"Unite" (
How it Works[]
A "Unite" ability remains active, or can only be used, as long as you have called two or more units to (RC) or (GC) during the same turn, either normal calling them or through any effect (except intercepting or moving units). You need to have called two or more units as soon as the event for the ability would occur, including the card that is being placed on (RC) or (GC) at the same time.
List of Cards[]
Grade 0[]
Grade 1[]
- Holy Mage, Alessia
- Holy Mage, Lavinia
- Knight of Insolation, Carinus
- Knight of Morning Light, Horsa
- Knight of Morning Sun, Edadus
- Knight of Spring Sun, Conanus
- Player of the Holy Harp, Nimane
- Sunshine Knight, Jeffrey
Grade 2[]
- Bullrgal
- Holy Mage, Marlene
- Holy Mage, Rossa
- Knight of Autumn Light, Regan
- Knight of Daylight, Kinarius
- Knight of New Sun, Catillus
- Knight of Oblique Sundown, Radion
- Knight of Spring's Light, Perimore
- Knight of Sunny Day, Salonius
- Knight of the Faint Sun, Marcia
- Knight of Trembling Prowess, Druis
Grade 3[]
- Dawnngal
- Divinity Lancer Dragon
- Golden Holy Sword, Gurguit
- Knight of Compassionate Light, Bradott
- Knight of the Scorching Sun, Arvirarkus
- Teaching Knight, Hudon
Grade 4[]
- Golden Dragon, Build Peak Dragon
- Golden Dragon, Glorious Reigning Dragon
- Golden Dragon, Ray Breath Dragon
- Golden Dragon, Spear-X Dragon
- Golden Knight of Links, Celtis Winner
- Master Swordsman of First Light, Gurguit Helios
- Sunrise Ray Radiant Sword, Gurguit
List of Support Cards[]
Grade 1[]
Grade 3[]
Grade 4[]
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