindlessly hitting the same actions in a battle makes you better at Pokémon. It doesn’t. It just wastes everyone’s time. Playing competitive matches do and this just lowers the barrier to entry so more people can play and get better.
I genuinely have no idea how this is even an argument. All I’m hearing is a lot of “back in my day!” and “kids have it so easy!” with a dash of “hardcore gamer”.
You hear that from me, and all I'm hearing from you is "I don't like putting any time towards anything, I need everything NOW."
"If it took 1 year to be really good at learning the piano as opposed to taking 10 years with both ending in the same skills, who wouldn’t take the former?"
That's a fallacious argument. You're assuming from the base that the only value there is in piano playing is being skilled at it. People don't just play piano out of a desire to someday become a master of it. Playing the piano, like any instrument, is an experience. You put in the time for the experience. If the only thing you're concerned about is the end result, then sure, whatever gets you to that end result the fastest is all you care about. You know what's faster than mastering the piano in a year? Playing a composition by a master pianist. The end result is still amazing music, right? Unless it really matters that YOU are the one with the skills to play the piano... but why? What value is there in playing the piano? The recognition of others for being a master pianist? A feeling of satisfaction? But you didn't actually do anything, you learned it all in a year. By this logic, ANYONE can learn to master the piano in the year. Let's take it a step further. As fast as possible? How about a day? Anyone can master the piano in one day instead of ten years. So in the end... what's the big deal? There's nothing that special about playing the piano, right? Heck, anyone can master it with a bare minimum of effort in your little scenario. So it seems to me the less time you put into something the less valuable that thing actually becomes as a whole. No however skilled I am at piano doesn't matter, because that same skill can now be acquired by anyone with next to no effort.
If you can't understand the concept of investing time into something and how that affects the final result, then really this is a pointless conversation. Things matter precisely because we put our time into them. The ability to get exactly what we want immediately with no hindrance seems like a good thing, but ultimately it just breeds impatience and ingratitude for the final product. It's nice I guess, but who cares? I can just get another one instantly because I never had to work for it the first time. It's like being given an award for something you didn't do. But I guess some people are okay with hollow victories like that.
I don't give a crud about being "better at pokemon" I don't even play competitively. My frustration is that now it doesn't matter. Yet another facet of Pokémon has been completely gutted. No more wild encounters, and now training and breeding don't actually matter since those pesky things are now "solved". So what is even left of Pokémon if there's no longer any investment of time in the game? It's basically just a glorified battle simulator at this point.
The entire overworld isn’t just that field, just a good chunk of it is. They still have more traditional routes with random encounters in tall grass and such. They even showed that off before the big field area. It’s still very much unclear how much of the region is which, though.
Anyways, it’s more like “it’s just a game and games should always be fun”. Training is boring and it kind of always has been. As a kid, I pretty much had no choice but to think of it as fun, as odd as that is to say, but as an adult, I’d rather put that time into playing something that’s fun, improving myself, or earning money.
My priorities have since changed and I imagine that most games that lack “time saving” microtransactions like Pokémon have seen how most see it that way. Adults don’t have the time and kids have so many more options so games have and should stop bothering with grinding mechanics to pad out a game. That’s really all it is. Games are an art form and art changes over time for a myriad of reasons and that’s the case here.
Grinding for levels was used in older JPRGs for the sake of making the game take longer to complete a lot like how platformers relied on limited lives and cheap death traps. And like Future said as a kid you'd convince yourself that killing Pidgeys for an hour because you were underleveled was fun because once you were done with homework you had all the free time of the world, but an adult with a job and not much free time you see that the hour you spent killing pidgeys could've been spent doing something else, just like how a kid would think that Mega Man killing you with an unfair death trap was fun but an adult wouldn't find that same death trap fun at all.
Don’t feel bad, Juca. I feel it’s a good thing it got mentioned. I had fun debating and it was refreshing to do so without the other person being an individual who is clearly so dumb it’s a miracle they can live (note that I am saying Exarch is not that). And debates help people make informed decisions and opinions. It’s not a bad thing.
I like that any Pokemon can be made competitively viable, it's a lot more true to Pokemon's sentiment of traveling around with a bunch of pets creatures you like and bonding with them through your adventure, rather than just throwing away anything that doesn't meet the specific conditions you want in an effort to be better than other people.
As someone who has been with Pokemon since it launched in NA, I appreciate the effort.
Besides the part that actually matters is playing the battles, some kid could take the short route to get a team with viable values but they'll likely still lose against a better player with smarter strategies who knows how to play around the kid's moves. Whether you spent hours hatching and throwing away duplicates or took the first one and made it viable isn't gonna change that result.
If you find a Shiny it'll most likely have a bad nature, now you can fix that. Same for when you want a female starter, now you'd only have to soft reset for the gender which would take significantly less than soft reseting for both gender and nature.
Seems to me that the ultimate threat to sentimentality would be telling kids that they don’t need to actually put any time into raising their Pokemon. It’s like shoving dozens of rare candies into your team.
Besides, very rarely are all the Pokémon used in main campaigns competitively viable. All the adjustments I can make to my Primarina wouldn’t make her any more usable in an OU or Uber’s match. So in the end I end up putting her aside anyway. The entire premise of competitive play is that, no, your favorite Pokémon are not all viable, and accepting that. That’s why I stick to casual play. It seems like this won’t really have as much of an impact on bringing the sentimentalists into competitive as your might think.
I don't think we have enough details to say there's no need to raise your Pokemon at all, or that you can just shove rare candies down their gullets (that part is mainly because who knows how many rare candies the player when/will have access to).
It just sounds like a nice idea. I tried to think of some point to make but I'm better at understanding and conveying information when I've actually experienced it, and without playing the new Pokemon I don't know if I'll find the adjustments upsetting or not.
Ah yes, because they will be losing the ten people who care about that to the point of not actually getting the game. I’m pretty sure the kids buying it won’t know or care and the adults will be getting it regardless. Vocal minority and all that.
I pretty much just see it as rotation. I get the arguments on the other side, but I really fail to see it as a big deal, especially with Home coming.
EDIT: This was about the lack of a National Dex. And Hoshi is right. People keep assuming things when we don’t have all the info.
clarification on the gym thing:you'll only be able to battle the 8 major leagues.the existence of minor leagues and minors and majors being switched around is just an in-universe explanation for the fact that Sw will have different gyms from Sh(tho I could totally see them making the other 10 minor leagues battle-able in the post game of the improved 3rd version,if we will be getting that)
My point is that it is a slippery slope. Caving in to the people who want everything to be "faster and easier" will eventually lead to exactly that scenario where "raising pokemon" is just a formality and the game becomes a glorified battle sim, because why not?
Who can say. For a lot of people, playing Sword and Shield means buying a Switch instead of using the 3DS. That's a pretty big commitment. I was willing to make it before, but what's the point of shelling out all that money if I can't use the pokemon I want?
Plus, Pokémon Home is not a salvation. It's a money pit. I know that because all my pokemon were deleted from Pokémon Bank the day after my year subscription ran out and I forgot to renew it. Nintendo is holding your pokemon hostage until you can get them to safety in a game where they are actually in (for some of them that could take YEARS) and you better bring a million poke in unmarked bills in a briefcase to the park if you want to ever see them again...
Point is, don't fall for Pokémon Home. It reeks of a scam. It's like mandatory microtransactions.
You know, this revelation shows what a wasted opportunity they had. Instead of only a few gyms differing between the games, they could have gone all the way and made each version have an entirely different lineup of main gym leaders. It seems like a good idea anyway.
The Switch thing is fair. I was just pointing out that the National Dex thing isn’t as big of a deal as people are making it out to be. Also, the higher price tag is a fair thing too.
Also, we don’t know the details of Home or the other gyms are. Stop assuming things will be terrible just because you want them to be to justify not liking the games as much as you do. Home looks like Bank except with more features for the same price. If anything, it’s far less of a scam. And maybe we can challenge the minor leagues postgame? We don’t know. Just wait until confirmation or the games come out and then crap all over it, ok?
And also, 5 bucks a year hardly qualifies as a microtransaction scheme lol. It’s probably just for server maintenance. They also just likely don’t want a swarm of people taking up server space if they were to make it free.
Also I wasn't complaining about the minor leagues thing. I think it's a great feature, I was just commenting that they could have expanded it even more with more variety. Maybe it's because I just don't want to fight that grass dude.
It’s the lighting. It’s totally meant to be a unicorn/MLP thing AND I AM HERE FOR IT! WOOOOOOOOOOOO!
Anyways, I saw a video about people talking about upcoming games they’re worried might be bad and Pokémon was the very first one brought up and the big point was really just a lack of info. National Dex wasn’t even brought up. And there was a point there. We’re almost a month to the release and they are still just drip-feeding info like this. A 24 hour live stream just to show off that Ponyta (and presumably Rapidash) is getting a new form? What is that even? I love the new form, but c’mon!
They just keep showing off new stuff without showing off how the game as a whole is. And there’s constantly a need to clarify new info on stuff and still wild speculation on other stuff. And once again, we’re almost at a month until release. We’re at the point where the games themselves are fully complete and all that’s left is marketing and shipping.
unpopular opinion,but I actually like the small amount of info we're getting.With gen 7 they spoiled almost everything before launch,so there was nothing left to discover.This time there should still be a bunch of new surprises waiting for us,and Im exicted for that.
But yeah,IMO the main reason why so many people are angry/dissapointed at these games is because of the lack of info,and instead of waiting till the games are released to find out all the info we're missing,they're just assuming the worst possible scenario and getting mad because of their own assumption.I fully expect a lot of people to change their opinion once the games are actually out
"No info" about upcoming product is almost never a good sign. It's practically saying they have no confidence in the product as a whole so they're trying to delay telling us as much as possible, hoping that the momentum of the release will sell product rather than let the potential backlash of disappointment guide the market and result in canceled sales. Imagine if DexGate had been revealed a week or two before release.
That's all theoretical, of course, but there isn't really another reason I can think of for why we're so in the dark about so many facets of the game.
Because if there's one thing that needs all the hype it can get it's Pokemon. Sales are always dismal for that obscure franchise. How will they ever manage to capitalize on nearly 25 years of being a cultural Juggernaut.
Poor plucky Pokemon company.
The game is gonna be ridiculously popular and make more money than most religions can dream of, and you're naive as hell to think the hand wringing minority of Internet basement dwellers are gonna impact that in any fashion.
It's almost like they did the hype machine ad campaigns for the last games and it resulted in fans moaning and whining about how there was nothing new or interesting upon release after weeks of trailers and demos that got datamined. But I'm sure being afraid of a couple social media nobodies is what's really going on.
As for the National Dex, it's quite literally the epitome of a non-issue. If Sword and Shield is a good or bad game it won't be because you can or can't use a handful of Pokemon. It's just a topic for whinging influencers to hone in on for ad clicks. If using a specific Pokemon was the deciding line for whether you were dropping $400 or not for a single game...? It's your life to live, man.
They play into each other. When you reveal 2-3 things a week about your new game and then have nothing to excite the player once its out it's going to seem more shallow than it is, even if it isn't particularly deep to begin with.
It was convenient shorthand. I didn’t want to write out “they announced abolishment of the National Dex and that games going forward will not include all Pokémon, to the outcry and anger of many people”. “DexGate” is an easy way to do it.
Personally, I think removing the National Dex was a stupid idea, the reasons for doing it aren’t legitimate, and I, personally, don’t feel like buying a Switch just for this game because of it. That’s as far as it goes. It’s controversy. Controversies only matter in the short term.
I could have called it “Dexit” instead, would that be more suitably ironic?
They've already said the National Dex is gone for Shword and will return for future games. There are 900 ish Pokemon, eventually a game was gonna have to cull a bit in order to allow focus on other things, it just happened to be now. This was an inevitable outcome, and honestly agree with Eggy: a non issue that a majority of people are not gonna let impact them buying the game.
@kipory they didn't say it would return for future games they said pokemon excluded will as no pokemon is excluded permanently, this is maintaining there stance of varying who gets left out and included between games.
I honestly enjoyed Sonic 06 rather a lot. Playing as Silver was a joy, and a real nice change-up from the generic Sonic game idea of run forwards really fast and that's it. It's like Sonic Unleashed in that it's unique, but a lot of people don't like it because it's unique. 06 has a ton of problems, of course, which people don't like it for, but it was fun.
I found Forces was nowhere near as bad as the typical internet crowd claims, though I'm not a "Sonic fan" in general. I even 100%ed Forces which is more than I can say about either Adventure game both of which I found overbloated with weak filler. At worst Forces is "average", most of the time it's decently ok, though I can see why some would find it disappointing becasue the game has good ideas but those aren't exactly executed the best they could.
The only alternate playstyle I found intrusive in Forces was classic Sonic, the Avatar worked nicely as an alternative playstyle that didn't stray too far from the core gameplay, only gave it a different flavor.
Yeah, Sonic 06 would have worked if the game wasn’t plagued with several game breaking bugs (and human girlfriend). Sega really should have waited on it as Sonic in that console generation was defined by that game and it didn’t help that many games referenced that one.
And people also overlooked how Forces was $40. They knew the game wasn’t long and so they priced it fairly. It wasn’t trying to be the best platformer ever and it didn’t need to be. It was a fun Sonic game that I liked way more than Mania. I appreciate Mania for what it was (a game made by clearly loving fans and being basically a Genesis game), but it was a Genesis game, for better or worse. It feels weird to fault a game for an intentional design choice that people loved, but it’s just my own tastes. They should have at least allowed for more checkpoints or suspend points or something. Yikes.
People complained that Forces takes 3 hours to beat if you don't go for extra objectives, but Generations takes 2 hours to beat if you don't go for extra objectives. They also complain that only about half of Unleashed is sonic gameplay but only about a third of Adventure 2 is sonic gameplay.
Mania fell into the pitfall of repeating the same flaws of the source material for the sake of being accurate like a lot of retro inspired games do. In Mania's case it had a lot of the same dumb level design and occasional bad enemy placement that the old Sonic games suffered from, like water section in Chemical Plant, everyone hates that section yet they keep putting it back in over and over, heck Forces had that section too.
Chemical Plant is just the worst idea in Sonic in general. Also, don't they blow it up, like, every game? How is it still there?
I loved the grappling hook on the Hero, and I really loved that you couldn't just hold forward and boost and clear the level. His levels were more based about actually thinking about what actions you wanted to take instead of just moving forward and stopping to kill things occasionally. That was something I enjoyed in Adventure 2- there were some really great Sonic and Shadow levels where you parkour like nobody's business, but everyone else had more strategically based levels.
The Avatar in general was a smart idea, could've been fleshed out a bit better though. Then again, "could've been fleshed out a bit better" is a good way to sum up Forces. I doubt it'll happen but I would like to see a spinoff based around the Avatar gameplay.
When I played Adventure 2 last year I didn't exactly like it, the Sonic levels were good though some were duds, the mech shooting and treasure hunting both sucked. After that I looked up several SA2 reviews and noticed something; most if not all the reviews praise the Speed levels but criticize the mech and treasure levels, some of them also say "I spent so many hours raising Chao". I did not touch the Chao stuff, and the Speed levels are less than half of the game.
Personally, I was fond of the Treasure Hunter levels, although I will agree that the Tails and Eggman levels were rough, especially after you reach space. The Chaos were an adorable sidegame and a nice addition, although you have to reallly invest to get much out of it. As far as the Sonic levels, I really enjoyed just bout all of them, although, again, they were noticeably less fun on Space Colony Ark.
Although, one thing that people don't factor in to the game nearly enough is the music. Paragons like Escape From the City and Live and Learn came from there, as well as the lesser known but still catchy ghost thing's theme from the one Knuckles boss fight.
My problem with the Adventures is that in general I have very mixed feelings about alternate playstyles in games, often they can come off as as filler that distracts from what's supposed to be the main focus of the game especially if those alternate playstyles don't play all that well. I feel the Adventure games suffer from it.
SA1 has SIX different playstyles crammed in and most of them don't play well or have so little to them that they're pointless, SA2 has less playstyles but the alternate ones take up way too much of the overall game so both games end up with the same problem albeit in different ways.
I don't mind much alternate playstyles when they're similar to the main gameplay but with their own twists to be a different flavor without deviating too much. Like the Avatar in Forces, that plays mostly like regular Sonic but instead of boosting you have the gadgets.
Fair enough. I personally enjoy the team comp idea that they had in SA2, with three characters doing different jobs in different places, but if you're there for Sonic gameplay, I can understand why you wouldn't like it.
SA1 was rather a mess. Let's just not talk about that one.
Sonic Colors had all the pieces to be the ideal Sonic game for someone like myself who isn't exactly a fan of the series, since the game draws some concept from Mario games which does makes sense given that it's a Wii exclusive. BUT that game had two major problems; first being the stiff controls physics that don't work with the more platforming heavy level design, the other being that most levels are about 60 seconds long (another thing people complain about in Force yet give another game a free pass for doing the exact same).
Granted, if the "faster than sound" measurement that they give Sonic is accurate, he really should be able to make it through most places pretty dang fast, a minute might even be pushing it.
Aside from the painfully short levels, Colors was interesting with a lot of unique mechanics. These mechanics, however, are much closer to a standard Sonic game than most other unique mechanic games. The color things (sorry, I don't remember what they're called) mostly just allowed you to keep going fast in a slightly different way, which I found to be less of a fun gimmick than an annoying restriction toward the later game. Regardless, I can definitely see how others might love it- a typical Sonic game with a little extra flavor.
One thing I generally like in Sonic games (especially Forces, given it's the latest entry), is the beautiful background. Too bad you'll be too busy going faster to notice it lol
I'm a bit of an oddball of a fan, in that I loved Unleashed and Shadow. I loved Shadow so much I actually got all the endings without it feeling repetitive. The music at the credits made it worth it lol
Yu-Gi-Oh has been historically one-sided for a majority of it's life. Fighting back and extensive interaction has existed at times, like around 2008-2010, when the mostly aggro-based synchros and Xyzs fought each other instead of negating each other, and all of them were fairly easy to bring out. It was caveman Yu-Gi-Oh at its finest. Of course, then they decided that stuff like Shock Master and Quasar Turbo were good ideas.
this leak was posted 2 weeks ago.They predicted the unicorn theme and fairy type for ponyta.Now,I'm not really sure if that's enough to call this leak credible,but at the very least it can serve as some good disscussion material,so I thought I'd post it anyways.
Also, if that’s about the “leak” from “that site” (haven’t watched the video), I wouldn’t take it as a source in any way. It’s a cesspool of a site and people put up false news as a goof and this fuels that. It’s why I hate it when leaks on that site are eventually proven true. It leads people to treat that place as a credible source when it just plain isn’t.
EDIT: Interesting to learn that the filter here dislikes that site’s name lmao.
Anyways, I am aware that said place has had accurate leaks in the past, and even one for these very games, but for every one of those, there’s countless false ones put up as a goof. The less that place gets attention from anyone other than law enforcement, the better. People need to make their leaks elsewhere, I swear.
@Ota ah,so it was the "can't die by natural causes,but can still be killed by other stuff" type of immortality?Oh well,rest in peace little fishy,the mistery of immortality will have to be solved another day
@Rex I'm fairly certain I saw that in a cartoon once lol
I was fiddling around with some archetypes to use in Legacy of the Duelist because the scripted story decks SUUUUUCK, and by "fiddling" I mean randomly throw 3 copies of every archetype member and seeing if it vaguely works because I have no idea how to make a modern YGO deck.
First I looked at Gouki, they're cool but got old quick because they just do the same OTK every game, now I'm looking at Fur Hire only because the name is so dumb it called my interest. No clue how they're supposed to work though.
Oh,the starter decks sucked?oof,in the last few tag force games I really liked how they gave you some pretty good decks right off the bat.
And that's one of the things I never really understood about competitive yugioh:how are you supposed to build a deck from scratch?yugioh has thousands of cards,and no deckbuilding restrictions(like,how vanguard has clans,for example),so how are you supposed to know what the best cards are for the deck you're trying to build?are you just sopposed to spend an unholy amount of time just checking every single card ever made to see whether it would be useful or not?
@Jucatorul Legacy of the Duelist lets you use Story Decks for each specific duel which are meant to replicate how the duels played out in the anime. Problem is anime duels are heavily scripted so having the duels in hte game play out like the anime did is simply not happening, like how are you gonna get Strings to deckout with Slifer?
Considering I'm only playing against the AI opponents I don't really care much about making the deck competitive, just that it functions enough. But the issue is the same as you said, the card pool is so freaking huge it's hard to know what to use even putting aside archetype specific stuff you know for sure you won't know.
Um...I decked out Strings with the story deck. It wasn’t actually hard, just annoying. In fact, that’s how a lot of the story decks go, especially GX and Zexal. But anyways, you just stall him out, let him fill his board, and then just spam Card Destruction when his hand is massive.
Seriously, Yuma sucks, Jaden lacks focus, GX era Destiny Heroes sucked, and Alexis without Cyber Angels sucks. I could go into detail, but it would become a rant. I will say the decks are well thought out as a way to at least naturally recreate some semblance of the anime duels. Like, it just occurs naturally.
I can win using the story decks but it usually takes multiple mulligans before getting a hand that can do something. More often than not though I win with the story deck because the opponent's hand was unplayable, Strings couldn't even summon Slifer and Pegasus didn't get any Toons. The issue of story decks being made for scripted Duels applies both ways.
Also I just prefer using a custom deck, except for maybe the DM era because most of those decks are made of vanilla monsters, those ain't gonna kill a Superheavy Samurai..
To be fair to Strings, that’s the way to win as far as I could tell (and yes, this unfortunately make for a faily inaccurate duel). Make him ditch all his Slifers so that he can’t tribute off his field so it fills up with useless cards so that he then has a massive hand to pitch for Card Destruction. Remember when I said it was annoying? I meant it.
And the issue with using the good decks is that the best decks tend to play out the same every game and it can get boring with both that and steamrolling the opponent. Story decks provide a neat and creative challenge. I once won by normal summoning Rude Kaiser! That’s a level 5 normal monster with 1800/1600 stats! It’s interesting how certain cards can have a new lease on life in these matches.
Of course, it doesn’t change the fact that they get really annoying at times. Like, why does Jaden not fill his extra deck and doesn’t use some of the fusions he can naturally make and why does he only sometime use Stratos and why does he use super specific cards that require other specific cards and why does he switch over to Neos and why does his deck suddenly revolve spam summoning a card that has a 15 second unskippable animation every damn time?!? Gah!!!!
But then you get to play with Cloudians and pull off their big plays and you see old decks in a new light and it’s all good again...until you play as Chazz and he uses Ojamas and Armed Dragons and VWXYZ in the same deck for whatever reason.
oh wow,the Wild Area is really big.I wonder if you're able to go through all of it from the beginning in a pseudo-open world style(and,say,have only the entrances to other cities be blocked off),or if it's gonna be divided into different areas that you'll gain access to as you progress through the story
Ye,the size is really close to BotW(13.4GB),but GF have shown they're really bad when it comes to optimization,so we'll have to see if the big file size is because of a lot of content or just bad programming.
If I had to guess,I'd say it's probably a mix of both.
Alcremie should have varying models, as well. But also just remember that this is a console game. The sizes tend to get much bigger. I’ve downloaded multiple games that are more than double BotW’s size onto my Switch where the amount of content varied between them. It’s like my mom says “it’s not about the size, it’s about what you do with it.”
It could very well be both, but even poorly optimized it's a significant chunk of data. Mind a large chunk of it is going to be audio, since that usually ends up being where most game file sizes are, and Pokemon is no stranger to being very audio rich games.
I actually never played the original game, I only vaguely remember my cousin one day brought a "weird skeleton game" and about 20 years later the remake was announced and I went "RIGHT that's the skeleton game!"
So the new Yooka Laylee game came out and reception has been for the most part very positive. The game's obviously inspired by Donkey Kong Country but this time the inspiration is more superficial, the game is more original on its own which I'm glad to see, I liked the first game but it was a tad too close to the source material almost to a fault like a lot of retro inspired games.
I'm also surpised to see that the game has quite a lot of content for the asking price.
The intial reveal gave me the impression that it was a short game around 3 - 4 hours but it's turning out to be more along 10-15 hours depending on if you're going for 100% (which I am), though that might be because the other 2D indie titles I've played recently have all been rather short. I 100%ed Shantae 1/2 Hero in about 5 hours and Shovel Knight takes about 2 hours to do each campaign.
Oh! Just letting you guys know that Bandai Namco is having a great sale on the Switch eshop! It’s really hard to resist snapping up even more stuff than I already did. Stuff from this year is half off!
Yeah, and I take advantage of them more often than I should but like, this is stuff that’s heavily discounted and includes stuff I happily paid full price for on release! They got Tales, SAO, One Piece, Dragonball, Naruto, and God Eater stuff! The lowest discount is 40% off! Xenoverse 2 is 75% off!
Im fairly certain it works like all the other event pokemon from past gens(like spiky-eared pichu or cosplay pikachu)where this particular pokemon is considered special and cannot evolve,but you can catch regular versions of that species in the game that behave normally and can evolve(AFAIK,as far as programming is concerned,these event mons that can't evolve are totally different pokemon when it comes to the code,and just use the same models and movesets as their regular versions)
Pirate Warriors 3 is dope! I highly recommend getting it if you’re into One Piece or Musou games in general. It’s pretty much abridged One Piece from its start all the way to Dressrosa with Dynasty Warriors style gameplay. There are loads of characters with their own unique style along with loads of maps. There were literally no repeat maps in the story.
I like Fire Emblem more than One Piece, but Pirate Warriors 3 is an objectively better game than FE Warriors. Just saying.
Been trying to "make" a Synchron deck in Legacy of the Duelist, doesn't need to be "meta" or "optimal", just functional enough to play against the AIs. One issue, how do you deal with the Ectra Monster Zone in a Synchro spam deck?
Figured. I noticed that problem when using Yusei's story decks, you get hands that can bring out 2 or 3 Synchros but.... you can't. The Extra Monster Zone does screw up most 5D's, Zexal, and Arc V story decks especially the Arc V ones. For that matter how is Pendulum playable at all now? Been really out of touch with the actual game for a while.
I tried to use that Junk Link Monster but not only is the effect meh, summoning it requires using the stuff you would've used to Synchro with. One "solution" I thought of was using Stardust/Assault since you change a Synchro to an Effect so it leaves the Extra Zone.
They do that because you can use custom decks in story mode which makes does sense but as I mentioned it screws up the story decks. It doesn't affect DM era decks for obvious reasons and Judai's decks can barely bring out one Fusion at a time so GX isn't affected either.
If anything the dumb design choice was not putting at least one throwaway Link in those story decks which they did for the sake of being accurate to the anime decks.
I don't remember if it's in the game (I have yet to buy it myself) but in Synchrons you usually use the Crystron Glassfiber as your link of choice. It nets you an extra tuner on summon, which you can use to make Synchros, and can tag itself out for stuff like Shooting Riser Dragon or even Formula Synchron to make an Accel Synchro during your opponent's turn. You also pack lots of ways to revive your Synchros, so you can ladder them into bigger Synchros and get them in main monster zones.
As far as story decks go, yeah, Yusei onwards are rather screwed. Even Yusaku's struggles with all his weirdly situational techs.
Assault Mode is a really interesting deck now, there's some pretty good support for it. Not meta or anything, but fully competent.
"Not meta but competent" is exactly the kind of stuff I want so every game isn't an OTK. That's why I ditched Gouki, they got boring quick when every single game played out the same.
Glassfiber doesn't seem to be in the game so I settled for Junk Connector. It's mediocre but when it dies during the opponent's turn you can get out a Junk Speeder who then pukes out a whole bunch of Tuners from the deck while the Field Spell gets rid of a Monster. Assuming the Tuners survive you then use one of the Tuners and Speeder for another Connector and the rest for more Synchros. It's gimmicky, reliant on the opponent not killing your field, and zero chance of working against a real opponent, but considering I only play against the AIs it works fine enough.
So the champion gets the 3rd starter?Interesting,I guess it works similarly to how Kukui was in SMUSUM.Also Hop starts out with 2 mons,interesting that your first battle is gonna be against a team of 2.
at the beginning of the game you have an encounter with a legendary mon(most likely in the same way you encounter Tapu Koko at the beginning of SMUSUM)
and now name raters and move deleters are in every poke centre.THANK.ARCEUS.fangames have been doing this for ages,it was about time GF started doing it too
You gain access to the wild area really early on,and it looks like you can explore most,if not all of it,from the beginning.I love that you can just encounter a wild level 50 while you still have a team of level 10s and totally get wrecked by it.It reminds me of oldschool open-world games
In the wild area you gain access to the PC in the menu,kinda like in L'Go.Outside of wild area it works like usual I think.That's an interesting way to mix it up.
Also inspired from L'Go,pokemon with yellow auras will very rarely spawn in the wild area,and have some max IVs and egg moves on them(which reminds me of the dexnav encounters)
Apparently you can do max raid battles in underground dungeons in the first gym city.And also raid battles do sound like they are actually challenging
AAAAnnnnd the mouths of the characters actually move while they talk!Gone are the days of the protagonist with the same "Im dead inside" smile
If you try to look for YGO stuff on Ideal EVERYTHING is out of stock and when it gets restocked it runs out in 34 seconds. If you try TCGPlayer everything's there but it's impossible to find it from only one vendor which I need otherwise shipping costs bloat way too much.
It also doesn't occur to them that just because they don't need help getting through the game, doesn't mean that every single other person in the planet also doesn't need help. Some people don't have the time or are inexperienced, not everyone's "hardcore".
Old rpgs relied on hours of grinding and arbitrary RNG reliance for the sake of padding, and just like how kids in the 80s convinced themselves that intentionally bad design in platformers was "challenging difficulty" rather than fake padding because otherwise the game would be 1 hour long, kids convinced themselves that tedious grinding was anything but padding.
It's the 80s anymore so makes sense that RPGs would tone down the grinding and streamline stuff that was only done for padding but apparently "git gud!" because it's no hardcore enough.
Even if you cut the scenes the games would still take around 15 to 20 hours to beat with instances of grinding being very minimal, and cutscenes are nowhere near as time wasting as repetitive grinding with RNG making it so the wild mons that give any decent exp rarely appear and that grinding being made exponentionally longer by each team member not to mention the stronger Pokemon taking much longer to level up meaning MORE grinding on top of that. And at the very least something is actually happening in the cutscenes unlike with grinding where you just stand on the same patch of grass/cave killing the same few mons over and over.
For those unaware, it’s Dynasty Warriors but with P5 characters and by that studio and confirmed for Switch but that was all we knew for the longest time.
Now, we know it’s a canon sequel (like how P4A was) that takes place a few months later. Shadows are popping up on the streets and the Phantom Thieves have gotta solve the case. They’re on a summer road trip across Japan, so multiple places like Osaka are involved. Japan release date is 2/20.
Looks neat and I appreciate that they are going further and including exploration and free roam segments like the main game has. I wonder if they will show if Kasumi and/or Akechi will be in the game at some point. I assume they’ll be DLC if not but if they’re story characters then that means P5R spoilers lol. And I also hope for other Persona characters as well, just the P5 cast would be rather small and P4A added P3 characters, anyways.
Well, 5R comes out in a week, so, if anything, there'll be 5S spoilers there.
Didn't they show gameplay for Akechi for 5S? I thought I remembered that. If it ends up being the case, then I guess that makes 5R's new timeline the canon, which is weird. Idk if 4G is canon off the top of my head, but, yeah, weird. Only real question is how they have personas and everything, cause the end of 5 happened.
Regardless, super psyched, looks like a boatload of fun. I just got back into Shin Megami Tensei, so this'll be a nice addition. Also real nice that it's not conventional MT gameplay, so it'll be a great change of pace.
the main thing that stands out to me from this is how much GF pays attention to fan opinons,and how they take those into account when designing a game.Since they never talk about this you don't really think they actually care lol
Seems like the common "fluff piece" to me, didn't have any real depth or substance in the discussion, just the same comments of "we're trying to do the best we can to please as many people as we can" you'd expect from any company. For example, in Masuda's addressing of the "kid-focused" comments, he doesn't actually say anything one way or another, just mentions "making improvements" without any specifics. That's the problem with stuff like this during spoiler season, actual discussion on improvements and changes is made vague because spoilers.
The suggestion of other generations of Let's Go games was interesting though. As much as I don't like Let's Go, a large part of that was because of how little content there was, and a Gen 2 version of the game with Kanto postgame would probably assuage that a little. Still wouldn't fix the inherent gameplay stuff I don't like (I'm not the target audience though, so that doesn't matter), but it would definitely address a lot of the general complaints by people who did enjoy it.
since there's no connection to GO,I wonder how Meltan is gonna evolve from now on(even if it's not in this game,it's bound to be in one future game eventually).I guess they'll give it the feebas treatment and give it another evo method?
P4G is the canon as Marie is a character in P4A. P5R’s canon is up for debate but I would assume it will be as Akechi stays in the party and Kasumi is a fan favorite already. It would just be a shame if they just got rid of that.
We don’t know their fates at the end of P5R yet, which is why I say them being in P5S would be a spoiler. Regardless, I am sure that regardless, they would be non-canon DLC characters if they do die in P5R lol. P4D had Adachi and Miku as DLC, after all. Yes, that Miku. And P3&5D had Akechi and Shinji as DLC characters too (they share DLC). They take place over the course of a dream that no one remembers just before the final boss. Canon is nebulous, to say the least.
Oh, and spoilers for those games, if you haven’t played them lmao. Super excited for both P5R and S and will very much preorder them when they finally come westward. On a side note, it’s weird how such massive games take months to localize but whatever.
So, I looked it up, and figured out that I'm an idiot. For some reason, I thought that 5R was coming out in February and 5S was the one for next week lol. That aside, I totally forgot Marie was in 4A, so thanks!
As a Shin Megami Tensei player, I get how timeline is more of a suggestion. I just thought Persona was better about that than usual.
Have to admit, I never played any of the Dancing games, just never felt inclined to.
Please don’t talk about any more leaks. What you’ve posted here is fine. I just want to make sure to draw the line here, is all. I want this to be the first gen in a while where I am actually discovering things, which was only possible thanks to Game Freak only letting out a little news (I acknowledge that that has caused problems as well, but just saying).
I don’t want to be unintentionally spoiled in regards to Pokémon on a non-Pokémon site. We cool, don’t worry.