"Make use of the Fifth Element...... Be reborn, Utopia!"
A cheap but strong Dark Irregulars deck which relies on building up soul to activate the skill of Master of Fifth Element to attack 6 times with 4 drive checks. Works best with protect II markers.
1x Vermillion Gatekeeper (Starter)
4x Dark Knight of Nightmareland (Crit)
4x Blitzritter (Crit)
4x Yellow Bolt
4x Appalling Thread (PG)
2x Master of Fifth Element (Protect)
4x Ghoulish Despoiler (Protect)
2x Variants Dragform (Protect)
The ideal ride-chain for quick soul-charging requires riding Yellow Bolt, Emblem Master, and Ghoulish Despoiler. Upon riding Emblem master, use his skill to place 3 Emblem Masters from deck to soul (5 soul) then using Yellow Bolt's skill to soul charge (7 soul). Upon riding Ghoulish Despoiler, soul charge then return Emblem Master from soul to hand (8 soul), then call the Emblem Master and place 3 Ghoulish Despoilers into the soul from deck (11 soul). When Ghoulish Despoiler attacks, his second skill can activate. Reride Ghoulish Despoiler for more gifts, soul, and another grade 2 or less unit from the soul (including triggers).
Use Variants Dragform to retrieve a specific card from the damage zone to help activate Variants Hard Leg's skill, or to add a misplaced Fifth Element. Use Alluring Succubus to search for Grade 3s from the top of the deck to, ideally, gain 2 extra cards to soul and an extra grade 3 to hand.
Guard with Vroukalakas, and send to soul with Ruthven's skill for countercharge and 10k power to Vanguard. Gain random 10k power increase when using the skills of Yellow Bolt or Ghoulish Despoiler.
Aim to get three 3-of-a-kinds in the soul for the turn riding Master of Fifth Element, to activate Variants Hard Leg's skill and require a minimum of three cards from hand to defend against most attacks. Fifth Element severely lacks power, and needs a boost to hit a force clan Vanguard without triggers. Use attack phase skill of Yellow Bolt to push to 15 cards in soul if required.